[hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Is your master server list ini up to date? You could try deleting the directories that aren't in the tf folder. The only thing that's there that matters is the sv pure white list. Then you can dl a fresh copy of those steam files from the tool. Sent from my iPhone 4 On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote: Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
When one of your servers is delisted please check the output of status command. See if the displayed public IP is the expected one. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Tuesday, January 24, 2012 11:38 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Will do on the IP check. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of hlds Sent: Tuesday, January 24, 2012 1:59 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? When one of your servers is delisted please check the output of status command. See if the displayed public IP is the expected one. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Tuesday, January 24, 2012 11:38 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Thank you for the reply dontwannaname. I'm unfamiliar with this master server list ini , but from what I'm reading into your statement; are you saying that if Valve changes or takes one of it's servers offline , a game server could potentially stop being listed in the master server list because the server it's trying to connect no longer exist due to an entry in a file on the server that is no longer valid? If that's the case, why would 4 of the 5 identical servers on the same box work correctly and only one or 2 randomly stop being listed. Also why wouldn't the game server just go to another Valve listing server to be listed? Sorry, I sound like a retard but I just don't know enough about how the master server list actually works. Mike V. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, January 24, 2012 1:44 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Is your master server list ini up to date? You could try deleting the directories that aren't in the tf folder. The only thing that's there that matters is the sv pure white list. Then you can dl a fresh copy of those steam files from the tool. Sent from my iPhone 4 On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote: Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Luckily Valve keeps an incredibly detailed wiki about these sorts of things. This isn't the exact link but it should point you in the right direction. https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol#Game_server_to_master_server Also please keep in mind when using language like retard that this is a public list. -- Sent from my Android phone with K-9 Mail. Please excuse my brevity. Mike @ BOOM! teamb...@comcast.net wrote: Thank you for the reply dontwannaname. I'm unfamiliar with this master server list ini , but from what I'm reading into your statement; are you saying that if Valve changes or takes one of it's servers offline , a game server could potentially stop being listed in the master server list because the server it's trying to connect no longer exist due to an entry in a file on the server that is no longer valid? If that's the case, why would 4 of the 5 identical servers on the same box work correctly and only one or 2 randomly stop being listed. Also why wouldn't the game server just go to another Valve listing server to be listed? Sorry, I sound like a retard but I just don't know enough about how the master server list actually works. Mike V. _ From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, January 24, 2012 1:44 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Is your master server list ini up to date? You could try deleting the directories that aren't in the tf folder. The only thing that's there that matters is the sv pure white list. Then you can dl a fresh copy of those steam files from the tool. Sent from my iPhone 4 On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.net wrote: Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
It's probably our fault. I suspect it's simply that your servers are simply not getting notified about an update, and so they aren't listed because they are out-of-date. The out-of-date notification isn't working right now. We will have it resolved in a future update with a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. If you are doing anything that relies on it, you will be broken. A lot of server operators are using a numrun script that uses a WebAPI to poll if they are out of date. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Tuesday, January 24, 2012 2:18 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Thank you for the reply dontwannaname. I'm unfamiliar with this master server list ini , but from what I'm reading into your statement; are you saying that if Valve changes or takes one of it's servers offline , a game server could potentially stop being listed in the master server list because the server it's trying to connect no longer exist due to an entry in a file on the server that is no longer valid? If that's the case, why would 4 of the 5 identical servers on the same box work correctly and only one or 2 randomly stop being listed. Also why wouldn't the game server just go to another Valve listing server to be listed? Sorry, I sound like a retard but I just don't know enough about how the master server list actually works. Mike V. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, January 24, 2012 1:44 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Is your master server list ini up to date? You could try deleting the directories that aren't in the tf folder. The only thing that's there that matters is the sv pure white list. Then you can dl a fresh copy of those steam files from the tool. Sent from my iPhone 4 On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.netmailto:teamb...@comcast.net wrote: Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Cud I have rittened any moar typoess in that poste? Don't read that. Read this: It's probably our fault. I suspect it's simply that your servers are not getting notified about an update, and so they aren't listed because they are out-of-date. The out-of-date notification isn't working right now. We will have it resolved in a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. (And the game communication itself, of course.) If you are doing anything that relies on it, you will be broken. A lot of server operators are using a nemrun script that uses a WebAPI to poll if they are out of date. Your humble servant, Fletch From: Fletcher Dunn Sent: Tuesday, January 24, 2012 10:45 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? It's probably our fault. I suspect it's simply that your servers are simply not getting notified about an update, and so they aren't listed because they are out-of-date. The out-of-date notification isn't working right now. We will have it resolved in a future update with a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. If you are doing anything that relies on it, you will be broken. A lot of server operators are using a numrun script that uses a WebAPI to poll if they are out of date. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Tuesday, January 24, 2012 2:18 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Thank you for the reply dontwannaname. I'm unfamiliar with this master server list ini , but from what I'm reading into your statement; are you saying that if Valve changes or takes one of it's servers offline , a game server could potentially stop being listed in the master server list because the server it's trying to connect no longer exist due to an entry in a file on the server that is no longer valid? If that's the case, why would 4 of the 5 identical servers on the same box work correctly and only one or 2 randomly stop being listed. Also why wouldn't the game server just go to another Valve listing server to be listed? Sorry, I sound like a retard but I just don't know enough about how the master server list actually works. Mike V. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, January 24, 2012 1:44 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Is your master server list ini up to date? You could try deleting the directories that aren't in the tf folder. The only thing that's there that matters is the sv pure white list. Then you can dl a fresh copy of those steam files from the tool. Sent from my iPhone 4 On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.netmailto:teamb...@comcast.net wrote: Fellow Server Operators and Valve Readers, I have gotten into the habit of checking my TF2 servers to make sure they are appearing in the Valve master server list because about every week or so they just stop showing up and my player counts fall through the floor. At least one or more of my servers will just randomly stop showing up in the server list while the others show up just fine. It's not always the same one(s) and I have no idea why it happens. If I simply restart the server(s), they still won't show again until I run the HLDSupdatetool on them, even when there's nothing to be updated. After running the update tool and seeing no updates, the broken servers begin to show up in the list again after they restart. I just ran an experiment and copied the InstallRecord.blob file from a working server I had just run the empty update on to one that still didn't show up in the server list. I restarted it and it showed up correctly after receiving the new InstallRecord.blob file from the other server. WTF? Has anyone else noticed this and/or know how to stop it from happening? It's very frustrating to find my servers simply gone from the list and running empty. Thanks in advance for any advice. Mike V. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
Well, I do have it on my list to update the players query. The client currently just trusts the data it receives from the server --- and we all know that sometimes servers report inaccurate information. The client could confirm the information with the Steam backend. And I’d like to add info about bots. I can’t comment right now whether we’d advertise the Steam ID’s of players. We’d have to consider the possible implications of making that information accessible in that manner. - Fletch From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ryan Stecker Sent: Tuesday, January 24, 2012 11:21 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Fletch, if server player queries are going to go through Steam in the near future, is it possible to provide the SteamID of clients on servers in addition to their name, score, and time played? That would make it particularly useful for any tools that want to get at more details about the players (such as stats, backpack, etc). On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: Cud I have rittened any moar typoess in that poste? Don’t read that. Read this: It’s probably our fault. I suspect it’s simply that your servers are not getting notified about an update, and so they aren’t listed because they are out-of-date. The out-of-date notification isn’t working right now. We will have it resolved in a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. (And the game communication itself, of course.) If you are doing anything that relies on it, you will be broken. A lot of server operators are using a nemrun script that uses a WebAPI to poll if they are out of date. Your humble servant, Fletch From: Fletcher Dunn Sent: Tuesday, January 24, 2012 10:45 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? It’s probably our fault. I suspect it’s simply that your servers are simply not getting notified about an update, and so they aren’t listed because they are out-of-date. The out-of-date notification isn’t working right now. We will have it resolved in a future update with a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. If you are doing anything that relies on it, you will be broken. A lot of server operators are using a numrun script that uses a WebAPI to poll if they are out of date. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike @ BOOM! Sent: Tuesday, January 24, 2012 2:18 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Thank you for the reply dontwannaname. I'm unfamiliar with this master server list ini , but from what I'm reading into your statement; are you saying that if Valve changes or takes one of it's servers offline , a game server could potentially stop being listed in the master server list because the server it's trying to connect no longer exist due to an entry in a file on the server that is no longer valid? If that's the case, why would 4 of the 5 identical servers on the same box work correctly and only one or 2 randomly stop being listed. Also why wouldn't the game server just go to another Valve listing server to be listed? Sorry, I sound like a retard but I just don't know enough about how the master server list actually works. Mike V. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, January 24, 2012 1:44 AM To: Half-Life dedicated Win32 server mailing list Cc: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Is your master server list ini up to date? You could try deleting the directories that aren't in the tf folder. The only thing that's there that matters is the sv pure white list. Then you can dl a fresh copy of those steam files from the tool. Sent from my iPhone 4 On Jan 24, 2012, at 1:38 AM, Mike @ BOOM! teamb...@comcast.netmailto:teamb...@comcast.net wrote:
Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY?
