Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Team BOOM!
Thanks for sharing guys, at my suspicions are confirmed.

 

Mike

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, February 15, 2012 8:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

That's a definite, some items are causing crashes.

 

I've seen a heavy that somehow magically had 2 sandwiches equipped at once
causing people around him to crash spontaneously. That was a couple updates
ago though.

 

Also had some complaints of festive weapons causing crashes, but was unable
to confirm if it was the festive weapon on that user causing the crash or
some other item. The crash did not happen immediately which is what made it
harder to figure out what weapon or item was causing the crash.

On Wed, Feb 15, 2012 at 8:42 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:

I've noticed that these client crashes are reduced (but not eliminated) if
you prevent wearable entities from being sent to the client.

 

- Spencer.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Wednesday, February 15, 2012 7:50 PM


To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

As for the crashes, meh, its getting so old that.  As it is now running so
long, they should be able to do a graph of the average crashes of tf2 per
day vs the updates they did, and correlate the updates vs the crashes, and
which parts they changed with them to find the features. There is at least
a year of data in there. Of course the deviation for other bugs that where
addressed in that will have to be calculated in.
For the item servers, I guess steam trading in-game hammers them even more.
ppl retrying and retrying etc. 


  _  


From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com 
Sent: Thursday, 16 February 2012, 1:10
Subject: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

Players in our community are porting an significant increase in HL2.exe
crashes since the last update. I've personally had 3 crashes  in the past 25
minutes while playing TF2. I've also noticed the item servers have been down
more. I'm not sure if the two are related. Anyone else seeing this or have
any thoughts on the matter?

 

Thanks,

Mike


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Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Team BOOM!
At least my suspicions are confirmed I mean. Man, I can't type these days.
Sorry.

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! 
Sent: Thursday, February 16, 2012 1:37 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

Thanks for sharing guys, 

 

Mike

 

  _  

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, February 15, 2012 8:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

That's a definite, some items are causing crashes.

 

I've seen a heavy that somehow magically had 2 sandwiches equipped at once
causing people around him to crash spontaneously. That was a couple updates
ago though.

 

Also had some complaints of festive weapons causing crashes, but was unable
to confirm if it was the festive weapon on that user causing the crash or
some other item. The crash did not happen immediately which is what made it
harder to figure out what weapon or item was causing the crash.

On Wed, Feb 15, 2012 at 8:42 PM, Spencer 'Voogru' MacDonald
voo...@voogru.com wrote:

I've noticed that these client crashes are reduced (but not eliminated) if
you prevent wearable entities from being sent to the client.

 

- Spencer.

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Wednesday, February 15, 2012 7:50 PM


To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

As for the crashes, meh, its getting so old that.  As it is now running so
long, they should be able to do a graph of the average crashes of tf2 per
day vs the updates they did, and correlate the updates vs the crashes, and
which parts they changed with them to find the features. There is at least
a year of data in there. Of course the deviation for other bugs that where
addressed in that will have to be calculated in.
For the item servers, I guess steam trading in-game hammers them even more.
ppl retrying and retrying etc. 


  _  


From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com 
Sent: Thursday, 16 February 2012, 1:10
Subject: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

Players in our community are porting an significant increase in HL2.exe
crashes since the last update. I've personally had 3 crashes  in the past 25
minutes while playing TF2. I've also noticed the item servers have been down
more. I'm not sure if the two are related. Anyone else seeing this or have
any thoughts on the matter?

 

Thanks,

Mike


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Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Rob Liu
Hi Eric is it a mandatory update?  If it is, I'm going out for lunch now : )

On Fri, Feb 17, 2012 at 12:39 PM, Eric Smith er...@valvesoftware.comwrote:

  We’re releasing a fix later today and will hopefully address most of the
 simultaneous client crashes that have been happening lately.

 ** **

 -Eric

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *ics
 *Sent:* Thursday, February 16, 2012 3:37 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 ** **

 He already stated towards that they are looking into bugs now rather than
 Steam issues related to connectivity. Those people left your server, one
 way or another. Crash is very likely and it looks the same as i saw week
 ago. Each client at the server crashed one at a time and then most of them
 came back after they got their game back running.


 -ics

 17.2.2012 1:32, Russell Smith kirjoitti: 

 Just had 15 players crash simultaneously on one of my servers.

 We had Fletcher's attention on the steam auth disconnects, but has anyone
 at Valve commented on these client crashes?  If there's anything we can do
 to help find the cause then please let us know.

 On 02/16/2012 01:42 AM, Team BOOM! wrote: 

 At least my suspicions are confirmed I mean. Man, I can’t type these days.
 Sorry.

  





 

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Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-16 Thread Mart-Jan Reeuwijk

THATwill be awesomesauce.




 From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com 
Sent: Friday, 17 February 2012, 0:39
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update
 

 
We’re releasing a fix later today and will hopefully address most of the 
simultaneous client crashes that have been happening lately.
 
-Eric
 
 
From:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Thursday, February 16, 2012 3:37 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update
 
He already stated towards that they are looking into bugs now rather than 
Steam issues related to connectivity. Those people left your server, one way 
or another. Crash is very likely and it looks the same as i saw week ago. Each 
client at the server crashed one at a time and then most of them came back 
after they got their game back running.

-ics

17.2.2012 1:32, Russell Smith kirjoitti: 
Just had 15 players crash simultaneously on one of my servers.

We had Fletcher's attention on the steam auth disconnects, but has anyone at 
Valve commented on these client crashes?  If there's anything we can do to 
help find the cause then please let us know.

On 02/16/2012 01:42 AM, Team BOOM! wrote: 
At least my suspicions are confirmed I mean. Man, I can’t type these days. 
Sorry.
 





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[hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-15 Thread Team BOOM!
Players in our community are porting an significant increase in HL2.exe
crashes since the last update. I've personally had 3 crashes  in the past 25
minutes while playing TF2. I've also noticed the item servers have been down
more. I'm not sure if the two are related. Anyone else seeing this or have
any thoughts on the matter?

 

Thanks,

Mike

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Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-15 Thread Mart-Jan Reeuwijk
As for the crashes, meh, its getting so old that.  As it is now running so 
long, they should be able to do a graph of the average crashes of tf2 per day 
vs the updates they did, and correlate the updates vs the crashes, and which 
parts they changed with them to find the features. There is at least a year 
of data in there. Of course the deviation for other bugs that where addressed 
in that will have to be calculated in.
For the item servers, I guess steam trading in-game hammers them even more. ppl 
retrying and retrying etc. 




 From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com 
Sent: Thursday, 16 February 2012, 1:10
Subject: [hlds] HL2 Client Crashes in TF2 Since Last Update
 

 
Players in our community are porting an significant
increase in “HL2.exe” crashes since the last update. I’ve
personally had 3 crashes  in the past 25 minutes while playing TF2. I’ve
also noticed the item servers have been down more. I’m not sure if the
two are related. Anyone else seeing this or have any thoughts on the matter?
 
Thanks,
Mike
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Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-15 Thread Spencer 'Voogru' MacDonald
I’ve noticed that these client crashes are reduced (but not eliminated) if you 
prevent wearable entities from being sent to the client.

 

- Spencer.

 

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Wednesday, February 15, 2012 7:50 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

As for the crashes, meh, its getting so old that.  As it is now running so 
long, they should be able to do a graph of the average crashes of tf2 per day 
vs the updates they did, and correlate the updates vs the crashes, and which 
parts they changed with them to find the features. There is at least a year 
of data in there. Of course the deviation for other bugs that where addressed 
in that will have to be calculated in.
For the item servers, I guess steam trading in-game hammers them even more. ppl 
retrying and retrying etc. 


  _  


From: Team BOOM! teamb...@comcast.net
To: 'Half-Life dedicated Win32 server mailing list' 
hlds@list.valvesoftware.com 
Sent: Thursday, 16 February 2012, 1:10
Subject: [hlds] HL2 Client Crashes in TF2 Since Last Update

 

Players in our community are porting an significant increase in “HL2.exe” 
crashes since the last update. I’ve personally had 3 crashes  in the past 25 
minutes while playing TF2. I’ve also noticed the item servers have been down 
more. I’m not sure if the two are related. Anyone else seeing this or have any 
thoughts on the matter?

 

Thanks,

Mike


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visit:
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Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

2012-02-15 Thread 1nsane
That's a definite, some items are causing crashes.

I've seen a heavy that somehow magically had 2 sandwiches equipped at once
causing people around him to crash spontaneously. That was a couple updates
ago though.

Also had some complaints of festive weapons causing crashes, but was unable
to confirm if it was the festive weapon on that user causing the crash or
some other item. The crash did not happen immediately which is what made it
harder to figure out what weapon or item was causing the crash.

On Wed, Feb 15, 2012 at 8:42 PM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 I’ve noticed that these client crashes are reduced (but not eliminated) if
 you prevent wearable entities from being sent to the client.

 ** **

 - Spencer.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk
 *Sent:* Wednesday, February 15, 2012 7:50 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] HL2 Client Crashes in TF2 Since Last Update

 ** **

 As for the crashes, meh, its getting so old that.  As it is now running so
 long, they should be able to do a graph of the average crashes of tf2 per
 day vs the updates they did, and correlate the updates vs the crashes, and
 which parts they changed with them to find the features. There is at
 least a year of data in there. Of course the deviation for other bugs that
 where addressed in that will have to be calculated in.
 For the item servers, I guess steam trading in-game hammers them even
 more. ppl retrying and retrying etc. 

 --

 *From:* Team BOOM! teamb...@comcast.net
 *To:* 'Half-Life dedicated Win32 server mailing list' 
 hlds@list.valvesoftware.com
 *Sent:* Thursday, 16 February 2012, 1:10
 *Subject:* [hlds] HL2 Client Crashes in TF2 Since Last Update

 ** **

 Players in our community are porting an significant increase in “HL2.exe”
 crashes since the last update. I’ve personally had 3 crashes  in the past
 25 minutes while playing TF2. I’ve also noticed the item servers have been
 down more. I’m not sure if the two are related. Anyone else seeing this or
 have any thoughts on the matter?

  

 Thanks,

 Mike


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 please visit:
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