"We used to have to fight our provider pretty hard to retain our IP
addresses."
I had the same experiences but ultimately got to keep the IP's. It was
a bit of a struggle, they're usually saying something along the lines
that it's absolutely totally completely IMPOSSIBLE, which then gets
changed to "Okay fine".
I really wish they'd go by dns names, or even use the server ID
through the server registration instead of IP's.
- Spencer.
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Kyle Sanderson
*Sent:* Friday, September 27, 2013 9:04 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] Problems caused by connecting server favorites
to IP address
We used to have to fight our provider pretty hard to retain our IP
addresses. Management would say it's alright, then the rest of the
company would deny it ever occurred and would just close the ticket
feigning ignorance. The whole process would take about two days to get
the addresses transferred to the new, in limbo server. Now they just
charge everyone $20 per /29 block to move. I'm sure there are other
horrible providers, that still do the former.
Thanks,
Kyle.
On Thu, Sep 26, 2013 at 11:33 PM, ics <[email protected]
<mailto:[email protected]>> wrote:
upgrading hardware doesn't always mean IP change. We have retained our
IP's for years. But i'm all in for keeping my servers in users
favorite lists in other methods too.
-ics
Jason Tango kirjoitti:
I would definitely be curious to know how many server operators have
decided against upgrading their hardware (which would be better for
the overall game's userbase in the long run) for this very reason.
Is it simply the difficulty of implementation? Or is Valve so close to
releasing Source 2 (that may already have this implemented) that they
think it's a waste of time?
All I DO know is that I would have to recommend against changing IP's
to anyone that doesn't absolutely have to. It's a disaster to your
traffic.
------------------------------------------------------------------------
Date: Thu, 26 Sep 2013 14:33:59 -0700
From: [email protected] <mailto:[email protected]>
To: [email protected] <mailto:[email protected]>;
[email protected] <mailto:[email protected]>
Subject: Re: [hlds] Problems caused by connecting server favorites to
IP address
I said this a month ago and I explained why it would be much easier
and better for Valve to implement DNS instead of tying it to the
server registration system.
When people upgrade you usually change hosts because the old ones have
gone bad so you cannot keep IPs. My experience with most hosts is that
they may let you upgrade your server, but they will not fix their
network providers, add ddos protection, or reduce your costs so you
stop paying $200/month because that was the standard price 4 years ago.
I think what we need to do in order to get this implemented is to
understand why Valve has ignored this request for so long.
This isn't rocket science or as difficult as implementing Source3, so
the problem must be because Valve doesn't think this will improve
anything.
On Thu, Sep 26, 2013 at 2:23 PM, Mart-Jan Reeuwijk <[email protected]
<mailto:[email protected]> <mailto:[email protected]
<mailto:[email protected]>>> wrote:
The only way to truly "move" is keeping the old servers for a
while, and point those to the new servers so they can connect and
favorite them. having a turnover time without paralel, would give
no incentive to the players to add those IP's.
I do agree a solution would really be nice to keep your playerbase
of a server. I even proposed various workings for that (via steam
group memberships to have a specific tab / option to show them in
favs). But its been on deaf ears for years now.
Also, I never hear anybody about having a chat with the hoster /
datacenter to move the IP's to the new machines.
------------------------------------------------------------------------
*From:* Jason Tango <[email protected]
<mailto:[email protected]>
<mailto:[email protected] <mailto:[email protected]>>>
*To:* "[email protected]
<mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>"
<[email protected] <mailto:[email protected]>
<mailto:[email protected]
<mailto:[email protected]>>>
*Sent:* Thursday, 26 September 2013, 22:11
*Subject:* [hlds] Problems caused by connecting server
favorites to IP address
Hello,
I know this has been brought up many, many times....but it
would seem that with the maturity of the server registration
system that Valve is now in a perfect position to fix this
issue which both negatively impacts long-established servers,
AND prevents server operators from moving to better/improved
hardware.
I'm talking about the way server favorites work in the server
browser. Specifically, the fact that if - for any reason - a
server operator needs to change their server's IP address, it
disappears from all the users clients who have added it to
their favorites over the years.
That may not seem like a big deal, but it absolutely IS. It
takes months and years to build up a strong base of server
regulars, and that base is virtually destroyed if you change
that server's IP address.
For example....we recently had the opportunity to acquire
hardware at a significant discount at another server provider
that was a significant upgrade from our current hardware (from
a Q9400 to a E3-1270v3 with a samsung Pro SSD) for the same
price we were currently paying per month. Wanting to give our
players the best possible experience, so we decided to make
the move.
To prepare, we ran a message for 30 days on the current
servers informing the players the servers were moving (and the
new address). After that 30 day period, we flipped the switch,
and shutdown the old server, bringing the new ones online (the
1270v3 is ridiculously powerful, BTW).
Now, these are servers which had previously stayed full for
18+ hours per day on a regular basis, with a 24-hour average
population (according to HlStats) of 21 players.
After the first 30 days, the 24-hour average is now down to 6
players, and they only fill up roughly 4-6 hours per day.
And therein lies the problem. We did (we believe) what was
absolutely the right thing in that we chose to upgrade our
hardware solely for the purpose of giving our players a
better, smoother, more state of the art gaming experience. The
server runs wonderfully (3 full servers uses less than 7%
CPU!), and the players who ARE playing on them regularly
comment on the improvement to frame rate, stability, and map
load times.
The only thing on our end that changed as far as server
configuration was the IP - and it has essentially KILLED the
traffic to those servers, forcing us to basically start over
from scratch trying to build our server traffic back up (and
no, we don't run any of those atrocious MOTD ads or anything -
our servers are supported by donations only).
The fix, it would seem, would be relatively easy. Why not tie
the server favorites to the server registration information
instead?
Connecting the favorites to IP address does nothing but
prevent server operators from upgrading/moving to better
equipment and/or datacenters, and severely limits the options
we have to improve the gaming environments for our players. I,
for one, won't be upgrading/moving anything else if it means I
have to change IP addresses. It's simply not worth the traffic
loss you incur as a result.
Please make this a priority, Valve. The time has come.
Thanks.
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