[hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Mike @ BOOM!
Fellow Server Operators and Valve Readers,
 
I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 
 
If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 
 
Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.
 
Thanks in advance for any advice.
 
Mike V.
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread DontWannaName!
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote:

 Fellow Server Operators and Valve Readers,
  
 I have gotten into the habit of checking my TF2 servers to make sure they are 
 appearing in the Valve master server list because about every week or so they 
 just stop showing up and my player counts fall through the floor. At least 
 one or more of my servers will just randomly stop showing up in the server 
 list while the others show up just fine. It's not always the same one(s)  and 
 I have no idea why it happens.
  
 If I simply restart the server(s), they still won't show again until I run 
 the HLDSupdatetool on them, even when there's nothing to be updated. After 
 running the update tool and seeing no updates, the broken servers begin to 
 show up in the list again after they restart. I just ran an experiment and 
 copied the InstallRecord.blob file from a working server I had just run the 
 empty update on to one that still didn't show up in the server list. I 
 restarted it and it showed up correctly after receiving the new 
 InstallRecord.blob file from the other server. WTF?
  
 Has anyone else noticed this and/or know how to stop it from happening? It's 
 very frustrating to find my servers simply gone from the list and running 
 empty.
  
 Thanks in advance for any advice.
  
 Mike V.
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread hlds
When one of your servers is delisted please check the output of status
command. See if the displayed public IP is the expected one.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:38 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Fellow Server Operators and Valve Readers,

 

I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 

 

If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 

 

Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.

 

Thanks in advance for any advice.

 

Mike V.

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Mike @ BOOM!
Will do on the IP check. 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds
Sent: Tuesday, January 24, 2012 1:59 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?



When one of your servers is delisted please check the output of status
command. See if the displayed public IP is the expected one.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 11:38 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

 

Fellow Server Operators and Valve Readers,

 

I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 

 

If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 

 

Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.

 

Thanks in advance for any advice.

 

Mike V.

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Mike @ BOOM!
Thank you for the reply dontwannaname. I'm unfamiliar with this master
server list ini , but from what I'm reading into your statement;  are you
saying that if Valve changes or takes one of it's servers offline , a game
server could potentially stop being listed in the master server list because
the server it's trying to connect no longer exist due to an entry in a file
on the server that is no longer valid? If that's the case, why would 4 of
the 5 identical servers on the same box work correctly and only one or 2
randomly stop being listed. Also why wouldn't the game server just go to
another Valve listing server to be listed? Sorry, I sound like a retard but
I just don't know enough about how the master server list actually works.
 
Mike V.
 
 
  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?


Is your master server list ini up to date? You could try deleting the
directories that aren't in the tf folder. The only thing that's there that
matters is the sv pure white list. Then you can dl a fresh copy of those
steam files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote:



Fellow Server Operators and Valve Readers,
 
I have gotten into the habit of checking my TF2 servers to make sure they
are appearing in the Valve master server list because about every week or so
they just stop showing up and my player counts fall through the floor. At
least one or more of my servers will just randomly stop showing up in the
server list while the others show up just fine. It's not always the same
one(s) and I have no idea why it happens. 
 
If I simply restart the server(s), they still won't show again until I run
the HLDSupdatetool on them, even when there's nothing to be updated. After
running the update tool and seeing no updates, the broken servers begin to
show up in the list again after they restart. I just ran an experiment and
copied the InstallRecord.blob file from a working server I had just run the
empty update on to one that still didn't show up in the server list. I
restarted it and it showed up correctly after receiving the new
InstallRecord.blob file from the other server. WTF? 
 
Has anyone else noticed this and/or know how to stop it from happening? It's
very frustrating to find my servers simply gone from the list and running
empty.
 
Thanks in advance for any advice.
 
Mike V.

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread chad.hedst...@gmail.com
Luckily Valve keeps an incredibly detailed wiki about these sorts of things. 
This isn't the exact link but it should point you in the right direction. 

https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol#Game_server_to_master_server

Also please keep in mind when using language like retard that this is a 
public list. 
-- 
Sent from my Android phone with K-9 Mail. Please excuse my brevity.

Mike @ BOOM! teamb...@comcast.net wrote:

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

 

Mike V.

