Re: [hlds] New srcds exploit

2009-02-02 Thread AzuiSleet
These exploits have been around for a very long time, it's just nobody
really abused them like they have been now. The obvious commands are
physics_select and friends. The reason they crash a server is because the
player is NULL during connect. As for the console spam, that's a side
effect of having a NULL player, the game thinks the say is coming from the
console. Most of this stuff is obvious when you look in the SDK.

On Mon, Feb 2, 2009 at 4:10 PM, Tom Leighton tomrleigh...@googlemail.comwrote:

 VAC is fully automated, and VALVe do not accept any cheater's steam id
 submissions.

 However, you could report them to www.steambans.com if you run steambans.

 Andrey Titov wrote:
  sorry..
  can i ask hire?
  need adress to sent cheat players steam id's.. piss me off that's little
  bastards ))
  valve adress better. ban by server is too liitle trouble for thouse
 players.
  sorr for bad eng
 
  2009/2/2 Justin mysteriousjus...@gmail.com
 
 
  True, but we have alot of time on our hands aswell seeing as most of us
  have
  10+ game servers, and are pissed off because this plugin affects the
 hard
  work put into them.
 
  On Mon, Feb 2, 2009 at 2:50 PM, Timothy L Havener 
  timotheus_have...@earthlink.net wrote:
 
 
  that's an epic parenting fail right there.  these kids have way too
 much
  free time on their hands to come up with this crap.
 
  Justin wrote:
 
  http://www.sythe.org/showthread.php?t=558846
  He's selling it too..
 
  On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName!
  dontwannaname...@yahoo.comwrote:
 
 
 
  I dont think there is a way to stop the attacks because he uses a few
  commands and such. He also crashes the server before the server can
 
  tell
 
  him
 
  that he is banned. I think IP banning him may work? 86.3.49.194 He
 has
 
  a
 
  lot
 
  of steamids so a steam ban wont work, wont authenticate either. He
 
  isnt
 
  really getting your rcon password from what I have seen.
  http://download.chrisaster.com/garrysmod/
 
 
 
 
  
  From: Chris headad...@gmail.com
  To: Half-Life dedicated Win32 server mailing list 
  hlds@list.valvesoftware.com
  Sent: Friday, January 30, 2009 10:25:51 AM
  Subject: Re: [hlds] New srcds exploit
 
  ok, how to block this command?
 
  The sm command blocker plugin?
 
  On Fri, Jan 30, 2009 at 6:10 PM, Chad Austin c...@pcchemical.com
 
  wrote:
 
 
  dsplittber...@gmail.com wrote:
 
 
  thank god he gave us the link to where we can buy these exploits :p
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  anyone willing to buy the programs and provide a packet dump?
 
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Re: [hlds] Achievement Farmer Honeypot

2009-02-25 Thread AzuiSleet
I'd use this plugin if it banned people randomly.

On Wed, Feb 25, 2009 at 5:10 PM, Blood Letter bw_bloodlet...@hotmail.comwrote:


 I'm not pushing my beliefs or tactics on anyone

 Really?

 Achievement Farmers: Be Warned! Server admins are fighting back!
 You can help STOP achievement farming!

 Until Valve can find a way to stop those who belittle the meaning
 and purpose of Achievement and Unlockables, you can do something to
 stop them!

 Achievement farming ruins the integrity, the purpose, of
 achievements. The word achievement doesn't mean dick around in a map
 for 45 minutes and earn unlockables, and since Valve has yet to take a
 step towards stopping those who belittle the work and dedication of
 others, I have.

 Download the SourceMod plugin here.

 Take Back Team Fortress!

 These are known achievement farmers! Ban them NOW!


 You admit that joining the server running that map isn't wrong, yet you
 don't realize that some people will join and inadvertently earn an
 achievement?  You don't realize that by setting the threshold of wrong to
 earning an achievement on an achievement server your honeypot is
 functioning just as any other achievement server?

 You claim over 2000 bans.  I say you've aided and abetted in the farming of
 over 2000 achievements.  You're a tool.







  From: mslee...@cyberwurx.com
  To: hlds@list.valvesoftware.com
  Date: Wed, 25 Feb 2009 18:17:32 -0500
  Subject: Re: [hlds] Achievement Farmer Honeypot
 
  I wait for people to earn achievements before having them banned,
  because you're right, joining the map isn't doing anything wrong.
  Earning achievements on an achievement farming map on the other hand...
 
  I don't understand your comment about fake clients. My opinion of that
  is well known and I anxiously await the patch which will rid the world
  of fake clients.
 
  I'm not pushing my beliefs or tactics on anyone, and I'm not trying to
  force anyone to setup a honeypot server. If people want to follow my
  lead though, I am giving everyone the tools necessary to do so. And yes,
  I think every single 2100+ and counting people deserve to be banned.
  They cheated the system.
 
  Once again, if you want to continue this, I am on IRC and am happy to
  argue there. I'll go ahead and copy this over to AlliedModders since you
  want to bring it there too.
 
 
  On Wed, 2009-02-25 at 15:05 -0800, Blood Letter wrote:
   Your honeypot is more about you feeling like you have control than it
 is about bettering the community or taking a stand.
  
   I am not missing the point of a honeypot.  I am a degree-wielding
 computer scientist, I know full well what a honeypot is.
   I also know that actual honeypots are looked down upon in the security
 sector and are pretty much useless (legally) when it comes to actually
 following through and taking action.  They are a useful approach in terms of
 improving security (through statistical research), but since you're not
 Valve you're not really going to improve the core problem, are you?
  
   It's obvious you haven't thought things through.
   You state (I believe it was in your A-M thread) that the only reason
 people join servers running achievement maps is to farm.
  
   This is an incorrect assumption, but, even taking it to be true:
  
   -Why wait for people to earn an achievement before banning them?  Just
 ban them on join.
   --The answer is because you want it to be full so you can get more to
 join and thus ban more.
  
   -So why not just report false clients?  Perhaps Dan from Circle-X can
 help you out.  He posts here.  Though he still maintains that their servers
 are vanilla and absolutely don't report fake clients have fast respawns or
 shuffle you off to other servers.
   --The answer is because you actually want to toy with people and then
 deny them things.  You enjoy wielding your power, and you will do so
 arbitrarily and with an inflated sense of self-righteousness.  You are the
 worst kind of admin.  You are as much of a problem to TF2 as the farmers,
 griefers, and exploiters.
  
   As to why your assumption is incorrect:
  
   Many people will simply join an achievement box to meet up with friends
 (right click friend, view game info, join!).
   Many people will simply join a server based on ping and player count,
 and not the map.
   Many people will not know what an achievement box map is, or that is
 considered a bad thing.
  
   If your argument is that people should know better, then I'd like to
 ask you about all the NEW players that will be playing TF2.  If a free
 weekend is upon us, then there will be a lot of new players.  Should someone
 be banned from your servers just because they joined your honeypot?  Should
 they be banned from other servers who have picked up your list?
  
   Apparently you think it is an acceptable price to pay for maintaining
 what you think is a desirable decorum and behavior among your players.
  That's fine.  What's not fine is you trying to push your 

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread AzuiSleet
Maybe someone could make a plugin that bans users for connecting AND removes
the message, I bet they were only trying to farm achievements anyway. No
point in letting them spoil the gameplay with a connect message.

On Wed, Mar 18, 2009 at 2:42 PM, SakeFox sake...@kingdomsend.com wrote:

 don't they show up as being disconnect by closing connection when that
 happens and when they do retry over and over it show up as disconnect by
 user?

 I dont remember and not going to look at the logs, i'm lazy =P

 DontWannaName! wrote:
  Sometimes players who are not banned will join once and you will still
 get
  10 messages saying they connected, not quite sure whats that from,
 probably
  a connection problem on their side.
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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread AzuiSleet
4/20 special feature, delete your stuff. I was high when I coded it.

On Mon, Apr 20, 2009 at 6:33 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive.  The specific changes include:

 Game Changes:
 - Reworked the character loadout screens to support future features.
 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned
 - Added the ability for players to reset their player stats using the Reset
 Stats button on the Stats menu. This does not reset achievements
 - Added a player_teleported game event that is sent when a player is
 teleported
 - Updated cp_junction_final to score per-capture instead of per-round. This
 fixes the map not working correctly with Tournament mode and the stopwatch
 - Scouts now drop the flag if they're carrying it when they start phasing

 Fixes:
 - Fixed instances where Steam connection problems would cause some unlocked
 items to be unusable
 - Fixed the custom crosshair menu not clearing itself when None is
 selected for non-English clients
 - Fixed warning about not being able to execute skill1.cfg when starting
 the dedicated server

 Jason



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Re: [hlds] Team Fortress 2 Update Released

2009-04-20 Thread AzuiSleet
It may be that they're turning it into an RPG, where you pick up a rocket
launcher + 3, and you can decide to delete it in your backpack.

On Mon, Apr 20, 2009 at 6:41 PM, Jeff Sugar jeffsu...@gmail.com wrote:

 - Added the ability for players to permanently delete items from their
 inventory using the new Backpack menu. This does not reset achievements.
 Once an item has been deleted it can never be re-earned

 I cannot for the life of me figure out what the point of this is.

