Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread Bartek S
Behalf Of ics > Sent: Wednesday, February 24, 2016 6:38 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Goldrush Error on 32-slot server (Engine error: > ED_Alloc: no free edicts) > > Source engine has hard limit of 2048 dynamic entities aka networ

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread Andreas Grimm
list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, February 24, 2016 6:38 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts) Source engine has hard limi

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread ics
Source engine has hard limit of 2048 dynamic entities aka networked entities aka edicts. Having some cvar in the command line does not increase this limit. It cannot be changed to higher. It's just plain luck that you are not crashing. We are talking about Goldrush here but Hydro and even

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread supp...@boomgaming.net
@Bartek S -Perhaps you should give the command line option I listed a try and see if it helps you while E. Olsen continues working on his solution at the same time. Two fronts is better than one. I'd be very curious to see if it helps you. It resolved it for me. I'm currently using that command

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread Bartek S
Mind sharing the solution? Could help, I've been getting crashes on 33slot (32p + sourcetv) trade maps as well. On 24 Feb 2016 15:18, "E. Olsen" wrote: > As far as I know, 2048 is the hard limit coded into the engine (when it > hits 2049, the server crashes), so I'm pretty

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread E. Olsen
As far as I know, 2048 is the hard limit coded into the engine (when it hits 2049, the server crashes), so I'm pretty sure you can't increase that number (at least not with the engine TF2 currently runs on). There are a couple of old Sourcemod solutions, but it seems they either no longer work,

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-24 Thread supp...@boomgaming.net
I was having this problem on some TF2 servers I run with a custom map. After researching it, I found out there is a command line option that will increase the number of edicts. I added the below to the command line of each server and my problems ended. -num_edicts 2048 Perhaps give it a try? My

Re: [hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-23 Thread ics
Did this crashing started recently or has it been issue for long? Do you run any plugins that would create extra entities? Goldrush has 1437 edicts by default and generally maps should not exceed 1400 because having 32 players on a map with over 1400 entities can cause crash. You can try to

[hlds] Goldrush Error on 32-slot server (Engine error: ED_Alloc: no free edicts)

2016-02-23 Thread E. Olsen
Hello all, I've been seeing this error about once a day on a 32-slot Goldrush server, which causes a crash. I've included the log output below which shows all the edicts used before the crash. this is occurring on a Windows 2008R2 server. Are there any fixes beyond decreasing the slots on the