Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay
I've set mp_allowspectators 0, however, the server still permits the spectators. Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 21 August 2012 22:43 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay Never knew that CVAR existed! Thanks From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Lance Waidzunas [lswa...@gmail.com] Sent: 21 August 2012 22:39 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay Won't mp_allowspectators 0 do that, theoretically? On Tue, Aug 21, 2012 at 3:32 PM, Saint K. sai...@specialattack.netmailto:sai...@specialattack.net wrote: Ah, that figures. Disregard my last mail. Any chance we can get a CVAR for that, so we can close the spec slots? I don't really see why we should allow spec's to join. Saint K. From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.commailto:fletch...@valvesoftware.com] Sent: 21 August 2012 22:19 To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com) Subject: Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay There are (currently) 4 slots reserved for spectators. The game currently never spawns more than 22 bots at a time. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Tuesday, August 21, 2012 12:00 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] MvM server browser player counts and improtant note regarding replay Wait you can have spectators in MvM? I was under the impression 26 slots needed to be free for bot generation. On Tue, Aug 21, 2012 at 11:56 AM, Fletcher Dunn fletch...@valvesoftware.commailto:fletch...@valvesoftware.com wrote: We made some changes in today's update to make MvM player counts in the server browser make as much sense as possible within the current framework. Here's how it works: Bots should do not show at all in any client-visible way. (Although, they still show in the status output.) sv_maxvisibleplayers is slammed to 6 + {number of spectators}. In this scheme, your server appears to have space if a player can join and play on the defending team, it appears to be full if this is not the case. The existing server browser framework does not make it straightforward to clients connected as spectator from the player count. This logic was the best compromise. One final note: We discovered a small problem with today's update. If you have replay enabled, the above logic will think replay is a spectator and your server will show 7 max players. We'll fix this in an upcoming update. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
Same mistake. I am on linux without crashes. Don't know about windows. --EHG On 8/22/2012 1:22 PM, ics wrote: Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory CS:S update coming
We're working on a mandatory update for CS:S. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory CS:S update released
We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a server using sv_pure) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to reliable snapshot overflow (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file - Fixed a Linux dedicated server crash on exit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
No crashes today at all on Windows, but I still have the extensions you linked to loaded. I still haven't forgiven Valve for the mess they decided to leave us all in last weekend, so couldn't risk trusting the update to actually fix the problems. I can't believe I'm saying that about Valve but there you go. Sad times indeed. That said, I'm not seeing any noise on this Windows list today, so I'll remove the extensions tomorrow morning and see how the servers do for 24hrs without the extensions. On 22/08/2012 18:31, EHG wrote: Same mistake. I am on linux without crashes. Don't know about windows. --EHG On 8/22/2012 1:22 PM, ics wrote: Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. /list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory CS:S update released
Thanks Eric! 2012/8/22 Eric Smith er...@valvesoftware.com We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a server using sv_pure) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to reliable snapshot overflow (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file - Fixed a Linux dedicated server crash on exit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
I haven't had a single crash whether MvM or non-MvM since the update. Windows 2008 R2. I started using the SourceMod extension when it was released (and that stopped the crashes), but I uninstalled it since the update. I'm also using the latest Metamod/SourceMod snapshots. P. On Wed, Aug 22, 2012 at 1:51 PM, Game-Over gameover.serv...@gmail.comwrote: No crashes today at all on Windows, but I still have the extensions you linked to loaded. I still haven't forgiven Valve for the mess they decided to leave us all in last weekend, so couldn't risk trusting the update to actually fix the problems. I can't believe I'm saying that about Valve but there you go. Sad times indeed. That said, I'm not seeing any noise on this Windows list today, so I'll remove the extensions tomorrow morning and see how the servers do for 24hrs without the extensions. On 22/08/2012 18:31, EHG wrote: Same mistake. I am on linux without crashes. Don't know about windows. --EHG On 8/22/2012 1:22 PM, ics wrote: Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server, so thanks again EHG! On 20/08/2012 19:21, EHG wrote: Give this a try until next update. Has been working for me on linux. I did not test on windows. I also run only pvp servers so this might break mvm or the sounds at least. https://forums.alliedmods.net/showthread.php?t=193515 --EHG On 8/20/2012 2:11 PM, Game-Over wrote: I've had 4 servers go down in the last 30 minutes, nearly 100 players wiped out in just the last half an hour. I've lost count of the total crashes today so far. Please let us know you are still working on this Valve. On 20/08/2012 14:18, Essay Tew Phaun wrote: The coffee pot in their offices shouldn not even drip the first drop before they post in response to what they've left us to deal with the past few days. /list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- *Plasma* HyperionGaming.org Admin http://www.hyperiongaming.org ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] MvM Visible player count hopping.
I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have crashed anything. Whatever is enforcing the sv_visiblemaxplayers is not holding very well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM Visible player count hopping.
HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE Sent: Wednesday, August 22, 2012 2:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] MvM Visible player count hopping. I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have crashed anything. Whatever is enforcing the sv_visiblemaxplayers is not holding very well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Example CS:GO gamemodes_server.txt file
Would someone mind sharing an example gamemodes_server.txt file that would be for a server in Classic Casual mode running only dust2 and office? Thx much ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM Visible player count hopping.
