Re: [hlds] Problems caused by connecting server favorites to IP address
“We used to have to fight our provider pretty hard to retain our IP addresses.” I had the same experiences but ultimately got to keep the IP’s. It was a bit of a struggle, they’re usually saying something along the lines that it’s absolutely totally completely IMPOSSIBLE, which then gets changed to “Okay fine”. I really wish they’d go by dns names, or even use the server ID through the server registration instead of IP’s. - Spencer. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Friday, September 27, 2013 9:04 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Problems caused by connecting server favorites to IP address We used to have to fight our provider pretty hard to retain our IP addresses. Management would say it's alright, then the rest of the company would deny it ever occurred and would just close the ticket feigning ignorance. The whole process would take about two days to get the addresses transferred to the new, in limbo server. Now they just charge everyone $20 per /29 block to move. I'm sure there are other horrible providers, that still do the former. Thanks, Kyle. On Thu, Sep 26, 2013 at 11:33 PM, ics i...@ics-base.net wrote: upgrading hardware doesn't always mean IP change. We have retained our IP's for years. But i'm all in for keeping my servers in users favorite lists in other methods too. -ics Jason Tango kirjoitti: I would definitely be curious to know how many server operators have decided against upgrading their hardware (which would be better for the overall game's userbase in the long run) for this very reason. Is it simply the difficulty of implementation? Or is Valve so close to releasing Source 2 (that may already have this implemented) that they think it's a waste of time? All I DO know is that I would have to recommend against changing IP's to anyone that doesn't absolutely have to. It's a disaster to your traffic. Date: Thu, 26 Sep 2013 14:33:59 -0700 From: thepauls...@gmail.com To: mreeu...@yahoo.com; hlds@list.valvesoftware.com Subject: Re: [hlds] Problems caused by connecting server favorites to IP address I said this a month ago and I explained why it would be much easier and better for Valve to implement DNS instead of tying it to the server registration system. When people upgrade you usually change hosts because the old ones have gone bad so you cannot keep IPs. My experience with most hosts is that they may let you upgrade your server, but they will not fix their network providers, add ddos protection, or reduce your costs so you stop paying $200/month because that was the standard price 4 years ago. I think what we need to do in order to get this implemented is to understand why Valve has ignored this request for so long. This isn't rocket science or as difficult as implementing Source3, so the problem must be because Valve doesn't think this will improve anything. On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: The only way to truly move is keeping the old servers for a while, and point those to the new servers so they can connect and favorite them. having a turnover time without paralel, would give no incentive to the players to add those IP's. I do agree a solution would really be nice to keep your playerbase of a server. I even proposed various workings for that (via steam group memberships to have a specific tab / option to show them in favs). But its been on deaf ears for years now. Also, I never hear anybody about having a chat with the hoster / datacenter to move the IP's to the new machines. *From:* Jason Tango jtrun...@outlook.com mailto:jtrun...@outlook.com *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Thursday, 26 September 2013, 22:11 *Subject:* [hlds] Problems caused by connecting server favorites to IP address Hello, I know this has been brought up many, many timesbut it would seem that with the maturity of the server registration system that Valve is now in a perfect position to fix this issue which both negatively impacts long-established servers, AND prevents server operators from moving to better/improved hardware. I'm talking about the way server favorites work in the server browser. Specifically, the fact that if - for any reason - a server operator needs to change their server's IP address, it disappears from all the users clients who have added it to their favorites
Re: [hlds] Problems caused by connecting server favorites to IP address
If a datacenter tells you moving your IP space is impossible, they are flat out lying. If that was the case, how would they assign more IPs when you order them? Not a single datacenter we work with it has any issue bringing up our IPs anywhere on the their network. On 9/28/2013 11:48 AM, Spencer 'Voogru' MacDonald wrote: We used to have to fight our provider pretty hard to retain our IP addresses. I had the same experiences but ultimately got to keep the IP's. It was a bit of a struggle, they're usually saying something along the lines that it's absolutely totally completely IMPOSSIBLE, which then gets changed to Okay fine. I really wish they'd go by dns names, or even use the server ID through the server registration instead of IP's. - Spencer. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson *Sent:* Friday, September 27, 2013 9:04 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Problems caused by connecting server favorites to IP address We used to have to fight our provider pretty hard to retain our IP addresses. Management would say it's alright, then the rest of the company would deny it ever occurred and would just close the ticket feigning ignorance. The whole process would take about two days to get the addresses transferred to the new, in limbo server. Now they just charge everyone $20 per /29 block to move. I'm sure there are other horrible providers, that still do the former. Thanks, Kyle. On Thu, Sep 26, 2013 at 11:33 PM, ics i...@ics-base.net mailto:i...@ics-base.net wrote: upgrading hardware doesn't always mean IP change. We have retained our IP's for years. But i'm all in for keeping my servers in users favorite lists in other methods too. -ics Jason Tango kirjoitti: I would definitely be curious to know how many server operators have decided against upgrading their hardware (which would be better for the overall game's userbase in the long run) for this very reason. Is it simply the difficulty of implementation? Or is Valve so close to releasing Source 2 (that may already have this implemented) that they think it's a waste of time? All I DO know is that I would have to recommend against changing IP's to anyone that doesn't absolutely have to. It's a disaster to your traffic. Date: Thu, 26 Sep 2013 14:33:59 -0700 From: thepauls...@gmail.com mailto:thepauls...@gmail.com To: mreeu...@yahoo.com mailto:mreeu...@yahoo.com; hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com Subject: Re: [hlds] Problems caused by connecting server favorites to IP address I said this a month ago and I explained why it would be much easier and better for Valve to implement DNS instead of tying it to the server registration system. When people upgrade you usually change hosts because the old ones have gone bad so you cannot keep IPs. My experience with most hosts is that they may let you upgrade your server, but they will not fix their network providers, add ddos protection, or reduce your costs so you stop paying $200/month because that was the standard price 4 years ago. I think what we need to do in order to get this implemented is to understand why Valve has ignored this request for so long. This isn't rocket science or as difficult as implementing Source3, so the problem must be because Valve doesn't think this will improve anything. On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.com mailto:mreeu...@yahoo.com mailto:mreeu...@yahoo.com mailto:mreeu...@yahoo.com wrote: The only way to truly move is keeping the old servers for a while, and point those to the new servers so they can connect and favorite them. having a turnover time without paralel, would give no incentive to the players to add those IP's. I do agree a solution would really be nice to keep your playerbase of a server. I even proposed various workings for that (via steam group memberships to have a specific tab / option to show them in favs). But its been on deaf ears for years now. Also, I never hear anybody about having a chat with the hoster / datacenter to move the IP's to the new machines. *From:* Jason Tango jtrun...@outlook.com mailto:jtrun...@outlook.com mailto:jtrun...@outlook.com mailto:jtrun...@outlook.com *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Thursday, 26 September 2013, 22:11 *Subject:* [hlds] Problems caused by connecting server
Re: [hlds] Problems caused by connecting server favorites to IP address
It doesn't matter whether some datacenters are helpful about IP addresses or not... it's still the case that changing providers *always* results in loss of former IP addresses. The whole point of this thread is that it would be nice if Steam Server Favorites weren't tied to IPs, but instead to something more permanent, like server_identity_account_id. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Problems caused by connecting server favorites to IP address
For small customers (not GSPs), they don't want to deal with the hassle. For example, we''ve talked to NFO and they said they are unable to move IPs to a VPS because it is automated. When a server is provisioned their system probably automatically edits the routing table to point to the proper location. This can of course be done manually, but they still decline to do it. This concept extends to other hosts. On Sat, Sep 28, 2013 at 1:51 PM, List User l...@redspeedservers.com wrote: If a datacenter tells you moving your IP space is impossible, they are flat out lying. If that was the case, how would they assign more IPs when you order them? Not a single datacenter we work with it has any issue bringing up our IPs anywhere on the their network. On 9/28/2013 11:48 AM, Spencer 'Voogru' MacDonald wrote: “We used to have to fight our provider pretty hard to retain our IP addresses.” I had the same experiences but ultimately got to keep the IP’s. It was a bit of a struggle, they’re usually saying something along the lines that it’s absolutely totally completely IMPOSSIBLE, which then gets changed to “Okay fine”. ** ** I really wish they’d go by dns names, or even use the server ID through the server registration instead of IP’s. ** ** - Spencer. ** ** *From:* hlds-boun...@list.valvesoftware.com [ mailto:hlds-boun...@list.valvesoftware.comhlds-boun...@list.valvesoftware.com] *On Behalf Of *Kyle Sanderson *Sent:* Friday, September 27, 2013 9:04 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Problems caused by connecting server favorites to IP address ** ** We used to have to fight our provider pretty hard to retain our IP addresses. Management would say it's alright, then the rest of the company would deny it ever occurred and would just close the ticket feigning ignorance. The whole process would take about two days to get the addresses transferred to the new, in limbo server. Now they just charge everyone $20 per /29 block to move. I'm sure there are other horrible providers, that still do the former. Thanks, Kyle. ** ** On Thu, Sep 26, 2013 at 11:33 PM, ics i...@ics-base.net wrote: upgrading hardware doesn't always mean IP change. We have retained our IP's for years. But i'm all in for keeping my servers in users favorite lists in other methods too. -ics Jason Tango kirjoitti: I would definitely be curious to know how many server operators have decided against upgrading their hardware (which would be better for the overall game's userbase in the long run) for this very reason. Is it simply the difficulty of implementation? Or is Valve so close to releasing Source 2 (that may already have this implemented) that they think it's a waste of time? All I DO know is that I would have to recommend against changing IP's to anyone that doesn't absolutely have to. It's a disaster to your traffic. ** ** Date: Thu, 26 Sep 2013 14:33:59 -0700 From: thepauls...@gmail.com To: mreeu...@yahoo.com; hlds@list.valvesoftware.com Subject: Re: [hlds] Problems caused by connecting server favorites to IP address I said this a month ago and I explained why it would be much easier and better for Valve to implement DNS instead of tying it to the server registration system. When people upgrade you usually change hosts because the old ones have gone bad so you cannot keep IPs. My experience with most hosts is that they may let you upgrade your server, but they will not fix their network providers, add ddos protection, or reduce your costs so you stop paying $200/month because that was the standard price 4 years ago. I think what we need to do in order to get this implemented is to understand why Valve has ignored this request for so long. This isn't rocket science or as difficult as implementing Source3, so the problem must be because Valve doesn't think this will improve anything. On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk mreeu...@yahoo.commailto: mreeu...@yahoo.com wrote: The only way to truly move is keeping the old servers for a while, and point those to the new servers so they can connect and favorite them. having a turnover time without paralel, would give no incentive to the players to add those IP's. I do agree a solution would really be nice to keep your playerbase of a server. I even proposed various workings for that (via steam group memberships to have a specific tab / option to show them in favs). But its been on deaf ears for years now. Also, I never hear anybody about having a chat with the hoster / datacenter to move the IP's to the new machines. *From:* Jason Tango jtrun...@outlook.com mailto:jtrun...@outlook.com
Re: [hlds] Problems caused by connecting server favorites to IP address
* VPS = VDS * In a typical VPS setup, each host is assigned a block of IPs, and you are issued an IP from that block. So if you wanted to move your IP, they would need to move the whole block, and since they have other customers on that block, it's not happening. You could setup your network to where you can bring any IP, in any block, on any server, but as far as I know only SoftLayer runs that type of network. On 9/28/2013 5:57 PM, Bottiger wrote: For small customers (not GSPs), they don't want to deal with the hassle. For example, we''ve talked to NFO and they said they are unable to move IPs to a VPS because it is automated. When a server is provisioned their system probably automatically edits the routing table to point to the proper location. This can of course be done manually, but they still decline to do it. This concept extends to other hosts. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Problems caused by connecting server favorites to IP address
IPs are assigned individually as far as I know on every OS. It is trivial to add and remove them individually and without rebooting the server. I have a server right now that has an IP in the 188.x.x.x netblock and another at 5.x.x.x. The issue is because hosts like to use /28 ip blocks in their internal routing table and having /32 blocks makes it look bad. That same line of reasoning has also been told to us for dedicated servers. On Sat, Sep 28, 2013 at 4:28 PM, List User l...@redspeedservers.com wrote: * VPS = VDS * In a typical VPS setup, each host is assigned a block of IPs, and you are issued an IP from that block. So if you wanted to move your IP, they would need to move the whole block, and since they have other customers on that block, it's not happening. You could setup your network to where you can bring any IP, in any block, on any server, but as far as I know only SoftLayer runs that type of network. On 9/28/2013 5:57 PM, Bottiger wrote: For small customers (not GSPs), they don't want to deal with the hassle. For example, we''ve talked to NFO and they said they are unable to move IPs to a VPS because it is automated. When a server is provisioned their system probably automatically edits the routing table to point to the proper location. This can of course be done manually, but they still decline to do it. This concept extends to other hosts. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hldshttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds