Harry,
I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire doesn't
respond before I do, I'll check what it is when I get into the office.
Cheers,
John
Sent from my iPhone
On Apr 16, 2015, at 6:25 AM, Harry Strongburg
Is there perhaps plans to allow a dynamic type of server config?
There is a matchmaking sort of thing in the beta, is there any plans to be
able to configure the server when empty to dynamically change
difficulity/length/map based on who is searching?
Not many games do it, but I think it'd be
Sorry about that, I've updated the wiki (we had just set it to go live
on anonymous and I forgot to update my documentation).
Jared Creasy
Community Relations
Tripwire Interactive
On 4/15/2015 6:16 PM, E. Olsen wrote:
I might be missing something then - the Wiki says it requires a steam
I know this is on the todo list, but it has not been finished yet.
Jared Creasy
Community Relations
Tripwire Interactive
On 4/16/2015 8:30 AM, John Gibson wrote:
Harry,
I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire
Something doesn't add up as we aren't seeing CPU usage anywhere near that high.
I double-checked a full server (6 players) running on an E3-1245 V2 and its
using on average 1.2% CPU 740MB of RAM. Looking over the CPU graphs I am
seeing a peak of no more than 3%.
If you are seeing upwards of
Normalise your CPU to a single core.
On 16/04/2015 14:37, Lane Eckley wrote:
Something doesn't add up as we aren't seeing CPU usage anywhere near
that high.
I double-checked a full server (6 players) running on an E3-1245 V2
and its using on average 1.2% CPU 740MB of RAM. Looking over the
Does anyone know what port killing floor 2 runs on so I can query the server is
it the same as KF1 ?
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Jared Creasy
Community Relations
Tripwire Interactive
It defaults to 27015 when you have the server running on the default game port.
The ports also appear to increment together, if you increase the game port by 5
the query port increases by 5.
You can also set the query port in the engine config, will post it up when I
get back to the office as
Hi Jared
I am the author of a linux-based management tool for srcds servers
called wrench. If you ever make your game server Linux compatible, I
will look into adding support for it with my tool.
I have not seen any info about automatic updates yet, so I wanted to
make sure you are aware
Yes, Lane, your numbers seem to be overall CPU usage for the machine.
Since you have an E3-1245v2, you should multiply by 4 or 8 (depending on
if you have HT enabled) to get the normalized (one-CPU-equivalent)
usage, which is a more useful number that you can apply to other
hardware
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