 -Atreus


 On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Team Fortress 2 is now available.  Please run
  hldsupdatetool to receive.  The specific changes include:
 
  Game Changes:
  - Reworked the character loadout screens to support future features.
  - Added the ability for players to permanently delete items from their
  inventory using the new Backpack menu. This does not reset achievements.
  Once an item has been deleted it can never be re-earned
  - Added the ability for players to reset their player stats using the
 Reset
  Stats button on the Stats menu. This does not reset achievements
  - Added a player_teleported game event that is sent when a player is
  teleported
  - Updated cp_junction_final to score per-capture instead of per-round.
 This
  fixes the map not working correctly with Tournament mode and the
 stopwatch
  - Scouts now drop the flag if they're carrying it when they start phasing
 
  Fixes:
  - Fixed instances where Steam connection problems would cause some
 unlocked
  items to be unusable
  - Fixed the custom crosshair menu not clearing itself when None is
  selected for non-English clients
  - Fixed warning about not being able to execute skill1.cfg when starting
  the dedicated server
 
  Jason
 
 
 
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Re: [hlds] Stealing Accounts

2009-04-25 Thread AzuiSleet
Let this thread die.

Sent from my Personal Computer.

On Sat, Apr 25, 2009 at 5:09 PM, Saul Rennison saul.renni...@gmail.comwrote:

 Didn't you just post jailbait? End of topic-- let it die please.

 Sent from my iPhone

 On 25 Apr 2009, at 23:47, Karl Weckstrom k...@weckstrom.com wrote:

  Beginning Flamebait Detection cycle, pass 1 of 1...
  Searching for word ignore ..Found!
  Searching for word relevant ..Found!
  Searching for common phrases associated with in-question
  maturity ..Found!
  Searching for common phrases associated with inbox bloat ..Found!
  Searching for common phrases attributed to aggressive fictional
  creature mastication ..Found!
 
  FLAMEBAIT PROBABILITY: 99.%
 
  Generated by FLAMEBAIT DETECTOR, (C)2009 Ice Nine(TM), All Rights
  Reversed.
 
  /me removes his asbestos suit and pops another beer.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com
  ] On Behalf Of bl4nk
  Sent: Saturday, April 25, 2009 4:24 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Stealing Accounts
 
  I think the list would work fine if you guys just ignored the shit
  that
  msleeper (and/or whoever else) said and moved on like mature people.
  Who
  cares if he says something that's not 100% relevant; just ignore it,
  and
  don't bother replying. You're just feeding the troll and adding more
  useless chatter to our inbox every time you do reply.
 
  Patrick Shelley wrote:
  I think its evident that this list works just fine when msleeper
  doesnt
  chime in with the crap that he does.
 
  One minute he's championing the idea of this list as 'relevant to
  server
  admin' - the next he's chiming in with his l33t speak crap that
  reflects his
  truer colors - namely that he's an immature twat that THE MAJORITY
  dislike
  immensely.
 
  He causes more diversity amongst this list that anyone else here,
  more rows
  are caused by his input that anyone elses.
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[hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread AzuiSleet
It seems people discovered the old A2C_PRINT UDP message and are spamming
servers. http://screencast.com/t/JRYs3LglN
Is there any chance Valve can fix this instead of us having to fix every
exploit they ignore?
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Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread AzuiSleet
It works on clients and servers. A2C_PRINT is 'l' it uses the generic
connectionless message.

On Sun, May 3, 2009 at 4:39 PM, Sebastian Staudt korak...@gmail.com wrote:

 There are several other packets not listed on the developer wiki.
 Like the name suggests A2C_PRINT can be send from *A*ll (master, server,
 clients) to *C*lients, so servers should not be affected by this. Weird.

 On Mon, May 4, 2009 at 12:18 AM, 1nsane 1nsane...@gmail.com wrote:

  I believe it was initially used to send messages from the master server
 to
  the game server.
 
  Also Azui... You forgot. Exploits must be reported Monday through Friday
  only! Now some fatty might google his way into the ability to freeze
  servers.
 
  On Sun, May 3, 2009 at 5:34 PM, Yaakov Smith m4ngr...@gmail.com wrote:
 
   What's A2C_Print? There's nothing about that on the Developer Wiki.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
   Sent: Monday, 4 May 2009 6:46 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Script kiddies abusing A2C_PRINT
  
   Oh fun.
  
   On Sun, May 3, 2009 at 2:55 PM, AzuiSleet azuisl...@gmail.com wrote:
  
It seems people discovered the old A2C_PRINT UDP message and are
  spamming
servers. http://screencast.com/t/JRYs3LglN
Is there any chance Valve can fix this instead of us having to fix
  every
exploit they ignore?
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   __ Information from ESET Smart Security, version of virus
  signature
   database 4049 (20090501) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
   __ Information from ESET Smart Security, version of virus
  signature
   database 4049 (20090501) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread AzuiSleet
It doesn't freeze, the bell character \7 freezes when it's printed.

On Sun, May 3, 2009 at 5:17 PM, Yaakov Smith m4ngr...@gmail.com wrote:

 But what does it actually do? (apart from freezing servers)
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Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread AzuiSleet
Or if you want to be really clever and cover up the message you can do
\xFF\xFF\xFF\xFFl\rhello \n

On Sun, May 3, 2009 at 5:29 PM, Saul Rennison saul.renni...@gmail.comwrote:

 All you do is send:
 FF FF FF FF 6C your message here

 Note the above is in hex ~_~.

 @AzuiSleet what do you mean? It freezes when it prints \x07, yes. AKA
 lags.

 Sent from my iPhone

 On 4 May 2009, at 00:23, 1nsane 1nsane...@gmail.com wrote:

  Sends messages. A quick search got this:
 
  A2C_PRINT from 68.142.72.250:27011 :
  No challenge for your address.
  A2C_PRINT from 72.165.61.189:27011 :
  No challenge for your address.
  Adding master at 72.165.61.189:27011
  A2C_PRINT from 72.165.61.189:27011 :
  Bad challenge.
 
  Just a few examples of legit uses.
 
  On Sun, May 3, 2009 at 7:17 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
 
  But what does it actually do? (apart from freezing servers)
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Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread AzuiSleet
I don't know what \b is, but \r is return, it puts the cursor at the start
of the line. \n puts the cursor on a new line.

On Sun, May 3, 2009 at 5:36 PM, Saul Rennison saul.renni...@gmail.comwrote:

 Huh? You mean by using \b to cover up the A2C_PRINT from x.x.x.x:y :
  prefix?

 Using \r would just make a new line.

 Sent from my iPhone

 On 4 May 2009, at 00:32, AzuiSleet azuisl...@gmail.com wrote:

  Or if you want to be really clever and cover up the message you can do
  \xFF\xFF\xFF\xFFl\rhello \n
 
  On Sun, May 3, 2009 at 5:29 PM, Saul Rennison
  saul.renni...@gmail.comwrote:
 
  All you do is send:
  FF FF FF FF 6C your message here
 
  Note the above is in hex ~_~.
 
  @AzuiSleet what do you mean? It freezes when it prints \x07, yes. AKA
  lags.
 
  Sent from my iPhone
 
  On 4 May 2009, at 00:23, 1nsane 1nsane...@gmail.com wrote:
 
  Sends messages. A quick search got this:
 
  A2C_PRINT from 68.142.72.250:27011 :
  No challenge for your address.
  A2C_PRINT from 72.165.61.189:27011 :
  No challenge for your address.
  Adding master at 72.165.61.189:27011
  A2C_PRINT from 72.165.61.189:27011 :
  Bad challenge.
 
  Just a few examples of legit uses.
 
  On Sun, May 3, 2009 at 7:17 PM, Yaakov Smith m4ngr...@gmail.com
  wrote:
 
  But what does it actually do? (apart from freezing servers)
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Re: [hlds] Script kiddies abusing A2C_PRINT

2009-05-03 Thread AzuiSleet
I run a very popular Garry's Mod server, you may have heard of it,
NoxiousNet. Go ahead, try and DDoS me, I'm invincible.

On Sun, May 3, 2009 at 5:41 PM, 1nsane 1nsane...@gmail.com wrote:

 It is a very good idea to post exploits on HLDS. Only Azui does not run any
 servers. So that's kinda mute now... is it not?

 On Sun, May 3, 2009 at 7:37 PM, Cc2iscooL cc2isc...@gmail.com wrote:

  You guys do a good job of exposing your servers :) with this info the
  kiddies will get worse most likely since half the script kiddies watch
  this list for new commands to run.
 
  On 5/3/09, AzuiSleet azuisl...@gmail.com wrote:
   Or if you want to be really clever and cover up the message you can do
   \xFF\xFF\xFF\xFFl\rhello \n
  
   On Sun, May 3, 2009 at 5:29 PM, Saul Rennison
   saul.renni...@gmail.comwrote:
  
   All you do is send:
   FF FF FF FF 6C your message here
  
   Note the above is in hex ~_~.
  
   @AzuiSleet what do you mean? It freezes when it prints \x07, yes. AKA
   lags.
  
   Sent from my iPhone
  
   On 4 May 2009, at 00:23, 1nsane 1nsane...@gmail.com wrote:
  
Sends messages. A quick search got this:
   
A2C_PRINT from 68.142.72.250:27011 :
No challenge for your address.
A2C_PRINT from 72.165.61.189:27011 :
No challenge for your address.
Adding master at 72.165.61.189:27011
A2C_PRINT from 72.165.61.189:27011 :
Bad challenge.
   
Just a few examples of legit uses.
   
