Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Andreas Willinger
Would be interested in knowing an answer to that too.. it’s been far too long.

 

Von: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] Im Auftrag von Alexander Corn
Gesendet: Donnerstag, 02. Juli 2015 03:51
An: Half-Life dedicated Win32 server mailing list
Betreff: Re: [hlds] Mediated Discussion about Quick play change

 

So, how about these better solutions for the nuclear option? It's been over 
a year and a half and I'm not looking forward to Valve servers sucking away all 
my players tomorrow for this CS:GO operation ripoff.

 

On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote:

A member of my community received a response from Fletcher in reply to an email:

 

We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.  I 
cannot promise anything in particular or any time frame, but I can say that we 
are looking for better solutions to this problem.  We understand that we are 
basically using radiation to kill cancer.  But the player experience was really 
bad and we felt it called for some immediate action.  We hope it is not the 
long term solution.

 

- Fletch




 

Dr. McKay

www.doctormckay.com

 

On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

They are not going to kill TF2. It still brings them money and while people 
make contributions to workshop and new content, they can just pack it in and 
use that in the game. People buy keys and they get money that way.

But i don't think we get a reply, they have become too big to answer us little 
folks.

-ics

Paul kirjoitti:

They're obviously content with the idea they wish to slowly kill Team Fortress 
2, or at the very least try to. They seem to be happy to ignore our complaints 
as always :x. I agree that the option to make official servers not default 
would be somewhat the answer, but getting Valve to do that or someone at Valve 
to answer our concerns is probably going to be a miracle. Perhaps if we keep up 
with the complaints on the mailing list they will eventually respond and agree.



On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net 
wrote:

Yes lets think about the end user that has been enjoying community
servers and the care we take of our players, keeping cheaters out
and other troublemaking trollers and especially offering a place
to play on. For over 6 years our communities have helped TF2 grow.
Only after game went Free to Play, Valve added their own servers.
Do you even know where the players played before that? On our
community servers only. It was decided that when game goes free to
play, they will add extra servers to get new players to get on and
get familiar to the game. Thats what they have been doing all
along and they did thought the end user. Now grip tightens for
unknown reason.

The existing players will keep playing on our servers but due to
severe lack of new ones ever finding our servers, it will get our
servers emptied. The decision that was made is absolutely horrible
and one sided. Yes, it's their game and they can do whatever they
want but simply forgetting every server owner contribution to this
game in the past, especially the ones that have been here since
TF2 release and before, it's really sad to see it was made without
atleast warning us ahead of the change and telling why it has to
be like this.

-ics

Jon Just kirjoitti:

Until valve can get rid of premium servers, ad farms, and
server chains that monopolize the quick play system, I think
that this change should stay. I feel bad that community
servers have to be punished as well, but you need to think of
the average tf2 player before the server owner.

Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
mailto:coachcrock...@gmail.com

mailto:coachcrock...@gmail.com


mailto:coachcrock...@gmail.com wrote:

Hello,

I think it is very wrong to accuse certain communities and
players who may or may not be exploiting the quick play
system.

Saigns or NightTeam is famous because there's a
considerable amount of population that loves the
customized gameplay. On the other hand, Skial I believe
runs the best vanilla servers along with Lotus being one
of the first largest TF2 communities who is still alive.

You have to be understanding and give every community
member credit and a pat on the back for their hard work.
If it weren't for them, a lot of the TF2 population would
be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box
that might be irrelevant to them.

We cannot do much

Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Alexander Corn
It will include objectives that grant economy items, it will definitely be
Valve-server-only.

On Wed, Jul 1, 2015 at 9:56 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I didn't see anything in the update content that says it is restricted to
 Valve servers only - did I miss something?

 On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com
 wrote:

 So, how about these better solutions for the nuclear option? It's
 been over a year and a half and I'm not looking forward to Valve servers
 sucking away all my players tomorrow for this CS:GO operation ripoff.

 On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com
 wrote:

 A member of my community received a response from Fletcher in reply to
 an email:

 We’re hoping the nuclear option isn’t permanent, because it isn’t
 ideal.  I cannot promise anything in particular or any time frame, but I
 can say that we are looking for better solutions to this problem.  We
 understand that we are basically using radiation to kill cancer.  But the
 player experience was really bad and we felt it called for some immediate
 action.  We hope it is not the long term solution.



 - Fletch


 Dr. McKay
 www.doctormckay.com


 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that 
 way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list 
 they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:
 i...@ics-base.net wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might 

Re: [hlds] Mediated Discussion about Quick play change

2015-07-02 Thread Weasels Lair
Lol. I read the thread subject as Medicated discussion.  Then again, that
Might be more fruitful.
On Jul 2, 2015 11:58 AM, Alexander Corn mc...@doctormckay.com wrote:

 It will include objectives that grant economy items, it will definitely be
 Valve-server-only.

 On Wed, Jul 1, 2015 at 9:56 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I didn't see anything in the update content that says it is restricted to
 Valve servers only - did I miss something?

 On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com
 wrote:

 So, how about these better solutions for the nuclear option? It's
 been over a year and a half and I'm not looking forward to Valve servers
 sucking away all my players tomorrow for this CS:GO operation ripoff.

 On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com
 wrote:

 A member of my community received a response from Fletcher in reply to
 an email:

 We’re hoping the nuclear option isn’t permanent, because it isn’t
 ideal.  I cannot promise anything in particular or any time frame, but I
 can say that we are looking for better solutions to this problem.  We
 understand that we are basically using radiation to kill cancer.  But the
 player experience was really bad and we felt it called for some immediate
 action.  We hope it is not the long term solution.



 - Fletch


 Dr. McKay
 www.doctormckay.com


 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that 
 way.

 But i don't think we get a reply, they have become too big to answer
 us little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list 
 they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:
 i...@ics-base.net wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be 

Re: [hlds] Mediated Discussion about Quick play change

2015-07-01 Thread Alexander Corn
So, how about these better solutions for the nuclear option? It's been
over a year and a half and I'm not looking forward to Valve servers sucking
away all my players tomorrow for this CS:GO operation ripoff.

On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com wrote:

 A member of my community received a response from Fletcher in reply to an
 email:

 We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.
 I cannot promise anything in particular or any time frame, but I can say
 that we are looking for better solutions to this problem.  We understand
 that we are basically using radiation to kill cancer.  But the player
 experience was really bad and we felt it called for some immediate action.
 We hope it is not the long term solution.



 - Fletch


 Dr. McKay
 www.doctormckay.com


 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net
 wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might be irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly
 complaining, Valve will not be interested in reading our
 comments. Let's keep our thoughts and ideas organized in a
 thread and make a kind request for Valve to tweak the
 change they have made.

 Someone mentioned an 

Re: [hlds] Mediated Discussion about Quick play change

2015-07-01 Thread E. Olsen
I didn't see anything in the update content that says it is restricted to
Valve servers only - did I miss something?

On Wed, Jul 1, 2015 at 9:50 PM, Alexander Corn mc...@doctormckay.com
wrote:

 So, how about these better solutions for the nuclear option? It's been
 over a year and a half and I'm not looking forward to Valve servers sucking
 away all my players tomorrow for this CS:GO operation ripoff.

 On Sun, Jan 26, 2014 at 5:43 AM, Doctor McKay mc...@doctormckay.com
 wrote:

 A member of my community received a response from Fletcher in reply to an
 email:

 We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.
 I cannot promise anything in particular or any time frame, but I can say
 that we are looking for better solutions to this problem.  We understand
 that we are basically using radiation to kill cancer.  But the player
 experience was really bad and we felt it called for some immediate action.
 We hope it is not the long term solution.



 - Fletch


 Dr. McKay
 www.doctormckay.com


 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:
 i...@ics-base.net wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might be irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly
 complaining, Valve will not be interested in reading our
 

Re: [hlds] Mediated Discussion about Quick play change

2014-02-05 Thread Jason Tango
SO - we're a little over a week into this, and here's what we've noticed:
Our 32-player and custom servers are doing relatively fine (although they 
certainly take longer to fill up in the morning, and empty out much earlier at 
night), but it is our 24-slot vanilla servers that are really suffering. They 
still fill up, but only stay full for about 1/3 of the time they normally did 
(all had/have high scores according to the system as well). At this point, if 
the traffic to the Vanilla servers continue to decline, I can see us turning 
them off all together in 6-8 weeks or so.
The tragedy with that is that players who want to play Vanilla, but don't wish 
to deal the non-Administered Valve servers filled with low-skilled, screaming, 
12 year-olds (not to mention all the rampant hackers) are going to start 
running out of places to play, and I can't see that being good for the game in 
the long run.
I suppose my biggest issue with this drastic action that Valve has taken is the 
fact that not only could it have been prevented, but that they took no steps to 
do so in the first place.
For example, in Fletcher's quoted response above, he states that But the 
player experience was really bad and we felt it called for some immediate 
action. That's all well and good, but here's the problem - they never clearly 
defined what they considered a bad experience.
Now, I'm sure we can all guess what they mean (the truly terrible video/audio 
ads, the pay to win premium crap, etc.), but since they never clearly stated 
these are things we don't want in Quickplay , they've taken this heavy-handed 
approach to enforce a code of conduct that they were NEVER clear about in the 
first place.
Don't get me wrong - I think Pinion Ads (and their ilk) and all the pay to 
win servers have absolutely NO PLACE in quickplay, and never should have been 
allowed to flourish in the first place - but againwhen Valve sits back for 
over a year while this is all happening, allows it to not only continue, but 
grow -  all without ever coming out with a well-defined, documented policy that 
says none of this, this or this on qucikplay enabled servers, only to then 
apply a blanket punishment that lumnps all the good server operators who 
have NEVER run any of that crap in with all the bad, then they are not only 
enforcing a set of rules that DID NOT AND STILL DO NOT EXIST, but they are 
doing so in such a blunt, ham fisted way as to hurt the very game they are 
trying to save.
Why not, instead, simply do the right thing? Why not come out with a revised 
Quickplay policy that is stricter and more clear as to what they DO want in 
quickplay, and simply tell server operators that they have X amount of days to 
comply, or be thrown out of quickplay permanently?
As it stands - this drastic action is tantamount to penalizing people for 
law(s) that are not even on the books, and grouping all non-offenders in with 
the offenders simply because they do not wish to take the time and effort to 
do the right thing.
When it comes to gaming, I've always thought of Valve as the smartest guys in 
the room, and this is, quite frankly, not worthy of them. It is choosing an 
easy wrong over a hard right, and it needs to be fixed in days, not months.
Do the right thing, Valve - you're better than this.
  ___
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds


Re: [hlds] Mediated Discussion about Quick play change

2014-02-05 Thread 1nsane
Why do people keep bringing Pinion up? It has nothing to do with this.
Pinion hosts OFFICIAL servers for CS:GO and L4D2 (yes with ads). Pinion
requested HTML5 and that happened too. They wouldn't be partners if Pinion
did something wrong.

The actions taken by valve were never against Pinion or servers running
Pinion. But rather against those who spammed ads (Pinion doesn't allow this
and there's more than one place to get ads from) and used
fakeplayers/exploits to force ads on players.


On Wed, Feb 5, 2014 at 9:06 AM, Jason Tango jtrun...@outlook.com wrote:

 SO - we're a little over a week into this, and here's what we've noticed:

 Our 32-player and custom servers are doing relatively fine (although they
 certainly take longer to fill up in the morning, and empty out much earlier
 at night), but it is our 24-slot vanilla servers that are really suffering.
 They still fill up, but only stay full for about 1/3 of the time they
 normally did (all had/have high scores according to the system as well). At
 this point, if the traffic to the Vanilla servers continue to decline, I
 can see us turning them off all together in 6-8 weeks or so.

 The tragedy with that is that players who want to play Vanilla, but don't
 wish to deal the non-Administered Valve servers filled with low-skilled,
 screaming, 12 year-olds (not to mention all the rampant hackers) are going
 to start running out of places to play, and I can't see that being good for
 the game in the long run.

 I suppose my biggest issue with this drastic action that Valve has taken
 is the fact that not only could it have been prevented, *but that they
 took no steps to do so in the first place.*

 For example, in Fletcher's quoted response above, he states that *But
 the player experience was really bad and we felt it called for some
 immediate action.* That's all well and good, but here's the problem -
 they never clearly defined what they considered a bad experience.

 Now, I'm sure we can all *guess* what they mean (the truly terrible
 video/audio ads, the pay to win premium crap, etc.), but since they never
 clearly stated these are things we don't want in Quickplay , they've
 taken this heavy-handed approach to enforce a code of conduct that they
 were *NEVER clear about in the first place*.

 Don't get me wrong - I think Pinion Ads (and their ilk) and all the pay
 to win servers have absolutely NO PLACE in quickplay, and never should
 have been allowed to flourish in the first place - but againwhen Valve
 sits back for over a year while this is all happening, allows it to not
 only continue, but grow -  all without ever coming out with a well-defined,
 documented policy that says *none of this, this or this on qucikplay
 enabled servers*, only to then apply a blanket punishment that lumnps
 all the good server operators who have NEVER run any of that crap in with
 all the bad, then they are not only enforcing a set of rules that *DID
 NOT AND STILL DO NOT EXIST*, but they are doing so in such a blunt, ham
 fisted way as to hurt the very game they are trying to save.

 Why not, instead, simply do the right thing? Why not come out with a
 revised Quickplay policy that is stricter and more clear as to what they DO
 want in quickplay, and simply tell server operators that they have X amount
 of days to comply, or be thrown out of quickplay permanently?

