Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread Spencer 'Voogru' MacDonald
“We used to have to fight our provider pretty hard to retain our IP addresses.”

I had the same experiences but ultimately got to keep the IP’s. It was a bit of 
a struggle, they’re usually saying something along the lines that it’s 
absolutely totally completely IMPOSSIBLE, which then gets changed to “Okay 
fine”.

 

I really wish they’d go by dns names, or even use the server ID through the 
server registration instead of IP’s.

 

- Spencer.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
Sent: Friday, September 27, 2013 9:04 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Problems caused by connecting server favorites to IP address

 

We used to have to fight our provider pretty hard to retain our IP addresses. 
Management would say it's alright, then the rest of the company would deny it 
ever occurred and would just close the ticket feigning ignorance. The whole 
process would take about two days to get the addresses transferred to the new, 
in limbo server. Now they just charge everyone $20 per /29 block to move. I'm 
sure there are other horrible providers, that still do the former.

Thanks,

Kyle.

 

On Thu, Sep 26, 2013 at 11:33 PM, ics i...@ics-base.net wrote:

upgrading hardware doesn't always mean IP change. We have retained our IP's for 
years. But i'm all in for keeping my servers in users favorite lists in other 
methods too.

-ics

Jason Tango kirjoitti:


I would definitely be curious to know how many server operators have decided 
against upgrading their hardware (which would be better for the overall game's 
userbase in the long run) for this very reason.

Is it simply the difficulty of implementation? Or is Valve so close to 
releasing Source 2 (that may already have this implemented) that they think 
it's a waste of time?

All I DO know is that I would have to recommend against changing IP's to anyone 
that doesn't absolutely have to. It's a disaster to your traffic.






Date: Thu, 26 Sep 2013 14:33:59 -0700
From: thepauls...@gmail.com
To: mreeu...@yahoo.com; hlds@list.valvesoftware.com
Subject: Re: [hlds] Problems caused by connecting server favorites to IP address

I said this a month ago and I explained why it would be much easier and better 
for Valve to implement DNS instead of tying it to the server registration 
system.

When people upgrade you usually change hosts because the old ones have gone bad 
so you cannot keep IPs. My experience with most hosts is that they may let you 
upgrade your server, but they will not fix their network providers, add ddos 
protection, or reduce your costs so you stop paying $200/month because that was 
the standard price 4 years ago.

I think what we need to do in order to get this implemented is to understand 
why Valve has ignored this request for so long.

This isn't rocket science or as difficult as implementing Source3, so the 
problem must be because Valve doesn't think this will improve anything.



On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com 
mailto:mreeu...@yahoo.com wrote:

The only way to truly move is keeping the old servers for a
while, and point those to the new servers so they can connect and
favorite them. having a turnover time without paralel, would give
no incentive to the players to add those IP's.

I do agree a solution would really be nice to keep your playerbase
of a server. I even proposed various workings for that (via steam
group memberships to have a specific tab / option to show them in
favs). But its been on deaf ears for years now.

Also, I never hear anybody about having a chat with the hoster /
datacenter to move the IP's to the new machines.


*From:* Jason Tango jtrun...@outlook.com
mailto:jtrun...@outlook.com
*To:* hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Thursday, 26 September 2013, 22:11
*Subject:* [hlds] Problems caused by connecting server


favorites to IP address

Hello,

I know this has been brought up many, many timesbut it
would seem that with the maturity of the server registration
system that Valve is now in a perfect position to fix this
issue which both negatively impacts long-established servers,
AND prevents server operators from moving to better/improved
hardware.

I'm talking about the way server favorites work in the server
browser. Specifically, the fact that if  - for any reason - a
server operator needs to change their server's IP address, it
disappears from all the users clients who have added it to
their favorites 

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread List User
If a datacenter tells you moving your IP space is impossible, they are 
flat out lying. If that was the case, how would they assign more IPs 
when you order them?


Not a single datacenter we work with it has any issue bringing up our 
IPs anywhere on the their network.


On 9/28/2013 11:48 AM, Spencer 'Voogru' MacDonald wrote:


We used to have to fight our provider pretty hard to retain our IP 
addresses.


I had the same experiences but ultimately got to keep the IP's. It was 
a bit of a struggle, they're usually saying something along the lines 
that it's absolutely totally completely IMPOSSIBLE, which then gets 
changed to Okay fine.


I really wish they'd go by dns names, or even use the server ID 
through the server registration instead of IP's.


- Spencer.

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson

*Sent:* Friday, September 27, 2013 9:04 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Problems caused by connecting server favorites 
to IP address


We used to have to fight our provider pretty hard to retain our IP 
addresses. Management would say it's alright, then the rest of the 
company would deny it ever occurred and would just close the ticket 
feigning ignorance. The whole process would take about two days to get 
the addresses transferred to the new, in limbo server. Now they just 
charge everyone $20 per /29 block to move. I'm sure there are other 
horrible providers, that still do the former.


Thanks,

Kyle.

On Thu, Sep 26, 2013 at 11:33 PM, ics i...@ics-base.net 
mailto:i...@ics-base.net wrote:


upgrading hardware doesn't always mean IP change. We have retained our 
IP's for years. But i'm all in for keeping my servers in users 
favorite lists in other methods too.


-ics

Jason Tango kirjoitti:


I would definitely be curious to know how many server operators have 
decided against upgrading their hardware (which would be better for 
the overall game's userbase in the long run) for this very reason.


Is it simply the difficulty of implementation? Or is Valve so close to 
releasing Source 2 (that may already have this implemented) that they 
think it's a waste of time?


All I DO know is that I would have to recommend against changing IP's 
to anyone that doesn't absolutely have to. It's a disaster to your 
traffic.





Date: Thu, 26 Sep 2013 14:33:59 -0700
From: thepauls...@gmail.com mailto:thepauls...@gmail.com
To: mreeu...@yahoo.com mailto:mreeu...@yahoo.com; 
hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
Subject: Re: [hlds] Problems caused by connecting server favorites to 
IP address


I said this a month ago and I explained why it would be much easier 
and better for Valve to implement DNS instead of tying it to the 
server registration system.


When people upgrade you usually change hosts because the old ones have 
gone bad so you cannot keep IPs. My experience with most hosts is that 
they may let you upgrade your server, but they will not fix their 
network providers, add ddos protection, or reduce your costs so you 
stop paying $200/month because that was the standard price 4 years ago.


I think what we need to do in order to get this implemented is to 
understand why Valve has ignored this request for so long.


This isn't rocket science or as difficult as implementing Source3, so 
the problem must be because Valve doesn't think this will improve 
anything.


On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com 
mailto:mreeu...@yahoo.com mailto:mreeu...@yahoo.com 
mailto:mreeu...@yahoo.com wrote:


The only way to truly move is keeping the old servers for a
while, and point those to the new servers so they can connect and
favorite them. having a turnover time without paralel, would give
no incentive to the players to add those IP's.

I do agree a solution would really be nice to keep your playerbase
of a server. I even proposed various workings for that (via steam
group memberships to have a specific tab / option to show them in
favs). But its been on deaf ears for years now.

Also, I never hear anybody about having a chat with the hoster /
datacenter to move the IP's to the new machines.


*From:* Jason Tango jtrun...@outlook.com 
mailto:jtrun...@outlook.com

mailto:jtrun...@outlook.com mailto:jtrun...@outlook.com
*To:* hlds@list.valvesoftware.com 
mailto:hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com 
mailto:hlds@list.valvesoftware.com

hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com 
mailto:hlds@list.valvesoftware.com

*Sent:* Thursday, 26 September 2013, 22:11
*Subject:* [hlds] Problems caused by connecting server


 

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread Peter Jerde
It doesn't matter whether some datacenters are helpful about IP addresses or 
not... it's still the case that changing providers *always* results in loss of 
former IP addresses.

The whole point of this thread is that it would be nice if Steam Server 
Favorites weren't tied to IPs, but instead to something more permanent, like 
server_identity_account_id.
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Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread Bottiger
For small customers (not GSPs), they don't want to deal with the hassle.

For example, we''ve talked to NFO and they said they are unable to move IPs
to a VPS because it is automated. When a server is provisioned their system
probably automatically edits the routing table to point to the proper
location.

This can of course be done manually, but they still decline to do it. This
concept extends to other hosts.

On Sat, Sep 28, 2013 at 1:51 PM, List User l...@redspeedservers.com wrote:

  If a datacenter tells you moving your IP space is impossible, they are
 flat out lying. If that was the case, how would they assign more IPs when
 you order them?

 Not a single datacenter we work with it has any issue bringing up our IPs
 anywhere on the their network.


 On 9/28/2013 11:48 AM, Spencer 'Voogru' MacDonald wrote:

  “We used to have to fight our provider pretty hard to retain our IP
 addresses.”

 I had the same experiences but ultimately got to keep the IP’s. It was a
 bit of a struggle, they’re usually saying something along the lines that
 it’s absolutely totally completely IMPOSSIBLE, which then gets changed to
 “Okay fine”.

 ** **

 I really wish they’d go by dns names, or even use the server ID through
 the server registration instead of IP’s.

 ** **

 - Spencer.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [
 mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com]
 *On Behalf Of *Kyle Sanderson
 *Sent:* Friday, September 27, 2013 9:04 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Problems caused by connecting server favorites to
 IP address

 ** **

 We used to have to fight our provider pretty hard to retain our IP
 addresses. Management would say it's alright, then the rest of the company
 would deny it ever occurred and would just close the ticket feigning
 ignorance. The whole process would take about two days to get the addresses
 transferred to the new, in limbo server. Now they just charge everyone $20
 per /29 block to move. I'm sure there are other horrible providers, that
 still do the former.

 Thanks,

 Kyle.

 ** **

 On Thu, Sep 26, 2013 at 11:33 PM, ics i...@ics-base.net wrote:

 upgrading hardware doesn't always mean IP change. We have retained our
 IP's for years. But i'm all in for keeping my servers in users favorite
 lists in other methods too.

 -ics

 Jason Tango kirjoitti:


 I would definitely be curious to know how many server operators have
 decided against upgrading their hardware (which would be better for the
 overall game's userbase in the long run) for this very reason.

 Is it simply the difficulty of implementation? Or is Valve so close to
 releasing Source 2 (that may already have this implemented) that they think
 it's a waste of time?

 All I DO know is that I would have to recommend against changing IP's to
 anyone that doesn't absolutely have to. It's a disaster to your traffic.

 

 **
 **


 Date: Thu, 26 Sep 2013 14:33:59 -0700
 From: thepauls...@gmail.com
 To: mreeu...@yahoo.com; hlds@list.valvesoftware.com
 Subject: Re: [hlds] Problems caused by connecting server favorites to IP
 address

 I said this a month ago and I explained why it would be much easier and
 better for Valve to implement DNS instead of tying it to the server
 registration system.

 When people upgrade you usually change hosts because the old ones have
 gone bad so you cannot keep IPs. My experience with most hosts is that they
 may let you upgrade your server, but they will not fix their network
 providers, add ddos protection, or reduce your costs so you stop paying
 $200/month because that was the standard price 4 years ago.

 I think what we need to do in order to get this implemented is to
 understand why Valve has ignored this request for so long.

 This isn't rocket science or as difficult as implementing Source3, so the
 problem must be because Valve doesn't think this will improve anything.

 

 On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.commailto:
 mreeu...@yahoo.com wrote:

 The only way to truly move is keeping the old servers for a
 while, and point those to the new servers so they can connect and
 favorite them. having a turnover time without paralel, would give
 no incentive to the players to add those IP's.

 I do agree a solution would really be nice to keep your playerbase
 of a server. I even proposed various workings for that (via steam
 group memberships to have a specific tab / option to show them in
 favs). But its been on deaf ears for years now.

 Also, I never hear anybody about having a chat with the hoster /
 datacenter to move the IP's to the new machines.


 
 *From:* Jason Tango jtrun...@outlook.com
 mailto:jtrun...@outlook.com
   

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread List User

* VPS = VDS *

In a typical VPS setup, each host is assigned a block of IPs, and you 
are issued an IP from that block. So if you wanted to move your IP, they 
would need to move the whole block, and since they have other customers 
on that block, it's not happening. You could setup your network to where 
you can bring any IP, in any block, on any server, but as far as I know 
only SoftLayer runs that type of network.


On 9/28/2013 5:57 PM, Bottiger wrote:

For small customers (not GSPs), they don't want to deal with the hassle.

For example, we''ve talked to NFO and they said they are unable to 
move IPs to a VPS because it is automated. When a server is 
provisioned their system probably automatically edits the routing 
table to point to the proper location.


This can of course be done manually, but they still decline to do it. 
This concept extends to other hosts.

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Re: [hlds] Problems caused by connecting server favorites to IP address

2013-09-28 Thread Bottiger
IPs are assigned individually as far as I know on every OS. It is trivial
to add and remove them individually and without rebooting the server. I
have a server right now that has an IP in the 188.x.x.x netblock and
another at 5.x.x.x.

The issue is because hosts like to use /28 ip blocks in their internal
routing table and having /32 blocks makes it look bad. That same line of
reasoning has also been told to us for dedicated servers.


On Sat, Sep 28, 2013 at 4:28 PM, List User l...@redspeedservers.com wrote:

 * VPS = VDS *

 In a typical VPS setup, each host is assigned a block of IPs, and you are
 issued an IP from that block. So if you wanted to move your IP, they would
 need to move the whole block, and since they have other customers on that
 block, it's not happening. You could setup your network to where you can
 bring any IP, in any block, on any server, but as far as I know only
 SoftLayer runs that type of network.


 On 9/28/2013 5:57 PM, Bottiger wrote:

 For small customers (not GSPs), they don't want to deal with the hassle.

 For example, we''ve talked to NFO and they said they are unable to move
 IPs to a VPS because it is automated. When a server is provisioned their
 system probably automatically edits the routing table to point to the
 proper location.

 This can of course be done manually, but they still decline to do it.
 This concept extends to other hosts.
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