 

 

_

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4


On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote:

Fellow Server Operators and Valve Readers,

 

I have gotten into the habit of checking my TF2 servers to make sure they are 
appearing in the Valve master server list because about every week or so they 
just stop showing up and my player counts fall through the floor. At least one 
or more of my servers will just randomly stop showing up in the server list 
while the others show up just fine. It's not always the same one(s) and I have 
no idea why it happens. 

 

If I simply restart the server(s), they still won't show again until I run the 
HLDSupdatetool on them, even when there's nothing to be updated. After running 
the update tool and seeing no updates, the broken servers begin to show up in 
the list again after they restart. I just ran an experiment and copied the 
InstallRecord.blob file from a working server I had just run the empty update 
on to one that still didn't show up in the server list. I restarted it and it 
showed up correctly after receiving the new InstallRecord.blob file from the 
other server. WTF? 

 

Has anyone else noticed this and/or know how to stop it from happening? It's 
very frustrating to find my servers simply gone from the list and running empty.

 

Thanks in advance for any advice.

 

Mike V.

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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Fletcher Dunn
It's probably our fault.

I suspect it's simply that your servers are simply not getting notified about 
an update, and so they aren't listed because they are out-of-date.  The 
out-of-date notification isn't working right now.  We will have it resolved in 
a future update with a future steam client update.  Our (*my*) sincere 
apologies for this, it was an omission when we (I) got rid of the UDP 
communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  If you 
are doing anything that relies on it, you will be broken.

A lot of server operators are using a numrun script that uses a WebAPI to poll 
if they are out of date.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

Mike V.



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! 
teamb...@comcast.netmailto:teamb...@comcast.net wrote:
Fellow Server Operators and Valve Readers,

I have gotten into the habit of checking my TF2 servers to make sure they are 
appearing in the Valve master server list because about every week or so they 
just stop showing up and my player counts fall through the floor. At least one 
or more of my servers will just randomly stop showing up in the server list 
while the others show up just fine. It's not always the same one(s) and I have 
no idea why it happens.

If I simply restart the server(s), they still won't show again until I run the 
HLDSupdatetool on them, even when there's nothing to be updated. After running 
the update tool and seeing no updates, the broken servers begin to show up in 
the list again after they restart. I just ran an experiment and copied the 
InstallRecord.blob file from a working server I had just run the empty update 
on to one that still didn't show up in the server list. I restarted it and it 
showed up correctly after receiving the new InstallRecord.blob file from the 
other server. WTF?

Has anyone else noticed this and/or know how to stop it from happening? It's 
very frustrating to find my servers simply gone from the list and running empty.

Thanks in advance for any advice.

Mike V.
___
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visit:
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Fletcher Dunn
Cud I have rittened any moar typoess in that poste?

Don't read that.  Read this:

It's probably our fault.

I suspect it's simply that your servers are not getting notified about an 
update, and so they aren't listed because they are out-of-date.  The 
out-of-date notification isn't working right now.  We will have it resolved in 
a future steam client update.  Our (*my*) sincere apologies for this, it was an 
omission when we (I) got rid of the UDP communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  (And the 
game communication itself, of course.)  If you are doing anything that relies 
on it, you will be broken.

A lot of server operators are using a nemrun script that uses a WebAPI to poll 
if they are out of date.

Your humble servant,
Fletch


From: Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:45 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

It's probably our fault.

I suspect it's simply that your servers are simply not getting notified about 
an update, and so they aren't listed because they are out-of-date.  The 
out-of-date notification isn't working right now.  We will have it resolved in 
a future update with a future steam client update.  Our (*my*) sincere 
apologies for this, it was an omission when we (I) got rid of the UDP 
communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  If you 
are doing anything that relies on it, you will be broken.

A lot of server operators are using a numrun script that uses a WebAPI to poll 
if they are out of date.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

Mike V.



From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! 
teamb...@comcast.netmailto:teamb...@comcast.net wrote:
Fellow Server Operators and Valve Readers,

I have gotten into the habit of checking my TF2 servers to make sure they are 
appearing in the Valve master server list because about every week or so they 
just stop showing up and my player counts fall through the floor. At least one 
or more of my servers will just randomly stop showing up in the server list 
while the others show up just fine. It's not always the same one(s) and I have 
no idea why it happens.

If I simply restart the server(s), they still won't show again until I run the 
HLDSupdatetool on them, even when there's nothing to be updated. After running 
the update tool and seeing no updates, the broken servers begin to show up in 
the list again after they restart. I just ran an experiment and copied the 
InstallRecord.blob file from a working server I had just run the empty update 
on to one that still didn't show up in the server list. I restarted it and it 
showed up correctly after receiving the new InstallRecord.blob file from the 
other server. WTF?

Has anyone else noticed this and/or know how to stop it from happening? It's 
very frustrating to find my servers simply gone from the list and running empty.

Thanks in advance for any advice.

Mike V.
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Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Fletcher Dunn
Well, I do have it on my list to update the players query.  The client 
currently just trusts the data it receives from the server --- and we all know 
that sometimes servers report inaccurate information.  The client could confirm 
the information with the Steam backend.  And I’d like to add info about bots.

I can’t comment right now whether we’d advertise the Steam ID’s of players.  
We’d have to consider the possible implications of making that information 
accessible in that manner.

- Fletch

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker
Sent: Tuesday, January 24, 2012 11:21 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Fletch, if server player queries are going to go through Steam in the near 
future, is it possible to provide the SteamID of clients on servers in addition 
to their name, score, and time played?

That would make it particularly useful for any tools that want to get at more 
details about the players (such as stats, backpack, etc).
On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote:
Cud I have rittened any moar typoess in that poste?

Don’t read that.  Read this:

It’s probably our fault.

I suspect it’s simply that your servers are not getting notified about an 
update, and so they aren’t listed because they are out-of-date.  The 
out-of-date notification isn’t working right now.  We will have it resolved in 
a future steam client update.  Our (*my*) sincere apologies for this, it was an 
omission when we (I) got rid of the UDP communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  (And the 
game communication itself, of course.)  If you are doing anything that relies 
on it, you will be broken.

A lot of server operators are using a nemrun script that uses a WebAPI to poll 
if they are out of date.

Your humble servant,
Fletch


From: Fletcher Dunn
Sent: Tuesday, January 24, 2012 10:45 AM

To: 'Half-Life dedicated Win32 server mailing list'
Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

It’s probably our fault.

I suspect it’s simply that your servers are simply not getting notified about 
an update, and so they aren’t listed because they are out-of-date.  The 
out-of-date notification isn’t working right now.  We will have it resolved in 
a future update with a future steam client update.  Our (*my*) sincere 
apologies for this, it was an omission when we (I) got rid of the UDP 
communications.

Also, pretty much ALL of the UDP communication is going away within the next 
couple of months, with the exception of clients pinging your server.  If you 
are doing anything that relies on it, you will be broken.

A lot of server operators are using a numrun script that uses a WebAPI to poll 
if they are out of date.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Mike @ BOOM!
Sent: Tuesday, January 24, 2012 2:18 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

Thank you for the reply dontwannaname. I'm unfamiliar with this master 
server list ini , but from what I'm reading into your statement;  are you 
saying that if Valve changes or takes one of it's servers offline , a game 
server could potentially stop being listed in the master server list because 
the server it's trying to connect no longer exist due to an entry in a file on 
the server that is no longer valid? If that's the case, why would 4 of the 5 
identical servers on the same box work correctly and only one or 2 randomly 
stop being listed. Also why wouldn't the game server just go to another Valve 
listing server to be listed? Sorry, I sound like a retard but I just don't know 
enough about how the master server list actually works.

Mike V.



From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of DontWannaName!
Sent: Tuesday, January 24, 2012 1:44 AM
To: Half-Life dedicated Win32 server mailing list
Cc: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the 
directories that aren't in the tf folder. The only thing that's there that 
matters is the sv pure white list. Then you can dl a fresh copy of those steam 
files from the tool.

Sent from my iPhone 4

On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! 
teamb...@comcast.netmailto:teamb...@comcast.net wrote:

Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?

2012-01-24 Thread Ryan Stecker
That's be great if it was accessible. Because currently, if you really
needed to get at a client's steamid you'd have to go through roundabout
methods of either performing an add friend search or simulating a fake
connection to the server in order to get Steam to send down persona
information. (Which also oddly isn't always reliable as sometimes steam
overlay loses track of who's in your server.)

Regardless though, thanks for all the hard work in combating servers
reporting fake player information.

On Tue, Jan 24, 2012 at 1:44 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Well, I do have it on my list to update the players query.  The client
 currently just trusts the data it receives from the server --- and we all
 know that sometimes servers report inaccurate information.  The client
 could confirm the information with the Steam backend.  And I’d like to add
 info about bots.

 ** **

 I can’t comment right now whether we’d advertise the Steam ID’s of
 players.  We’d have to consider the possible implications of making that
 information accessible in that manner.

 ** **

 - Fletch

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Stecker
 *Sent:* Tuesday, January 24, 2012 11:21 AM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
 WHY?

 ** **

 Fletch, if server player queries are going to go through Steam in the near
 future, is it possible to provide the SteamID of clients on servers in
 addition to their name, score, and time played?

 That would make it particularly useful for any tools that want to get at
 more details about the players (such as stats, backpack, etc).

 On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

 Cud I have rittened any moar typoess in that poste?

  

 Don’t read that.  Read this:

  

 It’s probably our fault.

  

 I suspect it’s simply that your servers are not getting notified about an
 update, and so they aren’t listed because they are out-of-date.  The
 out-of-date notification isn’t working right now.  We will have it resolved
 in a future steam client update.  Our (*my*) sincere apologies for this, it
 was an omission when we (I) got rid of the UDP communications.

  

 Also, pretty much ALL of the UDP communication is going away within the
 next couple of months, with the exception of clients pinging your server.
 (And the game communication itself, of course.)  If you are doing anything
 that relies on it, you will be broken.

  

 A lot of server operators are using a nemrun script that uses a WebAPI to
 poll if they are out of date.

  

 Your humble servant,

 Fletch

  

  

 *From:* Fletcher Dunn
 *Sent:* Tuesday, January 24, 2012 10:45 AM


 *To:* 'Half-Life dedicated Win32 server mailing list'

 *Subject:* RE: [hlds] TF2 Servers Randomly Drop Off Master Server List -
 WHY?

  

 It’s probably our fault.

  

 I suspect it’s simply that your servers are simply not getting notified
 about an update, and so they aren’t listed because they are out-of-date.
 The out-of-date notification isn’t working right now.  We will have it
 resolved in a future update with a future steam client update.  Our (*my*)
 sincere apologies for this, it was an omission when we (I) got rid of the
 UDP communications.

  

 Also, pretty much ALL of the UDP communication is going away within the
 next couple of months, with the exception of clients pinging your server.
 If you are doing anything that relies on it, you will be broken.

  

 A lot of server operators are using a numrun script that uses a WebAPI to
 poll if they are out of date.

  

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike @ BOOM!
 *Sent:* Tuesday, January 24, 2012 2:18 AM
 *To:* 'Half-Life dedicated Win32 server mailing list'
 *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List -
 WHY?

  

 Thank you for the reply dontwannaname. I'm unfamiliar with this master
 server list ini , but from what I'm reading into your statement;  are
 you saying that if Valve changes or takes one of it's servers offline , a
 game server could potentially stop being listed in the master server
 list because the server it's trying to connect no longer exist due to an
 entry in a file on the server that is no longer valid? If that's the case,
 why would 4 of the 5 identical servers on the same box work correctly and
 only one or 2 randomly stop being listed. Also why wouldn't the game server
 just go to another Valve listing server to be listed? Sorry, I sound like a
 retard but I just don't know enough about how the master server list
 actually works.

  

 Mike V.

  

  
 

[hlds] The policy of truth is still in effect

2012-01-24 Thread Fletcher Dunn
Yesterday the Team Fortress team took further action pursuant to the policy of 
truth that was announced in December of last year.  We delisted some servers 
that were reporting inaccurate information in server-browser-related 
communications.

Our goals are for players to be able to find the server they are looking for 
quickly and easily, and for server operators to compete solely on the basis of 
the quality of the experience they provide.  Any plugins that modify server 
browser communications (or modify the information contained in those packets) 
are counter to those goals.

The following guidelines are self-evident:

* All of the data you report to clients and to Steam must be accurate.

* You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.

* Do not modify or manually send any packets to Steam.

* Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)

* Do not to set any values that are sent in these communications 
outside the legal range.

* The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of things, you can 
disregard this post.  If you are, please stop.  If you feel that you have a 
real reason to make these modifications to your server, then communicate with 
us and help us understand!  We'll try to work out a solution that fits 
everybody's needs.

Thanks,
The Team Fortress Team

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Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread Eli Witt
Keep up the good work Fletch!



On Tue, Jan 24, 2012 at 3:08 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 Yesterday the Team Fortress team took further action pursuant to the
 “policy of truth” that was announced in December of last year.  We delisted
 some servers that were reporting inaccurate information in
 server-browser-related communications.

 ** **

 Our goals are for players to be able to find the server they are looking
 for quickly and easily, and for server operators to compete solely on the
 basis of the quality of the experience they provide.  Any plugins that
 modify server browser communications (or modify the information contained
 in those packets) are counter to those goals.

 ** **

 The following guidelines are self-evident:

 **· **All of the data you report to clients and to Steam must be
 accurate.

 **· **You must use the Source engine, using the steam libraries,
 to send all server-browser-related communications.

 **· **Do not modify or manually send any packets to Steam.

 **· **Do not modify or manually send any client ping replies.
 (Those that convey server browser info, player counts, etc.)

 **· **Do not to set any values that are sent in these
 communications outside the legal range.

 **· **The data reported to the master server and to clients must
 match.

 ** **

 If you aren’t running any plugins that do any of these sorts of things,
 you can disregard this post.  If you are, please stop.  If you feel that
 you have a real reason to make these modifications to your server, then
 communicate with us and help us understand!  We’ll try to work out a
 solution that fits everybody’s needs.

 ** **

 Thanks,

 The Team Fortress Team

 ** **

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Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread wm
Very good stuff Fletcher and team!
Sent via BlackBerry® from Vodafone

-Original Message-
From: Eli Witt eliw...@gmail.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Tue, 24 Jan 2012 17:18:07 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Subject: Re: [hlds] The policy of truth is still in effect

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Re: [hlds] The policy of truth is still in effect

2012-01-24 Thread Spencer 'Voogru' MacDonald

Hi Fletcher,

One thing I used to do, but stopped in case it might cause problems in 
the future, was manipulate queries to players who were deemed to have 
reserved slots (by storing their IP addresses, and then modifying the 
query sent to those addresses).


What I did was simply increase the maxplayers by one, so that when they 
double click on the server in the browser they could connect to it even 
if it was full, rather than being forced to use the connect command in 
the console.


Rather than having to run a hack to do this, I was wondering if there 
could be a force connect option added, which will attempt to connect 
to the server even if it's full.


Right now if you double click on a full server, you can wait for a slot 
to open up. Simply add another button to force connect.


- Spencer.

On 1/24/2012 3:08 PM, Fletcher Dunn wrote:


Yesterday the Team Fortress team took further action pursuant to the 
policy of truth that was announced in December of last year.  We 
delisted some servers that were reporting inaccurate information in 
server-browser-related communications.


Our goals are for players to be able to find the server they are 
looking for quickly and easily, and for server operators to compete 
solely on the basis of the quality of the experience they provide.  
Any plugins that modify server browser communications (or modify the 
information contained in those packets) are counter to those goals.


The following guidelines are self-evident:

·All of the data you report to clients and to Steam must be accurate.

·You must use the Source engine, using the steam libraries, to send 
all server-browser-related communications.


·Do not modify or manually send any packets to Steam.

·Do not modify or manually send any client ping replies.  (Those that 
convey server browser info, player counts, etc.)


·Do not to set any values that are sent in these communications 
outside the legal range.


·The data reported to the master server and to clients must match.

If you aren't running any plugins that do any of these sorts of 
things, you can disregard this post.  If you are, please stop.  If you 
feel that you have a real reason to make these modifications to your 
server, then communicate with us and help us understand!  We'll try to 
work out a solution that fits everybody's needs.


Thanks,

The Team Fortress Team



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