Re: [hlds] [hlds_announce] Optional TF2 update released
CELT is the one they use in CS:GO so I think that's why. 2016-11-18 23:34 GMT-02:00 Nebras: > I'm glad for this change, it sounds good, but why not Opus instead of CELT? > > On Sat, Nov 19, 2016 at 3:23 AM, Rowedahelicon < > theoneando...@rowedahelicon.com> wrote: > >> This codec is great, everything sounds so great! Thank you so much for >> this addition! >> >> On Fri, Nov 18, 2016 at 8:01 PM, pilger wrote: >> >>> Does CELT codec support input voice from file on TF2? >>> >>> >>> _pilger >>> >>> On 18 November 2016 at 22:35, John Schoenick >>> wrote: >>> We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3703329. Community servers only need this update if they are interested in the CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side update only. - John - - Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended - Added beta support for the CELT voice codec - Currently only enabled in community servers that opt-in to the beta - Server operators can enable CELT usage by setting the below convars, followed by a level change - sv_use_steam_voice 0 - sv_voicecodec vaudio_celt - Updated the localization files - Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt" ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Optional TF2 update released
I'm glad for this change, it sounds good, but why not Opus instead of CELT? On Sat, Nov 19, 2016 at 3:23 AM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > This codec is great, everything sounds so great! Thank you so much for > this addition! > > On Fri, Nov 18, 2016 at 8:01 PM, pilgerwrote: > >> Does CELT codec support input voice from file on TF2? >> >> >> _pilger >> >> On 18 November 2016 at 22:35, John Schoenick >> wrote: >> >>> We've released an optional update for Team Fortress 2. The note for the >>> update is below. The new server version number is 3703329. >>> >>> Community servers only need this update if they are interested in the >>> CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side >>> update only. >>> >>> - John >>> >>> - >>> >>> - Returned Unusual drop chances and possible particles effects to their >>> original values now that Halloween has ended >>> - Added beta support for the CELT voice codec >>> - Currently only enabled in community servers that opt-in to the beta >>> - Server operators can enable CELT usage by setting the below >>> convars, followed by a level change >>> - sv_use_steam_voice 0 >>> - sv_voicecodec vaudio_celt >>> - Updated the localization files >>> - Fixed an occasional client crash with an error message regarding >>> "CL_ReadPreserveEnt" >>> >>> >>> ___ >>> hlds_announce mailing list >>> hlds_annou...@list.valvesoftware.com >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce >>> >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > -- > *Matthew (Rowedahelicon) Robinson* > Web Designer / Artist / Writer > Website - http://www.rowedahelicon.com/ > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Optional TF2 update released
This codec is great, everything sounds so great! Thank you so much for this addition! On Fri, Nov 18, 2016 at 8:01 PM, pilgerwrote: > Does CELT codec support input voice from file on TF2? > > > _pilger > > On 18 November 2016 at 22:35, John Schoenick > wrote: > >> We've released an optional update for Team Fortress 2. The note for the >> update is below. The new server version number is 3703329. >> >> Community servers only need this update if they are interested in the >> CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side >> update only. >> >> - John >> >> - >> >> - Returned Unusual drop chances and possible particles effects to their >> original values now that Halloween has ended >> - Added beta support for the CELT voice codec >> - Currently only enabled in community servers that opt-in to the beta >> - Server operators can enable CELT usage by setting the below >> convars, followed by a level change >> - sv_use_steam_voice 0 >> - sv_voicecodec vaudio_celt >> - Updated the localization files >> - Fixed an occasional client crash with an error message regarding >> "CL_ReadPreserveEnt" >> >> >> ___ >> hlds_announce mailing list >> hlds_annou...@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Optional TF2 update released
Does CELT codec support input voice from file on TF2? _pilger On 18 November 2016 at 22:35, John Schoenickwrote: > We've released an optional update for Team Fortress 2. The note for the > update is below. The new server version number is 3703329. > > Community servers only need this update if they are interested in the > CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side > update only. > > - John > > - > > - Returned Unusual drop chances and possible particles effects to their > original values now that Halloween has ended > - Added beta support for the CELT voice codec > - Currently only enabled in community servers that opt-in to the beta > - Server operators can enable CELT usage by setting the below > convars, followed by a level change > - sv_use_steam_voice 0 > - sv_voicecodec vaudio_celt > - Updated the localization files > - Fixed an occasional client crash with an error message regarding > "CL_ReadPreserveEnt" > > > ___ > hlds_announce mailing list > hlds_annou...@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Optional TF2 update released
We've released an optional update for Team Fortress 2. The note for the update is below. The new server version number is 3703329. Community servers only need this update if they are interested in the CELT codec beta. The mentioned ReadPreserveEnt fix is a client-side update only. - John - - Returned Unusual drop chances and possible particles effects to their original values now that Halloween has ended - Added beta support for the CELT voice codec - Currently only enabled in community servers that opt-in to the beta - Server operators can enable CELT usage by setting the below convars, followed by a level change - sv_use_steam_voice 0 - sv_voicecodec vaudio_celt - Updated the localization files - Fixed an occasional client crash with an error message regarding "CL_ReadPreserveEnt" ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds