Re: [hlds] New SteamID format for TF2

2014-08-25 Thread Weasels Lair
Eric - Is there any clarity Valve can share on which games this change will occur with next? CS:S? HL2MP? HL1DM(Source)MP? Also, is this planned eventually for GoldSrc-based titles as well? (HL1, CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles? I ask because, although

[hlds] New SteamID format for TF2

2014-08-21 Thread Eric Smith
We apologize for the lack of warning regarding the SteamID format change in today's update. It was our intent to give the community a heads-up before the change was released, but it was missed. The change was made to update TF2 to use the current SteamID format, which most other games on

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread E. Olsen
Fair enough, mistakes happen. I would, however, implore the TF2 dev team to actively engage the Sourcemod dev team and give them advanced notice of any future major changes (like you guys always used to do, which was a great environment to participate in) such as porting TF2 to Source 2, etc.

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Azarus X
Thank you Eric! 2014-08-22 1:47 GMT+02:00 E. Olsen ceo.eol...@gmail.com: Fair enough, mistakes happen. I would, however, implore the TF2 dev team to actively engage the Sourcemod dev team and give them advanced notice of any future major changes (like you guys always used to do, which was

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Paul
Yeah, mistakes can happen easily, well thanks for the update on that (Steam ID). That's one of the bugs acknowledged in this update, just needs the other bug acknowledging/fixing (which happened when the HTML MOTD started sharing the Steam browser control) then all is well again hopefully. On 22

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Peter Jerde
Many of us who use sourcebans can use this as a temporary fix: 1. disable your sourcebans plugin by renaming it to sourcebans.smx-disabled 2. verify that tf/addons/sourcemod/configs/admins.cfg contains all your current admins and reserved-slot holders etc. 3. place the script (below) into the

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread davidaap1234
mailing list hlds@list.valvesoftware.com Sent: 22-8-2014 2:29:14 Subject: Re: [hlds] New SteamID format for TF2 Many of us who use sourcebans can use this as a temporary fix: 1. disable your sourcebans plugin by renaming it to sourcebans.smx-disabled 2. verify that tf/addons/sourcemod

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Jason
If the old steamID is still recognized why would sourcebans no longer work? This REALLY freakin sucks with ZERO time to get ready for such a MAJOR change... On Thu, Aug 21, 2014 at 8:29 PM, Peter Jerde peter-h...@jerde.net wrote: Many of us who use sourcebans can use this as a temporary

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Nicholas Hastings
To clarify, in SourceMod, our plan for the stable branch is to make the admin system and GetClientAuthString function behave as if the change never took place. The development branch will still as-is at the moment. Longer term, we plan to rework things to not be able to be hampered by format

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Spencer 'voogru' MacDonald
This is why I been using the raw accountid for everything since forever. =) On Thu, Aug 21, 2014 at 8:38 PM, Nicholas Hastings psycho...@alliedmods.net wrote: To clarify, in SourceMod, our plan for the stable branch is to make the admin system and GetClientAuthString function behave as if

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Jason
Nicholas Hastings you sir, and your team of devs, are AWESOME! *patiently waits* On Thu, Aug 21, 2014 at 8:41 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: This is why I been using the raw accountid for everything since forever. =) On Thu, Aug 21, 2014 at 8:38 PM, Nicholas

Re: [hlds] New SteamID format for TF2

2014-08-21 Thread Nicholas Hastings
We support over twenty variants of the Source engine, and not all of them support Steam authentication. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Spencer 'voogru' MacDonald mailto:voo...@voogru.com Thursday, August 21, 2014 8:41 PM This is why I been using the raw