Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Flickshot Tech
Whoops forgot its everything haha. Game is CounterStrike Source. Been running the servers for well on 3 years now i think. I run a ping booster, srcdsfpsbooster and windows media player haha. Nothing has changed leading up to or after the Counterstrike Source steampipe update. So im at a loss

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Kyle Sanderson
Is the issue present on your stock Office server as well? Thanks, Kyle. On Thu, Apr 25, 2013 at 11:05 PM, Flickshot Tech t...@flickshot.co.nzwrote: Whoops forgot its everything haha. Game is CounterStrike Source. Been running the servers for well on 3 years now i think. I run a ping

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Flickshot Tech
Yes i believe so. Both our main servers :/ Cheers On 26/04/2013, at 6:13 PM, Kyle Sanderson wrote: Is the issue present on your stock Office server as well? Thanks, Kyle. On Thu, Apr 25, 2013 at 11:05 PM, Flickshot Tech t...@flickshot.co.nz wrote: Whoops forgot its everything haha.

Re: [hlds] hlds Digest, Vol 25, Issue 98

2013-04-26 Thread Mark Edwards
Just to confirm, mapcycle.txt should be in the cfg folder now? -- From: hlds-requ...@list.valvesoftware.com Sent: Thursday, April 25, 2013 9:52 PM To: hlds@list.valvesoftware.com Subject: hlds Digest, Vol 25, Issue 98 Fletcher Dunn

Re: [hlds] hlds Digest, Vol 25, Issue 98

2013-04-26 Thread Doctor McKay
It can go in cfg or the root. The server will find it either way. Dr. McKay On Friday, April 26, 2013, Mark Edwards wrote: Just to confirm, mapcycle.txt should be in the cfg folder now? --** From: hlds-requ...@list.valvesoftware.com Sent:

Re: [hlds] [STEAMPIPE] Condition Zero no maps?

2013-04-26 Thread Ook
FWIW I've seen this with Opposing Force also on linux. The first run doesn't even install the valve content. Run Steamcmd again and it brings in the valve folder, run it again and it brings in the gearbox folder. It looks like it installs in stages, and can't install successive stages in a

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Evourr
Windows media player and srcdsfpsbooster do the same exact thing, and since the fps is locked at the tickrate it won't make any difference, and I'm not even aware of a pingbooster for css, pingboosting was available in 1.6. - Original Message - From: Flickshot Tech

[hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
We're trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2:DM. These builds have the same PatchVersion and are network compatible with the current build.

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Bruno Garcia
I do not recommend ping/tickrate boosting. It's third party software and... the source dedicated server is meant to work at 66 FPS. I wouldn't count on modifying the tickrate being any reliable on the server. Like I said, it's not meant to be! On Fri, Apr 26, 2013 at 1:35 PM, Evourr

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread List User
So will this pre-release build be updated all the time and then you will do a single update on let's say Monday? On 4/26/2013 1:48 PM, Fletcher Dunn wrote: We're trying out different way to release updates that will hopefully reduce disruption to your communities. New builds are now

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
I'm not sure what the question is. Does this not answer it? Our current plan is to always keep the prerelease branch active, even if it is the same build as the main branch. This way you can stay opted in. In other words, prerelease actually means the latest available build. From:

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread List User
My specific question is how often would this build be updated compared to the official build? Should I expect multiple updates per day? On 4/26/2013 3:07 PM, Fletcher Dunn wrote: I'm not sure what the question is. Does this not answer it? Our current plan is to always keep the prerelease

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Fletcher Dunn
We're actually not sure what will end up being the best use of this feature. However, I think right now our goal is for prerelease builds to be more like release candidates rather than nightly builds. So ideally, we would release just one prerelease before the real update, and we'll send an

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread List User
Was this update supposed to fix this spam on CSS? --- ForceModelBounds no longer supported. (models/player/ct_urban.mdl) ForceModelBounds no longer supported. (models/player/ct_gsg9.mdl) ForceModelBounds no longer supported. (models/player/ct_sas.mdl) ForceModelBounds no longer supported.

