Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-22 Thread Saint K .
I've set mp_allowspectators 0, however, the server still permits the spectators.

Saint K.

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Saint K. [sai...@specialattack.net]
Sent: 21 August 2012 22:43
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] MvM server browser player counts and improtant 
note regarding replay

Never knew that CVAR existed!

Thanks

From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] 
On Behalf Of Lance Waidzunas [lswa...@gmail.com]
Sent: 21 August 2012 22:39
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_linux] MvM server browser player counts and improtant 
note regarding replay

Won't mp_allowspectators 0 do that, theoretically?

On Tue, Aug 21, 2012 at 3:32 PM, Saint K. 
sai...@specialattack.netmailto:sai...@specialattack.net wrote:
Ah, that figures. Disregard my last mail.

Any chance we can get a CVAR for that, so we can close the spec slots? I don't 
really see why we should allow spec's to join.

Saint K.

From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Fletcher Dunn 
[fletch...@valvesoftware.commailto:fletch...@valvesoftware.com]
Sent: 21 August 2012 22:19
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 
server mailing list 
(hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com)
Subject: Re: [hlds_linux] MvM server browser player counts and improtant note 
regarding replay

There are (currently) 4 slots reserved for spectators.  The game currently 
never spawns more than 22 bots at a time.

-Original Message-
From: 
hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com
 
[mailto:hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of doc
Sent: Tuesday, August 21, 2012 12:00 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] MvM server browser player counts and improtant note 
regarding replay

Wait you can have spectators in MvM? I was under the impression 26 slots needed 
to be free for bot generation.

On Tue, Aug 21, 2012 at 11:56 AM, Fletcher Dunn 
fletch...@valvesoftware.commailto:fletch...@valvesoftware.com
 wrote:

 We made some changes in today's update to make MvM player counts in
 the server browser make as much sense as possible within the current 
 framework.

 Here's how it works:

 Bots should do not show at all in any client-visible way.  (Although,
 they still show in the status output.)

 sv_maxvisibleplayers is slammed to 6 + {number of spectators}.

 In this scheme, your server appears to have space if a player can join
 and play on the defending team, it appears to be full if this is not the case.
  The existing server browser framework does not make it
 straightforward to clients connected as spectator from the player
 count.  This logic was the best compromise.

 One final note: We discovered a small problem with today's update.  If
 you have replay enabled, the above logic will think replay is a
 spectator and your server will show 7 max players.  We'll fix this in an 
 upcoming update.

 - Fletch
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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread Mike M
Well this is disheartening, still getting the Scenes table overflowing left
and right on my MvMs and PvPs. Server 2003 x64 R2.

On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote:


 This worked for PVP servers on 2008 (R2), not a single crash today so far
 on any
 server, so thanks again EHG!


 On 20/08/2012 19:21, EHG wrote:

 Give this a try until next update. Has been working for me on linux. I did
 not test on windows. I also run only pvp servers so this might break mvm or
 the sounds at least.
 https://forums.alliedmods.net/showthread.php?t=193515

 --EHG

 On 8/20/2012 2:11 PM, Game-Over wrote:


 I've had 4 servers go down in the last 30 minutes, nearly 100 players
 wiped out in just the last half an
 hour. I've lost count of the total crashes today so far. Please let us
 know you are still working on this Valve.

 On 20/08/2012 14:18, Essay Tew Phaun wrote:

 The coffee pot in their offices shouldn not even drip the first drop
 before they post in response to what they've left us to deal with the past
 few days.

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread EHG
I removed the extension No MvM - Block MvM sound precache and updated 
the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table overflowing 
left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.com 
mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash today
so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers so
this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please
let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the first
drop before they post in response to what they've left us to
deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread ics
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers so
this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far. Please
let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've left
us to deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread ics
Whoops, windows list. Then again, these crashes might be related after 
all ;-)


-ics

22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers
so this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far.
Please let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've left
us to deal with the past few days.


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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread EHG

Same mistake. I am on linux without crashes. Don't know about windows.

--EHG

On 8/22/2012 1:22 PM, ics wrote:
Whoops, windows list. Then again, these crashes might be related after 
all ;-)


-ics

22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.

So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers
so this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly 100
players wiped out in just the last half an
hour. I've lost count of the total crashes today so far.
Please let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've left
us to deal with the past few days.


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[hlds] Mandatory CS:S update coming

2012-08-22 Thread Eric Smith
We're working on a mandatory update for CS:S. We should have it ready soon. 