That's be great if it was accessible. Because currently, if you really needed to get at a client's steamid you'd have to go through roundabout methods of either performing an add friend search or simulating a fake connection to the server in order to get Steam to send down persona information. (Which also oddly isn't always reliable as sometimes steam overlay loses track of who's in your server.) Regardless though, thanks for all the hard work in combating servers reporting fake player information. On Tue, Jan 24, 2012 at 1:44 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Well, I do have it on my list to update the players query. The client currently just trusts the data it receives from the server --- and we all know that sometimes servers report inaccurate information. The client could confirm the information with the Steam backend. And I’d like to add info about bots. ** ** I can’t comment right now whether we’d advertise the Steam ID’s of players. We’d have to consider the possible implications of making that information accessible in that manner. ** ** - Fletch ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Ryan Stecker *Sent:* Tuesday, January 24, 2012 11:21 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? ** ** Fletch, if server player queries are going to go through Steam in the near future, is it possible to provide the SteamID of clients on servers in addition to their name, score, and time played? That would make it particularly useful for any tools that want to get at more details about the players (such as stats, backpack, etc). On Tue, Jan 24, 2012 at 12:48 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Cud I have rittened any moar typoess in that poste? Don’t read that. Read this: It’s probably our fault. I suspect it’s simply that your servers are not getting notified about an update, and so they aren’t listed because they are out-of-date. The out-of-date notification isn’t working right now. We will have it resolved in a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. (And the game communication itself, of course.) If you are doing anything that relies on it, you will be broken. A lot of server operators are using a nemrun script that uses a WebAPI to poll if they are out of date. Your humble servant, Fletch *From:* Fletcher Dunn *Sent:* Tuesday, January 24, 2012 10:45 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* RE: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? It’s probably our fault. I suspect it’s simply that your servers are simply not getting notified about an update, and so they aren’t listed because they are out-of-date. The out-of-date notification isn’t working right now. We will have it resolved in a future update with a future steam client update. Our (*my*) sincere apologies for this, it was an omission when we (I) got rid of the UDP communications. Also, pretty much ALL of the UDP communication is going away within the next couple of months, with the exception of clients pinging your server. If you are doing anything that relies on it, you will be broken. A lot of server operators are using a numrun script that uses a WebAPI to poll if they are out of date. *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mike @ BOOM! *Sent:* Tuesday, January 24, 2012 2:18 AM *To:* 'Half-Life dedicated Win32 server mailing list' *Subject:* Re: [hlds] TF2 Servers Randomly Drop Off Master Server List - WHY? Thank you for the reply dontwannaname. I'm unfamiliar with this master server list ini , but from what I'm reading into your statement; are you saying that if Valve changes or takes one of it's servers offline , a game server could potentially stop being listed in the master server list because the server it's trying to connect no longer exist due to an entry in a file on the server that is no longer valid? If that's the case, why would 4 of the 5 identical servers on the same box work correctly and only one or 2 randomly stop being listed. Also why wouldn't the game server just go to another Valve listing server to be listed? Sorry, I sound like a retard but I just don't know enough about how the master server list actually works. Mike V.
[hlds] The policy of truth is still in effect
Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: * All of the data you report to clients and to Steam must be accurate. * You must use the Source engine, using the steam libraries, to send all server-browser-related communications. * Do not modify or manually send any packets to Steam. * Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) * Do not to set any values that are sent in these communications outside the legal range. * The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Keep up the good work Fletch! On Tue, Jan 24, 2012 at 3:08 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Yesterday the Team Fortress team took further action pursuant to the “policy of truth” that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. ** ** Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. ** ** The following guidelines are self-evident: **· **All of the data you report to clients and to Steam must be accurate. **· **You must use the Source engine, using the steam libraries, to send all server-browser-related communications. **· **Do not modify or manually send any packets to Steam. **· **Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) **· **Do not to set any values that are sent in these communications outside the legal range. **· **The data reported to the master server and to clients must match. ** ** If you aren’t running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We’ll try to work out a solution that fits everybody’s needs. ** ** Thanks, The Team Fortress Team ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Very good stuff Fletcher and team! Sent via BlackBerry® from Vodafone -Original Message- From: Eli Witt eliw...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 24 Jan 2012 17:18:07 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] The policy of truth is still in effect ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] The policy of truth is still in effect
Hi Fletcher, One thing I used to do, but stopped in case it might cause problems in the future, was manipulate queries to players who were deemed to have reserved slots (by storing their IP addresses, and then modifying the query sent to those addresses). What I did was simply increase the maxplayers by one, so that when they double click on the server in the browser they could connect to it even if it was full, rather than being forced to use the connect command in the console. Rather than having to run a hack to do this, I was wondering if there could be a force connect option added, which will attempt to connect to the server even if it's full. Right now if you double click on a full server, you can wait for a slot to open up. Simply add another button to force connect. - Spencer. On 1/24/2012 3:08 PM, Fletcher Dunn wrote: Yesterday the Team Fortress team took further action pursuant to the policy of truth that was announced in December of last year. We delisted some servers that were reporting inaccurate information in server-browser-related communications. Our goals are for players to be able to find the server they are looking for quickly and easily, and for server operators to compete solely on the basis of the quality of the experience they provide. Any plugins that modify server browser communications (or modify the information contained in those packets) are counter to those goals. The following guidelines are self-evident: ·All of the data you report to clients and to Steam must be accurate. ·You must use the Source engine, using the steam libraries, to send all server-browser-related communications. ·Do not modify or manually send any packets to Steam. ·Do not modify or manually send any client ping replies. (Those that convey server browser info, player counts, etc.) ·Do not to set any values that are sent in these communications outside the legal range. ·The data reported to the master server and to clients must match. If you aren't running any plugins that do any of these sorts of things, you can disregard this post. If you are, please stop. If you feel that you have a real reason to make these modifications to your server, then communicate with us and help us understand! We'll try to work out a solution that fits everybody's needs. Thanks, The Team Fortress Team ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds