Hmm.. Maybe steam-like system will be better? I mean new Steam updating system,
that downloads files with names like
bins_win32.zip.bd897e9b073e9d948c745b18f5ad0e0c8c8db402
So you can install to you server mod with filename mymod01.vpk, server will
calculate it checksum (e.g. 00112233), and
Fresh install required, if you don't want to keep gigabytes of old files that
moved into .vpk's
22.02.2013, 11:14, 1nsane 1nsane...@gmail.com:
Will the servers be able to convert as well? I did this in the beta and it
seems to work fine (I first renamed tf2beta folder to tf).
Or is a fresh
Hello... Today I tried to enable sv_pure on my server (Linux)..
At loading I see
..
Loaded 396 VPK file hashes from /mnt/servers/tf2b-1/hl2/hl2_models.vpk for pure
server operation.
Loaded 574 VPK file hashes from
/mnt/servers/tf2b-1/hl2/hl2_sound_vo_english.vpk for pure server operation.
Loaded
Keep in mind that CSS will be moved to SteamPipe too, so problem with modified
configs is very important.
02.03.2013, 03:59, Rudy Bleeker rblee...@gmail.com:
Good point, I stand corrected. That functionality is indeed desired
and even required if Valve wants TF2 to keep it's position in the
SteamCMD will not convert any files, so you will need to download new server
using SteamCMD and manualy move you custom files. Valve will release server
update before client update, so we will have some time to prepare.
06.03.2013, 01:43, Bruno Garcia garcia.bru...@gmail.com:
Thanks a lot for
Yes, i've encountered this problem too (37/32 players on 32 slot server without
reserver slots??? O_o). But I remember, that after this mass attack Valve
updated all games with patch notes Fixed a problem that allowed spoofed IP
addresses to make connections to the game server -
before doing it for larger playerbase (TF2). CSS will follow later.
Just wait but don't hold your breath too long.
-ics
Denis Eliseev kirjoitti:
^This
And how about moving CS:S Beta (260) to SteamPipe for testing?
14.03.2013, 10:07, Molnár László mlaszl...@freemail.hu:
Hy
Any news
.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Denis Eliseev
Sent: Thursday, March 14, 2013 11:30 AM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
(hlds
Yes and no. Yes, you need to use anonymous account to download servers, but I
think that this is a bug that we can't download servers using real credentials,
not anonymous.
15.03.2013, 08:27, List User l...@redspeedservers.com:
You can't download the steampipe beta as a user? I tried to login
Hmm... Still have this lines, but now server starting normally...
Start line: ./srcds_run -game cstrike -port $SRV_PORT -nobreakpad -nobots
-norestart -nohltv +maxplayers 64 +clientport $CL_PORT +map de_dust2
I'm not tested any addons, just started fresh server...
Console output:
[css32@game
The best snapshot will be if Valve will create "CSS Old beta" that will be a snapshot of 1.0.0.34 version of the game (Pre-orangebox, aka v34, aka old CSS...) :D Many users still play version 34 and don't want to play at the current version even if they have CSS in Steam... This will be great :-)
Fletcher already sayed, tha they will move DoD:S AND HL2:DM first, so I think
that the next game will be HL2:DM as low-traffic game... CSS/TF2 wll be the
last games, but in which order?
01.04.2013, 10:43, Cameron Munroe cmun...@cameronmunroe.com:
Please don't take my word on this at all, but
He mean that in schedule Valve mentioned that other games style beta (not as
separate app 520) for TF2 will be available after CSS release.
17.04.2013, 19:46, Kush Mahajani kmahajani...@gmail.com:
This has been gone over many times- TF2 will be converted to SteamPipe on
April 23rd.
From:
Maybe you forgot about +map somemap?
19.04.2013, 00:13, mailingli...@game-desk.net mailingli...@game-desk.net:
Yesterday we thought we'd finally found out how to update the CS:S
servers. We tested this on 2 servers, and both of them started up
correctly. However, when some of our clients try
Hmm, is List still alive? Or malfunction? TF2 Client just updated 28.3 Mb...
30.04.2013, 21:44, Mike Vail supp...@boomgaming.net:
Dear Eric or Fletcher (or anyone else who may know),
I was wondering if we could confirm the TF2 Steampipe release is still on for
today and if we know about what
Just looked into console to find the reason of too long starting after crash
(with -autoupdate)
Looks like SteamCMD can't connect to the network, on both Linux Win I see
Steamlogin anonymous
Connecting anonymously to Steam Public...Failed to receive license info.
Success.
And timeout for the
Will here be a way to transfer servers between accounts? Also, will here be a way to re-generate access token for existing server? 06.02.2014, 23:16, "Fletcher Dunn" fletch...@valvesoftware.com:Max 50 steam gameserver accounts per user account.___To
Better version for practically all interfaces
https://ssl.sky-play.ru/gameservers_en.html
20.04.2014, 22:33, Ross Bemrose rbemr...@gmail.com:
I've heard that this adds the sv_setsteamaccount command to these games.
Is that true?
If so, I'll remind players that I have a temp webpage for
How soon is 'soon'? ;)
12.06.2014 0:06, Eric Smith:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
sv_pure must be initialized (set to 1) in command line only. After
initialization you can set it from cfg's to any value, but if it wasn't set to
1 in command line, you can't enable it later
02.10.2014, 05:50, Peter Jerde peter-h...@jerde.net:
On Oct 1, 2014, at 20:39, Gabriel Klinefelter
Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM with
that update?
08.09.2015, 05:40, "Eric Smith" :
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot.
> The updated depots include several security fixes. The name
21 matches
Mail list logo