Whoops forgot its everything haha.
Game is CounterStrike Source.
Been running the servers for well on 3 years now i think.
I run a ping booster, srcdsfpsbooster and windows media player haha.
Nothing has changed leading up to or after the Counterstrike Source steampipe
update. So im at a loss
Is the issue present on your stock Office server as well?
Thanks,
Kyle.
On Thu, Apr 25, 2013 at 11:05 PM, Flickshot Tech t...@flickshot.co.nzwrote:
Whoops forgot its everything haha.
Game is CounterStrike Source.
Been running the servers for well on 3 years now i think.
I run a ping
Yes i believe so.
Both our main servers :/
Cheers
On 26/04/2013, at 6:13 PM, Kyle Sanderson wrote:
Is the issue present on your stock Office server as well?
Thanks,
Kyle.
On Thu, Apr 25, 2013 at 11:05 PM, Flickshot Tech t...@flickshot.co.nz wrote:
Whoops forgot its everything haha.
Just to confirm, mapcycle.txt should be in the cfg folder now?
--
From: hlds-requ...@list.valvesoftware.com
Sent: Thursday, April 25, 2013 9:52 PM
To: hlds@list.valvesoftware.com
Subject: hlds Digest, Vol 25, Issue 98
Fletcher Dunn
It can go in cfg or the root. The server will find it either way.
Dr. McKay
On Friday, April 26, 2013, Mark Edwards wrote:
Just to confirm, mapcycle.txt should be in the cfg folder now?
--**
From: hlds-requ...@list.valvesoftware.com
Sent:
FWIW I've seen this with Opposing Force also on linux. The first run
doesn't even install the valve content. Run Steamcmd again and it brings
in the valve folder, run it again and it brings in the gearbox folder.
It looks like it installs in stages, and can't install successive stages
in a
Windows media player and srcdsfpsbooster do the same exact thing, and since
the fps is locked at the tickrate it won't make any difference, and I'm not
even aware of a pingbooster for css, pingboosting was available in 1.6.
- Original Message -
From: Flickshot Tech
We're trying out different way to release updates that will hopefully reduce
disruption to your communities.
New builds are now available for the client and dedicated server for CS:S,
DoD:S, and HL2:DM. These builds have the same PatchVersion and are network
compatible with the current build.
I do not recommend ping/tickrate boosting.
It's third party software and... the source dedicated server is meant to
work at 66 FPS.
I wouldn't count on modifying the tickrate being any reliable on the
server. Like I said, it's not meant to be!
On Fri, Apr 26, 2013 at 1:35 PM, Evourr
So will this pre-release build be updated all the time and then you will
do a single update on let's say Monday?
On 4/26/2013 1:48 PM, Fletcher Dunn wrote:
We're trying out different way to release updates that will hopefully
reduce disruption to your communities.
New builds are now
I'm not sure what the question is. Does this not answer it?
Our current plan is to always keep the prerelease branch active, even if it is
the same build as the main branch. This way you can stay opted in. In other
words, prerelease actually means the latest available build.
From:
My specific question is how often would this build be updated compared
to the official build? Should I expect multiple updates per day?
On 4/26/2013 3:07 PM, Fletcher Dunn wrote:
I'm not sure what the question is. Does this not answer it?
Our current plan is to always keep the prerelease
We're actually not sure what will end up being the best use of this feature.
However, I think right now our goal is for prerelease builds to be more like
release candidates rather than nightly builds.
So ideally, we would release just one prerelease before the real update, and
we'll send an
Was this update supposed to fix this spam on CSS?
---
ForceModelBounds no longer supported. (models/player/ct_urban.mdl)
ForceModelBounds no longer supported. (models/player/ct_gsg9.mdl)
ForceModelBounds no longer supported. (models/player/ct_sas.mdl)
ForceModelBounds no longer supported.
According to the patch notes Fletcher posted, yes.
On Fri, Apr 26, 2013 at 3:18 PM, List User l...@redspeedservers.com wrote:
Was this update supposed to fix this spam on CSS?
---
ForceModelBounds no longer supported. (models/player/ct_urban.mdl)
ForceModelBounds no longer supported.
I can't download the beta.
app_update 232330 -beta prerelease validate
Steam_: BugslayerUtil.DLL not found
Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt'
[ 0%] Checking for available updates...
[ 0%] Download complete.
[] Verifying installation...
Do you need a login for this
That was what I said?
- Original Message -
From: Bruno Garcia
To: Half-Life dedicated Win32 server mailing list
Sent: Friday, April 26, 2013 2:12 PM
Subject: Re: [hlds] Server 'jitter' / studder
I do not recommend ping/tickrate boosting.
It's third party software and...
Only use quotes on the command line
On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com
wrote:
I can't download the beta.
app_update 232330 -beta prerelease validate
Steam_: BugslayerUtil.DLL not found
Redirecting stderr to 'C:\Tools\steamcmd\logs\stderr.txt'
[ 0%] Checking
This has been mentioned many many times before, but given your fixing cfg
pathing its something I'll bring up a again ;-)
We really need a engine based command line option which sets the base directory
for the where configs, logs, bans etc are stored.
Other engines / games have been providing
Gah, someone needs to update the Wiki, it's using quotes for the examples.
https://developer.valvesoftware.com/wiki/SteamCMD
On 4/26/2013 6:01 PM, Saul Rennison wrote:
Only use quotes on the command line
On Fri, Apr 26, 2013 at 8:28 PM, List User l...@redspeedservers.com
So i have really been ignoring this SteamPipe thing in a while, but seeing
that it is coming up. I decided to get more active into it. I know what
SteamPipe is and how its going to affect players as far as their file
location is concerned. I am also aware of apparently its going
to optimize the
Most (if not all) of your question get answer from previous mail use the
gmail search mate.
2013/4/27 Harsh Baid harshbai...@gmail.com
So i have really been ignoring this SteamPipe thing in a while, but seeing
that it is coming up. I decided to get more active into it. I know what
SteamPipe
- Use the new SteamCMD tool to install TF2. It will be a SteamPipe
installation. It will be a much faster download because it's a much smaller
server installation and SteamPipe is faster in general. It is highly
recommended to do a fresh install so you don't have duplicate files.
- Meta/SourceMod
Hello Guys,
there is a little bug in css, if you open the bug reporter and close it with the same button that exist in the gamemenu.res file it comes this error:
Unable to determine where to set default bug parameter 360, ignoring...
Unable to determine where to set default bug parameter
Do we know if this update will also fix the way maps * outputs after the
steampipe update. The change has broken the change level systems in many
popular programs such as HLSW.
On Fri, Apr 26, 2013 at 1:48 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
We’re trying out different way to
It doesn't, but I submitted that bug report a few days and they have a fix
for it ready.
On Fri, Apr 26, 2013 at 7:11 PM, IBIS Customer Service
ibis.serv...@gmail.com wrote:
Do we know if this update will also fix the way maps * outputs after the
steampipe update. The change has broken the
Bdeen said it was in the tree. I was hoping for the latest, which should
include a fix for the reference counted effects, and sprays. Kind of
disappointing if they're not present.
Thanks,
Kyle.
On 26 Apr 2013 19:29, Charlie sprayp...@gmail.com wrote:
It doesn't, but I submitted that bug report
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