-Eric


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[hlds] Mandatory CS:S update released

2012-08-22 Thread Eric Smith
We've released a mandatory update to CS:S. The notes for the update are below.

-Eric

--

Counter-Strike: Source
- Fixed a client crash on exit (after connecting to a server using sv_pure)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their 
name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the 
automatic dumping of netspike file if a client drops due to reliable snapshot 
overflow (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with 
any unusual characters
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client
- Updated client rate value to default to 3 to improve network performance 
for most players
   - Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
- Fixed a Linux dedicated server crash on exit

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread Game-Over


No crashes today at all on Windows, but I still have the extensions you 
linked to loaded. I still haven't forgiven Valve for the mess they 
decided to leave us all in last weekend, so couldn't risk trusting the 
update to actually fix the problems. I can't believe I'm saying that 
about Valve but there you go. Sad times indeed.


That said, I'm not seeing any noise on this Windows list today, so I'll 
remove the extensions tomorrow morning and see how the servers do for 
24hrs without the extensions.



On 22/08/2012 18:31, EHG wrote:

Same mistake. I am on linux without crashes. Don't know about windows.

--EHG

On 8/22/2012 1:22 PM, ics wrote:
Whoops, windows list. Then again, these crashes might be related 
after all ;-)


-ics

22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related 
because i haven't seen a single crash on a server. Only my own game 
client seems to have gone crashing down about 3 times in an hour.


-ics

22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound precache and 
updated the server with yesterdays update.
So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 
seconds


--EHG

On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table 
overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2.


On Tue, Aug 21, 2012 at 1:16 PM, Game-Over 
gameover.serv...@gmail.com mailto:gameover.serv...@gmail.com 
wrote:



This worked for PVP servers on 2008 (R2), not a single crash
today so far on any
server, so thanks again EHG!


On 20/08/2012 19:21, EHG wrote:

Give this a try until next update. Has been working for me on
linux. I did not test on windows. I also run only pvp servers
so this might break mvm or the sounds at least.
https://forums.alliedmods.net/showthread.php?t=193515

--EHG

On 8/20/2012 2:11 PM, Game-Over wrote:


I've had 4 servers go down in the last 30 minutes, nearly
100 players wiped out in just the last half an
hour. I've lost count of the total crashes today so far.
Please let us know you are still working on this Valve.

On 20/08/2012 14:18, Essay Tew Phaun wrote:

The coffee pot in their offices shouldn not even drip the
first drop before they post in response to what they've
left us to deal with the past few days.

/list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds 




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Re: [hlds] Mandatory CS:S update released

2012-08-22 Thread Sebastian Nicolas Medina Sepulveda
Thanks Eric!

2012/8/22 Eric Smith er...@valvesoftware.com

 We've released a mandatory update to CS:S. The notes for the update are
 below.

 -Eric

 --

 Counter-Strike: Source
 - Fixed a client crash on exit (after connecting to a server using sv_pure)
 - Added sv_namechange_cooldown_seconds, to throttle clients from changing
 their name too rapidly. (Defaults to 20 seconds)
 - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable
 the automatic dumping of netspike file if a client drops due to reliable
 snapshot overflow (defaults to 0, which disables the debugging)
 - Added check to prevent player names from containing color codes
 - setinfo console command will now reject attempts to set / change convars
 with any unusual characters
 - Marked mem_force_flush as a cheat to prevent client exploits
 - Fixed %n console crash in the client
 - Updated client rate value to default to 3 to improve network
 performance for most players
- Rate was previously set by Steam's Internet connection speed setting
 - Updated client rate value to be stored in the config.cfg file
 - Fixed a Linux dedicated server crash on exit

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Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread HyperionGaming.org Admin
I haven't had a single crash whether MvM or non-MvM since the update.
Windows 2008 R2.
I started using the SourceMod extension when it was released (and that
stopped the crashes), but I uninstalled it since the update.

I'm also using the latest Metamod/SourceMod snapshots.

P.

On Wed, Aug 22, 2012 at 1:51 PM, Game-Over gameover.serv...@gmail.comwrote:


 No crashes today at all on Windows, but I still have the extensions you
 linked to loaded. I still haven't forgiven Valve for the mess they decided
 to leave us all in last weekend, so couldn't risk trusting the update to
 actually fix the problems. I can't believe I'm saying that about Valve but
 there you go. Sad times indeed.

 That said, I'm not seeing any noise on this Windows list today, so I'll
 remove the extensions tomorrow morning and see how the servers do for 24hrs
 without the extensions.



 On 22/08/2012 18:31, EHG wrote:

 Same mistake. I am on linux without crashes. Don't know about windows.

 --EHG

 On 8/22/2012 1:22 PM, ics wrote:

 Whoops, windows list. Then again, these crashes might be related after all
 ;-)

 -ics

 22.8.2012 20:20, ics kirjoitti:

 These crashes that some of you are getting must be plugin related because
 i haven't seen a single crash on a server. Only my own game client seems to
 have gone crashing down about 3 times in an hour.

 -ics

 22.8.2012 20:07, EHG kirjoitti:

 I removed the extension No MvM - Block MvM sound precache and updated
 the server with yesterdays update.
 So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds

 --EHG

 On 8/22/2012 12:34 PM, Mike M wrote:

 Well this is disheartening, still getting the Scenes table overflowing
 left and right on my MvMs and PvPs. Server 2003 x64 R2.

 On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote:


 This worked for PVP servers on 2008 (R2), not a single crash today so far
 on any
 server, so thanks again EHG!


 On 20/08/2012 19:21, EHG wrote:

 Give this a try until next update. Has been working for me on linux. I
 did not test on windows. I also run only pvp servers so this might break
 mvm or the sounds at least.
 https://forums.alliedmods.net/showthread.php?t=193515

 --EHG

 On 8/20/2012 2:11 PM, Game-Over wrote:


 I've had 4 servers go down in the last 30 minutes, nearly 100 players
 wiped out in just the last half an
 hour. I've lost count of the total crashes today so far. Please let us
 know you are still working on this Valve.

 On 20/08/2012 14:18, Essay Tew Phaun wrote:

 The coffee pot in their offices shouldn not even drip the first drop
 before they post in response to what they've left us to deal with the past
 few days.
  /list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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[hlds] MvM Visible player count hopping.

2012-08-22 Thread GE
I have a few MVM servers up and running, thankfully I was not effected as many 
were over the weekend.

However after yesterdays update my HLstatsx:ce keeps getting player count 
spikes 8,  20, 27, even 32 players it does settle back down to 6 and it's 
not really causing any issues that have crashed anything. Whatever is enforcing 
the sv_visiblemaxplayers is not holding very well.

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Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread Tony Paloma
HLStatsX:CE is likely getting player counts from the output of status which 
includes the bots.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE
Sent: Wednesday, August 22, 2012 2:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] MvM Visible player count hopping.

I have a few MVM servers up and running, thankfully I was not effected as many 
were over the weekend.

However after yesterdays update my HLstatsx:ce keeps getting player count 
spikes 8,  20, 27, even 32 players it does settle back down to 6 and it's 
not really causing any issues that have crashed anything. Whatever is enforcing 
the sv_visiblemaxplayers is not holding very well.

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[hlds] Example CS:GO gamemodes_server.txt file

2012-08-22 Thread Shon Myles
Would someone mind sharing an example gamemodes_server.txt file that would
be for a server in Classic Casual mode running only dust2 and office?

Thx much
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Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread GE
That was my thought at first but all HLstats is doing it asking 
sv_visiblemaxplayers every 2 minutes. Like I said, it's not causing any issues 
(aside from a bumpy max player line) just wanted to mention it.



-Original Message-
From: Tony Paloma to...@valvesoftware.com
Sender: hlds-boun...@list.valvesoftware.com
Date: Wed, 22 Aug 2012 21:26:57 
To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com
Reply-to: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
Subject: Re: [hlds] MvM Visible player count hopping.

HLStatsX:CE is likely getting player counts from the output of status which 
includes the bots.

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE
Sent: Wednesday, August 22, 2012 2:24 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] MvM Visible player count hopping.

I have a few MVM servers up and running, thankfully I was not effected as many 
were over the weekend.

However after yesterdays update my HLstatsx:ce keeps getting player count 
spikes 8,  20, 27, even 32 players it does settle back down to 6 and it's 
not really causing any issues that have crashed anything. Whatever is enforcing 
the sv_visiblemaxplayers is not holding very well.

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Re: [hlds] Mandatory CS:S update released

2012-08-22 Thread Bruno Garcia
Thank you Eric.

I believe there's a problem with the sound system that didn't allow mods to
play sounds.
Perhaps this is because mods are obligated to use outdated SDKs.

Will there be a fix for this?

Thank you.


On Wed, Aug 22, 2012 at 5:51 PM, Sebastian Nicolas Medina Sepulveda 
xheb...@gmail.com wrote:

 Thanks Eric!

 2012/8/22 Eric Smith er...@valvesoftware.com

 We've released a mandatory update to CS:S. The notes for the update are
 below.

 -Eric

 --

 Counter-Strike: Source
 - Fixed a client crash on exit (after connecting to a server using
 sv_pure)
 - Added sv_namechange_cooldown_seconds, to throttle clients from changing
 their name too rapidly. (Defaults to 20 seconds)
 - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable
 the automatic dumping of netspike file if a client drops due to reliable
 snapshot overflow (defaults to 0, which disables the debugging)
 - Added check to prevent player names from containing color codes
 - setinfo console command will now reject attempts to set / change
 convars with any unusual characters
 - Marked mem_force_flush as a cheat to prevent client exploits
 - Fixed %n console crash in the client
 - Updated client rate value to default to 3 to improve network
 performance for most players
- Rate was previously set by Steam's Internet connection speed setting
 - Updated client rate value to be stored in the config.cfg file
 - Fixed a Linux dedicated server crash on exit

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Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread Steven Sumichrast
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status 
output. 

Steven J. Sumichrast

On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote:

 HLStatsX:CE is likely getting player counts from the output of status which 
 includes the bots.
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE
 Sent: Wednesday, August 22, 2012 2:24 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] MvM Visible player count hopping.
 
 I have a few MVM servers up and running, thankfully I was not effected as 
 many were over the weekend.
 
 However after yesterdays update my HLstatsx:ce keeps getting player count 
 spikes 8,  20, 27, even 32 players it does settle back down to 6 and it's 
 not really causing any issues that have crashed anything. Whatever is 
 enforcing the sv_visiblemaxplayers is not holding very well.
 
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Re: [hlds] Example CS:GO gamemodes_server.txt file

2012-08-22 Thread Brendan Cosman
Hey,

There is a dedicated mailing list for CS:GO - you'll have much more luck there 
asking for help. You can sign up here: 
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Regards,
Brendan.

- Original Message -
From: Shon Myles shonte.my...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, 23 August, 2012 7:29:54 AM GMT +10:00 Brisbane
Subject: [hlds] Example CS:GO gamemodes_server.txt file



Would someone mind sharing an example gamemodes_server.txt file that would be 
for a server in Classic Casual mode running only dust2 and office? 

Thx much 
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[hlds] So many empty servers

2012-08-22 Thread T Marler
There are way more empty servers than populated ones. The popularity and 
business is why we went from 1 server to 3. Is the matchmaking more efficient 
now, bugs fixed, or just that many less people playing?

It's a bit concerning.

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Re: [hlds] Example CS:GO gamemodes_server.txt file

2012-08-22 Thread Shon Myles
Thanks. Rudy pointed me in the right direction and i got what i needed.
On Aug 22, 2012 6:45 PM, Brendan Cosman 
brendan.cos...@mammothmedia.com.au wrote:

 Hey,

 There is a dedicated mailing list for CS:GO - you'll have much more luck
 there asking for help. You can sign up here:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

 Regards,
 Brendan.

 - Original Message -
 From: Shon Myles shonte.my...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, 23 August, 2012 7:29:54 AM GMT +10:00 Brisbane
 Subject: [hlds] Example CS:GO gamemodes_server.txt file



 Would someone mind sharing an example gamemodes_server.txt file that would
 be for a server in Classic Casual mode running only dust2 and office?

 Thx much
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Re: [hlds] So many empty servers

2012-08-22 Thread Damir Butmir

Uh, are you talking about a specific game or?

Damir

 Date: Wed, 22 Aug 2012 17:47:26 -0600
 From: bloodyi...@shaw.ca
 To: hlds@list.valvesoftware.com
 Subject: [hlds] So many empty servers
 
 There are way more empty servers than populated ones. The popularity and 
 business is why we went from 1 server to 3. Is the matchmaking more efficient 
 now, bugs fixed, or just that many less people playing?
 
 It's a bit concerning.
 
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Re: [hlds] So many empty servers

2012-08-22 Thread T Marler
MvM, whoops! (sorry)

- Original Message -
From: Damir Butmir d4m1...@hotmail.com
To: hlds@list.valvesoftware.com
Sent: Wednesday, 22 August, 2012 5:49:46 PM
Subject: Re: [hlds] So many empty servers



Uh, are you talking about a specific game or? 

Damir 



 Date: Wed, 22 Aug 2012 17:47:26 -0600 
 From: bloodyi...@shaw.ca 
 To: hlds@list.valvesoftware.com 
 Subject: [hlds] So many empty servers 
 
 There are way more empty servers than populated ones. The popularity and 
 business is why we went from 1 server to 3. Is the matchmaking more efficient 
 now, bugs fixed, or just that many less people playing? 
 
 It's a bit concerning. 
 
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Re: [hlds] So many empty servers

2012-08-22 Thread Steven Sumichrast
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They 
are pretty much full 24/7.   I'm not doing anything special on those, just 
appear to be getting a decent amount of traffic from match making. I have three 
regular servers, they're full 24/7 pretty much by matchmaking as well. 


On Aug 22, 2012, at 6:58 PM, T Marler bloodyi...@shaw.ca wrote:

 MvM, whoops! (sorry)
 
 - Original Message -
 From: Damir Butmir d4m1...@hotmail.com
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, 22 August, 2012 5:49:46 PM
 Subject: Re: [hlds] So many empty servers
 
 
 
 Uh, are you talking about a specific game or? 
 
 Damir 
 
 
 
 Date: Wed, 22 Aug 2012 17:47:26 -0600 
 From: bloodyi...@shaw.ca 
 To: hlds@list.valvesoftware.com 
 Subject: [hlds] So many empty servers 
 
 There are way more empty servers than populated ones. The popularity and 
 business is why we went from 1 server to 3. Is the matchmaking more 
 efficient now, bugs fixed, or just that many less people playing? 
 
 It's a bit concerning. 
 
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Re: [hlds] So many empty servers

2012-08-22 Thread T Marler
Mine (3) have been full 24/7 since MvM came out until some time today. Wierd.

- Original Message -
From: Steven Sumichrast packh...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, 22 August, 2012 6:29:38 PM
Subject: Re: [hlds] So many empty servers

I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They 
are pretty much full 24/7.   I'm not doing anything special on those, just 
appear to be getting a decent amount of traffic from match making. I have three 
regular servers, they're full 24/7 pretty much by matchmaking as well. 


On Aug 22, 2012, at 6:58 PM, T Marler bloodyi...@shaw.ca wrote:

 MvM, whoops! (sorry)
 
 - Original Message -
 From: Damir Butmir d4m1...@hotmail.com
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, 22 August, 2012 5:49:46 PM
 Subject: Re: [hlds] So many empty servers
 
 
 
 Uh, are you talking about a specific game or? 
 
 Damir 
 
 
 
 Date: Wed, 22 Aug 2012 17:47:26 -0600 
 From: bloodyi...@shaw.ca 
 To: hlds@list.valvesoftware.com 
 Subject: [hlds] So many empty servers 
 
 There are way more empty servers than populated ones. The popularity and 
 business is why we went from 1 server to 3. Is the matchmaking more 
 efficient now, bugs fixed, or just that many less people playing? 
 
 It's a bit concerning. 
 
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 please visit: 
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Re: [hlds] So many empty servers

2012-08-22 Thread War stories

I agree with what T Marler said, my MvM servers have been a lot more empty then 
full now, what's the deal?

 
 --
 
 Message: 8
 Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT)
 From: T Marler bloodyi...@shaw.ca
 To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
 Subject: [hlds] So many empty servers
 Message-ID:
1562235303.21667270.1345679246205.javamail.r...@cds030.dcs.int.inet
 Content-Type: text/plain; charset=utf-8
 
 There are way more empty servers than populated ones. The popularity and 
 business is why we went from 1 server to 3. Is the matchmaking more efficient 
 now, bugs fixed, or just that many less people playing?
 
 It's a bit concerning.
 
 
 
 --
 
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 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
 
 
 
 End of hlds Digest, Vol 17, Issue 216
 *

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Re: [hlds] So many empty servers

2012-08-22 Thread Spencer 'Voogru' MacDonald
My normal server has had horrible player performance since MVM.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler
Sent: Wednesday, August 22, 2012 7:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] So many empty servers

There are way more empty servers than populated ones. The popularity and
business is why we went from 1 server to 3. Is the matchmaking more
efficient now, bugs fixed, or just that many less people playing?

It's a bit concerning.

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Re: [hlds] So many empty servers

2012-08-22 Thread Nick Majsa
I jump on every few hours and when empty, restart them.

They typically fill within a few minutes.

6 servers.  4 of them had crashed between last night (midnight EST) and when I 
checked around noon EST.

wintel, vanilla install with no mods___
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