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Ross Bemrose
According to the patch notes Fletcher posted, yes. On Fri, Apr 26, 2013 at 3:18 PM, List User l...@redspeedservers.com wrote: Was this update supposed to fix this spam on CSS? --- ForceModelBounds no longer supported. (models/player/ct_urban.mdl) ForceModelBounds no longer supported.

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread List User
I can't download the beta. app_update 232330 -beta prerelease validate Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... Do you need a login for this

Re: [hlds] Server 'jitter' / studder

2013-04-26 Thread Evourr
That was what I said? - Original Message - From: Bruno Garcia To: Half-Life dedicated Win32 server mailing list Sent: Friday, April 26, 2013 2:12 PM Subject: Re: [hlds] Server 'jitter' / studder I do not recommend ping/tickrate boosting. It's third party software and...

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Saul Rennison
Only use quotes on the command line On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com wrote: I can't download the beta. app_update 232330 -beta prerelease validate Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt' [ 0%] Checking

Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Steven Hartland
This has been mentioned many many times before, but given your fixing cfg pathing its something I'll bring up a again ;-) We really need a engine based command line option which sets the base directory for the where configs, logs, bans etc are stored. Other engines / games have been providing

Re: [hlds] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread List User
Gah, someone needs to update the Wiki, it's using quotes for the examples. https://developer.valvesoftware.com/wiki/SteamCMD On 4/26/2013 6:01 PM, Saul Rennison wrote: Only use quotes on the command line On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com

[hlds] SteamPipe

2013-04-26 Thread Harsh Baid
So i have really been ignoring this SteamPipe thing in a while, but seeing that it is coming up. I decided to get more active into it. I know what SteamPipe is and how its going to affect players as far as their file location is concerned. I am also aware of apparently its going to optimize the

Re: [hlds] SteamPipe

2013-04-26 Thread Flubber
Most (if not all) of your question get answer from previous mail use the gmail search mate. 2013/4/27 Harsh Baid harshbai...@gmail.com So i have really been ignoring this SteamPipe thing in a while, but seeing that it is coming up. I decided to get more active into it. I know what SteamPipe

Re: [hlds] SteamPipe

2013-04-26 Thread Valentin G.
- Use the new SteamCMD tool to install TF2. It will be a SteamPipe installation. It will be a much faster download because it's a much smaller server installation and SteamPipe is faster in general. It is highly recommended to do a fresh install so you don't have duplicate files. - Meta/SourceMod

[hlds] CSS|Cant Close the Bug Reporter

2013-04-26 Thread Christian Scholler
Hello Guys, there is a little bug in css, if you open the bug reporter and close it with the same button that exist in the gamemenu.res file it comes this error: Unable to determine where to set default bug parameter 360, ignoring... Unable to determine where to set default bug parameter

Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread IBIS Customer Service
Do we know if this update will also fix the way maps * outputs after the steampipe update. The change has broken the change level systems in many popular programs such as HLSW. On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’re trying out different way to

Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Charlie
It doesn't, but I submitted that bug report a few days and they have a fix for it ready. On Fri, Apr 26, 2013 at 7:11 PM, IBIS Customer Service ibis.serv...@gmail.com wrote: Do we know if this update will also fix the way maps * outputs after the steampipe update. The change has broken the

Re: [hlds] [hlds_announce] Pre-release updates available for CS:S, DoD:S, and HL2:DM

2013-04-26 Thread Kyle Sanderson
Bdeen said it was in the tree. I was hoping for the latest, which should include a fix for the reference counted effects, and sprays. Kind of disappointing if they're not present. Thanks, Kyle. On 26 Apr 2013 19:29, Charlie sprayp...@gmail.com wrote: It doesn't, but I submitted that bug report