Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Ross Bemrose
L4D and L4D2 apparently require an addoninfo.txt file in the VPK, which includes the version number. No idea if clients will use that or not. On 2/21/2013 2:43 AM, Denis Eliseev wrote: Hmm.. Maybe steam-like system will be better? I mean new Steam updating system, that downloads files with

Re: [hlds] Mandatory TF beta update released

2013-02-21 Thread Andre Müller
I think it's on client-side. Do you have checked your client installation for this file? Maybe it is better for valve, when they deploy all files for server and client together but only seperated by platform. Am 21.02.2013 08:23 schrieb Ross Bemrose rbemr...@gmail.com: I'm not seeing any VPK

[hlds] Appreciation

2013-02-21 Thread Supreet
Dear Valve Team, As a TF2 community leader, and a enthusiastic player who has been playing Counter Strike since 1.5, Counter Strike: Source, Counter Strike:GO and Team Fortress 2. I would like to thank you all for creating this mailing list. I think Valve does a great job at this and we can

Re: [hlds] Appreciation

2013-02-21 Thread ja...@techgames.co.za
The obviously you have not seen the Dice team? From: Supreet coachcrock...@gmail.com Sent: Thursday, February 21, 2013 2:53 PM To: hlds@list.valvesoftware.com Subject: [hlds] Appreciation Dear Valve Team, As a TF2 community leader, and a enthusiastic

Re: [hlds] Appreciation

2013-02-21 Thread Sachin Sud
EA sucks! On Thu, Feb 21, 2013 at 6:28 PM, ja...@techgames.co.za ja...@techgames.co.za wrote: The obviously you have not seen the Dice team? -- *From*: Supreet coachcrock...@gmail.com *Sent*: Thursday, February 21, 2013 2:53 PM *To*:

Re: [hlds] Appreciation

2013-02-21 Thread Netshroud
Thank you for your constructive input. On 22/02/2013, at 12:34 AM, Sachin Sud sudsac...@gmail.com wrote: EA sucks! On Thu, Feb 21, 2013 at 6:28 PM, ja...@techgames.co.za ja...@techgames.co.za wrote: The obviously you have not seen the Dice team? From: Supreet

Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread ics
L4D2 supports versioning but problem there was that VPK's didn't download from the gameserver at all and when version of the campaign was different than the one server/people on the lobby had, player needed to manually remove that file. Valve said that the campaings wont download from the

Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Fletcher Dunn
My idea was that the server would realize that some model in the download list actually came from a VPK, so instead of telling the client to download the model, it would say, download (and mount) this VPK. Of course, the workshop is probably the best and solution to this problem. It solves

[hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Fletcher Dunn
Sorry, looks like I made a mistake and it didn't make it into the depot yesterday. It should ship with both the client and server. I'll get that fixed in the next update. In the meantime, I put them up in our CDN so people could test them out: media.steampowered.com/apps/520/vpk.exe

Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Ross Bemrose
Will we be able to force users to download specific VPKs when they connect to our servers? I know CS:GO does this for maps, but TF2's Vs Saxton Hale and Freak Fortress 2 server mods rely heavily on the server forcing specific models, materials, and sounds. On Thu, Feb 21, 2013 at 1:15 PM,

[hlds] Optional TF:Beta update released

2013-02-21 Thread Fletcher Dunn
Team Fortress 2 Beta: * All platforms: Fix filesystem bug finding files in VPK, causing music to not start on game startup on the client * Windows client and dedicated server: Added bin/vpk.exe * Linux client: Fix missing application icon ___ To

Re: [hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Peter Jerde
On Feb 21, 2013, at 12:20 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: media.steampowered.com/apps/520/vpk_osx32 This one still will not run on OS X 10.8.2, with this error: dyld: Library not loaded: @rpath/libtier0.dylib Referenced from: /Users/peter/Library/Application

Re: [hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Alfred Reynolds
Launch it like this: DYLD_LIBRARY_PATH=. ./vpk_osx32 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde Sent: Thursday, February 21, 2013 2:46 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] OB SteamPipe: Here's the VPK tool

2013-02-21 Thread Peter Jerde
Cool! Thanks! On Feb 21, 2013, at 17:04 PM, Alfred Reynolds alf...@valvesoftware.com wrote: Launch it like this: DYLD_LIBRARY_PATH=. ./vpk_osx32 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Dominik Friedrichs
I just installed the TF beta dedicated server. How come the total size is around 11 GB, while the old TF via Hldsupdatetool totals at less than 6 GB? I get the feeling that now that everythings inside the VPK's, the server has more stuff than it actually has to have. Would be nice if someone

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Peter Jerde
I see that, too. Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files. Fresh Beta install: 11,997,742,391 bytes in 1,841 separate files. It looks like the beta ships with both .vmt AND .vtf files, while the normal tf2 has only .vmt. Those .vtf files add up to the difference in

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Dominik Friedrichs
Good catch - I havent looked into the VPK's yet... since the server doesnt need the VTF's, it would be advisable for Valve to move all the VMT's into a seperate VPK. On 2013/02/22 03:31, Peter Jerde wrote: I see that, too. Fresh TF2 install: 6,108,442,805 bytes in 58,470 separate files.

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Fletcher Dunn
Thanks, I'll look into this. The division of the assets by type is actually in anticipation of shipping a more culled set of files to the dedicated server. It just hasn't been optimized yet. The audio data is in the same category. (Except perhaps the header data.) -Original Message-

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Netshroud
Would the servers still be able to do sv_pure checks without the content? On 22/02/2013, at 2:00 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Thanks, I'll look into this. The division of the assets by type is actually in anticipation of shipping a more culled set of files to the

[hlds] Optional TF:beta update released

2013-02-21 Thread Fletcher Dunn
Team Fortress 2 Beta: * Fixed motd.txt file being in VPK instead of loose on disk. (This caused custom motd.txt to not be used.) * Linux dedicated server: Fixed srcds_run script calling old HLDSUpdate tool to perform autoupdate. ___ To unsubscribe,

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread Fletcher Dunn
If the current sv_pure implementation stays, yes it would still work. What we'd do is ship the xxx_dir.vpk files to the server, which has the MD5's in it. We'd just omit the chunks. The server doesn't need the data, it just needs the MD5's. We're still working through the details of exactly

Re: [hlds] SteamPipe is coming. Download the TF beta

2013-02-21 Thread 1nsane
Will the servers be able to convert as well? I did this in the beta and it seems to work fine (I first renamed tf2beta folder to tf). Or is a fresh install required to prevent problems with things like consistency checks? On Thu, Feb 21, 2013 at 10:18 PM, Fletcher Dunn