Eric -
Is there any clarity Valve can share on which games this change will occur
with next? CS:S? HL2MP? HL1DM(Source)MP?
Also, is this planned eventually for GoldSrc-based titles as well? (HL1,
CS, DMC, TFC, DoD, etc.)? or will it only effect Source-based titles?
I ask because, although
We apologize for the lack of warning regarding the SteamID format change in
today's update. It was our intent to give the community a heads-up before the
change was released, but it was missed.
The change was made to update TF2 to use the current SteamID format, which most
other games on
Fair enough, mistakes happen.
I would, however, implore the TF2 dev team to actively engage the Sourcemod
dev team and give them advanced notice of any future major changes (like
you guys always used to do, which was a great environment to participate
in) such as porting TF2 to Source 2, etc.
Thank you Eric!
2014-08-22 1:47 GMT+02:00 E. Olsen ceo.eol...@gmail.com:
Fair enough, mistakes happen.
I would, however, implore the TF2 dev team to actively engage the
Sourcemod dev team and give them advanced notice of any future major
changes (like you guys always used to do, which was
Yeah, mistakes can happen easily, well thanks for the update on that (Steam
ID). That's one of the bugs acknowledged in this update, just needs the
other bug acknowledging/fixing (which happened when the HTML MOTD started
sharing the Steam browser control) then all is well again hopefully.
On 22
Many of us who use sourcebans can use this as a temporary fix:
1. disable your sourcebans plugin by renaming it to sourcebans.smx-disabled
2. verify that tf/addons/sourcemod/configs/admins.cfg contains all your current
admins and reserved-slot holders etc.
3. place the script (below) into the
mailing list
hlds@list.valvesoftware.com
Sent: 22-8-2014 2:29:14
Subject: Re: [hlds] New SteamID format for TF2
Many of us who use sourcebans can use this as a temporary fix:
1. disable your sourcebans plugin by renaming it to
sourcebans.smx-disabled
2. verify that tf/addons/sourcemod
If the old steamID is still recognized why would sourcebans no longer work?
This REALLY freakin sucks with ZERO time to get ready for such a MAJOR
change...
On Thu, Aug 21, 2014 at 8:29 PM, Peter Jerde peter-h...@jerde.net wrote:
Many of us who use sourcebans can use this as a temporary
To clarify, in SourceMod, our plan for the stable branch is to make the
admin system and GetClientAuthString function behave as if the change
never took place.
The development branch will still as-is at the moment. Longer term, we
plan to rework things to not be able to be hampered by format
This is why I been using the raw accountid for everything since forever. =)
On Thu, Aug 21, 2014 at 8:38 PM, Nicholas Hastings psycho...@alliedmods.net
wrote:
To clarify, in SourceMod, our plan for the stable branch is to make the
admin system and GetClientAuthString function behave as if
Nicholas Hastings you sir, and your team of devs, are AWESOME!
*patiently waits*
On Thu, Aug 21, 2014 at 8:41 PM, Spencer 'voogru' MacDonald
voo...@voogru.com wrote:
This is why I been using the raw accountid for everything since forever. =)
On Thu, Aug 21, 2014 at 8:38 PM, Nicholas
We support over twenty variants of the Source engine, and not all of
them support Steam authentication.
--
Nicholas Hastings
AlliedMods.net http://www.alliedmods.net
Spencer 'voogru' MacDonald mailto:voo...@voogru.com
Thursday, August 21, 2014 8:41 PM
This is why I been using the raw
12 matches
Mail list logo