That was my thought at first but all HLstats is doing it asking sv_visiblemaxplayers every 2 minutes. Like I said, it's not causing any issues (aside from a bumpy max player line) just wanted to mention it. -Original Message- From: Tony Paloma to...@valvesoftware.com Sender: hlds-boun...@list.valvesoftware.com Date: Wed, 22 Aug 2012 21:26:57 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Reply-to: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] MvM Visible player count hopping. HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE Sent: Wednesday, August 22, 2012 2:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] MvM Visible player count hopping. I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have crashed anything. Whatever is enforcing the sv_visiblemaxplayers is not holding very well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Mandatory CS:S update released
Thank you Eric. I believe there's a problem with the sound system that didn't allow mods to play sounds. Perhaps this is because mods are obligated to use outdated SDKs. Will there be a fix for this? Thank you. On Wed, Aug 22, 2012 at 5:51 PM, Sebastian Nicolas Medina Sepulveda xheb...@gmail.com wrote: Thanks Eric! 2012/8/22 Eric Smith er...@valvesoftware.com We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a server using sv_pure) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to reliable snapshot overflow (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters - Marked mem_force_flush as a cheat to prevent client exploits - Fixed %n console crash in the client - Updated client rate value to default to 3 to improve network performance for most players - Rate was previously set by Steam's Internet connection speed setting - Updated client rate value to be stored in the config.cfg file - Fixed a Linux dedicated server crash on exit ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] MvM Visible player count hopping.
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status output. Steven J. Sumichrast On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote: HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE Sent: Wednesday, August 22, 2012 2:24 PM To: hlds@list.valvesoftware.com Subject: [hlds] MvM Visible player count hopping. I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have crashed anything. Whatever is enforcing the sv_visiblemaxplayers is not holding very well. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Example CS:GO gamemodes_server.txt file
Hey, There is a dedicated mailing list for CS:GO - you'll have much more luck there asking for help. You can sign up here: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers Regards, Brendan. - Original Message - From: Shon Myles shonte.my...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 23 August, 2012 7:29:54 AM GMT +10:00 Brisbane Subject: [hlds] Example CS:GO gamemodes_server.txt file Would someone mind sharing an example gamemodes_server.txt file that would be for a server in Classic Casual mode running only dust2 and office? Thx much ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] So many empty servers
There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Example CS:GO gamemodes_server.txt file
Thanks. Rudy pointed me in the right direction and i got what i needed. On Aug 22, 2012 6:45 PM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: Hey, There is a dedicated mailing list for CS:GO - you'll have much more luck there asking for help. You can sign up here: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers Regards, Brendan. - Original Message - From: Shon Myles shonte.my...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, 23 August, 2012 7:29:54 AM GMT +10:00 Brisbane Subject: [hlds] Example CS:GO gamemodes_server.txt file Would someone mind sharing an example gamemodes_server.txt file that would be for a server in Classic Casual mode running only dust2 and office? Thx much ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
Uh, are you talking about a specific game or? Damir Date: Wed, 22 Aug 2012 17:47:26 -0600 From: bloodyi...@shaw.ca To: hlds@list.valvesoftware.com Subject: [hlds] So many empty servers There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
MvM, whoops! (sorry) - Original Message - From: Damir Butmir d4m1...@hotmail.com To: hlds@list.valvesoftware.com Sent: Wednesday, 22 August, 2012 5:49:46 PM Subject: Re: [hlds] So many empty servers Uh, are you talking about a specific game or? Damir Date: Wed, 22 Aug 2012 17:47:26 -0600 From: bloodyi...@shaw.ca To: hlds@list.valvesoftware.com Subject: [hlds] So many empty servers There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They are pretty much full 24/7. I'm not doing anything special on those, just appear to be getting a decent amount of traffic from match making. I have three regular servers, they're full 24/7 pretty much by matchmaking as well. On Aug 22, 2012, at 6:58 PM, T Marler bloodyi...@shaw.ca wrote: MvM, whoops! (sorry) - Original Message - From: Damir Butmir d4m1...@hotmail.com To: hlds@list.valvesoftware.com Sent: Wednesday, 22 August, 2012 5:49:46 PM Subject: Re: [hlds] So many empty servers Uh, are you talking about a specific game or? Damir Date: Wed, 22 Aug 2012 17:47:26 -0600 From: bloodyi...@shaw.ca To: hlds@list.valvesoftware.com Subject: [hlds] So many empty servers There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
Mine (3) have been full 24/7 since MvM came out until some time today. Wierd. - Original Message - From: Steven Sumichrast packh...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 22 August, 2012 6:29:38 PM Subject: Re: [hlds] So many empty servers I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They are pretty much full 24/7. I'm not doing anything special on those, just appear to be getting a decent amount of traffic from match making. I have three regular servers, they're full 24/7 pretty much by matchmaking as well. On Aug 22, 2012, at 6:58 PM, T Marler bloodyi...@shaw.ca wrote: MvM, whoops! (sorry) - Original Message - From: Damir Butmir d4m1...@hotmail.com To: hlds@list.valvesoftware.com Sent: Wednesday, 22 August, 2012 5:49:46 PM Subject: Re: [hlds] So many empty servers Uh, are you talking about a specific game or? Damir Date: Wed, 22 Aug 2012 17:47:26 -0600 From: bloodyi...@shaw.ca To: hlds@list.valvesoftware.com Subject: [hlds] So many empty servers There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
I agree with what T Marler said, my MvM servers have been a lot more empty then full now, what's the deal? -- Message: 8 Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT) From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] So many empty servers Message-ID: 1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet Content-Type: text/plain; charset=utf-8 There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds End of hlds Digest, Vol 17, Issue 216 * ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
My normal server has had horrible player performance since MVM. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Wednesday, August 22, 2012 7:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] So many empty servers There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] So many empty servers
I jump on every few hours and when empty, restart them. They typically fill within a few minutes. 6 servers. 4 of them had crashed between last night (midnight EST) and when I checked around noon EST. wintel, vanilla install with no mods___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds