--
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I had the same problem on my rented server. It lagged like the server was going
to crash then came back in a few seconds. They fixed it by putting 1 server on
1 core I think or somthing like that.
- Original Message
From: Kevin
--
[ Picked text/plain from multipart/alternative ]
I believe that is a confirmed bug.
- Original Message
From: Pete Lowrey [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 24, 2007 7:52:43 PM
Subject: RE: [hlds] Clients stuck in connecting state
--
[ Picked
--
[ Picked text/plain from multipart/alternative ]
I got it loaded on my server now too. Metamod is in beta now for tf2 too so you
can load sourcemod, but its too complicated for me :D
- Original Message
From: RMaioroff [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday,
--
[ Picked text/plain from multipart/alternative ]
He already said that they removed those cvars. That Heavy bug is funny though.
Someone came on my server and was like can we use the heavy exploit. I didnt
care, but he tried teaching me, its more complicated than emptying the clip and
getting
--
[ Picked text/plain from multipart/alternative ]
Actualy, the Mani admin moderators/devs are working on a plugin that is based
off of Sourcemod and Metamod. Metamod is in beta at the moment for the orange
box but when it is finished it will support Sourcemod and when they finish Mani
for
--
[ Picked text/plain from multipart/alternative ]
I say stop B*tching and they might get something done cause they wont have to
read all this nonsense/whining.
- Original Message
From: Robert Whelan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, October 10, 2007
--
[ Picked text/plain from multipart/alternative ]
Is there a voteban option on this mailing list? Lets voteban Chris off this.
- Original Message
From: Chris Barnett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October 15, 2007 2:15:12 PM
Subject: RE: [hlds] Servers
] On Behalf Of DontWannaName!
Sent: 15 October 2007 22:21
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.
--
[ Picked text/plain from multipart/alternative ]
Is there a voteban option on this mailing
master servers, without any annoucment.
That would be as useful and as appropriate as me sending you a bunch of
flowers and chocolates.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 16 October 2007 00:47
To: hlds
-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DontWannaName!
Sent: 16 October 2007 01:56
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Servers that will Valve will randomly remove from the
steam master servers, without any annoucment.
--
[ Picked text/plain from multipart
--
[ Picked text/plain from multipart/alternative ]
I dont think he said that he fixed that. He said he fixed the first fix that
didnt fix the problem I believe. Thats just another bug thats been there for a
while.
- Original Message
From: Steven Hartland [EMAIL PROTECTED]
To:
--
[ Picked text/plain from multipart/alternative ]
5 people timed out on one of the 4 servers on my box at once. It seems to
happen a lot too. I have 1 TF2 server on the box.
- Original Message
From: P. Bhandal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, October
--
[ Picked text/plain from multipart/alternative ]
Theres a page on the valve developer website, the url was posted here earlier.
The most basic stuff is the same as cs. hostname, alltalk, password, cl_cmdrate
etc.
- Original Message
From: Robert Whelan [EMAIL PROTECTED]
To:
--
[ Picked text/plain from multipart/alternative ]
We just had a topic on this. Its the 3rd of its kind. All the cvars are here
http://developer.valvesoftware.com/wiki/Console_Command_List Enjoy!
- Original Message
From: joe mast [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent:
--
[ Picked text/plain from multipart/alternative ]
Hey guys!
I currently have a Windows Server 2003 Box with a dual Opteron 2.4ghz with 2
gigs of ram, 120 gig HD, and 500gb of bandwidth.
I have 5 Servers on it with fps_max set to 200 with FPS Boost:
28 slot GunGame server 66 Tick Mani, GG v4,
- Original Message
From: Deaglan Mac Eachaidh [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, November 4, 2007 2:31:41 PM
Subject: Re: [hlds] What My Box Can Handle?
--
[ Picked text/plain from multipart/alternative ]
Try getting a linux server
On 04/11/2007, DontWannaName! [EMAIL
24 and 1x 30 player.
They are full 24/7
Daily bandwidth usage is about 50-60GB a day, nothing else runs on this box.
-Original Message-
From: DontWannaName! [mailto:[EMAIL PROTECTED]
Sent: Sunday, November 04, 2007 5:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] What My Box Can
Sent: Sunday, November 4, 2007 9:55:28 PM
Subject: Re: [hlds] What My Box Can Handle?
Holy Moly, 500gbit? Can I please get my hands on that?
DontWannaName! wrote:
--
[ Picked text/plain from multipart/alternative ]
I think it means transfer speed. But that doesnt matter. My servers have
great
, 2007 12:08:04 AM
Subject: Re: [hlds] What My Box Can Handle?
[ Converted text/html to text/plain ]
Also, surely you would go over the limit with that many servers running.
DontWannaName! wrote:
--
[ Picked text/plain from multipart/alternative ]
I rent the box from here http://www.counter-strike.com
--
[ Picked text/plain from multipart/alternative ]
I chose my host cause they are actualy in Seattle. I dont think the Planets
even close.
- Original Message
From: Luke Lewis [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, November 5, 2007 8:06:29 PM
Subject: RE:
Subject: Re: [hlds] What My Box Can Handle?
Nope, ThePlanet is based out of Dallas, TX and Houston, TX. However,
ServerBeach has a data center in Los Angeles, CA and they offer 2000GB
of data transfer per month. ;)
On Nov 5, 2007 10:31 PM, DontWannaName! [EMAIL PROTECTED] wrote:
--
[ Picked text
do ~500GB in 10 days, and that's with a 24, a 16, and a 30 player TF2
server.
- voogru.
-Original Message-
From: DontWannaName! [mailto:[EMAIL PROTECTED]
Sent: Monday, November 05, 2007 11:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] What My Box Can Handle?
--
[ Picked text
--
[ Picked text/plain from multipart/alternative ]
They are going places where they have no business to be.
- Original Message
From: Tony Paloma [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, November 10, 2007 12:17:50 AM
Subject: RE: [hlds] Server List Game Type
--
[ Picked text/plain from multipart/alternative ]
I was going to say the same thing :P Its been known probably a lot longer than
the other bugs too but they must have a list of priorities and it must be lower.
- Original Message
From: ShadowMoses [EMAIL PROTECTED]
To:
--
[ Picked text/plain from multipart/alternative ]
I would run the srcds boosting service and put fps_max 300 or so in the command
line of your server, that way it limits your fps so its above the non boosting
60 fps and below 500 fps so it doesnt take up tons of cpu. When you put fps_max
in,
--
[ Picked text/plain from multipart/alternative ]
I was going to say the same thing. Have a problem? Delete a blob! It works
wonders. :)
- Original Message
From: Thomas Morton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 2, 2007 9:07:58 PM
Subject: Re:
--
[ Picked text/plain from multipart/alternative ]
I was also curious since we are on the topic of fixing Dustbowl if you could
fix the bug that allowed Blu engineers to build in their spawn area during
setup on the first stage. Here are the 2 areas I found...
--
[ Picked text/plain from multipart/alternative ]
I have either been getting crashes or my server empties really, really fast.
The other day my server emptied from the steam login error. Every person
disconnected. :(
- Original Message
From: P. Bhandal [EMAIL PROTECTED]
To:
--
[ Picked text/plain from multipart/alternative ]
I actually believe players could care less if the servers are 32 or 24. They
will join whatever server is fuller. On the day the update was released all the
32 slot servers were down because of the hacked dll not being updated instantly
and
--
[ Picked text/plain from multipart/alternative ]
They just fixed it guys, friends and VAC are back up.
- Original Message
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, January 7, 2008 4:44:48 PM
Subject: RE: [hlds] VAC Secure
Same here...no
--
[ Picked text/plain from multipart/alternative ]
Lazytown was one of the first custom TF2 maps if not the first so it has some
of those old bugs as it was made without the SDK tools.
- Original Message
From: Tom Leighton [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Friday,
--
[ Picked text/plain from multipart/alternative ]
So just join that server and steal the map if you need it. :P
- Original Message
From: Dan Offord [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, January 12, 2008 1:18:48 PM
Subject: Re: [hlds] cp_lazytown
--
[
Feel
free
to
message
me
On
Feb
11,
2008
8:26
PM,
Tony
Paloma
[EMAIL PROTECTED]
wrote:
I
meant
a
plugin,
not
a
hacked
engine
file
-Original
Message-
From:
[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On
Behalf
Of
DontWannaName!
Sent:
Monday,
February
11,
2008
6:17
PM
To:
hlds
--
[ Picked text/plain from multipart/alternative ]
Theres already one from battlerealms.cc. I say if you cut off the source you
dont get anymore 32 slot servers which I wont miss, even though I run one
lol... Its up to you but if I were you I would keep it private or even sell it
;)
-
--
[ Picked text/plain from multipart/alternative ]
When we were talking about spam I thought why do we use a mailing list? Why not
a forum as this is quite comparable... Just an idea that im sure has been
brought up before. Sorry for the off topic post :}
]
To: hlds@list.valvesoftware.com
Sent: Tuesday, February 12, 2008 8:54:26 PM
Subject: Re: [hlds] Why A Mailing List?
--
[
Picked
text/plain
from
multipart/alternative
]
There
are
forums
at
steampowered.com?
-tsue
On
Feb
12,
2008
10:50
PM,
DontWannaName!
[EMAIL PROTECTED]
wrote:
--
[
Picked
text
--
[ Picked text/plain from multipart/alternative ]
It says 11 AM PST Im thinking we can trust them with this time as it was
advertised to not only server owners but clients.
- Original Message
From: Kyle Cassidy [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday,
--
[ Picked text/plain from multipart/alternative ]
On Thursday, February 14 at 11 am PST, all PC versions of Team Fortress 2,
the class-based multiplayer action game named PC Game of the Year by
Gamespy.com, will receive its largest update since the product was
first made available on October 10,
--
[ Picked text/plain from multipart/alternative ]
Tomorrow? :P
- Original Message
From: Andrew Armstrong [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, February 13, 2008 4:33:41 PM
Subject: RE: [hlds] RE: [hlds_linux] Team Fortress 2 Server Tags Coming Soon
Really
--
[ Picked text/plain from multipart/alternative ]
Yup lol. I hope they update after I get home so I have access to everything.
The best time is at 4-5 anyways when people are getting home from work and
school.
Mike Stiehm [EMAIL PROTECTED] wrote: --
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
I had crashes with the player limit plugin so update that and Sourcemod with a
few plugins on my server and its a bit lagy. I dont know what to do or what it
is for sure other than removing sourcemod.
- Original Message
From: Andrew
--
[ Picked text/plain from multipart/alternative ]
Mine was really lagy and crashed until I changed the rates on the server lower
for 66 tick.
- Original Message
From: Steve S. [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Sent: Thursday, February 14, 2008
--
[ Picked text/plain from multipart/alternative ]
Last I looked my dustbowl crashed every 20 minutes but my Badlands server has
been up since 5 pst. Dustbowl has sourcemod and Badlands is vanilla. Both on
different boxes and as far as I know both use AMD with Windows for sure.
- Original
--
[ Picked text/plain from multipart/alternative ]
Sorry about that lol. It just started happening recently. :(
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
--
[ Picked text/plain from multipart/alternative ]
Im not replying anymore with all the extra txt :) I like when we are told ahead
of time about updates. :D
Looking for last minute shopping deals?
Find
--
[ Picked text/plain from multipart/alternative ]
lol that guy advertising was stupid just annoying. They cant put an admin
plugin in as they wouldnt be a vanilla server. They wont give u rcon cause its
their servers and they are testing the load problems with TF2.
--
[ Picked text/plain from multipart/alternative ]
Well now that Valve's Dustbowl server is full they can have all the load
testing their hearts desire!
Never miss a thing. Make Yahoo your home page.
--
[ Picked text/plain from multipart/alternative ]
Yes, I have sv_tags in my server cfg but if its something like respawn times it
changes them by itself. Like I put in sv_tags 24/7 Dustbowl,HLstatsX
- Original Message
From: Eric van Beesten [EMAIL PROTECTED]
To:
--
[ Picked text/plain from multipart/alternative ]
Just wanted to let Valve know that on the Dustbowl server
(207.173.176.220:27045) they spelled Official 'Offical' :)
Looking for last minute shopping
--
[ Picked text/plain from multipart/alternative ]
I think someone or Valve should lower the Blu respawn time and keep the way it
is now for Red or lower it but make it longer than Blu either way. Maybe if
Valve doesnt someone can make a plugin of some sort.
--
[ Picked text/plain from multipart/alternative ]
If you hide the slots, so you have 32 slots and 8 are hidden it will still show
up on the internet tab as 24 and not on custom :)
Be a better friend,
--
[ Picked text/plain from multipart/alternative ]
I think I may have been wrong with 32 cause I have never tried it but someone
said you can go up to 26 slots and have the 2 hidden and it will still show up
on the internet tab. I have 25 with 1 hidden and its fine.
--
[ Picked text/plain from multipart/alternative ]
Was it a steam error like lost connection to steam or something. It has
happened to my server before on Gravelpit. Everyone but me disconnected. It
sucked. I was using Sourcemod too but it only happened once.
--
[ Picked text/plain from multipart/alternative ]
It is kinda windy today here in the Northwest, but no lightning. :D
- Original Message
From: Nephyrin Zey [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 11, 2008 10:41:45 AM
Subject: [hlds] Hey Valve? *poke*
Hey
--
[ Picked text/plain from multipart/alternative ]
Im thinking later this month perhaps next week. ..
. . . . . .
- Original Message
From: David Ulbrich [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 11, 2008 11:48:54 AM
Subject:
--
[ Picked text/plain from multipart/alternative ]
Check the old topics. It came up a few months ago. Sourcemod has a Cronjob
plugin that can quit the server.
- Original Message
From: Mike Stiehm [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, March 11, 2008 3:51:07 PM
sv_max_queries_sec 3
sv_max_queries_sec_global 150
Try that in server.cfg?
- Original Message
From: Tony Paloma [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Sunday, April 20, 2008 10:12:28 PM
Subject: [hlds] New server
They definitively used an outside video program because the demos ingame use
TF2's textures and everything from the GCF. I dont know which one. Game
trailers probably made the video, Valve just gave them the map I bet. There are
a few programs that can record in game but I dont know any. They
If thats what we are here for we've failed :P Im assuming by 5 30 we will have
the update since if they do it Friday a big bug appears they wont be able to
fix it in time. Which im sure wont happen but little bugs may.
Ok I installed it but I dont really now why. I know it blocks a certain exploit
so its good that all server ops have it im guessing. I have Sourcemod but I
doubt anyone is going to write it in Sourcepawn. Maybe Valve will fix it by
tomorrow
Good to hear, rumors have started that we will have to wait again haha. Thanks
for the heads up as always! :)
- Original Message
The long-waited required Team Fortress 2 update will be arriving soon.
Should be live in about an hour from now.
Jason
You scared me there haha. Thought it said it was out :P Engi achievements FTW!
- Original Message
From: Tom Leighton [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, April 29, 2008 5:52:34 PM
Subject: Re: [hlds] Team Fortress
um I havent updated my server yet and im scared. Is Sourcemod the culprit?
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
At the moment the topic is our servers crashing. Who cares about the custom tab
if our servers wont even stay up for 2 seconds to get onto a tab at all!
Be a better friend, newshound, and
know-it-all
Lucky you :P
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
___
Servers are overloaded. Its not like the servers are in a state of the art data
center, Im pretty sure they are at their office.
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try
Valves gonna patch it tomorrow I bet. But thanks, im going to put it on. Got a
plugin to make Sourcemod work without crashing? :D
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try
It was barely working before the update because of the new TF2 extension. I
took all those off and and my last TF2 guess is classchooser, class limiter,
medipacks(+1 for this), or/and anything else im running TF2 related. Posted a
bug report so im hoping it gets fixed, I had to extend donator
Copy and paste the updated files?
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it now.
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
Its happened before on my server a long time ago. Everyone disconnected with
that steam error. It was wierd. Theres an exploit to have an infinited uber...
I cant find much info but i found this quote on youtube.
Why not? Listen just try this: after unlocking Blutsauger or any other
weapon uber
I posted this earlier but no one saw it. I tried it after I get the first
milestone for medic with the Blutsauger. It worked and is a pretty bad exploit.
After unlocking Blutsauger or any other
weapon uber yourself in spawn. While ubered go to medic load-out screen
and choose to change or keep
I have been noticing players getting disconnected from ERROR: reliable snapshot
overflow after playing a round of GoldRush and starting a new round at the
first stage on blue. Thats the only time I see it and about 2 people are
disconnected from it. Anyone else see this on Goldrush? Also, more
Im pretty sure it only happens on stage 2 and 3 for me on Windows x64 w/ SM. It
goes away for everyone too, not just me. :)
Be a better friend, newshound, and
know-it-all with Yahoo! Mobile. Try it
It happens every time on my server. Once it gets the the 2nd stage it just goes
away. When teams get a point a quick flash where its suppose to be happens but
its still hidden. So wierd...
Be a better
The plan so far was to move all Source games to the new engine is what I have
heard. Including DODS and CSS. I doubt they will till Fall or later.
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Wooo 3 emails ftw :D
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Yes, but alltalk was allowed after an update. Did you try running hldsupdate
with -verify_all to make sure the update was complete.
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In case you guys dont read steam forums...
There's a slight delay in the release. We're working on a crash bug, thanks
for your patience. Still planning to go live today.
-Matt Boone
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They updated Day of Defeat Source Beta Content from Version 1 to 2. :)
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Where is the SRCDS update so we can start the server? :D
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Lotus Clan had it all planned out lol... Get servers online, make them 34
slots, updates comes out, all full. :P
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Have to ask them to do it for you I bet. You have to run hldsupdatetool with
-command update -game dodsbeta -dir C:/SRCDS
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Stop poking your head where it shouldn't be...
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Your up late Eric :D Hows CSS Beta coming?
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lol, that may be true. But it is 12:14am at the moment at HQ. :P
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I agree theres always the people making money off Valve's games by selling
cheats to ruin the game for paying customers.
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Valve used Punkbuster when they didnt have the resources and time to make VAC
which was a long time ago and probably wont go back. They want VAC because it
is their own product and can be used on every mod, game, etc that is supported
by Valve and to be used as an authentication system. There
What about the dead talk plugin for TF2 B4nk :P
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All I heard was cp_redstone. Im guessing the other one has to be either ctf or
pl.
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You can find updated to gametypes here:
http://www.mani-admin-plugin.com/index.php?option=com_smfItemid=26topic=12989.0
- Original Message
From: Andreas Grimm [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, June 24, 2008
What was today's 'secret' TF2 update about? It changed TF2 content from 54 to
55.
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Oh, ok I guess im a little late. Any idea what it did?
- Original Message
From: Saint K. [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Monday, June 30, 2008 5:25:06 PM
Subject: Re: [hlds] Not Required TF2 Update
This was released
It was more than that, I saw it change on scripts and yes, on font... Maybe the
Changelog will be released with the next required update.
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Considering it has been going on for a few weeks, I sure hope they are aware. :P
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Yes, but that was before the last update... It must have not gotten in.
- Original Message
From: Nicholas Hastings [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Friday, July 4, 2008 9:42:24 AM
Subject: Re: [hlds] menus and bound
Will the Goldrush spawn issue be fixed too? People are getting caught on it
when they walk out. :P http://topnotchclan.com/bug.jpg
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I bet the host is watching this list and taking your suggestions lol.
- Original Message
From: Kevin Ottalini [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Tuesday, July 15, 2008 5:00:11 PM
Subject: Re: [hlds] Force a -nomaster to
Why not enable use of the mp3 command, I used to always use it and its of high
request at the moment since there arent many programs that can do the same
ingame. http://developer.valvesoftware.com/wiki/Valve_MP3_Player It states you
have to edit a dll to get it to work. That would fix one
Not anymore of course, its allowed and with a few work arounds available there
will always be 32 slots.
- Original Message
From: chillicane [EMAIL PROTECTED]
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Wednesday, July 23, 2008 7:22:14 PM
I bet you it didnt take long for them and therefore doesnt bother them,
probably more work to remove than make. They are working on the heavy pack and
EP3 I would think since LOD4 is probably done. Maybe CSS Beta but they removed
it from the server game tab so they probably put it to the side.
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