Re: [hlds] NS2 Alpha Release Tonight
So I did a little searching for threads you actually contributed in. There are none. You are just simply as bad as the spam bullshit around here. I would tell you to unsubscribe from the list but then again, that would just give you jollys. So instead, I *encourage* to keep posting. I always get a good chuckle when msleeper tells me the marvelous stories of you bawwwing over your autistic son not wanting to play TF2 anymore. /back to lurking -f0rkz On Mon, Jul 26, 2010 at 8:01 PM, Phillip Vector t...@mostdeadlygame.comwrote: or stuck in a honey pot. On Mon, Jul 26, 2010 at 4:55 PM, msleeper mslee...@ismsleeperwrong.com wrote: Not sure what your nope is in response to, because NS2 and the NS2 Alpha are both being distributed through Steam. UWE has made mention of having Windows Dedicated Server being available, so my only assumption is that it will be also available through Steam. But there hasn't been anything official about it yet. It's like a 4 man operation over there so I'm sure they're a little swamped. On Mon, 2010-07-26 at 19:43 -0400, Michael Krasnow wrote: nope, On Mon, Jul 26, 2010 at 7:39 PM, Don Williams d...@precdata.com wrote: Have any of you guys heard how they are going to distribute the server files? Steam update, etc? Don Williams Precision Data Solutions, Inc. mailto:d...@precdata.com d...@precdata.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Please
You aren't alone at all. But the fact that you created an off topic thread and fed all the trolls is another matter. Inadvertently you created just another garbage thread. -f0rkz On Wed, 2010-05-05 at 09:16 -0500, Msilbys12 wrote: Yea, it is nice to see that I am not alone !! Sent from the best phone ever On May 5, 2010, at 6:35 AM, HL-SDK Synths syntron...@gmail.com wrote: Buy Half life 5 and get iron man 6 tickets for preordering On Tue, May 4, 2010 at 10:50 AM, Allan Button abut...@netaccess.ca wrote: Iron man 4 is so good the decided to skip 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Derek Denholm Sent: Tuesday, May 04, 2010 10:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Please They decided to go from Iron Man 2 to 4 and skipping 3. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Dominic Marciano Sent: May-04-10 12:19 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Where's Iron Man 3? From: gamerzwo...@gmail.com Date: Mon, 3 May 2010 22:37:02 -0400 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Please Brian, it takes a lot of testers to test L4D3. On Mon, May 3, 2010 at 10:24 PM, Saber 0sab...@gmail.com wrote: Nope.avi 2010/5/3 Radu Suciu radusu...@gmail.com Anyone see Iron Man 2 yet? On Mon, May 3, 2010 at 10:00 PM, Olly oli...@gmail.com wrote: Must be the new moderator valve brought in. On 4 May 2010 02:23, Matthew Gottlieb matthew.j.gottl...@gmail.com wrote: And you are? On Mon, May 3, 2010 at 7:51 PM, Msilbys12 msilby...@righttorule.com wrote: Please keep the email to problems or bugs found. Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New, Used, Demo, Dealer or Private? Find it at CarPoint.com.au http://clk.atdmt.com/NMN/go/206222968/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Will this also affect Left4Dead? On Tue, 2010-04-13 at 14:19 -0700, Zoid Kirsch wrote: On Wednesday April 14th we will be moving the HL2Master servers to a new set of IP addresses. One of the major new features is the new Masters should return dedicated servers ordered by their geographical distance from the player requesting the server list, making for lower latency and better connections. Dedicated server operators will generally have to restart their dedicated servers after this move to ensure they will correctly pick up the new addresses of the these Masters. The server browser in the Steam client and in games such as Team Fortress 2 will automatically move to the new Masters. Server operators that manually set their master servers (we recommend against this practice however) please use hl2master.steampowered.com to refer to them instead of the IPs directly. This name returns all Master addresses. We will update once the move is complete. -- /// Zoid. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master Server Move
Awesome, thanks Zoid. Good luck moving the servers! On Wed, 2010-04-14 at 06:45 -0700, Zoid Kirsch wrote: Yes, any games that use the HL2Master such as all multiplayer Source based games and some of our partner games such as Killing Floor. For the Left 4 Dead series specifically, the geographical based ordering will provide much better results when searching for dedicated servers from the lobby. -- /// Zoid. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Wednesday, April 14, 2010 4:39 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master Server Move Will this also affect Left4Dead? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A Proposal
This is a debug server, not a honeypot. http://en.wikipedia.org/wiki/Honeypot_(computing) Since the term gets thrown around here mostly, its not for you windows people. -f0rkz On Mon, 2010-03-29 at 23:57 -0400, Carl wrote: I have noticed that a lot of server admins here are somewhat displeased with Valve's lax approach to some of the more recent server exploits. While this may be hogwash, I think it might be due to Valve not being able to replicate the the bugs. I also have noticed that debugging srcds is not very fruitful for us since we don't have a special debug version of srcds. Thus, I propose that Valve starts a few honeypot servers, that get regular traffic. These honeypot servers would allow Valve to run the special debug version of srcds so that when crashes and other exploits occur, they have all the information they need to properly investigate the bug. I realize this is easier said than done, but it would allow for Valve to see that said bugs DO in fact exist. Just an Idea ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 24bc89cd1003131339r2590c115ra84f08b2c8604...@mail.gmail.com
Delete and move on... its clearly spam. On Mon, 2010-03-15 at 18:37 +0800, Dominic Marciano wrote: its a blank message to me... Date: Sun, 14 Mar 2010 21:06:25 +0100 From: buggslimi...@gmail.com To: hlds@list.valvesoftware.com Subject: [hlds] 24bc89cd1003131339r2590c115ra84f08b2c8604...@mail.gmail.com To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Looking for a new home? With all the latest places, searching has never been easier. http://clk.atdmt.com/NMN/go/157631292/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
I dunno... with the amount of shit talking around here I would say people are jealous. YEAH I SAID IT. On Wed, 2010-02-17 at 12:52 +, Patrick Shelley wrote: it's so beautiful to see how despised you still are sleeper - after a year away from this list, i'm crying with happiness. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
I blame Obama and Bush. On Tue, 2010-02-16 at 19:24 +, Saul Rennison wrote: Blame msleeper! *ninja eyes* Thanks, - Saul. On 16 February 2010 18:35, Ook ooksser...@zootal.com wrote: I know this will make some of you as happy as can be This list has unfortunately ceased to serve the valuable service that it once did. All the whine whine last night about a simple question related to a server and its community did bring in a few helpful responses, but mostly whine whine wtf omg whine whine. So, after nine years on this list, the time has come for me to leave. Good bye to the few helpful people left here, it's been a real blast. The rest of you can go to hell. I leave the thwack stick in the hands of whoever wants it. It doesn't seem to work well anymore, but it might still have some entertainment value. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye, farewell, thanks for the help, and go to hell
Fuck it! We'll do it live! Washington's fault! On Tue, 2010-02-16 at 11:53 -0800, Vince Batchelor wrote: This problem was inherited from previous administrations. We really should be blaming Taft. On Tue, Feb 16, 2010 at 11:51 AM, f0rkz h...@f0rkznet.net wrote: I blame Obama and Bush. On Tue, 2010-02-16 at 19:24 +, Saul Rennison wrote: Blame msleeper! *ninja eyes* Thanks, - Saul. On 16 February 2010 18:35, Ook ooksser...@zootal.com wrote: I know this will make some of you as happy as can be This list has unfortunately ceased to serve the valuable service that it once did. All the whine whine last night about a simple question related to a server and its community did bring in a few helpful responses, but mostly whine whine wtf omg whine whine. So, after nine years on this list, the time has come for me to leave. Good bye to the few helpful people left here, it's been a real blast. The rest of you can go to hell. I leave the thwack stick in the hands of whoever wants it. It doesn't seem to work well anymore, but it might still have some entertainment value. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Website builder for your server websites
Huge facepalm On Mon, Feb 15, 2010 at 9:36 PM, Don Williams d...@precdata.com wrote: Man this is great.. I love this list! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Jerde Sent: Monday, February 15, 2010 8:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] Website builder for your server websites Gosh I wish this list were moderated. Seriously, guys. Cut it out please. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam:// protocol commands
Or we can use a url... I see major potential in this. If someone is stupid enough to fall for a spoof inside the overlay browser, maybe they deserve it? -f0rkz On Wed, 2010-02-10 at 18:07 -0500, Allan Button wrote: Why not have steam://overlay/community/# as a page then? Then the worst you can do is force them to your community page. Don't give direct access to web pages out of steams control. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, February 10, 2010 5:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands The point of the overlay is that it is connected with community so users can join groups right from the server without using a bunch of work arounds and abusing the invite system. On Wed, Feb 10, 2010 at 12:33 PM, Cc2iscooL cc2isc...@gmail.com wrote: They could already do that in the MOTD if they really wanted to. On Wed, Feb 10, 2010 at 2:29 PM, Rick Payton r...@mai-hawaii.com wrote: ooo man just imagine the phishing possibilities by rogue server admins if that functionality was implemented. Playing a game, and then an official looking login screen pops up prompting you to re-authenticate with the Steam cloud or be kicked from the server in 30 seconds - Steam support would be working overtime helping users get their accounts back. I imagine some of you here could come up with some really cool stuff too, stuff that could greatly benefit their community. Oh well :( --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Jonah Hirsch Sent: Wednesday, February 10, 2010 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] steam:// protocol commands I'd have to assume that more people would fall for phishing in the overlay than in the motd. On Wednesday, February 10, 2010, f0rkz h...@f0rkznet.net wrote: I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote: I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but its built into the engine I believe and not a Steam:// command. On Wed, Feb 10, 2010 at 6:02 AM, f0rkz h...@f0rkznet.net wrote: I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url * Opens the overlay ingame with the specified parameter, helpful for opening steam groups ingame so players can join. --DontWannaName * Second this request, would be great for creating communities for/in L4D Captain-p0t-n00dle 10:02, 10 May 2009 (UTC) I was reading here it was a requested feature but that may have been quite some time ago. Anyone know if this was an added feature? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] steam:// protocol commands
I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url * Opens the overlay ingame with the specified parameter, helpful for opening steam groups ingame so players can join. --DontWannaName * Second this request, would be great for creating communities for/in L4D Captain-p0t-n00dle 10:02, 10 May 2009 (UTC) I was reading here it was a requested feature but that may have been quite some time ago. Anyone know if this was an added feature? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam:// protocol commands
I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but its built into the engine I believe and not a Steam:// command. On Wed, Feb 10, 2010 at 6:02 AM, f0rkz h...@f0rkznet.net wrote: I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url * Opens the overlay ingame with the specified parameter, helpful for opening steam groups ingame so players can join. --DontWannaName * Second this request, would be great for creating communities for/in L4D Captain-p0t-n00dle 10:02, 10 May 2009 (UTC) I was reading here it was a requested feature but that may have been quite some time ago. Anyone know if this was an added feature? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] steam:// protocol commands
I don't see how it could be abused further than the motd allows. Hopefully this isn't the case, but you are probably right. On Wed, 2010-02-10 at 10:18 -0800, DontWannaName! wrote: I think they are scared it would be abused. :P On Wed, Feb 10, 2010 at 10:14 AM, f0rkz h...@f0rkznet.net wrote: I would really love to see this feature added. Gives a little bit more to the MOTD. The ability to open a site in the overlay browser would help out a lot! -f0rkz On Wed, 2010-02-10 at 09:57 -0800, DontWannaName! wrote: I requested that a long long time ago. They have added support for it with the ingame button on the menu to take you to the blog but its built into the engine I believe and not a Steam:// command. On Wed, Feb 10, 2010 at 6:02 AM, f0rkz h...@f0rkznet.net wrote: I've been poking around a little bit for some information on this. Is it possible to open the overlay browser from an MOTD in games like L4D and L4D2? http://developer.valvesoftware.com/wiki/Steam:// Overlay Browser * steam://overlay/Website or Arguments From Steam://url * Opens the overlay ingame with the specified parameter, helpful for opening steam groups ingame so players can join. --DontWannaName * Second this request, would be great for creating communities for/in L4D Captain-p0t-n00dle 10:02, 10 May 2009 (UTC) I was reading here it was a requested feature but that may have been quite some time ago. Anyone know if this was an added feature? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update
People reporting stuttering on our servers. I think its related to steam cloud. On Fri, 2010-02-05 at 09:55 -0500, Michael Krasnow wrote: yea im seeing this also On Fri, Feb 5, 2010 at 9:50 AM, k e mfnt...@gmail.com wrote: Can you please fix the lag when you get killed that has suddenly appeared? Thanks On Thu, Feb 4, 2010 at 6:24 PM, Jason Ruymen jas...@valvesoftware.com wrote: Team Fortress 2 has been updated. This is an optional update, as it just contains client fixes. The specific changes are: - Fixed a client crash during the localization of item names - Fixed a client crash caused by selecting Random in the class menu and then clicking on Edit Loadout Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left 4 Dead 1/2 sv_search_key
Is sv_search_key broken at the present moment? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 1/2 sv_search_key
Was trying to use it in preperation for our lan party this weekend. Looks like its broken! :( Oh well... -f0rkz On Fri, 2010-01-08 at 12:32 -0500, Michael Krasnow wrote: i believe it is, haven't tried it since the first broke it On Fri, Jan 8, 2010 at 12:28 PM, f0rkz h...@f0rkznet.net wrote: Is sv_search_key broken at the present moment? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead 1/2 sv_search_key
How did you configure it? -f0rkz On Fri, 2010-01-08 at 09:36 -0800, Brent Veal wrote: It's working properly on all my L4D1 and 2 servers On Fri, Jan 8, 2010 at 9:28 AM, f0rkz h...@f0rkznet.net wrote: Is sv_search_key broken at the present moment? -f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Moron. On Wed, 2010-01-06 at 13:36 -0800, Phillip Vector wrote: Cracks me up like a honeypot. :) On Wed, Jan 6, 2010 at 1:34 PM, msleeper mslee...@ismsleeperwrong.com wrote: My favorite joke is when people don't spam the list with useless bullshit and funny jokes. Cracks me up every time. On Wed, 2010-01-06 at 21:29 +, Andrew Leach (luaduck) wrote: I find it great how none of you practice any kind of knowledge of sarcasm / humor. It was a joke On 06/01/2010 21:25, Ook wrote: Good luck with that. I doubt anyone will miss you or your server, as there are way too many sheep out there that will just put up with it and keep going... - Original Message - From: Andrew Leach (luaduck)m...@luaduck.co.uk To:hlds@list.valvesoftware.com Sent: Wednesday, January 06, 2010 1:11 PM Subject: Re: [hlds] Team Fortress 2 Update Coming I would like to measure my dissatisfaction that TF2 updates are now required (instead of optional) with a boycott of this game On 06/01/2010 20:59, Jason Ruymen wrote: A required update for Team Fortress 2 is on the way. It should be live in about 1 hour. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
Try setting the steamgroup stuff in autoexec.cfg Should work when you set it there. -f0rkz On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
This is what I use and the server doesn't fill up: sv_steamgroup Blah sv_steamgroup_exclusive 1 mp_disable_autokick 1 sv_allow_lobby_connect_only 0 -f0rkz On Mon, 2009-12-28 at 08:40 -1000, Rick Payton wrote: Ok, moved steamgroup specific lines to autoexec.cfg, and restarted server - it's full of pubbers now lol I forget who asked, but yes this was a freshly downloaded l4d2 server files install as well. Sv_steamgroup_exclusive 1 IS how you're supposed to keep pub's from joining before you right? Or do I need to add the search key setting as well? And thanks everyone for ALL your replies :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Monday, December 28, 2009 4:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d2 - did I miss something in the config? Try setting the steamgroup stuff in autoexec.cfg Should work when you set it there. -f0rkz On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] l4d2 - did I miss something in the config?
Cheers! On Mon, 2009-12-28 at 09:01 -1000, Rick Payton wrote: Adding the sv_allow_lobby_connect_only 0 is what fixed my connection issues, and an rcon quit booted the pubbers for good. Thanks guys, happy holidays :) get back to killin stuff now :P --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Monday, December 28, 2009 8:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d2 - did I miss something in the config? This is what I use and the server doesn't fill up: sv_steamgroup Blah sv_steamgroup_exclusive 1 mp_disable_autokick 1 sv_allow_lobby_connect_only 0 -f0rkz On Mon, 2009-12-28 at 08:40 -1000, Rick Payton wrote: Ok, moved steamgroup specific lines to autoexec.cfg, and restarted server - it's full of pubbers now lol I forget who asked, but yes this was a freshly downloaded l4d2 server files install as well. Sv_steamgroup_exclusive 1 IS how you're supposed to keep pub's from joining before you right? Or do I need to add the search key setting as well? And thanks everyone for ALL your replies :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Monday, December 28, 2009 4:30 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] l4d2 - did I miss something in the config? Try setting the steamgroup stuff in autoexec.cfg Should work when you set it there. -f0rkz On Mon, 2009-12-28 at 03:43 -1000, Rick Payton wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids to play on. Whenever I try to join, it says the session is no longer available. My server.cfg is all of 4 lines - hostname, rcon_password, sv_steamgroup, and sv_steamgroup_exclusive 1. Server starts up fine - here's the startup command I'm using: -console +log on -game left4dead2 +map c1m1_hotel -port 27015 +ip 192.168.1.5 Pure vanilla server. Is the NAT stuff playing hell with Steamgroup exclusivity like it did in L4D, or did I miss something? --mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update - Client Side Crash
inb4not client support On Fri, 2009-12-18 at 17:17 +, Nour El Saidi wrote: Windows 7 x64, ati hd4850, played ~1 hour, alt tabbed alot, map changes, no issues for me. But, there were others complaining of crashes :/ On Fri, Dec 18, 2009 at 5:07 PM, Mike West youmustbemista...@gmail.com wrote: Also Windows 7 x64 with ATI - I don't think it graphics card related. On Windows 7 x64 it BSODs...Horiic 2009/12/18 CAIN cai...@yahoo.com Many of my players are crashing to desktop since the update with this memory error. Windows XP machines running SP3 with nVidia video cards. http://www.cainslair.com/TF2crash.png -- Cain ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers lost connection to steam but it hasnt
I think steamcloud is very unstable right now due to the high volume of people playing. Just a hunch tho! I got items last night but couldn't equip them. A quick restart of steam usually solved my problem, but thats not really fixing the underlying problem at all. Chances are, your servers are fine and steamcloud is the one down. Cheers, f0rkz On Fri, 2009-12-18 at 20:36 +0200, Petri de Wet wrote: This is really getting on my nerves players on my servers keep saying that the servers have lost connection to steam but i restart the servers and the second they connect nothing has changed. The servers starts up and says that it connected successfully to the vac servers and some players can change weapons and receive the new weapons while others can't use or receive the new weapons or change to other weapons but they can get the achievements. Im running Linux. Thanks Peet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Servers lost connection to steam but it hasnt
I am sure they aren't going to change the wording and then rebuild the game just because their servers are too full. Give it time and tell your players to stop whining, its not your servers. -f0rkz On Fri, 2009-12-18 at 19:48 +0100, Claudio Beretta wrote: Happening here too (on windows and linux servers). Can you please change the wording of the message that notifies the players of the connection issues? That message seems to suggest that it is a gameserver problem, while it always is a problem on the Steam servers side. I just hate having a dozens of players ask me or in the forums I CAN'T USE MY WEAPONS!!! FIX IT :) Thanks Claudio -- http://www.wantedgov.it On Fri, Dec 18, 2009 at 7:36 PM, Petri de Wet pee...@telkomsa.net wrote: This is really getting on my nerves players on my servers keep saying that the servers have lost connection to steam but i restart the servers and the second they connect nothing has changed. The servers starts up and says that it connected successfully to the vac servers and some players can change weapons and receive the new weapons while others can't use or receive the new weapons or change to other weapons but they can get the achievements. Im running Linux. Thanks Peet ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More Hacking Groups
I prefer them to have an English accent with a monocle in the right eye. Can't forget the top hat and suit either... Wait, or is that the monopoly guy? On Thu, 2009-12-17 at 11:25 -0600, Hutch wrote: I prefer my Aimbotters to be refined and civilized... Hutch Sent from your Iphone Message: 9 Date: Thu, 17 Dec 2009 08:00:41 +0100 From: Ronny Schedel i...@ronny-schedel.de Subject: Re: [hlds] More Hacking Groups To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: e5a1cdd45c224b22bf0a534e05d3c...@notebook Content-Type: text/plain; format=flowed; charset=iso-8859-1; reply-type=original Do you prefer non-racist hacking groups? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] More Hacking Groups
I always knew that bastard was a hacker! On Thu, 2009-12-17 at 12:52 -0500, Keeper wrote: Nope. It's Mr. Peanut. -Original Message- From: f0rkz [mailto:h...@f0rkznet.net] Sent: Thursday, December 17, 2009 12:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] More Hacking Groups I prefer them to have an English accent with a monocle in the right eye. Can't forget the top hat and suit either... Wait, or is that the monopoly guy? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
Wow great updates! Cant wait to try defence alliance 2. -f0rkz On Fri, 2009-12-11 at 10:45 -0500, John Gibson wrote: I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates/Releases today - Killing Floor Update, Defense Alliance 2 for KF mod release, Mare Nostrum RO Mod update
John, Will launching Defence (with a 'C'?) Alliance 2 be the same process as killing floor? Almost have our servers up, but just need to know what we need to do to launch them. Thanks, -f0rkz On Fri, 2009-12-11 at 10:45 -0500, John Gibson wrote: I wanted to give all the server admins a heads up that there are several big update/releases coming out today for Tripwire's games. Here is what we have coming: Killing Floor Defence Alliance 2 mod release - DA2 is the first total conversion mod to be released for Killing Floor. This futuristic team based multiplayer mod has been described as a combination of Halo/COD/TF2. Since the mod is going to be released through Steam, the server install can be acquired through HLDS like any other Steam dedicated server. The game name for HLDS is defencealliance2. Required Killing Floor Update - a required Killing Floor update will be released today. This update will add several of the top winning maps from the Killing Floor Grindhouse custom map making competition as official custom maps for Killing Floor. Killing Floor Guest Passes - We will be making guest passes available to all owners of Killing Floor. With these guest passes owners of KF will be able to allow their friends to play the game for free for a short time. We expect a large influx of players this weekend because of this. Red Orchestra Mare Nostrum Mod Content Update - The brilliant Mare Nostrum mod for Red Orchestra is receiving a major content update today. The update adds 26 Brand New Steam Achievements, 7 New Maps including a paratrooper assault on the island of Crete and wide open desert tank warfare holding the Gazala Line, 10 New Vehicles including new British, German, and Italian Tanks, 7 New Weapons, and new playable soldiers including Polish, Italian, and German units. This is an Official RO mod released over Steam, so servers can be installed using HLDS with the game name marenostrum. We ask that any server admins looking to help support the mod community for Killing Floor or Red Orchestra please host some Defence Alliance 2 and Mare Nostrum servers. Any additional servers would be greatly appreciated. Thanks, John Gibson President Tripwire Interactive LLC www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming Today
Valve time has become an old joke :( I do not lol. On Thu, 2009-12-10 at 13:54 -0600, arreo...@gmail.com wrote: Approximate time? Or is the answer Valve Timehttp://developer.valvesoftware.com/wiki/Valve_Time ? On Thu, Dec 10, 2009 at 1:18 PM, Jason Ruymen jas...@valvesoftware.comwrote: A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Thats like finding a needle in a stack of needles... Don't think there is a comprehensive list for using the word fuck too much out there. On Wed, 2009-12-09 at 18:17 +0100, w4rezz wrote: Does anyone have a list of known people what use fuck too much? I dont wanna use swear filter. 2009/12/9 Don Williams d...@precdata.com: Does anyone have a running list of known people that have or tried to perform this exploit steam id's IP addresses? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 2009-12-08 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Ah ok, just was a little bit confused. Thanks for clearing. There is already a list of banned extensions that includes .dll, vdf, exe, and yes, ini -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: Tuesday, December 08, 2009 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Quote myself from IRC: [ Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - does that mean i can still remotely download my .ini including my SQL logins?] I think .ini's are more importand to secure than .smx?!! -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
I mean... It is an M rated game. Teens shouldn't be playing in the first place. On Wed, 2009-12-09 at 10:02 -0800, Ook wrote: I parse my server logs on a regular basis, and I can look up any player by steam id, name, or IP and see all names and IPs they have used. You want to ban people that swear a lot? That is probably 90% of your user base. There are a lot of people out there that just can't control their mouths. - Original Message - From: w4rezz w4r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, December 09, 2009 9:17 AM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Does anyone have a list of known people what use fuck too much? I dont wanna use swear filter. 2009/12/9 Don Williams d...@precdata.com: Does anyone have a running list of known people that have or tried to perform this exploit steam id's IP addresses? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 2009-12-08 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Ah ok, just was a little bit confused. Thanks for clearing. There is already a list of banned extensions that includes .dll, vdf, exe, and yes, ini -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: Tuesday, December 08, 2009 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Quote myself from IRC: [ Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - does that mean i can still remotely download my .ini including my SQL logins?] I think .ini's are more importand to secure than .smx?!! -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
That wasn't really my point exactly. I know teens play this and everything else. Hell, I played computer games when I was a teen. It was more of a, if teens play this they know its an M rated game and I believe thats why those disclaimers say Online interactions are not rated by the ESRB or whatever. They know what they are getting their selves into. If you want to ban for bad language, its your server. I am just saying I don't think there is a specific list floating out there with people using foul language. On Wed, 2009-12-09 at 13:26 -0500, Mark wrote: 1. Unfortunately, I would imagine teens being a large part of the user base. Nevermind teens, most players cuss in general regardless of age (if you're a nay-sayer, you'd be surprised). Banning for bad language is an over-reaction in my opinion and there are better ways to deal with the use of profanities. Fortunately, there are SM plugins; a simple search yielded the following: http://forums.alliedmods.net/showthread.php?p=499584 2. What does this have to do with the recent update? On Wed, Dec 9, 2009 at 1:20 PM, Ook ooksser...@zootal.com wrote: That really isn't for you to decide now, is it? I run a PG-13 OP4 server, and my admins are pretty militant about enforcing that. It's working well and has for a while now, and there are plenty of teens that play there and respect the no profanity rules. Seriously, what percentage of players do you think are teens? Do adults drop their IQ by 30 points and develop a potty mouth simply be being in-game? Or are many/most of them mouthy immature teens to start with? I vote for the latter... - Original Message - From: f0rkz h...@f0rkznet.net To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, December 09, 2009 10:08 AM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released I mean... It is an M rated game. Teens shouldn't be playing in the first place. On Wed, 2009-12-09 at 10:02 -0800, Ook wrote: I parse my server logs on a regular basis, and I can look up any player by steam id, name, or IP and see all names and IPs they have used. You want to ban people that swear a lot? That is probably 90% of your user base. There are a lot of people out there that just can't control their mouths. - Original Message - From: w4rezz w4r...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, December 09, 2009 9:17 AM Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Does anyone have a list of known people what use fuck too much? I dont wanna use swear filter. 2009/12/9 Don Williams d...@precdata.com: Does anyone have a running list of known people that have or tried to perform this exploit steam id's IP addresses? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: 2009-12-08 11:49 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Ah ok, just was a little bit confused. Thanks for clearing. There is already a list of banned extensions that includes .dll, vdf, exe, and yes, ini -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Maximilian L. Sent: Tuesday, December 08, 2009 9:31 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Quote myself from IRC: [ Added checks to prevent transferring .smx, .gcf, and .sys files between client/server - does that mean i can still remotely download my .ini including my SQL logins?] I think .ini's are more importand to secure than .smx?!! -- Mailing List Conversations - mail...@ml86.de - Please don´t spam :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] L4D2 DS files question.
It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 DS files question.
Thanks for the tidbit of incorrect knowledge. I can't think of any times where Valve changed a naming schema that was completely off the rocker. On a more constructive note, I found that the game files use left4dead2. # ls bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux srcds_run steam_appid.txt So its definitely possible its going to be left4dead2. On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote: Knowing how (in)consistent Valve is with naming srcds games, its probably going to be lford_2 because its completely different than everything else :P - Brian On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote: It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Left4Dead sv_region setting
Does anyone know if we can set our sv_region back to our local area? Since the last update we had to set sv_region to -1 so the lobby system/steam community lists would show up. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Then they would have beta clients used to test these servers... I think its a can of worms to do a beta though... At least they fixed some of the problems in a relatively fast manner. Give them a day or so and I am sure things will be back to normal and everyone will be happy. On Thu, Oct 1, 2009 at 1:40 PM, gamead...@127001.org wrote: Beta updates make sense for dedicated-server-only fixes... however just about every patch also includes balance and/or client-affecting fixes - you can't test them with a server beta test -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Keeper Sent: 01 October 2009 18:37 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Available Why should they? They have a way to let server operators and players update almost instantaneously. With the way the steam platform works, we become their unpaid QA group. It is a headache for GSPs as well as individual server operators, but is anybody losing money over it? If not, then I can see why they would be hesitant to change their business model. Look at it this way, and I know a lot of people are different, I bought HL2DM when it first came out. I haven't purchased another steam game since then. Yet I still play that game every night. Valve isn't making any money off of me. They don't make any money off the server operators either. Personally, I think it's a horrible way to do business ... but that would be more from a pride standpoint than a business model. Keeper -Original Message- From: SmOoThEm [mailto:ad...@righttorule.com] Sent: Thursday, October 01, 2009 1:04 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Left 4 Dead Update Available In response to Violent Crimes and his post: This has been a major complaint for years now, valve makes all kinds of changes and must release multi patches to fix the original patch all at the expense of the server owners. I'm glad we all have nothing better to do but update and troubleshoot valves broken patch updates all night long. It's become a regular routine fighting just to get our servers online let alone worry about sourcemod or plugin issues because of changes and updates nobody was prepared for. They remove cvars, change gameplay, introduce bugs, and piss a lot of people off every update with the slew of problems that always seem to follow. Once again I make my own plea, I would recommend you guys do the same. PLEASE VALVE, GIVE US BETA TESTING! You do so for steam client updates and such, it could be done for other products too. Give the server owners a break, allow us the chance to test updates and changes to FIND your bugs before it hits the masses and creates major problems. SmOoThEm ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Is anyone's server instances crashing with signal 11? Don't know why but things are just randomly crashing when players join. On Tue, Sep 29, 2009 at 3:53 PM, gulfy32 gulf...@gmail.com wrote: It isn't, but when I go into the game and try to force it to my server it gives me that message. On Tue, Sep 29, 2009 at 2:45 PM, Brent Veal naslund.fan...@gmail.com wrote: Where is that listed as a change On Tue, Sep 29, 2009 at 12:41 PM, gulfy32 gulf...@gmail.com wrote: Can't use cheat cvar ms_force_dedicated_server in multiplayer, unless the server has sv_cheats set to 1. Why was this changed??? On Tue, Sep 29, 2009 at 2:34 PM, TheGeekLord li...@thegeeklord.net wrote: Is this not a good enough reason for them to buy/rent more content servers? Considering the size and popularity of Valves games im pretty sure that it can be justified - even if they are only used a few times a month. =P -TheGeekLord msleeper wrote: Well if you can actually get them updated they come up with no problem. It should be no surprise that the content servers are slammed right now, Valve is doing more than double their normal bandwidth. http://store.steampowered.com/stats/content/ On Tue, 2009-09-29 at 12:23 -0700, Jonah Hirsch wrote: I've attempted updating my Linux servers multiple times. They do not respond to any way I try to contact them. Jonah Hirsch --- On Tue, Sep 29, 2009 at 12:20 PM, msleeper mslee...@ismsleeperwrong.com wrote: Working fine here on Linux. On Tue, 2009-09-29 at 14:14 -0500, Drew LaPour wrote: I'm getting that same error in win2k3. Could not load library matchmaking On Tue, Sep 29, 2009 at 1:58 PM, turb0z tur...@undergamer.com wrote: Jason/Valve, The update is failing for many of us. I was finally able to download the content, the updater states my installation is up-to-date, but I receive the following message when launching this on my Win2k8 Server: http://blackhole.midwest-gaming.org/uploads/faill4d.jpg -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, September 29, 2009 1:00 PM To: 'hlds_li...@list.valvesoftware.com'; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Left 4 Dead Update Available A required update for Left 4 Dead has been released. Please run hldsupdatetool to receive the update. The specific changes include: - A new campaign, Crash Course, is now available for play in Campaign, Versus and Survival modes - In Versus mode, all weapons, pills, health packs, molotovs, pipe bombs and other items will now be identical for the second round of a chapter - Matchmaking has had several improvements to make finding and joining games even faster - Ten all new Crash Course achievements have been added Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] Killing Floor Open Beta Update
I also lold Nice one John. :D On Tue, Sep 29, 2009 at 12:19 PM, Saul Rennison saul.renni...@gmail.comwrote: You know Tripwire Interactive is a fun company when the CEO starts taking the piss out of TF2 whiners :D Yes your right, he must have forgotten that this list is where you are supposed to do things like complain endlessly about hats :) I lol'd hard :) Thanks, - Saul. 2009/9/29 TheGeekLord li...@thegeeklord.net Damn those nonexistant hats, when will I get anything but my *∞*th cloak and dagger :x /hides -TheGeekLord John Gibson wrote: Yes your right, he must have forgotten that this list is where you are supposed to do things like complain endlessly about hats :) Sent from my iPhone On Sep 28, 2009, at 8:19 PM, Shawn Zipay z...@csnation.net wrote: Dayle doesn't play by anybody's rules but his own. ;) Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Mon, Sep 28, 2009 at 7:03 PM, TheGeekLord li...@thegeeklord.net wrote: Aren't messages like this meant to be sent to hlds_announce? :P -TheGeekLord ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 19, Issue 71
STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ. On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com wrote: The daily digest sends every five minutes? lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 19, Issue 71
*ahem* talking to me? On Mon, Sep 28, 2009 at 8:52 AM, Alec Sanger eclyp...@hotmail.com wrote: I'm pretty sure he's aware :) Thank you, Alec Sanger From: smashman2...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 28 Sep 2009 12:47:33 + Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 You are aware that has been sent to everyone who subscribes to hlds, which i assume is quite a few... Date: Mon, 28 Sep 2009 08:45:54 -0400 From: h...@f0rkznet.net To: philipbembri...@gmail.com; hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ. On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com wrote: The daily digest sends every five minutes? lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organise, edit, and share your photos. http://clk.atdmt.com/UKM/go/134665338/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Update Released
I am having an issue trying to launch the servers after the update. Is anyone having the same issues when trying to launch their server? Here is the output from launching: f7l...@sc-001:~/testing$ sh launch.sh Starting server... Missing Class Class Editor.TransBuffer Browse: KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome=69.61.74.134 Failed to load 'KF_AK47Snd': Can't find file for package 'KF_AK47Snd' Failed to load 'KFMod': Can't find file for package 'KF_AK47Snd' Failed to load 'KF-BioticsLab.rom': Can't find file for package 'KF_AK47Snd' Failed to load 'Level None.MyLevel': Can't find file for package 'KF_AK47Snd' Failed to enter KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome= 69.61.74.134: Can't find file for package 'KF_AK47Snd' Executing UObject::StaticShutdownAfterError Failed to enter KF-BioticsLab.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?multihome= 69.61.74.134: Can't find file for package 'KF_AK47Snd' History: Exiting due to error Exiting. FileManager: Reading 0 GByte 37 MByte 582 KByte 949 Bytes from HD took 0.432538 seconds (0.101169 reading, 0.331369 seeking). FileManager: 0.00 seconds spent with misc. duties Name subsystem shut down On Thu, Aug 20, 2009 at 2:19 PM, Dayle Flowers da...@tripwireinteractive.com wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes the following fixes and improvements. Additions: - Added 2 new Weapons: AK47 and Katana. - Added new Map: KF-Foundry. - Added smoke to the Scrake's Chainsaw. - Added On Fire animations to all Specimens. - Adjusted the spawning of the Patriarch boss character to prevent cases where the boss was spawning too close to players. - Adjusted Bullpup's firing sound to have more bass. - Adjusted Crisp up settings for some of the Specimens when on Fire. - Updated the flashlight to look and act in a more realistic fashion. - Updated Mutator and Map White Lists(see Killing Floor forums at forums.tripwireinteractive.com for more details) Fixes: - Fixed Scrake's head glowing when decapitated. - Fixed The Long War, The Hard War, and The Completely Suicidal War achievements not unlocking. - Fixed known exploits on KF-Farm, KF-Manor, KF-Offices, and KF-WestLondon. -- Thanks, Dayle Flowers Senior Programmer Tripwire Interactive, LLC. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Group Banning And You
I don't think valve has much control over who makes what group. Plus they are not violating their TOS... Just sayin... On Jul 19, 2009, at 4:16 PM, shorec...@comcast.net wrote: Why does Valve allow these Steam groups to continue to exist? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF 2 server scoring
PHILS HERE On Jul 2, 2009, at 10:19 PM, Alec Sanger wrote: Well it appears that the problem has been solved. However, if you are still getting delisted, ph...@valvesoftware.com should be able to answer any questions you may have. He's answered a few for me in the past. Please don't bother him about the fake clients, though. They said in the announcement that these types of servers would be delisted due to the type of activity levels, and he won't give you any other response. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 2 Jul 2009 18:55:57 -0700 From: mido...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF 2 server scoring Owned. GJ Sleeper. msleeper wrote: http://www.flotgaming.net/forums/showthread.php?t=6752 Case closed. Verdict: delisting now appears to be automatic, and thanks to FLOT and their shitty fake client servers, we have confirmation. On Thu, 2009-07-02 at 21:32 -0400, msleeper wrote: Actually that looks like it was his old IP too. If this usage graph doesn't look like fake clients, I don't know what does. http://flot.hlstatsx.com/?mode=serversserver_id=7game=tf On Thu, 2009-07-02 at 21:29 -0400, msleeper wrote: The clan name is FLOT: http://flotgaming.net/reactor/ No clue what their old IPs were, but the new one is 64.34.181.206:27015 it looks like. On Thu, 2009-07-02 at 21:17 -0400, 1nsane wrote: What's your old ip? On Thu, Jul 2, 2009 at 9:13 PM, shorec...@comcast.net wrote: It wouldn't show up in the regular server list (although it showed up in my favorites). I refreshed, unchecked everything except TF2... once the IP was changed, it magically appeared. Second time I've had to do that. - Original Message - From: Ook ooksser...@zootal.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 2, 2009 3:48:27 PM GMT -08:00 US/Canada Pacific Subject: Re: [hlds] TF 2 server scoring The question that comes to mind is, how does the OP know his IP was delisted? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Killing Floor Update Released
Awesome update John! On Jun 4, 2009, at 5:47 PM, John Gibson wrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes the following fixes and improvements. Changelist: Fixes - Fixed a common crash involving Sprite Emitters, generally caused by using a Flame Thrower and/or multiple Grenades. - Fixed players with Level 5 Perks not always getting their default weapon when they spawn. - Fixed Clots not grabbing players that do not have the Commando Perk selected. - Fixed servers with a maximum of more than 6 players allowing Perks to progress. - Limited the number of respawns to once per wave to stop exploiters from getting extra money and guns by suiciding. - Fixed more exploits in KF-Manor, KF-BioticsLab, and KF-WestLondon. Additions - Added settings for the Voice Message system to allow players to control the amount of messages played. - Added a Friends tab to the Multiplayer menu which allows players to quickly see which servers their Steam Friends are playing on. - Improved usability of filter system by moving it directly into the Internet Server Browser area. Regards, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New Weapon Drops
No matter what people do, they'll find a reason to whine. It's just a part of being in the FPS world. A lot of violent pricks that expect the most out of everything. When mom and dad doesn't give them what they want, they bitch and moan. If Valve doesn't do things how _they_ want it, they bitch and moan. Its just a vicious cycle. People need to get over it. On May 23, 2009, at 7:12 PM, matan nov wrote: They obviously devised the system for achievement_idle servers all along.Continue your whining. On Sun, May 24, 2009 at 1:00 AM, 1nsane 1nsane...@gmail.com wrote: The most popular game mode in TF2. Chat/AFK. Last refresh I saw over 200 servers running achievement_idle and the number is increasing. All you do is join and minimize the game, get weapon drops as you stay afk... you can even stay as a spectator. PS: THANKS VALVE, THIS WORKS SO MUCH BETTER THAN UNLOCKABLES. Now we don't even need to play the game to get the weapons.. and when I say we I actually mean everyone else because I got absolutely nothing since the second bonk on Thursday. On Sat, May 23, 2009 at 6:31 PM, Yaakov Smith m4ngr...@gmail.com wrote: I got the razorback in 15 minutes, which was the last unlock I wanted. In the 3-4 hours since then, I got nothing at all. I hope valve implements the changes listed on their blog soon Real Time, not Valve Time. [ QUOTE ] Some of the next things we have planned are: - Item trading. This is why you're finding duplicates. - Giving players a method to influence the system so they can work directly toward getting specific items. - Adding more rare items like the hats. [ END QUOTE ] I definitely want the second one ASAP. I know someone who now has 7 sandviches. And yesterday, someone on the server I was playing unlocked the flare gun while they were spectating. What's an achievement_idle server? __ Information from ESET Smart Security, version of virus signature database 4098 (20090522) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Dedicated Server Update Released
Thanks for the awesome update John. On Thu, May 21, 2009 at 5:44 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Killing Floor has been released for both Windows and Linux dedicated servers. All dedicated servers must be updated to be compatible with the client version now on Steam (and to show in the server browser). This update includes many fixes and improvements. Additionally, as was suggested in my other message to the list, please update your server's tick rate per the following instructions to fix the issue for some player's disconnecting from a server after a short time of play: 1) Stop your server process. 2) In the IpDrv.TcpNetDriver section of KillingFloor.ini make the following change: Change this: NetServerMaxTickRate=20 To this: NetServerMaxTickRate=30 3) Restart your server Additionally, here is the changelog for the update: Fixes: - Fixed a number of known exploits on each map. - Fixed Listen Server Hosts not showing as playing on a server in Steam Friends. - Fixed the game prompting for a password after the password was already entered into Steam, when connecting from the Steam Server Browser. - Fixed exploit where players could shoot other players with shotguns and launch them on top of things or out windows. - Fixed exploit where players could change their Perk multiple times in order to get discounts on particular items. Players can only change their Perk once per Wave now. - Fixed shotguns making Specimens fly back excessively online. - Fixed Server Browser becoming non-responsive when connected to a server. - Fixed exploit that players could use to purchase something even when too heavy. - Fixed Listen Server Hosts' Perks getting duplicated to other players connected to their server. - Fixed purchasing of a Handcannon appearing to discount other weapons. - Fixed a collision problem with crouching that was allowing exploits. Tweaks: - Improved the detection of Headshots on the Specimens. - Removed the scaling of players' names over their heads, which was causing long names to be unreadable. - Changed Default Tick Rate for Internet Servers to 30 instead of 20 to improve the online experience for players. - Hitting Escape now closes the Weapon Selection widget on the HUD. - Toned down the Blur and Camera Shake when a Specimen hits you. Blur now fades out more quickly. Regards. John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Way to auto kick SourceTV BOT
Turn off sourcetv? On Wed, May 20, 2009 at 3:17 PM, David J. Ulbrich david_ulbr...@hotmail.com wrote: Does anyone know a way to auto kick the SourceTV BOT? Thanks, VM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FillingFloor - Not Connecting
Did you open the ports required? http://forums.tripwireinteractive.com/showthread.php?t=30634 On Tue, May 19, 2009 at 7:10 AM, -=Acid=Rain=- acidr...@acidrain.com.brwrote: Hi George, Thank you for you reply. I have already it working smooth with other servers. I run a L4D server and a CSS server on this same machine without any issues. This error only hit the Killing Floor server. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 George Devgru Seal devgrus...@gmail.com Maybe this will help? https://support.steampowered.com/kb_article.php?ref=6776-MYXU-0480 On Mon, May 18, 2009 at 9:34 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi all, I have started a server, followed all the instructions, opened all ports (its on a DMZ but have opened the ports as well). The trouble is I (no one) can't connect to my server. I (everyone) see him on the Server Browser, but when I (everyone) try to connect I get the connecting screen (press F10 do cancel) forever. I'm completely lost here. Any help hould be great. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br Ps.: Sorry my bad english ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Devgru Seal - IT/Tech PC Geek - » June 1st: HL2:Episode 1 Release! « » October 9th, 2007: The Orange Box Release! « http://ecsa-clan.com - Team #ECSA ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] FillingFloor - Not Connecting
Doesn't look like the ports are open: # telnet 201.47.59.50 7707 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 7708 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 7717 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 28852 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 8075 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused # telnet 201.47.59.50 20560 Trying 201.47.59.50... telnet: Unable to connect to remote host: Connection refused Are you running a firewall behind your router on the server itself? On Tue, May 19, 2009 at 7:37 AM, -=Acid=Rain=- acidr...@acidrain.com.brwrote: Hi F7, Thank you for your reply. Yes, I have opened the following ports: 7707 UDP/IP 7708 UDP/IP 7717 UDP/IP 28852 TCP/IP and UDP 8075 TCP/IP 20560 UDP/IP You can see it on the server browser (name: www.acidrain.com.br-=Acid=Rain=- Games) or try to connect directly: 201.47.59.50 Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 f7 f0rkz h...@f0rkznet.net Did you open the ports required? http://forums.tripwireinteractive.com/showthread.php?t=30634 On Tue, May 19, 2009 at 7:10 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi George, Thank you for you reply. I have already it working smooth with other servers. I run a L4D server and a CSS server on this same machine without any issues. This error only hit the Killing Floor server. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part. _ 2009/5/19 George Devgru Seal devgrus...@gmail.com Maybe this will help? https://support.steampowered.com/kb_article.php?ref=6776-MYXU-0480 On Mon, May 18, 2009 at 9:34 AM, -=Acid=Rain=- acidr...@acidrain.com.br wrote: Hi all, I have started a server, followed all the instructions, opened all ports (its on a DMZ but have opened the ports as well). The trouble is I (no one) can't connect to my server. I (everyone) see him on the Server Browser, but when I (everyone) try to connect I get the connecting screen (press F10 do cancel) forever. I'm completely lost here. Any help hould be great. Regards, Rodrigo Acid Rain Kroehn -=Acid=Rain=- Games www.acidrain.com.br Ps.: Sorry my bad english ___ AVISO LEGAL: Esta mensagem e arquivo(s) podem conter informações confidenciais e/ou legalmente protegidas. Caso tenha recebido por engano, favor devolvê-la ao remetente e eliminá-la do seu sistema, não divulgando ou utilizando a totalidade ou parte desta mensagem ou dos documentos a ela anexados. LEGAL NOTICE: This message and attached document(s) may contain information of confidential nature and/or legally protected. If you have received this message by mistake, please reply to the sender, eliminate it from your system and do not disclose or use this message or the attached documents, in whole or in part
Re: [hlds] Killing Floor server name and other commands
There are a ton of howtos on their website: http://forums.tripwireinteractive.com/ -f0rkz On May 16, 2009, at 4:10 PM, admin wrote: Three Questions. 1. How do i set up the hostname for my server so its not Killing Floor Server? 2. If you know can you include some other comands? 3. How do i change difficulty? lol i am not the admin Teh_spartan ad...@firestormpcs.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Server Update Released
Thanks for the update John. I am sure you guys need a break this weekend! If you come to the lan, I definitely owe you a drink! Regards! -f0rkz On Sat, May 16, 2009 at 8:28 PM, John Gibson j...@tripwireinteractive.comwrote: For Linux Killing Floor server admins - there does appear to be an issue with the version of the Linux server depots that are up on HLDS right now. They should function properly, but they aren't allowing users to accumulate perks. It appears that the binaries didn't get updated properly in the version that is on HLDS, as this functioned properly in our test builds. We'll get the updated binaries out to you ASAP, and we apologize for the inconvenience. Thanks John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Friday, May 15, 2009 11:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released I've e-mailed John my config and error log and he's passing it on to the developers it sounds like. On Fri, May 15, 2009 at 10:49 PM, Adam Smith absmi...@gmail.com wrote: I can report the same as f0rkz on a first time install. Running on CentOS release 5.2 On Fri, May 15, 2009 at 10:59 PM, f0rkz h...@f0rkznet.net wrote: I am running Debian Linux 4.0 I think the error is the internal game files, not the OS. The servers still run, they just don't allow players access to the perks system. Thanks On May 15, 2009, at 10:51 PM, John Gibson wrote: Steve, which errors are you getting? Also, any of you with issues could fill me in a little on your server configs (OS, etc) that would be great. Also feel free to e-mail me directly if need be (if there is any relevant info I'll loop the mailing list back in). Regards, John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Friday, May 15, 2009 10:46 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released John I'm getting the same errors every time I fire up the servers. Happening across 5 servers right now... On Fri, May 15, 2009 at 9:36 PM, John Gibson j...@tripwireinteractive.com wrote: Don, I think that was part of the setting the right default values for the servers. I apologize for overwriting that, we promise we won't do that again ;) We had an issue where most of the servers that just ran straight out of the box had unintended defaults. John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dan Offord Sent: Friday, May 15, 2009 10:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released John Gibson wrote: We have released a required update for both the Windows and Linux dedicated server files for Killing Floor. This update is required, and users will not be able to see your servers in their browser if they are not updated. This update fixes many issues focusing primarily on the matchmaking. Here is the changelog: Server Browser - Fixed the in game server browser not showing all servers - Fixed the Perks enabled server icon not showing up in the server browser - Fixed some server browser filters not working right. Also added the ability to filter servers by Perks enabled and filter by difficulty. - Added the ability to sort the server list by difficulty - Servers that cannot be reached because they are behind a firewall will show up with a ping of in the server browser. This is the cause of most connection failed messages. - Fixed the Stats Name/Password popup box that was popping up but shouldn't have been - Fixed a Warning box that was appearing but shouldn't have been - Added a message when attempting to host a listen server notifying the user what ports they must have open on their firewall to host the game. Other Fixes Shortened the default length of time the server waits before the map changes. Set proper defaults for Difficulty/Game Length - right now it defaults to Beginner/Short, changing this to Normal/Medium. Fixed dead enemies disappearing instantly on a Listen Server for other players. Fixed game not showing up in Gamespy. White list - creating a white list of server mutators that can be used while still allowing perks. Also, I just wanted to say thanks to everyone hosting KF servers on launch day - we
Re: [hlds] Required Killing Floor Server Update Released
Hmmm. Not sure, but perks are now disabled on the server... Also seeing a new spew message I didn't before: STEAMAUTH : Connected to Steam Servers STEAMAUTH : VAC Security Disabled STEAMSTATS: SECURITY CHECK FAILED - /ENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Engine.u STEAMSTATS: SECURITY CHECK FAILED - /CORE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Core.u STEAMSTATS: SECURITY CHECK FAILED - /EDITOR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Editor.u STEAMSTATS: SECURITY CHECK FAILED - /IPDRV.U STEAMSTATS: SECURITY CHECK FAILED - ../System/IpDrv.u STEAMSTATS: SECURITY CHECK FAILED - /XINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XInterface.u STEAMSTATS: SECURITY CHECK FAILED - /UNREALGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UnrealGame.u STEAMSTATS: SECURITY CHECK FAILED - /GAMEPLAY.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Gameplay.u STEAMSTATS: SECURITY CHECK FAILED - /XGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XGame.u STEAMSTATS: SECURITY CHECK FAILED - /UWEB.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UWeb.u STEAMSTATS: SECURITY CHECK FAILED - /ROENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEngine.u STEAMSTATS: SECURITY CHECK FAILED - /ROEFFECTS.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEffects.u STEAMSTATS: SECURITY CHECK FAILED - /GUI2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/GUI2K4.u STEAMSTATS: SECURITY CHECK FAILED - /KFMOD.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFMod.u STEAMSTATS: SECURITY CHECK FAILED - /OLD2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Old2k4.u STEAMSTATS: SECURITY CHECK FAILED - /KFCHAR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFChar.u STEAMSTATS: SECURITY CHECK FAILED - /XVOTING.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xVoting.u STEAMSTATS: SECURITY CHECK FAILED - /ROINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROInterface.u STEAMSTATS: SECURITY CHECK FAILED - /XWEBADMIN.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xWebAdmin.u Adding master server 69.28.140.247:27011 Adding master server 68.142.72.250:27011 On May 15, 2009, at 9:23 PM, John Gibson wrote: We have released a required update for both the Windows and Linux dedicated server files for Killing Floor. This update is required, and users will not be able to see your servers in their browser if they are not updated. This update fixes many issues focusing primarily on the matchmaking. Here is the changelog: Server Browser - Fixed the in game server browser not showing all servers - Fixed the Perks enabled server icon not showing up in the server browser - Fixed some server browser filters not working right. Also added the ability to filter servers by Perks enabled and filter by difficulty. - Added the ability to sort the server list by difficulty - Servers that cannot be reached because they are behind a firewall will show up with a ping of in the server browser. This is the cause of most connection failed messages. - Fixed the Stats Name/Password popup box that was popping up but shouldn't have been - Fixed a Warning box that was appearing but shouldn't have been - Added a message when attempting to host a listen server notifying the user what ports they must have open on their firewall to host the game. Other Fixes Shortened the default length of time the server waits before the map changes. Set proper defaults for Difficulty/Game Length - right now it defaults to Beginner/Short, changing this to Normal/Medium. Fixed dead enemies disappearing instantly on a Listen Server for other players. Fixed game not showing up in Gamespy. White list - creating a white list of server mutators that can be used while still allowing perks. Also, I just wanted to say thanks to everyone hosting KF servers on launch day - we really appreciate the server community for quickly getting servers up after the launch. Cheers, John Gibson President Tripwire Interactive LLC ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Server Update Released
That did not work. Also spot this error while the server starts up: [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. Continuing with current version anyway. On May 15, 2009, at 9:44 PM, John Gibson wrote: Did you shut the server down when you did the update? It looks like you have older .u files causing it to fail the security check. Please make sure you stop the server before running HLDS update. If that doesn't solve the issue, back up your KillingFloor.ini and any other config files, delete the System folder, and then run HLDS update again. Then replace your KillingFloor.ini and any other files you might have added. John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Friday, May 15, 2009 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released Hmmm. Not sure, but perks are now disabled on the server... Also seeing a new spew message I didn't before: STEAMAUTH : Connected to Steam Servers STEAMAUTH : VAC Security Disabled STEAMSTATS: SECURITY CHECK FAILED - /ENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Engine.u STEAMSTATS: SECURITY CHECK FAILED - /CORE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Core.u STEAMSTATS: SECURITY CHECK FAILED - /EDITOR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Editor.u STEAMSTATS: SECURITY CHECK FAILED - /IPDRV.U STEAMSTATS: SECURITY CHECK FAILED - ../System/IpDrv.u STEAMSTATS: SECURITY CHECK FAILED - /XINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XInterface.u STEAMSTATS: SECURITY CHECK FAILED - /UNREALGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UnrealGame.u STEAMSTATS: SECURITY CHECK FAILED - /GAMEPLAY.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Gameplay.u STEAMSTATS: SECURITY CHECK FAILED - /XGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XGame.u STEAMSTATS: SECURITY CHECK FAILED - /UWEB.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UWeb.u STEAMSTATS: SECURITY CHECK FAILED - /ROENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEngine.u STEAMSTATS: SECURITY CHECK FAILED - /ROEFFECTS.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEffects.u STEAMSTATS: SECURITY CHECK FAILED - /GUI2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/GUI2K4.u STEAMSTATS: SECURITY CHECK FAILED - /KFMOD.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFMod.u STEAMSTATS: SECURITY CHECK FAILED - /OLD2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Old2k4.u STEAMSTATS: SECURITY CHECK FAILED - /KFCHAR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFChar.u STEAMSTATS: SECURITY CHECK FAILED - /XVOTING.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xVoting.u STEAMSTATS: SECURITY CHECK FAILED - /ROINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROInterface.u STEAMSTATS: SECURITY CHECK FAILED - /XWEBADMIN.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xWebAdmin.u Adding master server 69.28.140.247:27011 Adding master server 68.142.72.250:27011 On May 15, 2009, at 9:23 PM, John Gibson wrote: We have released a required update for both the Windows and Linux dedicated server files for Killing Floor. This update is required, and users will not be able to see your servers in their browser if they are not updated. This update fixes many issues focusing primarily on the matchmaking. Here is the changelog: Server Browser - Fixed the in game server browser not showing all servers - Fixed the Perks enabled server icon not showing up in the server browser - Fixed some server browser filters not working right. Also added the ability to filter servers by Perks enabled and filter by difficulty. - Added the ability to sort the server list by difficulty - Servers that cannot be reached because they are behind a firewall will show up with a ping of in the server browser. This is the cause of most connection failed messages. - Fixed the Stats Name/Password popup box that was popping up but shouldn't have been - Fixed a Warning box that was appearing but shouldn't have been - Added a message when attempting to host a listen server notifying the user what ports they must have open on their firewall to host the game. Other Fixes Shortened the default length of time the server waits before the map changes. Set proper defaults for Difficulty/Game Length - right now it defaults to Beginner/Short, changing this to Normal/Medium. Fixed dead enemies disappearing instantly on a Listen Server for other players. Fixed game not showing up in Gamespy. White list - creating a white list of server mutators that can be used while still allowing perks. Also, I just wanted to say thanks to everyone hosting KF servers on launch day - we really appreciate the server community for quickly getting servers up after
Re: [hlds] Required Killing Floor Server Update Released
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Killing Floor Server Update Released
Tried deleting KillingFloor.ini and letting the server create a new one too. When I join the game perks are blank. I try to select a perk and it says: Unknown Steam error prevented access to this When a player joins the server, it spews the message: Open myLevel Fri May 15 21:52:21 2009 68.154.37.200:60486 STEAMAUTH : Accepted Client : SteamID [1:16071083] (16071083) STEAMSTATS: SECURITY CHECK FAILED - /ENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Engine.u STEAMSTATS: SECURITY CHECK FAILED - /CORE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Core.u STEAMSTATS: SECURITY CHECK FAILED - /EDITOR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Editor.u STEAMSTATS: SECURITY CHECK FAILED - /IPDRV.U STEAMSTATS: SECURITY CHECK FAILED - ../System/IpDrv.u STEAMSTATS: SECURITY CHECK FAILED - /XINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XInterface.u STEAMSTATS: SECURITY CHECK FAILED - /UNREALGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UnrealGame.u STEAMSTATS: SECURITY CHECK FAILED - /GAMEPLAY.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Gameplay.u STEAMSTATS: SECURITY CHECK FAILED - /XGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XGame.u STEAMSTATS: SECURITY CHECK FAILED - /UWEB.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UWeb.u STEAMSTATS: SECURITY CHECK FAILED - /ROENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEngine.u STEAMSTATS: SECURITY CHECK FAILED - /ROEFFECTS.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEffects.u STEAMSTATS: SECURITY CHECK FAILED - /GUI2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/GUI2K4.u STEAMSTATS: SECURITY CHECK FAILED - /KFMOD.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFMod.u STEAMSTATS: SECURITY CHECK FAILED - /OLD2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Old2k4.u STEAMSTATS: SECURITY CHECK FAILED - /XVOTING.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xVoting.u STEAMSTATS: SECURITY CHECK FAILED - /ROINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROInterface.u STEAMSTATS: SECURITY CHECK FAILED - /KFCHAR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFChar.u STEAMSTATS: SECURITY CHECK FAILED - /XWEBADMIN.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xWebAdmin.u MyOwner == NULL Any ideas? On May 15, 2009, at 9:44 PM, John Gibson wrote: Did you shut the server down when you did the update? It looks like you have older .u files causing it to fail the security check. Please make sure you stop the server before running HLDS update. If that doesn't solve the issue, back up your KillingFloor.ini and any other config files, delete the System folder, and then run HLDS update again. Then replace your KillingFloor.ini and any other files you might have added. John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Friday, May 15, 2009 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released Hmmm. Not sure, but perks are now disabled on the server... Also seeing a new spew message I didn't before: STEAMAUTH : Connected to Steam Servers STEAMAUTH : VAC Security Disabled STEAMSTATS: SECURITY CHECK FAILED - /ENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Engine.u STEAMSTATS: SECURITY CHECK FAILED - /CORE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Core.u STEAMSTATS: SECURITY CHECK FAILED - /EDITOR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Editor.u STEAMSTATS: SECURITY CHECK FAILED - /IPDRV.U STEAMSTATS: SECURITY CHECK FAILED - ../System/IpDrv.u STEAMSTATS: SECURITY CHECK FAILED - /XINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XInterface.u STEAMSTATS: SECURITY CHECK FAILED - /UNREALGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UnrealGame.u STEAMSTATS: SECURITY CHECK FAILED - /GAMEPLAY.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Gameplay.u STEAMSTATS: SECURITY CHECK FAILED - /XGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XGame.u STEAMSTATS: SECURITY CHECK FAILED - /UWEB.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UWeb.u STEAMSTATS: SECURITY CHECK FAILED - /ROENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEngine.u STEAMSTATS: SECURITY CHECK FAILED - /ROEFFECTS.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEffects.u STEAMSTATS: SECURITY CHECK FAILED - /GUI2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/GUI2K4.u STEAMSTATS: SECURITY CHECK FAILED - /KFMOD.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFMod.u STEAMSTATS: SECURITY CHECK FAILED - /OLD2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Old2k4.u STEAMSTATS: SECURITY CHECK FAILED - /KFCHAR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFChar.u STEAMSTATS: SECURITY CHECK FAILED - /XVOTING.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xVoting.u STEAMSTATS: SECURITY CHECK FAILED - /ROINTERFACE.U
Re: [hlds] Required Killing Floor Server Update Released
Just tried a complete fresh install. No good. Still get the same error spews. On May 15, 2009, at 9:44 PM, John Gibson wrote: Did you shut the server down when you did the update? It looks like you have older .u files causing it to fail the security check. Please make sure you stop the server before running HLDS update. If that doesn't solve the issue, back up your KillingFloor.ini and any other config files, delete the System folder, and then run HLDS update again. Then replace your KillingFloor.ini and any other files you might have added. John Gibson President Tripwire Interactive LLC -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Friday, May 15, 2009 9:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Required Killing Floor Server Update Released Hmmm. Not sure, but perks are now disabled on the server... Also seeing a new spew message I didn't before: STEAMAUTH : Connected to Steam Servers STEAMAUTH : VAC Security Disabled STEAMSTATS: SECURITY CHECK FAILED - /ENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Engine.u STEAMSTATS: SECURITY CHECK FAILED - /CORE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Core.u STEAMSTATS: SECURITY CHECK FAILED - /EDITOR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Editor.u STEAMSTATS: SECURITY CHECK FAILED - /IPDRV.U STEAMSTATS: SECURITY CHECK FAILED - ../System/IpDrv.u STEAMSTATS: SECURITY CHECK FAILED - /XINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XInterface.u STEAMSTATS: SECURITY CHECK FAILED - /UNREALGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UnrealGame.u STEAMSTATS: SECURITY CHECK FAILED - /GAMEPLAY.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Gameplay.u STEAMSTATS: SECURITY CHECK FAILED - /XGAME.U STEAMSTATS: SECURITY CHECK FAILED - ../System/XGame.u STEAMSTATS: SECURITY CHECK FAILED - /UWEB.U STEAMSTATS: SECURITY CHECK FAILED - ../System/UWeb.u STEAMSTATS: SECURITY CHECK FAILED - /ROENGINE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEngine.u STEAMSTATS: SECURITY CHECK FAILED - /ROEFFECTS.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROEffects.u STEAMSTATS: SECURITY CHECK FAILED - /GUI2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/GUI2K4.u STEAMSTATS: SECURITY CHECK FAILED - /KFMOD.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFMod.u STEAMSTATS: SECURITY CHECK FAILED - /OLD2K4.U STEAMSTATS: SECURITY CHECK FAILED - ../System/Old2k4.u STEAMSTATS: SECURITY CHECK FAILED - /KFCHAR.U STEAMSTATS: SECURITY CHECK FAILED - ../System/KFChar.u STEAMSTATS: SECURITY CHECK FAILED - /XVOTING.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xVoting.u STEAMSTATS: SECURITY CHECK FAILED - /ROINTERFACE.U STEAMSTATS: SECURITY CHECK FAILED - ../System/ROInterface.u STEAMSTATS: SECURITY CHECK FAILED - /XWEBADMIN.U STEAMSTATS: SECURITY CHECK FAILED - ../System/xWebAdmin.u Adding master server 69.28.140.247:27011 Adding master server 68.142.72.250:27011 On May 15, 2009, at 9:23 PM, John Gibson wrote: We have released a required update for both the Windows and Linux dedicated server files for Killing Floor. This update is required, and users will not be able to see your servers in their browser if they are not updated. This update fixes many issues focusing primarily on the matchmaking. Here is the changelog: Server Browser - Fixed the in game server browser not showing all servers - Fixed the Perks enabled server icon not showing up in the server browser - Fixed some server browser filters not working right. Also added the ability to filter servers by Perks enabled and filter by difficulty. - Added the ability to sort the server list by difficulty - Servers that cannot be reached because they are behind a firewall will show up with a ping of in the server browser. This is the cause of most connection failed messages. - Fixed the Stats Name/Password popup box that was popping up but shouldn't have been - Fixed a Warning box that was appearing but shouldn't have been - Added a message when attempting to host a listen server notifying the user what ports they must have open on their firewall to host the game. Other Fixes Shortened the default length of time the server waits before the map changes. Set proper defaults for Difficulty/Game Length - right now it defaults to Beginner/Short, changing this to Normal/Medium. Fixed dead enemies disappearing instantly on a Listen Server for other players. Fixed game not showing up in Gamespy. White list - creating a white list of server mutators that can be used while still allowing perks. Also, I just wanted to say thanks to everyone hosting KF servers on launch day - we really appreciate the server community for quickly getting servers up after the launch. Cheers, John Gibson President Tripwire Interactive LLC
Re: [hlds] Harddrives which to choose
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
I can form my own opinions, thanks. Piss off. Also, being as I am one of sleeper's IRL coworkers and friends there is no fan club. So piss off there as well. You in fact have been nothing but rude yourself, and for that piss off. On Apr 30, 2009, at 2:36 PM, Patrick Shelley wrote: Oh sorry, there seems to be some list members that actually enjoy sleepers rudeness - Add 2 more to the obnoxious sleeper fanclub - Dustin Wyatt and F0rkz You're up to 3 people on the list who like you sleeper!! Well done!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
And you're a fucking prick. On Apr 30, 2009, at 3:33 PM, Patrick Shelley wrote: Your just as bad as he is, troll On Thu, Apr 30, 2009 at 7:40 PM, f0rkz h...@f0rkznet.net wrote: I can form my own opinions, thanks. Piss off. Also, being as I am one of sleeper's IRL coworkers and friends there is no fan club. So piss off there as well. You in fact have been nothing but rude yourself, and for that piss off. On Apr 30, 2009, at 2:36 PM, Patrick Shelley wrote: Oh sorry, there seems to be some list members that actually enjoy sleepers rudeness - Add 2 more to the obnoxious sleeper fanclub - Dustin Wyatt and F0rkz You're up to 3 people on the list who like you sleeper!! Well done!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
Seriously?? Piss off. Aren't you the drunkard that apologized for being a drunk asshat on here? Yeah I think that is right. Go do some shots and flame some more because thats all it will amount down to. You being a prick and us just dealing with you being a prick. On Apr 30, 2009, at 3:48 PM, Patrick Shelley wrote: I promise to ***TRY** my hardest to ignore him and his girlfriend F0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
Seeing as all you do is sit on here and bitch, yeah I am the real girl. I don't even know why I subscribe to the Win32 lists seems nothing but bullshit flying around. Mostly from your mouth. On Apr 30, 2009, at 5:57 PM, Patrick Shelley wrote: Yeah, im sorry F0rkz, your a decent girl and i dont wanna hurt your feelings. You and sleeper make a great couple. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
Oooor I can just sit here and see how long it takes for you to pull out of your drunken stuper. You were the one to start this and I am quite the stubborn ass when it comes to pricks like you. Maybe I should just unsubscribe from this list since its you waving your dick around at everyone that doesn't join your cool club. Oh pease can I become a self centered prick like you? Please? On Apr 30, 2009, at 6:04 PM, Patrick Shelley wrote: Well , when you unsubscribe, can you take sleeper with you too? On Thu, Apr 30, 2009 at 10:59 PM, f0rkz h...@f0rkznet.net wrote: Seeing as all you do is sit on here and bitch, yeah I am the real girl. I don't even know why I subscribe to the Win32 lists seems nothing but bullshit flying around. Mostly from your mouth. On Apr 30, 2009, at 5:57 PM, Patrick Shelley wrote: Yeah, im sorry F0rkz, your a decent girl and i dont wanna hurt your feelings. You and sleeper make a great couple. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Harddrives which to choose
I am done pointing out faults in the fact that Patrick mr cool Shelley hunts down msleeper's posts just to sit there and flame. It is honestly pretty funny on a day to day basis. Anyhow, moderation would be awesome. Then I could see my ass moderated and kept in check. I blame my Irish heritage :) Also, enough with the gay jokes... Srsly? Thats all you got? On Apr 30, 2009, at 6:44 PM, msleeper wrote: I'm pretty sure they're using mailman or whatever it's called which is a generic mailing list software. I don't think there is a moderated mailing list package. The easy fix to not having hlds spam go to your phone is to stop mailing to/from your phone. Just throwing that out there. On Thu, 2009-04-30 at 15:37 -0700, Aaron Rapp wrote: I'm a noob when it comes to mailing lists, but is it possible to have a filter, so to speak, that a moderator would allow a message through or wouldn't allow it through? I know it sounds like a lot of work for a moderator, but if there were 3 or 4 per list...it might ease up. I just think it's gotten incredibly ridiculous lately. I have a rule set in my Outlook for all HLDS to go to one folder, but it's when it comes into my blackberry that things get bogged down with pointless messages. Aaron Rapp -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Thursday, April 30, 2009 3:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose This is why we still can't have nice things. I almost wish Valve would go to a forum now so I wouldn't have to read all this crap in my inbox. People wonder why they were even considering it. I'd rather deal with the slowness of the forums than deal with this crap. Valve, can we get some administration here and terminate some failures from our (once) nice mailing list? Thanks! On Thu, Apr 30, 2009 at 5:21 PM, Patrick Shelley sidest...@gmail.comwrote: On this occassion im not drunk, but i find it sooo amusing to see you defend your boyfriend i almost cant stop. You didnt like it when i mocked him did you? But as he does it on a regular basis to other people i'll chime in and mock like he does to others. I think you need to get some perspective about being self centered, best off going to sleeper for that advice. The only selfishness im displaying here is a dis-courtesy to the others on the list by clogging them up with shite. I'll stop out of courtesy for the others, not because i dont want to spar with you all night. I wouldnt want to see you unsubscribe deary, or sleeper for that matter - after all, his contributions are as valuable as a chocolate tea pot. Go ahead, get the last word in - i'll let have that. Now is that being self centered? By the way, how does sleeper's ass taste these days? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
Anyone still going on about this obviously has nothing else to do with their lives. Get the fuck over it. Valve do something about him I think valve has plenty of other things to do than to listen to you bitch and moan about stupid shit all day. On Apr 24, 2009, at 9:56 PM, Rick Payton wrote: I will. Everyone, grow the hell up. Happy? :D -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Friday, April 24, 2009 3:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think we all need to act like mature adults. Your right, the internet is composed mostly of immaturity, so who is gonna tell everybody to grow the hell up? On Fri, Apr 24, 2009 at 9:29 PM, David Kellaway dkella...@mac.com wrote: You're *both* repeatedly posting stupid off-topic garbage to the list here. Come to think of it, so am I by discussing it further. You'd think common sense would prevail and everyone would just drop this, but this *is* the internet... 2009/4/25 Patrick Shelley sidest...@gmail.com: and there i was thinking sleeper was starting to act a bit more mature but no, still the same stupidity and hypocrisy prevails throughout his posts. valve, please do something about him! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team Scramble after X rounds.
Nicely put sleeper. I am ready to help people with problems, not listen to insane angst teenagers complain about how linkin park stopped making albums... oh wait, honeypot ethics. -f0rkz On Apr 17, 2009, at 4:02 PM, Mike Stiehm wrote: I agree -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com ] On Behalf Of msleeper Sent: Friday, April 17, 2009 2:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team Scramble after X rounds. It's morons like you - not f0rkz and me - who bring it up every single time I post an email here. It's morons like you that have nothing better to do with your time than RGG over it almost TWO MONTHS after the fact. I know that high school is almost out for the summer so you'll have plenty of time to rage about it when you're not playing Halo, but the grown ups are trying to be useful here, so take your pointless and irrelevent bitching back to the Steam forums. I don't think anyone has made a thread about it/me in a few weeks so now is your time to shine. On Thu, 2009-04-16 at 17:17 -0400, Clyde cide wrote: Your lame lan clan got a black eye over him, guess you should get over it or expell him. either way he brought shame to your people so uhh pfft 2009/4/16 f0rkz h...@f0rkznet.net I decided to point out how much of an idiot people are who are still going on about this. Get the fuck over it. f0rkz On Apr 15, 2009, at 11:40 PM, matan nov wrote: Making honeypot servers for enthusiastic players is what killed jesus in the first place. On Thu, Apr 16, 2009 at 5:10 AM, msleeper mslee...@cyberwurx.com wrote: Writing useful plugins and not uploading them to AM makes the baby jesus cry. On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/ We made a plugin if a team wins X rounds in a row it will auto scramble, don't think its been posted in the sm forums, Ill try to get the author to. Alex wrote: Is there a cvar or something that I can use to scramble the teams after so many rounds or so many teamswitches? I cannot find any sourcemod plugins for this. Thanks __ Information from ESET Smart Security, version of virus signature database 4012 (20090416) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team Scramble after X rounds.
I decided to point out how much of an idiot people are who are still going on about this. Get the fuck over it. f0rkz On Apr 15, 2009, at 11:40 PM, matan nov wrote: Making honeypot servers for enthusiastic players is what killed jesus in the first place. On Thu, Apr 16, 2009 at 5:10 AM, msleeper mslee...@cyberwurx.com wrote: Writing useful plugins and not uploading them to AM makes the baby jesus cry. On Wed, 2009-04-15 at 23:01 -0400, [ЯтR] The-/ We made a plugin if a team wins X rounds in a row it will auto scramble, don't think its been posted in the sm forums, Ill try to get the author to. Alex wrote: Is there a cvar or something that I can use to scramble the teams after so many rounds or so many teamswitches? I cannot find any sourcemod plugins for this. Thanks __ Information from ESET Smart Security, version of virus signature database 4012 (20090416) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
No worries mate. I know I am guilty of drunk calls/posts so I know where you are coming from. My beef is that I just feel like people try to back others into corners and beat them up like bullies. This way they buy their way into the srcds mailing list cool club and aren't flamed themselves. No wonder valve wants to shut the lists down. Honestly, I figure the day would have come already. Half the flames/posts on here are a waste of bandwidth. Honestly this is a very hostile environment and it shouldn't be. If linux discussion groups were structured like this, we would still be stuck in the days of Redhat 5. I am just glad we actually don't write the code for the server platform, nothing would get done. Instead, we would argue and make fun of each other over what version of gcc is the best! A more civil approach to things will really help get things done in these crap times. Then again, it wouldn't be the same mailing lists we have come to hate. f0rkz On Apr 14, 2009, at 7:33 AM, Patrick Shelley wrote: Umm, ok, umm Apologies for my emails on this. It was a 4 day holiday over here in UK and i got badly wrecked on each day. A proper, sober reply to msleepers email would have been something like: you'll have to ask Philip Bembridge why he thought a hlmappers email would be relevant to hlds as he forwarded it to hlds i've got a really bad hangover if its any consolation, and btw i'm nothing to do with MyIS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
:facepalm: f0rkz On Apr 14, 2009, at 3:23 PM, matan nov wrote: no u On Tue, Apr 14, 2009 at 9:13 PM, msleeper mslee...@cyberwurx.com wrote: Yeah I agree. But also, how about, everyone stop posting irrelevant bullshit on the mailing list, and I will stop badgering you for posting irrelevant bullshit on the mailing list. On Tue, 2009-04-14 at 08:08 -0400, f0rkz wrote: No worries mate. I know I am guilty of drunk calls/posts so I know where you are coming from. My beef is that I just feel like people try to back others into corners and beat them up like bullies. This way they buy their way into the srcds mailing list cool club and aren't flamed themselves. No wonder valve wants to shut the lists down. Honestly, I figure the day would have come already. Half the flames/posts on here are a waste of bandwidth. Honestly this is a very hostile environment and it shouldn't be. If linux discussion groups were structured like this, we would still be stuck in the days of Redhat 5. I am just glad we actually don't write the code for the server platform, nothing would get done. Instead, we would argue and make fun of each other over what version of gcc is the best! A more civil approach to things will really help get things done in these crap times. Then again, it wouldn't be the same mailing lists we have come to hate. f0rkz On Apr 14, 2009, at 7:33 AM, Patrick Shelley wrote: Umm, ok, umm Apologies for my emails on this. It was a 4 day holiday over here in UK and i got badly wrecked on each day. A proper, sober reply to msleepers email would have been something like: you'll have to ask Philip Bembridge why he thought a hlmappers email would be relevant to hlds as he forwarded it to hlds i've got a really bad hangover if its any consolation, and btw i'm nothing to do with MyIS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
Inb4internet bully. Grow up. f0rkz On Apr 13, 2009, at 5:07 PM, Patrick Shelley wrote: Its a pity you dont care enough about being a complete tosser. Like i said, twat, if you'd have read the whole email you'd have answered your own fucking question. Nice to see your still plumbing the depths of your own stupidity. Looks like your still coming up with fresh ways to show everyone what a prick you are. On Mon, Apr 13, 2009 at 9:59 PM, msleeper mslee...@cyberwurx.com wrote: If I cared about the hlmappers list I'd subscribe there. On Mon, 2009-04-13 at 21:47 +0100, Patrick Shelley wrote: Get a grip you twat - read the whole fucking email and you would have found out why it ended up on the hlds. This is hlmappers email and someone decided to post it on hlds - but if you'd have spared 1 ounze of common sense you'd have read what happened. On Mon, Apr 13, 2009 at 8:15 PM, msleeper mslee...@cyberwurx.com wrote: Cool article but this has what to do with server administration? On Sat, 2009-04-11 at 09:47 +0100, Philip Bembridge wrote: Interesting post on the HLmappers mailing list :-) Phil 2009/4/5 Nathan Voge hl2fr...@msn.com I just thought I would throw up this quote from a Gamasutra article on The Cabal: Valve’s Design Process For Creating Half-Life found at http://www.gamasutra.com/features/19991210/birdwell_01.htm [ No Good Deed Goes Unpunished Until the Cabal process got underway, technology was added to Half-Life freely. It was assumed that if we build it, they will come, meaning that any new technology would just naturally find a creative use by the content creation folks. A prime example of this fallacy was our beam effect, basically a technique for doing highly tunable squiggly glowing lines between two points; stuff like lightning, lasers, and mysterious glowing beams of energy. It was added to the engine, the parameters were exposed, and an e-mail was sent out explaining it. The result was … nothing. After two months only one level designer had put it in a map. Engineering was baffled. During the Cabal process, we realized that although the level designers knew of the feature, they really had no clear idea of what it was for. The parameters were all very cryptic, and the wrong combinations would cause the beams to have very ugly-looking effects. There were no decent textures to apply to them, and setting them up was a bit of a mystery. It became very clear the technology itself was only a small part of the work and integration, training, and follow-through were absolutely necessary to make the technology useful to the game. Writing the code was typically less than half the problem. ] It still seems that this problem is still around Source modding, mapping,... The technology is there to do almost anything we want, but we still have to search and trial and error for hours to achieve it. I'm speaking as someone who has left and returned to many of my maps over and over again because I don't have the time for another full time job - and that is what it currently takes to make sense of it all. I'm only posting this because the L4D SDK is on the horizon and I'd love to get my ideas into maps without having to reverse engineer maps (I talk here about the complex example maps that are sometimes included in the SDKs and not decompiled maps), or trial and error (guess) what entities work together, or have to wait/search for community tutorials. Please improve this drastically with the next SDK release. I know I and the rest of the community would thank you Valve. ~Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Writing the code was typically less than half the problem.
CLEVER f0rkz On Apr 13, 2009, at 5:13 PM, Patrick Shelley wrote: Fork off On Mon, Apr 13, 2009 at 10:11 PM, f0rkz h...@f0rkznet.net wrote: Inb4internet bully. Grow up. f0rkz On Apr 13, 2009, at 5:07 PM, Patrick Shelley wrote: Its a pity you dont care enough about being a complete tosser. Like i said, twat, if you'd have read the whole email you'd have answered your own fucking question. Nice to see your still plumbing the depths of your own stupidity. Looks like your still coming up with fresh ways to show everyone what a prick you are. On Mon, Apr 13, 2009 at 9:59 PM, msleeper mslee...@cyberwurx.com wrote: If I cared about the hlmappers list I'd subscribe there. On Mon, 2009-04-13 at 21:47 +0100, Patrick Shelley wrote: Get a grip you twat - read the whole fucking email and you would have found out why it ended up on the hlds. This is hlmappers email and someone decided to post it on hlds - but if you'd have spared 1 ounze of common sense you'd have read what happened. On Mon, Apr 13, 2009 at 8:15 PM, msleeper mslee...@cyberwurx.com wrote: Cool article but this has what to do with server administration? On Sat, 2009-04-11 at 09:47 +0100, Philip Bembridge wrote: Interesting post on the HLmappers mailing list :-) Phil 2009/4/5 Nathan Voge hl2fr...@msn.com I just thought I would throw up this quote from a Gamasutra article on The Cabal: Valve’s Design Process For Creating Half-Life found at http://www.gamasutra.com/features/19991210/birdwell_01.htm [ No Good Deed Goes Unpunished Until the Cabal process got underway, technology was added to Half-Life freely. It was assumed that if we build it, they will come, meaning that any new technology would just naturally find a creative use by the content creation folks. A prime example of this fallacy was our beam effect, basically a technique for doing highly tunable squiggly glowing lines between two points; stuff like lightning, lasers, and mysterious glowing beams of energy. It was added to the engine, the parameters were exposed, and an e-mail was sent out explaining it. The result was … nothing. After two months only one level designer had put it in a map. Engineering was baffled. During the Cabal process, we realized that although the level designers knew of the feature, they really had no clear idea of what it was for. The parameters were all very cryptic, and the wrong combinations would cause the beams to have very ugly-looking effects. There were no decent textures to apply to them, and setting them up was a bit of a mystery. It became very clear the technology itself was only a small part of the work and integration, training, and follow-through were absolutely necessary to make the technology useful to the game. Writing the code was typically less than half the problem. ] It still seems that this problem is still around Source modding, mapping,... The technology is there to do almost anything we want, but we still have to search and trial and error for hours to achieve it. I'm speaking as someone who has left and returned to many of my maps over and over again because I don't have the time for another full time job - and that is what it currently takes to make sense of it all. I'm only posting this because the L4D SDK is on the horizon and I'd love to get my ideas into maps without having to reverse engineer maps (I talk here about the complex example maps that are sometimes included in the SDKs and not decompiled maps), or trial and error (guess) what entities work together, or have to wait/search for community tutorials. Please improve this drastically with the next SDK release. I know I and the rest of the community would thank you Valve. ~Nate ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo
Re: [hlds] Half-Life dedicated Win32 server mailing list
Indeed! Its sad that people resort to this. At any rate, I saw the person just hit my blog, I guess read a little about me and decided to post abusive things on here. It was enough to confirm the ip was an actual person and firewall it away, but its still annoying. I google'd for that IP and it looks like a known source of scamming/ spoofed emails. GG scriptkiddy, gg. Anyhow, I apologize to anyone that sees these abusive emails coming from my address ahead of time. I am here to try and help people as much as possible (at least I try to!). Just remember to check your email headers! f0rkz On Mar 26, 2009, at 9:45 AM, Olly wrote: Is this honestly happening??? email spoofing has been around since email started. Just because you have suddenly discovered it (though a lame website) doesn't mean its cool or funny. Bring on PGP email signatures! 2009/3/26 f0rkz h...@f0rkznet.net Definitely not me... Someone has a lot of free time on their hands. On Mar 25, 2009, at 4:47 PM, Philip Bembridge wrote: 208.184.6.50 f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life dedicated Win32 server mailing list
Good info! I use google apps, so I wasn't sure SPF was around for them... Looks like I was wrong. f0rkz On Mar 26, 2009, at 10:09 AM, Saint K. wrote: The wonderful world of protecting your mail domain... http://www.zytrax.com/books/dns/ch9/spf.html -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of f0rkz Sent: Thursday, March 26, 2009 2:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life dedicated Win32 server mailing list Indeed! Its sad that people resort to this. At any rate, I saw the person just hit my blog, I guess read a little about me and decided to post abusive things on here. It was enough to confirm the ip was an actual person and firewall it away, but its still annoying. I google'd for that IP and it looks like a known source of scamming/ spoofed emails. GG scriptkiddy, gg. Anyhow, I apologize to anyone that sees these abusive emails coming from my address ahead of time. I am here to try and help people as much as possible (at least I try to!). Just remember to check your email headers! f0rkz On Mar 26, 2009, at 9:45 AM, Olly wrote: Is this honestly happening??? email spoofing has been around since email started. Just because you have suddenly discovered it (though a lame website) doesn't mean its cool or funny. Bring on PGP email signatures! 2009/3/26 f0rkz h...@f0rkznet.net Definitely not me... Someone has a lot of free time on their hands. On Mar 25, 2009, at 4:47 PM, Philip Bembridge wrote: 208.184.6.50 f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.283 / Virus Database: 270.11.28/2022 - Release Date: 03/25/09 18:54:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life dedicated Win32 server mailing list
Interesting... More spoofing. Not really sure what this person's beef is... Anyhow, resume normal operation. f0rkz On Mar 25, 2009, at 3:44 PM, h...@f0rkznet.net wrote: Delivered-To: h...@f0rkznet.net Received: by 10.229.97.140 with SMTP id l12cs114247qcn; Wed, 25 Mar 2009 12:45:23 -0700 (PDT) Received: by 10.142.54.17 with SMTP id c17mr4065334wfa. 148.1238010322753; Wed, 25 Mar 2009 12:45:22 -0700 (PDT) Return-Path: hlds-boun...@list.valvesoftware.com Received: from list.valvesoftware.com (list.valvesoftware.com [67.132.200.141]) by mx.google.com with ESMTP id 30si16521790wfg. 34.2009.03.25.12.45.21; Wed, 25 Mar 2009 12:45:22 -0700 (PDT) Received-SPF: pass (google.com: domain of hlds-boun...@list.valvesoftware.com designates 67.132.200.141 as permitted sender) client- ip=67.132.200.141; Authentication-Results: mx.google.com; spf=pass (google.com: domain of hlds-boun...@list.valvesoftware.com designates 67.132.200.141 as permitted sender) smtp.mail=hlds-boun...@list.valvesoftware.com Received: from localhost ([127.0.0.1] helo=list.valvesoftware.com) by list.valvesoftware.com with esmtp (Exim 4.63) (envelope-from hlds-boun...@list.valvesoftware.com) id 1LmZ1J-0005Xn-Aa; Wed, 25 Mar 2009 12:44:13 -0700 Received: from alfa.netzona.cz ([89.187.131.211] helo=netzona.cz) by list.valvesoftware.com with esmtp (Exim 4.63) (envelope-from m...@netzona.cz) id 1LmZ1H-0005Xh-MS for hlds@list.valvesoftware.com; Wed, 25 Mar 2009 12:44:12 -0700 Received: from /spool/local by netzona.cz with [XMail 1.24 LMAIL Server] for hlds@list.valvesoftware.com from m...@netzona.cz; Wed, 25 Mar 2009 20:44:04 +0100 To: hlds@list.valvesoftware.com X-PHP-Script: www.soom.cz/projects/mail/send.php for 208.184.6.50 From: h...@f0rkznet.net MIME-version: 1.0 X-Priority: 3 (Normal) Importance: Normal X-Mailer: f0rkz Date: Wed, 25 Mar 2009 20:44:03 +0100 Subject: [hlds] Half-Life dedicated Win32 server mailing list X-BeenThere: hlds@list.valvesoftware.com X-Mailman-Version: 2.1.9 Precedence: list Reply-To: h...@f0rkznet.net, Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com List-Id: Half-Life dedicated Win32 server mailing list hlds.list.valvesoftware.com List-Unsubscribe: http://list.valvesoftware.com/mailman/listinfo/ hlds, mailto:hlds-requ...@list.valvesoftware.com?subject=unsubscribe List-Archive: http://list.valvesoftware.com/mailman/private/hlds List-Post: mailto:hlds@list.valvesoftware.com List-Help: mailto:hlds-requ...@list.valvesoftware.com?subject=help List-Subscribe: http://list.valvesoftware.com/mailman/listinfo/hlds, mailto:hlds-requ...@list.valvesoftware.com?subject=subscribe Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: hlds-boun...@list.valvesoftware.com Errors-To: hlds-boun...@list.valvesoftware.com Message-Id: e1lmz1j-0005xn...@list.valvesoftware.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life dedicated Win32 server mailing list
Definitely not me... Someone has a lot of free time on their hands. On Mar 25, 2009, at 4:47 PM, Philip Bembridge wrote: 208.184.6.50 f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hi
Why would you forge my header and send to the list just saying: hi gtfo. f0rkz On Mar 23, 2009, at 9:07 PM, f0rkz wrote: hi -- Sent using hoaxMail - hoaxMail.co.uk Remove this footer by upgrading ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hi
Have some headers... Looks like hoaxmail is an email address spoofing service. This email is 2legit2quit. Resume normal srcds list operation... From: h...@f0rkznet.net Subject:[hlds] hi Date: March 23, 2009 9:07:34 PM EDT To: hlds@list.valvesoftware.com Reply-To: hlds@list.valvesoftware.com Delivered-To: h...@f0rkznet.net Received: by 10.229.97.140 with SMTP id l12cs519690qcn; Mon, 23 Mar 2009 18:09:57 -0700 (PDT) Received: by 10.142.230.9 with SMTP id c9mr3129668wfh. 101.1237856996561; Mon, 23 Mar 2009 18:09:56 -0700 (PDT) Received: from list.valvesoftware.com (list.valvesoftware.com [67.132.200.141]) by mx.google.com with ESMTP id 22si12577277wfd. 26.2009.03.23.18.09.55; Mon, 23 Mar 2009 18:09:56 -0700 (PDT) Received: from localhost ([127.0.0.1] helo=list.valvesoftware.com) by list.valvesoftware.com with esmtp (Exim 4.63) (envelope-from hlds-boun...@list.valvesoftware.com ) id 1Llv8z-0005CI-F9; Mon, 23 Mar 2009 18:09:29 -0700 Received: from [94.76.198.89] (helo=a.sparkleshosting.co.uk) by list.valvesoftware.com with esmtp (Exim 4.63) (envelope-from www-d...@a.sparkleshosting.co.uk ) id 1Llv8x-0005CD-4B for hlds@list.valvesoftware.com; Mon, 23 Mar 2009 18:09:27 -0700 Received: from www-data by a.sparkleshosting.co.uk with local (Exim 4.69) (envelope-from www-d...@a.sparkleshosting.co.uk) id 1Llv78-0008Tz-NP for hlds@list.valvesoftware.com; Tue, 24 Mar 2009 01:07:34 + Return-Path:hlds-boun...@list.valvesoftware.com Received-Spf: pass (google.com: best guess record for domain of hlds-boun...@list.valvesoftware.com designates 67.132.200.141 as permitted sender) client- ip=67.132.200.141; Authentication-Results: mx.google.com; spf=pass (google.com: best guess record for domain of hlds-boun...@list.valvesoftware.com designates 67.132.200.141 as permitted sender) smtp.mail=hlds-boun...@list.valvesoftware.com Mime-Version: 1.0 X-Abuse:-- X-Abuse:- ABUSE - COMPLAINTS - ABUSE - X-Abuse:To report abuse please email X-Abuse:ab...@hoaxmail.co.uk X-Abuse:and quote - E23617 X-Abuse:67.8.179.141 X-Abuse:- ABUSE - COMPLAINTS - ABUSE - X-Abuse: X-Priority: 3 X-Msmail-Priority: Normal Message-Id: e1llv78-0008tz...@a.sparkleshosting.co.uk X-Beenthere:hlds@list.valvesoftware.com X-Mailman-Version: 2.1.9 Precedence: list List-Id:Half-Life dedicated Win32 server mailing list hlds.list.valvesoftware.com List-Unsubscribe: http://list.valvesoftware.com/mailman/listinfo/ hlds, mailto:hlds-requ...@list.valvesoftware.com?subject=unsubscribe List-Archive: http://list.valvesoftware.com/mailman/private/hlds List-Post: mailto:hlds@list.valvesoftware.com List-Help: mailto:hlds-requ...@list.valvesoftware.com?subject=help List-Subscribe: http://list.valvesoftware.com/mailman/listinfo/ hlds, mailto:hlds-requ...@list.valvesoftware.com?subject=subscribe Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: hlds-boun...@list.valvesoftware.com Errors-To: hlds-boun...@list.valvesoftware.com On Mar 23, 2009, at 9:07 PM, f0rkz wrote: hi -- Sent using hoaxMail - hoaxMail.co.uk Remove this footer by upgrading ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] hi
