It may be that they're turning it into an RPG, where you pick up a rocket
launcher + 3, and you can decide to delete it in your backpack.

On Mon, Apr 20, 2009 at 6:41 PM, Jeff Sugar <[email protected]> wrote:

> "- Added the ability for players to permanently delete items from their
> inventory using the new Backpack menu. This does not reset achievements.
> Once an item has been deleted it can never be re-earned"
>
> I cannot for the life of me figure out what the point of this is.
>
> -Atreus
>
>
> On Mon, Apr 20, 2009 at 5:33 PM, Jason Ruymen <[email protected]
> >wrote:
>
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive.  The specific changes include:
> >
> > Game Changes:
> > - Reworked the character loadout screens to support future features.
> > - Added the ability for players to permanently delete items from their
> > inventory using the new Backpack menu. This does not reset achievements.
> > Once an item has been deleted it can never be re-earned
> > - Added the ability for players to reset their player stats using the
> Reset
> > Stats button on the Stats menu. This does not reset achievements
> > - Added a "player_teleported" game event that is sent when a player is
> > teleported
> > - Updated cp_junction_final to score per-capture instead of per-round.
> This
> > fixes the map not working correctly with Tournament mode and the
> stopwatch
> > - Scouts now drop the flag if they're carrying it when they start phasing
> >
> > Fixes:
> > - Fixed instances where Steam connection problems would cause some
> unlocked
> > items to be unusable
> > - Fixed the custom crosshair menu not clearing itself when "None" is
> > selected for non-English clients
> > - Fixed warning about not being able to execute skill1.cfg when starting
> > the dedicated server
> >
> > Jason
> >
> >
> >
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> >
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