On Sun, May 3, 2009 at 7:17 PM, Yaakov Smith m4ngr...@gmail.com
wrote:
   
But what does it actually do? (apart from freezing servers)
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Re: [hlds] Referenced Memory

2009-05-04 Thread AzuiSleet
You should check the mdmp.

On Mon, May 4, 2009 at 10:40 PM, Mike Stiehm mikesti...@gmail.com wrote:

 Hay your the power admin LOL

 How many people see this error?

 Kenny Loggins
 ClanAO.com

 On May 4, 2009, at 11:23 PM, Surplus Power Admin 
 admin.surpluspo...@gmail.com
   wrote:

  Lately, like in the past two days, it seems my 4 person (close friends
  only) arena server can't go for a half hour without getting some error
  message of this nature:
 
 
  The instruction at 0x01091328 referenced memory at 0x0c1701b8. The
  memory could not be read. Click on OK to terminate the program
 
  Anyone know what that means, or what I can do to fix it? Best I can
  figure is that its a leak... but w/ the engine or a plugin or what?
 
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Re: [hlds] Vac Ban for Idle program @ Source Op?

2009-06-01 Thread AzuiSleet
Maybe someone could make a sourcemod plugin that bans people for standing
still. They could have been idling.

On Mon, Jun 1, 2009 at 1:56 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Lollypop?

 On 6/1/09, msleeper mslee...@cyberwurx.com wrote:
  What are you talking about? I'm refering to the VAC for people who cheat
  the system.
 
 
  On Mon, 2009-06-01 at 15:35 -0400, Neil Voutt wrote:
  Honeypot?
 
 
  Neil Voutt - Administrator
  http://www.neilvoutt.com
  http://www.ipoststupidshit.com
 
 
  On Mon, Jun 1, 2009 at 3:33 PM, msleeper mslee...@cyberwurx.com
 wrote:
 
   Anyone want to guess my opinion on the matter?
  
  
   On Mon, 2009-06-01 at 15:07 +0800, Shane Arnold wrote:
This.
   
I imagine the purpose of the VAC system is to stop cheats that give
 an
unfair advantage. Idling in a server, be it by minimised official
client
or third-party client is no different. It's still idling. Not to
mention
the fact that even if VALVe wanted to design the system to block/ban
this particular client, they couldn't, as the server it connects to
 is
not VAC secure (probably for exactly that reason, they aren't
pretending
to be a legitimate way to play the game).
   
People are creating a storm in a teacup about this, it's a very
 small
percentage of a very large player base that use it. And even then
 this
whole argument is a moot point, as achievements are now grindable
again
to gain unlocks (YAY!).
   
/thread
   
___
   
Shane Arnold  -   clontar...@iinet.net.au
   
For want of a nail, the horseshoe was lost. For want of a
 horseshoe,
the
   horse was lost. For want of a horse, the messenger was lost. For want
 of
   a
   messenger, the message was not delivered. For want of an undelivered
   message
   the war was lost.
   
   
   
tgnwells wrote:
 It's not really any different than running TF2 in an idling server
 and
 minimizing the window, I wouldn't say it's very honest but I
 wouldn't
 really classify it as a cheat.

 And VACs main purpose is protecting the game process, I don't
 think
 you
 could get VAC banned from just manipulating the Steam API to
 perform
 simple tricks like this unless you do it from within the game,
 while
 connected to a VAC secured server. Although it seems possible if
 you
 were to try to connect to a legitimate (VAC enabled) server using
 what
 would appear to be a phony client that VAC might flag your
 account,
 although I think it'd most likely just refuse the connection.

 On 5/31/2009 4:01 PM, SakeFox wrote:

 I really shouldn't be starting in on this since I really want
 this
 thread to die, but by your logic using a application to let me
 see
 through walls to improve my performance is no difference then
 using
 custom materials that let me see through wall for better
 performance.

 Donnie Newlove wrote:


 In the end the only difference between idling in your app or
 idling
   in
 TF2 is RAM, CPU and if not minimized, GPU used. It's no more
 cheating
 than running TF2 in DX8 mode to get better performance.

 On Sun, May 31, 2009 at 11:45 PM, Cc2iscooLcc2isc...@gmail.com
 
wrote:



 Seeing as it mimics idling in a server even though you're not
 idling
   in a
 server it could be considered a cheat.

 You're not actually running a game. You're using a program to
   emulate the
 game's function of connecting to a server. As far as I'm
 concerned
   that
 seems like cheating to me. It's like editing your punch times
 at
   work to say
 you were working when you really took the day off instead, and
   you're still
 getting paid. While you can't really get in trouble if you have
   nothing to
 do all day at work, you can get in trouble for editing your
 time
   sheet to
 say you were at work when you actually weren't.

 iGiggled

 --
 Cc2iscooL
 Head Admin/Owner
 http://www.cc2iscool.com


 On Sun, May 31, 2009 at 4:31 PM, Philip Bembridge
   philipbembri...@gmail.com



 wrote:

 Valve: feel free to block the program, but please PLEASE after
 the
   weapon
 drop probabilities are geared towards playing well.. similar
 to
 the
   crit
 calculation!!