hi -- Sent using hoaxMail - hoaxMail.co.uk Remove this footer by upgrading ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] blocking the server's PLAYERNAME has joined the game message
inb4 omfg msleeper u sux lolololololololol On Mar 18, 2009, at 3:09 PM, msleeper wrote: Why not post this as a suggestion for SourceBans? I don't think it would be too hard for them to be able to suppress connection messages for banned users, considering there is a plugin that already does it. Just use the same method, but only when the user has been blocked. On Wed, 2009-03-18 at 15:01 -0400, MONDO wrote: Actually, even with bans, we found that we would see the PLAYERNAME has joined the game as they must attempt to connect for the bans to process. The plugin that was linked by Jeff S. did the job. Sure, we can't see when ANYONE joins the game, but it stopped the vulgar names from spamming our screens constantly, and that was the goal. Thanks again all. On Wed, Mar 18, 2009 at 2:21 PM, Tony Paloma drunkenf...@hotmail.comwrote: You guys know they haven't allocated IP addresses by class since the 90's, right? The guy's IP block could be /anything. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Anthal Sent: Wednesday, March 18, 2009 9:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] blocking the server's PLAYERNAME has joined the game message A few class C's should work, if that. If you honestly think that it will have a huge effect on your playerbase, you've got some issues. The likelihood of multiple people playing on such a limited IP range is so small, you'd have a better chance of playing the lottery. Plus it only really needs to be in effect for a few hours or days. After they can't get the server to respond, most people stop trying. Oh, and a class B (/16) is only 65,536 IP's. Considering there are 4.2 billion IP's out there (including RFC 1918 addresses), it's a drop in the bucket. Matt Stanton wrote: Ban a whole class b network block. That fixes most cable/dsl customers... or small countries. Anthal wrote: Ban by subnet, solves all problems! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
I think it was more of the influx of retards that don't deserve to be on here. -f0rkz On Mar 16, 2009, at 5:49 PM, Dustin Wyatt wrote: Agreed. It was everyone's response that has devolved this list. On Mon, Mar 16, 2009 at 3:58 PM, Rick Payton r...@mai-hawaii.com wrote: Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Blog Post: Server Scoring
Im sorry, but you are a fucking idiot. Thats totally unrelated to the topic at hand. Sorry your 5th grader feelings got hurt, but spamming this shit is not ok. On Mar 13, 2009, at 10:57 PM, Clyde cide wrote: Here is what I love Msleeper http://steamcommunity.com/groups/nof7 Hopefully more people will join! On Fri, Mar 13, 2009 at 5:07 PM, msleeper mslee...@cyberwurx.com wrote: Since it is such a hot topic, I'd figure I'd let you guys know that 1.) I used a throwaway IP for it, 2.) it was only up for 44 hours - it went up right before the Scout update came out and went down 2 days later, and 3.) it won't be making a return until the next class update. I'm not really worried about it being delisted anyway since it's not a real server or real IP I use, and I'll just use another throwaway IP when it eventually does get delisted. On Fri, 2009-03-13 at 13:58 -0700, Nephyrin Zey wrote: That's a good point, is that server delisted yet? On Fri, Mar 13, 2009 at 1:38 PM, Bengt Rosenberger bengt.rosenber...@gmx.de wrote: And mass-banning servers aka honeypot servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] symlink multiple servers
You could share the source shared content as a single symlink point. Getting any deeper into sharing content may get tricky, but its possible. For instance, you set up something like /home/serverfiles/hl2 You could then symlink that in your server's directory.. /home/myuser/mygameserver/ ln -s /home/serverfiles/hl2 /home/myuser/mygameserver/hl2 Further than that may get messy... f0rkz f7lans.com - Not your moms marble madness On Mar 5, 2009, at 1:04 PM, Chris Oryschak wrote: Currently i'm running multiple TF2 servers each from their own installation directory and have heard of people symlink'ing all the additional servers to one installation folder. This would probably clean up data along with making server updates much easier across all servers in one shot. Anyone here setup the additional servers via symlink? If so how did you go about doing it so that /addons and /cfg folders arn't shared? I'm curious to hear everyones opinion on this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
S have we come to a general consensus about this? Cant we all just get along? :) f0rkz f7lans.com - Not your moms marble madness On Feb 28, 2009, at 10:02 PM, Clyde cide wrote: Perhaps something similar to HLSTATSX meddal ribbons and rankings would be cool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
How about we keep f7 out of this. This was an uncoordinated event not discussed with upper management. f0rkz f7lans.com - Not your moms marble madness On Feb 26, 2009, at 6:39 PM, Chris wrote: So, I didn't know what clan msleeper was running but thought there would be loads of people complaining on his forums, and right enough in his bans section loads of people are complaining... First thread I saw this reply from one of his TF2 Division members: Or just do it on another non F7 server like everyone else who farms achievements does and don't fall for msleepers little trap next time. I think you should ban this guy msleeper, not only does he play on your server but he's one of your clan members in TF2 Division and he's condones and obviously is involved in the highly illicit practice of farming, and advising those who play on your servers to farm elsewhere! On Thu, Feb 26, 2009 at 11:29 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: This is not some noble cause that warrants beating your own drum in a one-man parade. What you're doing is the equivalent of a child offering to share their toys with another child, then taking them away and yelling NO! You're not allowed to play with my toys anymore! And my friends all hate you too! Hey everyone! Isn't this person stupid! Don't ever play with him because he's stupid! From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 26 Feb 2009 18:16:35 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot I am not trying to win anything. Farming is a polarized topic, where people feel agree it is wrong, or feel it is fine and isn't against the rules. Like all server communities, it is up to individual server admins to decide what they want to be allowed and not to be allowed. Am I saying that every single admin or player out there needs to feel the same way I do? Of course not. I'm not going to say that people need to feel the same way I feel about farming, either. It's not off base and it's not the way that you feel, so awesome. Don't run it, and enjoy farmers on your servers. On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote: msleeper, you are entirely missing the principal people are using to judge your logic/decision to base your bans off of. Until you decide to at least consider the fact that you might possibly be off base, weather or not you wrote a plugin to do this or that is a moot point. The quality or usability of the plugin isn't what is behind the driving force to resist you, it is the logic that farming is somehow a banable offence that people are disagreeing with, and until you consider the other arguements logically you will never win the arguement. -Matt On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Hey look I can crosspost to AlliedModders too. FYI my Karma is back up to where it was before, not like I care too much. I think you're missing the point. Nobody is forcing you to use the plugin, or enforce the banlist I have up. I am being called self-righteous, but then being flamed and -Karma'd for something that nobody is being held at gun point to use. If you don't like it, don't use it. End of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®:…more than just e-mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New inexplicable rate restriction making 26x+ serverslaggy.
Is this thread seriously still going. *yawn* Let this thread die already... On Feb 5, 2009, at 7:25 AM, Justin wrote: I wasn't as enemies to mana back then so i didn't screenshot or anything, but i think i can contact setti for archived lists. On Thu, Feb 5, 2009 at 6:18 AM, JHW (DogGunn) dogg...@bigpond.com wrote: And what evidence do you have to sustain that claim? On Thu, Feb 5, 2009 at 10:16 PM, Justin mysteriousjus...@gmail.com wrote: they ran cracked before the fakeclients, and the same reason too. On Thu, Feb 5, 2009 at 6:08 AM, JHW (DogGunn) dogg...@bigpond.com wrote: How do you get cracked servers out of fakeclients? Pretty sure Lotus clan hasn't run cracked servers... On Thu, Feb 5, 2009 at 9:33 PM, Alex alexandrualexa...@gmail.com wrote: oh, ok sorry 2009/2/5 Justin mysteriousjus...@gmail.com Had, not has. On Wed, Feb 4, 2009 at 8:36 PM, Alex alexandrualexa...@gmail.com wrote: to be honest the only way to make TF2 cracked is that cracked players have a server no cracked servers - no cracked players so, if lotus has a cracked server, they suck 2009/2/5 1nsane 1nsane...@gmail.com Don't tell us what to do. But seeing how you are doing it anyway, I have a suggestion: Get off the list if you are running a cracked server. It's that simple. Did I say fattie yet? If not then I have now. And you just used dump_entity_sizes recently so it seems you haven't learned anything yet. Luckily I now have complete command logging which is pretty awesome. I'd love to call you fattie some more but the poor people on this list might not enjoy their inboxes being filled with offtopic crap. Oh there's a 41 page thread on Steampowered talking about fakeclients. http://forums.steampowered.com/forums/showthread.php?t=767078page=41 Why don't you go bump that instead? = = = Justin to Half-Life You also have to realise that Lotus has no qualitys what so EVER, if they didnt use fakeplayers they would most likely fail just like my servers did without the crack. = = = I see you are a fan of Lotus. Just like this hacker: http://forums.gamingterritory.com/index.php?showtopic=4864st=0start=0 I recommend you join his group: http://steamcommunity.com/groups/lotussucks Infact why don't you make your own? The more the better! I'm serious. It's cool just do it.I LOVE fanclubs. And with this I'm done responding to you but just to be certain that I can withhold myself from calling you a fattie... I shall now block your email email as well, fattie. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The count down begins.
Definitely not today. I think you read that blog post wrong: The question was when the next update was, they answered that it was an update to fix a few bugs and exploits. My speculation is they will move over a lot of the l4d multiplayer server code (better multicore support, steam community servers, etc...) to tf2 in the next major update and this is why it is taking so long. On Jan 28, 2009, at 1:56 PM, Neil Voutt wrote: wow, im a little bit of a nub, i thought i read today. On Wed, Jan 28, 2009 at 1:45 PM, AnAkIn . anakin...@gmail.com wrote: Today? lol Did you read the official TF2 blog? http://teamfortress.com/ 2009/1/28 Neil Voutt mr.neosty...@gmail.com The scout update hopefully today? Are we going to get some advanced notice? -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Neil Voutt http://www.neilvoutt.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds