Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-14 Thread Oscar
Is the steam runtime as buggy for servers as it is for clients? Never had it work out the box for me, praise the AUR On Tue, 14 Mar 2017, 00:41 Rowedahelicon, wrote: > Do you have a rough day in mind this week? I'm worried about the winter > storm taking down my

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Rowedahelicon
Do you have a rough day in mind this week? I'm worried about the winter storm taking down my power this week and need to know if I have to make accommodations On Mon, Mar 13, 2017 at 7:48 PM, Weasels Lair wrote: > Yep, sorry got that posted before trying disabling SMAC.

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Weasels Lair
Yep, sorry got that posted before trying disabling SMAC. Disabled SMAC and it worked better! Will try Ryan's "smac_validate_auth 0" On Mon, Mar 13, 2017 at 4:41 PM, Ryan Stecker wrote: > smac_validate_auth 0 > > > On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Ryan Stecker
smac_validate_auth 0 On Mon, Mar 13, 2017 at 6:35 PM, Weasels Lair wrote: > PS: More specifically, on a non-BETA TF2 client, trying to connect to the > current BETA TF2 server, the client connects, seems to work for a few > seconds, then throws a dialog with the error: >

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Weasels Lair
PS: More specifically, on a non-BETA TF2 client, trying to connect to the current BETA TF2 server, the client connects, seems to work for a few seconds, then throws a dialog with the error: "Disconnected" (Title) "Disconnected: Your client has failed to authorized in time. Please reconnect or

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread Weasels Lair
Lately I have not been able to successfully connect from a plain (non-Beta) TF2 client to my BETA TF2 server. Has that functionality been broken by a non-beta TF2 client update? On Mon, Mar 13, 2017 at 3:36 PM, John Schoenick wrote: > There have been no significant

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread John Schoenick
There have been no significant changes after the few fixes mentioned here on Day 1 (namely, removing libstdc++ from the install) On 03/13/2017 02:58 PM, A Fearts wrote: > Hey John quick question. Have there been any changes to the > toolchainbeta since you first posted it that we might need to

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread A Fearts
Hey John quick question. Have there been any changes to the toolchainbeta since you first posted it that we might need to recheck stuff or it is all the same? On Mon, Mar 13, 2017 at 5:47 PM, John Schoenick wrote: > Reminder, we plan on releasing a normal update with

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-03-13 Thread John Schoenick
Reminder, we plan on releasing a normal update with this change this week. Server operators are encouraged to double-check that their setup works against the toolchainbeta branch to avoid ugly surprises! - John On 02/20/2017 02:46 PM, John Schoenick wrote: > > Hey everyone, > > Following up on

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-22 Thread Ook
Most distros should work, but some tend to stick with archaic libs and might cause problems. If you avoid the one-off distros, I can't see problems with glibc. It's the other libs that are going to bite you. Not everyone uses Ubuntu, and every now and then I run into some screwball lib that

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-22 Thread Weasels Lair
A couple of weird things I noticed on my TF2 beta server today: 1) The port number I specified on the command-line in 6911, but in the "status" command it shows 6912. I did not notice that yesterday, but I assume it was showing that way yesterday as well. I have not tried to update since fixing

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-21 Thread Sam Vanheer
Does this mean the Github SDK will receive support for VS2015 (v140_xp toolset) compilation? Op 20/02/2017 om 23:46 schreef John Schoenick: Hey everyone, Following up on the warning email we sent a long while back, we're making good on our promise and changing our build toolchains for the

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
PS: I should have asked, if on the GitHub - WHICH one? On Mon, Feb 20, 2017 at 5:04 PM, Weasels Lair wrote: > John - > For those server-operators who encounter errors running the beta, do you > want the reports here on the list? or in the Git-Hub? > Thanks, > - Weasel >

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
John - For those server-operators who encounter errors running the beta, do you want the reports here on the list? or in the Git-Hub? Thanks, - Weasel On Mon, Feb 20, 2017 at 4:54 PM, John Schoenick wrote: > We've pushed a small update to the beta that removes the

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We've pushed a small update to the beta that removes the libstdc++ and libgcc_s libraries that were previously shipping with the linux dedicated server build. These were a workaround for compatibility prior to the Steam Runtime requirement, and were now causing conflicts in some environments.

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
We will be updating the github repository with the associated bits when the beta is ready for the SDK2013 games. The build system now also requests c++11 on all platforms On 02/20/2017 03:16 PM, sigsegv wrote: > Hi John, > > VC++2015? Praise the lord, it's finally happening! > > Can we expect a

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Emil Larsson
How old distribution of Linux do you even need to run for this to a concern? Den 20 feb. 2017 23:46 skrev "John Schoenick" : > Hey everyone, > > Following up on the warning email we sent a long while back, we're making > good on our promise and changing our build

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread sigsegv
Hi John, VC++2015? Praise the lord, it's finally happening! Can we expect a corresponding push to the source-sdk-2013 GitHub repo when the SDK2013 update happens? I can't wait to get off of VC++2013, a.k.a. the "we at Microsoft don't give a

Re: [hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread Weasels Lair
Thanks John for the follow-up and details, and thanks for working with the SourceMod team in advance of these changes. Something like 90% of community servers probably run SourceMod in some form (I am guessing). So, good to see that communication going up-front. Thanks again, - Weasel. On

[hlds] Heads up - Updated system requirements for TF2 dedicated servers, likely mod breakage - Beta available

2017-02-20 Thread John Schoenick
Hey everyone, Following up on the warning email we sent a long while back, we're making good on our promise and changing our build toolchains for the TF2+SDK2013 games' dedicated server. TF2 is being updated first, with the other SDK2013 games to follow. There are two things that may affect