 @ cc2iscool: is this program any different to sitting idle in
 a
   server?
 then
 sitting in an idle server is cheating... if so, how are you
 going
   to strip
 their achieves? You can't strip one without stripping the
 other
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Re: [hlds] Error On Steam Client

2009-08-26 Thread AzuiSleet
On the topic of odd steam bugs, I always get random context menus stuck in
the upper left of my screen.

On Wed, Aug 26, 2009 at 6:34 AM, Jeff Sugar jeffsu...@gmail.com wrote:

 What does this have to do with servers

 On Wed, Aug 26, 2009 at 5:29 AM, AJ King pcmaster...@hotmail.com wrote:

 
  I Know this may sound strange but has anyone had their steam client,
  erroring and closing when going on steam groups. When i go on them the
  content is right at the bottom of the page.
 
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |
  |  SO ITS DOWN HERE INSTEAD OF UP THEIR
 
 
 
  _
  Windows Live Messenger: Thanks for 10 great years—enjoy free winks and
  emoticons.
  http://clk.atdmt.com/UKM/go/157562755/direct/01/
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Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread AzuiSleet
You're all forgetting the easy solution, unlock the items interface and let
anyone make items.

On Tue, Sep 8, 2009 at 5:57 PM, Alec Sanger eclyp...@hotmail.com wrote:


 wat

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Tue, 8 Sep 2009 19:50:16 -0400
  From: mnk...@mnkras.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] [TF2] Valve using their special weapons
 
  We are complaining about VALVe and the crappy weapons they made for
  themselves while saying that its unfair that they have an advantage over
 us
  normal people even though valve can do whatever they want as well...
 THEY
  MADE THE GAME Even if 100 people have valve weapons sooo
 
  Mnkras
 
  On Tue, Sep 8, 2009 at 5:14 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:
 
   A-ha-ha. You may ignore my previous email questioning your intentions.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson
   Sent: Tuesday, September 08, 2009 2:11 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] [TF2] Valve using their special weapons
  
   Sorry, last time I had looked was when I had lost my Fireaxe due to
 idling
   once, that was when I saw a bunch of Valve employee's with the pimped
 out
   FireAxe's and other misc weapons on the 2nd.
  
   http://tf2items.com/profiles/76561197960563532
   http://tf2items.com/profiles/76561197999842654
   http://tf2items.com/profiles/76561197993060890
   http://tf2items.com/profiles/76561197960434622
  
   I apologize for my previous outburst as it was really uncalled for and
 not
   needed,
   Kyle.
  
   On Tue, Sep 8, 2009 at 1:51 PM, Alec Sanger eclyp...@hotmail.com
 wrote:
  
   
The items that gave the special abilities actually had them listed -
 the
one's that just say Special Attributes are the purely aesthetic
 ones
   that
Robin was speaking of.
   
Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945
   
   
   
 From: kyle.l...@gmail.com
 Date: Tue, 8 Sep 2009 13:29:03 -0700
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] [TF2] Valve using their special weapons

 http://tf2items.com/profiles/76561197960435530

 Really now? Maybe Robin should check his own backpack. Do some
 research
 about it Phillip and check what they're talking about/ actually
 doing.
I'm
 sorry for being so damn cruel about it but come on, look!
 Kyle.

 On Tue, Sep 8, 2009 at 1:24 PM, Phillip Vector 
 t...@mostdeadlygame.com
wrote:

  Did you even read what they quoted? They weren't supposto have
 them
  and now that Robin knows about it, he's taking them away.
 
  I'd say that was a pretty resonable response to it.
 
  On Tue, Sep 8, 2009 at 1:18 PM, Kyle Sanderson
 kyle.l...@gmail.com
wrote:
   This is quite ironic, almost every VALVe employee has the
 special
VALVe
  guns
   (100% Crit, 15% speed, health, etc.) however they shitlist 5%
 of
   the
   community for running an external idler.
  
   Sounds like quite the plan I would like to see what you guys
 come
   up
with
   next,
   Kyle.
  
   On Tue, Sep 8, 2009 at 12:40 PM, Alec Sanger 
 eclyp...@hotmail.com
   
  wrote:
  
  
   Thanks for the update, robin!
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
From: ro...@valvesoftware.com
To: hlds@list.valvesoftware.com
Date: Tue, 8 Sep 2009 12:32:09 -0700
Subject: Re: [hlds] [TF2] Valve using their special weapons
   
Hi All.
Our original usage of these was a couple of weeks ago, and
   lasted
a
  day.
   It was mostly around testing the item system (they contain
 every
  positive
   attribute in the system). After that, we converted all the
 Valve
  weapons
   to be purely cosmetic. Unfortunately, unknown to us on the dev
   side,
  some of
   the non-TF2-team folks at Valve didn't get the memo, and gave
themselves
  the
   broken items recently.
   
We're removing these from everyone today, and removing the
   ability
for
   folks to give these kinds of weapons to themselves in the
 future.
  Shouldn't
   happen again. (And if it somehow does, feel free to drop me an
   email
at
   ro...@valvesoftware.com and let me know)
   
Robin.
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:
   hlds-boun...@list.valvesoftware.com] On Behalf Of tgnwells
Sent: Tuesday, September 08, 2009 6:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Valve using their special weapons
   
Seems like a childish and unprofessional thing to do. So it
 was
  

[hlds] Source Engine Upload/Download POC

2009-11-29 Thread AzuiSleet
It seems the upload/download exploits aren't dead yet, and Valve
didn't do a good job at patching them. A blacklist didn't work too
well. Here is a serverplugin POC to upload and download files. It's
fairly trivial to use:

download_file cfg/server.cfg
upload_file addons/serverplugin_sample.dll

upload_file doesn't work in TF2, but download_file does. I'm told you
can upload DLLs in Gmod and L4D2. Credit to Chrisaster and the rest of
the Gmod scene.

Codename Source Engine Suck Server Pwner in memory of nitro2o:
http://dl.dropbox.com/u/759758/sourcenginesuck_serverowner.7z

Source:
http://azu.pastebin.com/m1cd1ab0b

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Re: [hlds] Source Engine Upload/Download POC

2009-11-29 Thread AzuiSleet
Yes well you can ignore those fools. They like to vandalize my pastebin.

On Sun, Nov 29, 2009 at 3:55 AM, cnu bsh...@broadpark.no wrote:
 On Sunday 29 November 2009 10:26:50 AzuiSleet wrote:
 Source:
 http://azu.pastebin.com/m1cd1ab0b

 You got some other interesting pastes here :p
 http://azu.pastebin.com/m483ef5a0
 http://azu.pastebin.com/f32ff6903

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread AzuiSleet
Looking at those scripts, they aren't much different than what plagued
GMod a while. It's mostly a bunch of scripts that run a console
command a bunch (physics_budget) and some that run commands during the
connect phase. In TF2 it was fixed and there are plenty of plugins to
block console commands from NULL players, and it should be trivial to
add a command like physics_budget to the list.

On Mon, Feb 8, 2010 at 2:33 AM, raydan rayda...@gmail.com wrote:
 ( remove all _ , because google to powerful)
 from 3_r_d_e_r_a_._c_o_m

 that gay made a Lau script addon in CSS, it a public release, anyone
 can download it. And There are many lua client script released,
 like GunGrave cheat (youtube DaeynQK7pVA)
 that is a client side plugin and too new, VAC can't detect now.

 the L_S_S will more powerful, later may be able bypass or detour
 client dll in any source game.
 Player without any hard work, just know Lua script can cheating easily.


 Hope valve can look at that.

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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread AzuiSleet
So consider Valve does disable clientside plugins, what will change?
Absolutely nothing. All the cheaters will continue to use their cheats
that don't rely on clientside plugins. Everyone else will use a
network proxy, which can replication all the malicious exploits you're
worried about. With a network proxy you just send net_SetConVar to
force any cvar on the client. There's also the magic of the exploits
in the netcode that aren't fixed, like net_StringCmd before you do any
sign on, which is what the NULL player crash is. There's also the
client disconnect control command, which is again being exploited by
the lua clientside plugin, but is trivial to do with a network proxy.

In the end Valve needs to fix the real exploits, which are the source
of the issue, not disable a very useful feature.

On Fri, Apr 2, 2010 at 8:22 PM, Charles Mabbott cmabb...@verizon.net wrote:

 --- Scott Highland wrote:
 Maybe you could explain why this whole list, and the company that runs it
 should all agree to completely remove the ability to incorporate
 modifications just because it would suit YOUR needs as an anti-cheat
 function to thwart the .3% of TF2 players that are abusing it in this
 fashion? That's a pretty self-centered way of thinking and kind of
 ridiculous, it's sad so many of you don't seem to see it this way.
 ---

 The only suggestion I have seen that seems appropriate is a server CVAR that
 forcefully unloads any non-valve released client plugins. (sv_pure extension
 could be pretty good, but has a couple of issues). Which would allow
 everyone a decent options. A CVAR was added to effectively disable Mic spam,
 remove the wait command from client scripts. Of which a very small portion
 of the population actually used, however, it only takes one aimbot to hop
 into a full server and empty it in a matter of minutes and does a number to
 the games overall population. How many games that made zero efforts against
 cheating and other aspects do you think hold an audience? That is what most
 of this discussion is about. A new threat is out there, all be it small at
 the moment, but might as well get the counter measures in place now.

 Some client side plugins are legitimate as I pointed out, and loosing those
 functions would be a hinderance to many players, but asking for Valve to
 give server ops an option to disallow client plugins on their servers isn't
 too much of a stretch since there is now a very public website and scripts
 that from what I read serve no purpose other than exploiting the game
 environment. Rather than having multiple parties code anti-cheat plugins, a
 bunch of server ops with something extra to worry about, it be a nice
 addition if Valve could give an option to server admins to disable non-valve
 released client plugin. I don't think that is an unreasonable thing to ask
 for if it's possible.

 I think the blanket removing of the feature entirely is a bit over the top
 myself.


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Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-26 Thread AzuiSleet
This particular exploit is a buffer overflow in the event message
where the client can specify a disconnect message, and the server will
serialize an event containing that message. There is an issue with the
function that serializes the game event that causes a buffer overflow
in the net message, and so it has to potential to crash other clients
or make them receive commands from another player relayed through the
server.

On Mon, Apr 26, 2010 at 7:57 PM, Matt Lyons mly...@internode.com.au wrote:
 Ok after a bit more googling its a hack:

 http://www.youtube.com/watch?v=xsC8GtSWuyU

 If you parse or stream your log files for monitoring you should probably add 
 a watch/event for these long disconnect messages as they are using a 3rd 
 party program to do so.


 ML.


 On 27/04/2010, at 11:16 AM, Matt Lyons wrote:

 Over the last few days I've had a couple of my servers experience weird 
 behaviour, pausing, restarting or outright crashing.

 Notes:
 - Servers are using the beta update from a few days ago.
 - Servers are using latest version of SM/Meta Mod running kac and rcon_lock
 - rcon TCP port is blocked and rcon password is secure (32 digits of random 
 letters/numbers)
 - No crash dump
 - Log file cuts out mid stream.
 - Nothing obvious in the log files except for disconnect messages like the 
 following:

 L 04/26/2010 - 16:30:28: Player Name]1260STEAM_0:X:XXXTERRORIST 
 disconnected (reason 
 SS)

 (Player name and steam ID removed to protect the guilty.)

 When such a log entry appears there are lots of comments straight after of 
 server weirdness.  I was just in one of my servers then when it restarted 
 after the above message.

 Anyone else seen this?

 --
 Matt Lyons
 Content Administrator, games.on.net
 Email: m...@games.on.net
 Web: http://games.on.net
 In theory, there is no difference between theory and practice; In practice, 
 there is.



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Re: [hlds] Garrysmod Servers and Invalid STEAM UserID Ticket

2010-06-19 Thread AzuiSleet
I took a quick look at that particular message, Invalid STEAM UserID
Ticket, and it appears in the new engine it's ignored, but the
general context is that there is an issue with Valve's ticket servers
(although I can't think of why because the old auth protocol uses two
ticket servers). If you're getting STEAM validation rejected then
there is something to worry about with your server.

On Sat, Jun 19, 2010 at 12:17 PM, Violent Crimes
violentcri...@convictgaming.com wrote:
 I have the same issue actually I deleted the clientblob and still have
 the issue. Updated servers restarted it. Notta.

 On 6/19/2010 12:21 PM, ics wrote:
 Invalid steam userid ticket is clients fault that connects to the
 server. If the player deletes his ClientRegistry.blob from Steam folder,
 restarts steam, he is able to connect to a server anytime. Yes, it might
 be that some other server works when the player connects to it and not
 yours but the fault is in the player, not on the server you run.

 -ics

 19.6.2010 16:59, AaRoNg11 kirjoitti:

 I've had this problem on and off for the last month or so with a dedicated
 server hosted on one of my machines. It usually works fine after I reboot
 the server for some weird reason. Might be an OS issue.

 On Sat, Jun 19, 2010 at 2:02 PM, adminad...@hl2land.net   wrote:



 As of yesterday, all players connecting to garrysmod servers on one of my
 machines receive an invalid steam userid ticket error. Oddly enough, the
 servers connect to steam and the master servers successfully and TF2 and
 L4D2 servers appear to be unaffected. I've tried to rectify this by
 changing
 the ports and reinstalling the servers entirely but to no avail.

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 No virus found in this incoming message.
 Checked by AVG - www.avg.com
 Version: 9.0.829 / Virus Database: 271.1.1/2948 - Release Date: 06/19/10 
 02:35:00



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