 As it stands - this drastic action is tantamount to penalizing people for
 law(s) that are not even on the books, and grouping all non-offenders in
 with the offenders simply because they do not wish to take the time and
 effort to do the right thing.

 When it comes to gaming, I've always thought of Valve as the smartest
 guys in the room, and this is, quite frankly, not worthy of them. It is
 choosing an easy wrong over a hard right, and it needs to be fixed in days,
 not months.

 Do the right thing, Valve - you're better than this.

 ___
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 please visit:
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Re: [hlds] Mediated Discussion about Quick play change

2014-02-05 Thread Robert Paulson
They keep bringing Pinion up because they personally don't like Pinion and
as long as Valve doesn't say anything about it there will continue to be
random speculation.

Why does someone get a personal email response about this but total silence
here?


On Wed, Feb 5, 2014 at 11:47 AM, 1nsane 1nsane...@gmail.com wrote:

 Why do people keep bringing Pinion up? It has nothing to do with this.
 Pinion hosts OFFICIAL servers for CS:GO and L4D2 (yes with ads). Pinion
 requested HTML5 and that happened too. They wouldn't be partners if Pinion
 did something wrong.

 The actions taken by valve were never against Pinion or servers running
 Pinion. But rather against those who spammed ads (Pinion doesn't allow this
 and there's more than one place to get ads from) and used
 fakeplayers/exploits to force ads on players.


 On Wed, Feb 5, 2014 at 9:06 AM, Jason Tango jtrun...@outlook.com wrote:

 SO - we're a little over a week into this, and here's what we've noticed:

 Our 32-player and custom servers are doing relatively fine (although they
 certainly take longer to fill up in the morning, and empty out much earlier
 at night), but it is our 24-slot vanilla servers that are really suffering.
 They still fill up, but only stay full for about 1/3 of the time they
 normally did (all had/have high scores according to the system as well). At
 this point, if the traffic to the Vanilla servers continue to decline, I
 can see us turning them off all together in 6-8 weeks or so.

 The tragedy with that is that players who want to play Vanilla, but don't
 wish to deal the non-Administered Valve servers filled with low-skilled,
 screaming, 12 year-olds (not to mention all the rampant hackers) are going
 to start running out of places to play, and I can't see that being good for
 the game in the long run.

 I suppose my biggest issue with this drastic action that Valve has taken
 is the fact that not only could it have been prevented, *but that they
 took no steps to do so in the first place.*

 For example, in Fletcher's quoted response above, he states that *But
 the player experience was really bad and we felt it called for some
 immediate action.* That's all well and good, but here's the problem -
 they never clearly defined what they considered a bad experience.

 Now, I'm sure we can all *guess* what they mean (the truly terrible
 video/audio ads, the pay to win premium crap, etc.), but since they never
 clearly stated these are things we don't want in Quickplay , they've
 taken this heavy-handed approach to enforce a code of conduct that they
 were *NEVER clear about in the first place*.

 Don't get me wrong - I think Pinion Ads (and their ilk) and all the pay
 to win servers have absolutely NO PLACE in quickplay, and never should
 have been allowed to flourish in the first place - but againwhen Valve
 sits back for over a year while this is all happening, allows it to not
 only continue, but grow -  all without ever coming out with a well-defined,
 documented policy that says *none of this, this or this on qucikplay
 enabled servers*, only to then apply a blanket punishment that lumnps
 all the good server operators who have NEVER run any of that crap in with
 all the bad, then they are not only enforcing a set of rules that *DID
 NOT AND STILL DO NOT EXIST*, but they are doing so in such a blunt, ham
 fisted way as to hurt the very game they are trying to save.

 Why not, instead, simply do the right thing? Why not come out with a
 revised Quickplay policy that is stricter and more clear as to what they DO
 want in quickplay, and simply tell server operators that they have X amount
 of days to comply, or be thrown out of quickplay permanently?

 As it stands - this drastic action is tantamount to penalizing people for
 law(s) that are not even on the books, and grouping all non-offenders in
 with the offenders simply because they do not wish to take the time and
 effort to do the right thing.

 When it comes to gaming, I've always thought of Valve as the smartest
 guys in the room, and this is, quite frankly, not worthy of them. It is
 choosing an easy wrong over a hard right, and it needs to be fixed in days,
 not months.

 Do the right thing, Valve - you're better than this.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-27 Thread Dill Bates
I'm seeing more scrubs on my servers now that qucikplay has been banned. 
Explain that!

-Dill


 On Jan 26, 2014, at 1:05 PM, ics i...@ics-base.net wrote:
 
 Scoring system and quickplay forced rules go hand in hand but players 
 experience seems to be low due to what the community servers run on them. 
 Namely, gameplay modifying mods. They are not forbidden in quickplay rules 
 because Valve cannot effectively maintain and guard all the community servers.
 
 So they implemented a change that we see now (which really SUCKS against 
 people like me who run servers and no mods that affect gameplay in any way. 
 Not even advertisements or other crap.)
 
 -ics
 
 Supreet kirjoitti:
 
 I think the scoring system is actually pretty great - it's more so about the 
 ping rather than the server score.
 
 I mean its pretty obvious they won't send players from China to North 
 American servers. So having a high score really shouldn't relate to the 
 server but the connection as the connection is the basis for all multiplayer 
 gameplay.
 
 I have a suggestion/recommendation for everyone that I can personally vouch 
 for. I've had multiple providers for my community's servers and I have had 
 two providers (second one is the current one) that have a link up with 
 Level3. You would be surprised at how much international traffic I get on a 
 server hosted out in Philly. They have great ping.
 
 One of the secret ingredients to better quick play traffic is ISPs your 
 provider has. Do some research, most providers do not provide Level3. NFO 
 servers being the largest one doesn't have hook ups with Level3.
 
 This is why if you buy a cheap VPS, it can actually have a big impact on 
 your quick play traffic. It doesn't matter if your server is in Chicago - 
 the providers ISPs matter.
 
 I host my server in Philly with a provider that has Level3, Comcast, 
 Zayo/AboveNet.
 
 I have quick play traffic from Europe, and east Asia who no-doubt have 
 higher than normal ping, but never complain of lag.
 
 So I hope that helps people, be very very picky about who you host from. It 
 actually affects quick play traffic.
 
 
 
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 please visit:
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Paul
They're obviously content with the idea they wish to slowly kill Team
Fortress 2, or at the very least try to. They seem to be happy to ignore
our complaints as always :x. I agree that the option to make official
servers not default would be somewhat the answer, but getting Valve to do
that or someone at Valve to answer our concerns is probably going to be a
miracle. Perhaps if we keep up with the complaints on the mailing list they
will eventually respond and agree.


On 26 January 2014 05:57, ics i...@ics-base.net wrote:

 Yes lets think about the end user that has been enjoying community servers
 and the care we take of our players, keeping cheaters out and other
 troublemaking trollers and especially offering a place to play on. For over
 6 years our communities have helped TF2 grow. Only after game went Free to
 Play, Valve added their own servers. Do you even know where the players
 played before that? On our community servers only. It was decided that when
 game goes free to play, they will add extra servers to get new players to
 get on and get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for unknown
 reason.

 The existing players will keep playing on our servers but due to severe
 lack of new ones ever finding our servers, it will get our servers emptied.
 The decision that was made is absolutely horrible and one sided. Yes, it's
 their game and they can do whatever they want but simply forgetting every
 server owner contribution to this game in the past, especially the ones
 that have been here since TF2 release and before, it's really sad to see it
 was made without atleast warning us ahead of the change and telling why it
 has to be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and server chains
 that monopolize the quick play system, I think that this change should
 stay. I feel bad that community servers have to be punished as well, but
 you need to think of the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com mailto:
 coachcrock...@gmail.com wrote:

  Hello,

 I think it is very wrong to accuse certain communities and players who
 may or may not be exploiting the quick play system.

 Saigns or NightTeam is famous because there's a considerable amount of
 population that loves the customized gameplay. On the other hand, Skial I
 believe runs the best vanilla servers along with Lotus being one of the
 first largest TF2 communities who is still alive.

 You have to be understanding and give every community member credit and
 a pat on the back for their hard work. If it weren't for them, a lot of the
 TF2 population would be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box that might be
 irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly complaining,
 Valve will not be interested in reading our comments. Let's keep our
 thoughts and ideas organized in a thread and make a kind request for Valve
 to tweak the change they have made.

 Someone mentioned an excellent point here about being able to create a
 new quick play account to quickly regain traffic. That is correct. That is
 also however part of the problem. A server should be able to build a score
 and reputation upon how long its been up. New servers should not get the
 same advantage as the servers that have been up for months or years.

 It is not the community's fault that Valve is making this change. The
 problem is the fact that Valve doesn't care much or supports about user
 made communities. If they do not want to aid us, we will have to help
 ourselves. There are a lot of communities who relied on quick play and
 quick play ALONE to fill their servers. That whole idea is wrong and biased
 towards communities that work really hard to organize giveaways, contests,
 make their own plugins to enhance the user experience.

 Valve - we understand you would like to keep a controlled population of
 TF2 going to your vanilla no plugins, no ad mins servers. Either you should
 remove all non valve servers from quick play and give all server ops the
 fair advantage or not pool us in the same system as your official servers
 and get rid of them or completely remove them from quick play.

 The idea of Valve servers are nice, but they seem to be the culprit of
 all problems.

 I kindly request a Valve employee to please provide some feedback and
 let us know if you are thinking about making any changes or keeping it then
 way it is.

 If you don't plan on making any changes, then please: we kindly request
 you to add another check box saying Community Servers and keep it
 unchecked by default - that shall make you happy and give users some
 insight and choice as well.

 Thanks for reading.

 ___
 To 

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread ics
They are not going to kill TF2. It still brings them money and while 
people make contributions to workshop and new content, they can just 
pack it in and use that in the game. People buy keys and they get money 
that way.


But i don't think we get a reply, they have become too big to answer us 
little folks.


-ics

Paul kirjoitti:
They're obviously content with the idea they wish to slowly kill Team 
Fortress 2, or at the very least try to. They seem to be happy to 
ignore our complaints as always :x. I agree that the option to make 
official servers not default would be somewhat the answer, but getting 
Valve to do that or someone at Valve to answer our concerns is 
probably going to be a miracle. Perhaps if we keep up with the 
complaints on the mailing list they will eventually respond and agree.



On 26 January 2014 05:57, ics i...@ics-base.net 
mailto:i...@ics-base.net wrote:


Yes lets think about the end user that has been enjoying community
servers and the care we take of our players, keeping cheaters out
and other troublemaking trollers and especially offering a place
to play on. For over 6 years our communities have helped TF2 grow.
Only after game went Free to Play, Valve added their own servers.
Do you even know where the players played before that? On our
community servers only. It was decided that when game goes free to
play, they will add extra servers to get new players to get on and
get familiar to the game. Thats what they have been doing all
along and they did thought the end user. Now grip tightens for
unknown reason.

The existing players will keep playing on our servers but due to
severe lack of new ones ever finding our servers, it will get our
servers emptied. The decision that was made is absolutely horrible
and one sided. Yes, it's their game and they can do whatever they
want but simply forgetting every server owner contribution to this
game in the past, especially the ones that have been here since
TF2 release and before, it's really sad to see it was made without
atleast warning us ahead of the change and telling why it has to
be like this.

-ics

Jon Just kirjoitti:

Until valve can get rid of premium servers, ad farms, and
server chains that monopolize the quick play system, I think
that this change should stay. I feel bad that community
servers have to be punished as well, but you need to think of
the average tf2 player before the server owner.

Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com wrote:

Hello,

I think it is very wrong to accuse certain communities and
players who may or may not be exploiting the quick play
system.

Saigns or NightTeam is famous because there's a
considerable amount of population that loves the
customized gameplay. On the other hand, Skial I believe
runs the best vanilla servers along with Lotus being one
of the first largest TF2 communities who is still alive.

You have to be understanding and give every community
member credit and a pat on the back for their hard work.
If it weren't for them, a lot of the TF2 population would
be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box
that might be irrelevant to them.

We cannot do much to fix it. By bickering and repeatedly
complaining, Valve will not be interested in reading our
comments. Let's keep our thoughts and ideas organized in a
thread and make a kind request for Valve to tweak the
change they have made.

Someone mentioned an excellent point here about being able
to create a new quick play account to quickly regain
traffic. That is correct. That is also however part of the
problem. A server should be able to build a score and
reputation upon how long its been up. New servers should
not get the same advantage as the servers that have been
up for months or years.

It is not the community's fault that Valve is making this
change. The problem is the fact that Valve doesn't care
much or supports about user made communities. If they do
not want to aid us, we will have to help ourselves. There
are a lot of communities who relied on quick play and
quick play ALONE to fill their servers. That whole idea is
wrong and biased towards communities that work really hard
to organize giveaways, contests, make their 

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Michael Connor
Hands up everyone having a generally better TF2 experience since this
update! (raises hand)


On 26 January 2014 10:01, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net
 wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might be irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly
 complaining, Valve will not be interested in reading our
 comments. Let's keep our thoughts and ideas organized in a
 thread and make a kind request for Valve to tweak the
 change they have made.

 Someone mentioned an excellent point here about being able
 to create a new quick play account to quickly regain
 traffic. That is correct. That is also however part of the
 problem. A server should be able to build a score and
 reputation upon how long its been up. New servers should
 not get the same advantage as the servers that have been
 up for months or years.

 It is not the community's fault that Valve is making this
 change. The problem is the fact that Valve doesn't care
 much or supports about user made communities. If they do
 not want to aid us, we will have to help ourselves. There
 are a lot of communities who 

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Doctor McKay
A member of my community received a response from Fletcher in reply to an
email:

We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.  I
cannot promise anything in particular or any time frame, but I can say that
we are looking for better solutions to this problem.  We understand that we
are basically using radiation to kill cancer.  But the player experience
was really bad and we felt it called for some immediate action.  We hope it
is not the long term solution.



- Fletch


Dr. McKay
www.doctormckay.com


On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list they
 will eventually respond and agree.


 On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net
 wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and
 players who may or may not be exploiting the quick play
 system.

 Saigns or NightTeam is famous because there's a
 considerable amount of population that loves the
 customized gameplay. On the other hand, Skial I believe
 runs the best vanilla servers along with Lotus being one
 of the first largest TF2 communities who is still alive.

 You have to be understanding and give every community
 member credit and a pat on the back for their hard work.
 If it weren't for them, a lot of the TF2 population would
 be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box
 that might be irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly
 complaining, Valve will not be interested in reading our
 comments. Let's keep our thoughts and ideas organized in a
 thread and make a kind request for Valve to tweak the
 change they have made.

 Someone mentioned an excellent point here about being able
 to create a new quick play account to quickly regain
 traffic. That is correct. That is also however part of the
 problem. A server should be able to build a score and
 reputation upon how long its been up. New 

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Saint K.
They should have a look at the people of RO2.
 
We have to whitelist our servers there in order to be ranked. If we screw up 
the servers, they'll easily unrank us. Works like a charm.
 
Saint K.
 
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Doctor McKay
Sent: Sunday, January 26, 2014 11:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mediated Discussion about Quick play change
 
A member of my community received a response from Fletcher in reply to an email:
 
We're hoping the nuclear option isn't permanent, because it isn't ideal.  I 
cannot promise anything in particular or any time frame, but I can say that we 
are looking for better solutions to this problem.  We understand that we are 
basically using radiation to kill cancer.  But the player experience was really 
bad and we felt it called for some immediate action.  We hope it is not the 
long term solution.
 
- Fletch

 
Dr. McKay
www.doctormckay.com
 
On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:
They are not going to kill TF2. It still brings them money and while people 
make contributions to workshop and new content, they can just pack it in and 
use that in the game. People buy keys and they get money that way.

But i don't think we get a reply, they have become too big to answer us little 
folks.

-ics

Paul kirjoitti:
They're obviously content with the idea they wish to slowly kill Team Fortress 
2, or at the very least try to. They seem to be happy to ignore our complaints 
as always :x. I agree that the option to make official servers not default 
would be somewhat the answer, but getting Valve to do that or someone at Valve 
to answer our concerns is probably going to be a miracle. Perhaps if we keep up 
with the complaints on the mailing list they will eventually respond and agree.

On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net 
wrote:

Yes lets think about the end user that has been enjoying community
servers and the care we take of our players, keeping cheaters out
and other troublemaking trollers and especially offering a place
to play on. For over 6 years our communities have helped TF2 grow.
Only after game went Free to Play, Valve added their own servers.
Do you even know where the players played before that? On our
community servers only. It was decided that when game goes free to
play, they will add extra servers to get new players to get on and
get familiar to the game. Thats what they have been doing all
along and they did thought the end user. Now grip tightens for
unknown reason.

The existing players will keep playing on our servers but due to
severe lack of new ones ever finding our servers, it will get our
servers emptied. The decision that was made is absolutely horrible
and one sided. Yes, it's their game and they can do whatever they
want but simply forgetting every server owner contribution to this
game in the past, especially the ones that have been here since
TF2 release and before, it's really sad to see it was made without
atleast warning us ahead of the change and telling why it has to
be like this.

-ics

Jon Just kirjoitti:

Until valve can get rid of premium servers, ad farms, and
server chains that monopolize the quick play system, I think
that this change should stay. I feel bad that community
servers have to be punished as well, but you need to think of
the average tf2 player before the server owner.

Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com

mailto:coachcrock...@gmail.com wrote:

Hello,

I think it is very wrong to accuse certain communities and
players who may or may not be exploiting the quick play
system.

Saigns or NightTeam is famous because there's a
considerable amount of population that loves the
customized gameplay. On the other hand, Skial I believe
runs the best vanilla servers along with Lotus being one
of the first largest TF2 communities who is still alive.

You have to be understanding and give every community
member credit and a pat on the back for their hard work.
If it weren't for them, a lot of the TF2 population would
be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box
that might be irrelevant to them.

We cannot do much to fix it. By bickering and repeatedly
complaining, Valve will not be interested in reading our
comments. Let's keep our thoughts and ideas organized in a
thread

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Paul
At least Fletcher has provided a response to someone in the community,
fingers crossed they can come up with a fairer and less 'nuclear like'
solution, or to possibly consider some of the suggestions posted on the
mailing list. Personally I can only see the answer so far being to either
change the default for official servers; or to have a dialog offering a
short side-by-side summarised comparison of the positive and negative
points and giving them the choice of which type of server (either official
or unofficial) the player would like to join; or last of all to improve the
description of what an official server means (e.g. again to summarise on
the advantages and disadvantages so the player, such as a new person to the
game, fully understands). While the RO2 idea is interesting, it looks to be
pretty much how Valve intend to run their servers (entirely vanilla, strict
configuration) which I doubt some communities would favor, unless I'm
mistaken.


On 26 January 2014 11:30, Saint K. sai...@specialattack.net wrote:

 They should have a look at the people of RO2.



 We have to whitelist our servers there in order to be “ranked”. If we
 screw up the servers, they’ll easily unrank us. Works like a charm.



 Saint K.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
 *Sent:* Sunday, January 26, 2014 11:43 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mediated Discussion about Quick play change



 A member of my community received a response from Fletcher in reply to an
 email:



 We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.
 I cannot promise anything in particular or any time frame, but I can say
 that we are looking for better solutions to this problem.  We understand
 that we are basically using radiation to kill cancer.  But the player
 experience was really bad and we felt it called for some immediate action.
 We hope it is not the long term solution.



 - Fletch




 Dr. McKay

 www.doctormckay.com



 On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net wrote:

 They are not going to kill TF2. It still brings them money and while
 people make contributions to workshop and new content, they can just pack
 it in and use that in the game. People buy keys and they get money that way.

 But i don't think we get a reply, they have become too big to answer us
 little folks.

 -ics

 Paul kirjoitti:

 They're obviously content with the idea they wish to slowly kill Team
 Fortress 2, or at the very least try to. They seem to be happy to ignore
 our complaints as always :x. I agree that the option to make official
 servers not default would be somewhat the answer, but getting Valve to do
 that or someone at Valve to answer our concerns is probably going to be a
 miracle. Perhaps if we keep up with the complaints on the mailing list they
 will eventually respond and agree.

 On 26 January 2014 05:57, ics i...@ics-base.net mailto:i...@ics-base.net
 wrote:

 Yes lets think about the end user that has been enjoying community
 servers and the care we take of our players, keeping cheaters out
 and other troublemaking trollers and especially offering a place
 to play on. For over 6 years our communities have helped TF2 grow.
 Only after game went Free to Play, Valve added their own servers.
 Do you even know where the players played before that? On our
 community servers only. It was decided that when game goes free to
 play, they will add extra servers to get new players to get on and
 get familiar to the game. Thats what they have been doing all
 along and they did thought the end user. Now grip tightens for
 unknown reason.

 The existing players will keep playing on our servers but due to
 severe lack of new ones ever finding our servers, it will get our
 servers emptied. The decision that was made is absolutely horrible
 and one sided. Yes, it's their game and they can do whatever they
 want but simply forgetting every server owner contribution to this
 game in the past, especially the ones that have been here since
 TF2 release and before, it's really sad to see it was made without
 atleast warning us ahead of the change and telling why it has to
 be like this.

 -ics

 Jon Just kirjoitti:

 Until valve can get rid of premium servers, ad farms, and
 server chains that monopolize the quick play system, I think
 that this change should stay. I feel bad that community
 servers have to be punished as well, but you need to think of
 the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com
 mailto:coachcrock...@gmail.com

 mailto:coachcrock...@gmail.com


 mailto:coachcrock...@gmail.com wrote:

 Hello,

 I think

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread E. Olsen
I suppose (after reading Fletcher's response) the question I have to ask
then is: Why is the server scoring system not working? I had always
understood that server scores were used to determine quickplay eligibility
as well (?). If that was the case, then those servers providing negative
experiences would have (presumably) had very low server scores?

Perhaps what we need to know is what the TF2 team considers to be a bad
experience? If I had to guess, I would think they were talking about:

1. Fake clients/bots (of course)

2. MOTD advertisements (no matter how you spin this, it detracts from the
game)

3. Server re-directing (this is an old problem dating back to CS)

I'm sure there are a few other factors Valve would consider to be a
negative experience as well (the pay to win premium stuff is probably
not what they want either for quickplay).

SO - what we need here is a solution to get rid of the negative stuff,
while not killing off every non-valve vanilla server. Off the top of my
head, I would suggest:

- A more robust server-scoring system:

 Give a new server 45-60 days to prove itself via server score, then if
that score drops low enough, simply remove it from the quickplay pool.

- If quickplay is enabled on a server. then remove the ability for
javascript, flash, and html5 ads to even function. (or remove it all
together and allow server operators to fund their servers the old-fashioned
way - through member donations, etc.) I think this is necessary anyway for
both security, AND the fact that the bad actors already by-passed the
previous changes by coding around them.

- Stricter rules about quickplay eligibility:

- If there are aspects that Valve doesn't want on a quickplay-eligible
server (i.e. changing default weapon values, health, or any other of that
premium stuff), then they should publish that, and servers that fail to
comply would simply get dropped from quickplay permanently.

Honestly, a more elegant solution (but much more time consuming, I'm sure)
to this would have been to simply  quietly start dropping the
servers/server groups that were causing the negative player experiences
from quickplay eligibility. It would have taken more time, but it would
have been much more surgical in implementation, and it would have had the
same long-term result: killing off the bad servers.

Valve's got so many great minds working for them, it just seems that this
kind of blunt approach to the problem isn't worthy of them, and I hope it
doesn't set a precedent for the future. With this, they've killed a
mosquito with a sledgehammer, and I think they can do better. Community
server operators were the ones providing the infrastructure for the game
years before Valve was able to afford it, and throwing the baby out with
the bathwater is an approach they should never take.


On Sun, Jan 26, 2014 at 12:18 PM, Paul ubyu@gmail.com wrote:

 At least Fletcher has provided a response to someone in the community,
 fingers crossed they can come up with a fairer and less 'nuclear like'
 solution, or to possibly consider some of the suggestions posted on the
 mailing list. Personally I can only see the answer so far being to either
 change the default for official servers; or to have a dialog offering a
 short side-by-side summarised comparison of the positive and negative
 points and giving them the choice of which type of server (either official
 or unofficial) the player would like to join; or last of all to improve the
 description of what an official server means (e.g. again to summarise on
 the advantages and disadvantages so the player, such as a new person to the
 game, fully understands). While the RO2 idea is interesting, it looks to be
 pretty much how Valve intend to run their servers (entirely vanilla, strict
 configuration) which I doubt some communities would favor, unless I'm
 mistaken.


 On 26 January 2014 11:30, Saint K. sai...@specialattack.net wrote:

 They should have a look at the people of RO2.



 We have to whitelist our servers there in order to be “ranked”. If we
 screw up the servers, they’ll easily unrank us. Works like a charm.



 Saint K.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
 *Sent:* Sunday, January 26, 2014 11:43 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mediated Discussion about Quick play change



 A member of my community received a response from Fletcher in reply to an
 email:



 We’re hoping the nuclear option isn’t permanent, because it isn’t ideal.
 I cannot promise anything in particular or any time frame, but I can say
 that we are looking for better solutions to this problem.  We understand
 that we are basically using radiation to kill cancer.  But the player
 experience was really bad and we felt it called for some immediate action.
 We hope it is not the long term solution.



 - Fletch




 Dr. McKay

 www.doctormckay.com



 On Sun

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Supreet
I think the scoring system is actually pretty great - it's more so about
the ping rather than the server score.

I mean its pretty obvious they won't send players from China to North
American servers. So having a high score really shouldn't relate to the
server but the connection as the connection is the basis for all
multiplayer gameplay.

I have a suggestion/recommendation for everyone that I can personally vouch
for. I've had multiple providers for my community's servers and I have had
two providers (second one is the current one) that have a link up with
Level3. You would be surprised at how much international traffic I get on a
server hosted out in Philly. They have great ping.

One of the secret ingredients to better quick play traffic is ISPs your
provider has. Do some research, most providers do not provide Level3. NFO
servers being the largest one doesn't have hook ups with Level3.

This is why if you buy a cheap VPS, it can actually have a big impact on
your quick play traffic. It doesn't matter if your server is in Chicago -
the providers ISPs matter.

I host my server in Philly with a provider that has Level3, Comcast,
Zayo/AboveNet.

I have quick play traffic from Europe, and east Asia who no-doubt have
higher than normal ping, but never complain of lag.

So I hope that helps people, be very very picky about who you host from. It
actually affects quick play traffic.
___
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visit:
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread ED-E
Sad that they respond to mails but pretty much ignoring this mailing 
list of the affecting parties (and people who hate community servers 
with a passion).


But what about following quickfix which may help both parties:
I know Valve wants new players to have an good impression on the core 
experience of TF2. So why not restrict quickplay players who have  less 
than 50 hours on TF2 to Valve servers (without the option). On more than 
50 hours, it shows the enabled Include Community Servers and they get 
distributed with the old system until Valve has a fix for it.


ED-E

Am 26.01.2014 11:43, schrieb Doctor McKay:
A member of my community received a response from Fletcher in reply to 
an email:


We're hoping the nuclear option isn't permanent, because it isn't 
ideal.  I cannot promise anything in particular or any time frame, but 
I can say that we are looking for better solutions to this problem.  
We understand that we are basically using radiation to kill cancer.  
But the player experience was really bad and we felt it called for 
some immediate action.  We hope it is not the long term solution.


- Fletch



Dr. McKay
www.doctormckay.com http://www.doctormckay.com


On Sun, Jan 26, 2014 at 5:01 AM, ics i...@ics-base.net 
mailto:i...@ics-base.net wrote:


They are not going to kill TF2. It still brings them money and
while people make contributions to workshop and new content, they
can just pack it in and use that in the game. People buy keys and
they get money that way.

But i don't think we get a reply, they have become too big to
answer us little folks.

-ics

Paul kirjoitti:

They're obviously content with the idea they wish to slowly
kill Team Fortress 2, or at the very least try to. They seem
to be happy to ignore our complaints as always :x. I agree
that the option to make official servers not default would be
somewhat the answer, but getting Valve to do that or someone
at Valve to answer our concerns is probably going to be a
miracle. Perhaps if we keep up with the complaints on the
mailing list they will eventually respond and agree.


On 26 January 2014 05:57, ics i...@ics-base.net
mailto:i...@ics-base.net mailto:i...@ics-base.net
mailto:i...@ics-base.net wrote:

Yes lets think about the end user that has been enjoying
community
servers and the care we take of our players, keeping
cheaters out
and other troublemaking trollers and especially offering a
place
to play on. For over 6 years our communities have helped
TF2 grow.
Only after game went Free to Play, Valve added their own
servers.
Do you even know where the players played before that? On our
community servers only. It was decided that when game goes
free to
play, they will add extra servers to get new players to
get on and
get familiar to the game. Thats what they have been doing all
along and they did thought the end user. Now grip tightens for
unknown reason.

The existing players will keep playing on our servers but
due to
severe lack of new ones ever finding our servers, it will
get our
servers emptied. The decision that was made is absolutely
horrible
and one sided. Yes, it's their game and they can do
whatever they
want but simply forgetting every server owner contribution
to this
game in the past, especially the ones that have been here
since
TF2 release and before, it's really sad to see it was made
without
atleast warning us ahead of the change and telling why it
has to
be like this.

-ics

Jon Just kirjoitti:

Until valve can get rid of premium servers, ad farms, and
server chains that monopolize the quick play system, I
think
that this change should stay. I feel bad that community
servers have to be punished as well, but you need to
think of
the average tf2 player before the server owner.

Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet
coachcrock...@gmail.com mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com

mailto:coachcrock...@gmail.com
mailto:coachcrock...@gmail.com wrote:

Hello,

I think it is very wrong to accuse certain
communities and
players who may or may not be exploiting the quick
play
system.

 

Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread ics
Scoring system and quickplay forced rules go hand in hand but players 
experience seems to be low due to what the community servers run on 
them. Namely, gameplay modifying mods. They are not forbidden in 
quickplay rules because Valve cannot effectively maintain and guard all 
the community servers.


So they implemented a change that we see now (which really SUCKS against 
people like me who run servers and no mods that affect gameplay in any 
way. Not even advertisements or other crap.)


-ics

Supreet kirjoitti:


I think the scoring system is actually pretty great - it's more so 
about the ping rather than the server score.


I mean its pretty obvious they won't send players from China to North 
American servers. So having a high score really shouldn't relate to 
the server but the connection as the connection is the basis for all 
multiplayer gameplay.


I have a suggestion/recommendation for everyone that I can personally 
vouch for. I've had multiple providers for my community's servers and 
I have had two providers (second one is the current one) that have a 
link up with Level3. You would be surprised at how much international 
traffic I get on a server hosted out in Philly. They have great ping.


One of the secret ingredients to better quick play traffic is ISPs 
your provider has. Do some research, most providers do not provide 
Level3. NFO servers being the largest one doesn't have hook ups with 
Level3.


This is why if you buy a cheap VPS, it can actually have a big impact 
on your quick play traffic. It doesn't matter if your server is in 
Chicago - the providers ISPs matter.


I host my server in Philly with a provider that has Level3, Comcast, 
Zayo/AboveNet.


I have quick play traffic from Europe, and east Asia who no-doubt have 
higher than normal ping, but never complain of lag.


So I hope that helps people, be very very picky about who you host 
from. It actually affects quick play traffic.




___
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visit:
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___
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visit:
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-26 Thread Doctor McKay
The HTML MOTD was already entirely disabled for Quickplay joins. Disabling
JS/HTML5/Flash is irrelevant. Some servers were able to use configurations
to bypass the restriction, but that should be fixed anyway.


Dr. McKay
www.doctormckay.com


On Sun, Jan 26, 2014 at 2:09 PM, E. Olsen ceo.eol...@gmail.com wrote:

 I suppose (after reading Fletcher's response) the question I have to ask
 then is: Why is the server scoring system not working? I had always
 understood that server scores were used to determine quickplay eligibility
 as well (?). If that was the case, then those servers providing negative
 experiences would have (presumably) had very low server scores?

 Perhaps what we need to know is what the TF2 team considers to be a bad
 experience? If I had to guess, I would think they were talking about:

 1. Fake clients/bots (of course)

 2. MOTD advertisements (no matter how you spin this, it detracts from the
 game)

 3. Server re-directing (this is an old problem dating back to CS)

 I'm sure there are a few other factors Valve would consider to be a
 negative experience as well (the pay to win premium stuff is probably
 not what they want either for quickplay).

 SO - what we need here is a solution to get rid of the negative stuff,
 while not killing off every non-valve vanilla server. Off the top of my
 head, I would suggest:

 - A more robust server-scoring system:

  Give a new server 45-60 days to prove itself via server score, then if
 that score drops low enough, simply remove it from the quickplay pool.

 - If quickplay is enabled on a server. then remove the ability for
 javascript, flash, and html5 ads to even function. (or remove it all
 together and allow server operators to fund their servers the old-fashioned
 way - through member donations, etc.) I think this is necessary anyway for
 both security, AND the fact that the bad actors already by-passed the
 previous changes by coding around them.

 - Stricter rules about quickplay eligibility:

 - If there are aspects that Valve doesn't want on a quickplay-eligible
 server (i.e. changing default weapon values, health, or any other of that
 premium stuff), then they should publish that, and servers that fail to
 comply would simply get dropped from quickplay permanently.

 Honestly, a more elegant solution (but much more time consuming, I'm sure)
 to this would have been to simply  quietly start dropping the
 servers/server groups that were causing the negative player experiences
 from quickplay eligibility. It would have taken more time, but it would
 have been much more surgical in implementation, and it would have had the
 same long-term result: killing off the bad servers.

 Valve's got so many great minds working for them, it just seems that this
 kind of blunt approach to the problem isn't worthy of them, and I hope it
 doesn't set a precedent for the future. With this, they've killed a
 mosquito with a sledgehammer, and I think they can do better. Community
 server operators were the ones providing the infrastructure for the game
 years before Valve was able to afford it, and throwing the baby out with
 the bathwater is an approach they should never take.


 On Sun, Jan 26, 2014 at 12:18 PM, Paul ubyu@gmail.com wrote:

 At least Fletcher has provided a response to someone in the community,
 fingers crossed they can come up with a fairer and less 'nuclear like'
 solution, or to possibly consider some of the suggestions posted on the
 mailing list. Personally I can only see the answer so far being to either
 change the default for official servers; or to have a dialog offering a
 short side-by-side summarised comparison of the positive and negative
 points and giving them the choice of which type of server (either official
 or unofficial) the player would like to join; or last of all to improve the
 description of what an official server means (e.g. again to summarise on
 the advantages and disadvantages so the player, such as a new person to the
 game, fully understands). While the RO2 idea is interesting, it looks to be
 pretty much how Valve intend to run their servers (entirely vanilla, strict
 configuration) which I doubt some communities would favor, unless I'm
 mistaken.


 On 26 January 2014 11:30, Saint K. sai...@specialattack.net wrote:

 They should have a look at the people of RO2.



 We have to whitelist our servers there in order to be “ranked”. If we
 screw up the servers, they’ll easily unrank us. Works like a charm.



 Saint K.



 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Doctor McKay
 *Sent:* Sunday, January 26, 2014 11:43 AM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mediated Discussion about Quick play change



 A member of my community received a response from Fletcher in reply to
 an email:



 We’re hoping the nuclear option isn’t permanent, because it isn’t
 ideal.  I cannot promise anything in particular

[hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Supreet
Hello,

I think it is very wrong to accuse certain communities and players who may
or may not be exploiting the quick play system.

Saigns or NightTeam is famous because there's a considerable amount of
population that loves the customized gameplay. On the other hand, Skial I
believe runs the best vanilla servers along with Lotus being one of the
first largest TF2 communities who is still alive.

You have to be understanding and give every community member credit and a
pat on the back for their hard work. If it weren't for them, a lot of the
TF2 population would be undecided in terms of their server preference.

The problem at hand:
New players are uneducated or lazy about unchecking a box that might be
irrelevant to them.

We cannot do much to fix it. By bickering and repeatedly complaining, Valve
will not be interested in reading our comments. Let's keep our thoughts and
ideas organized in a thread and make a kind request for Valve to tweak the
change they have made.

Someone mentioned an excellent point here about being able to create a new
quick play account to quickly regain traffic. That is correct. That is also
however part of the problem. A server should be able to build a score and
reputation upon how long its been up. New servers should not get the same
advantage as the servers that have been up for months or years.

It is not the community's fault that Valve is making this change. The
problem is the fact that Valve doesn't care much or supports about user
made communities. If they do not want to aid us, we will have to help
ourselves. There are a lot of communities who relied on quick play and
quick play ALONE to fill their servers. That whole idea is wrong and biased
towards communities that work really hard to organize giveaways, contests,
make their own plugins to enhance the user experience.

Valve - we understand you would like to keep a controlled population of TF2
going to your vanilla no plugins, no ad mins servers. Either you should
remove all non valve servers from quick play and give all server ops the
fair advantage or not pool us in the same system as your official servers
and get rid of them or completely remove them from quick play.

The idea of Valve servers are nice, but they seem to be the culprit of all
problems.

I kindly request a Valve employee to please provide some feedback and let
us know if you are thinking about making any changes or keeping it then way
it is.

If you don't plan on making any changes, then please: we kindly request you
to add another check box saying Community Servers and keep it unchecked
by default - that shall make you happy and give users some insight and
choice as well.

Thanks for reading.
___
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visit:
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Jon Just
Until valve can get rid of premium servers, ad farms, and server chains that 
monopolize the quick play system, I think that this change should stay. I feel 
bad that community servers have to be punished as well, but you need to think 
of the average tf2 player before the server owner.

Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com wrote:
 
 Hello,
 
 I think it is very wrong to accuse certain communities and players who may or 
 may not be exploiting the quick play system.
 
 Saigns or NightTeam is famous because there's a considerable amount of 
 population that loves the customized gameplay. On the other hand, Skial I 
 believe runs the best vanilla servers along with Lotus being one of the first 
 largest TF2 communities who is still alive.
 
 You have to be understanding and give every community member credit and a pat 
 on the back for their hard work. If it weren't for them, a lot of the TF2 
 population would be undecided in terms of their server preference.
 
 The problem at hand:
 New players are uneducated or lazy about unchecking a box that might be 
 irrelevant to them.
 
 We cannot do much to fix it. By bickering and repeatedly complaining, Valve 
 will not be interested in reading our comments. Let's keep our thoughts and 
 ideas organized in a thread and make a kind request for Valve to tweak the 
 change they have made.
 
 Someone mentioned an excellent point here about being able to create a new 
 quick play account to quickly regain traffic. That is correct. That is also 
 however part of the problem. A server should be able to build a score and 
 reputation upon how long its been up. New servers should not get the same 
 advantage as the servers that have been up for months or years.
 
 It is not the community's fault that Valve is making this change. The problem 
 is the fact that Valve doesn't care much or supports about user made 
 communities. If they do not want to aid us, we will have to help ourselves. 
 There are a lot of communities who relied on quick play and quick play ALONE 
 to fill their servers. That whole idea is wrong and biased towards 
 communities that work really hard to organize giveaways, contests, make their 
 own plugins to enhance the user experience.
 
 Valve - we understand you would like to keep a controlled population of TF2 
 going to your vanilla no plugins, no ad mins servers. Either you should 
 remove all non valve servers from quick play and give all server ops the fair 
 advantage or not pool us in the same system as your official servers and get 
 rid of them or completely remove them from quick play.
 
 The idea of Valve servers are nice, but they seem to be the culprit of all 
 problems.
 
 I kindly request a Valve employee to please provide some feedback and let us 
 know if you are thinking about making any changes or keeping it then way it 
 is.
 
 If you don't plan on making any changes, then please: we kindly request you 
 to add another check box saying Community Servers and keep it unchecked by 
 default - that shall make you happy and give users some insight and choice as 
 well.
 
 Thanks for reading.
 
 ___
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 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread Emil Larsson
I don't think people oppose that you can search for Valve servers only, but
mainly that it's the default as that winds up punishing servers who did
play by the rules. If it was off by default, but could be turned on by
players that prefers to play on official valve servers, I wouldn't mind.


On Sun, Jan 26, 2014 at 2:48 AM, Jon Just jonnyboyj...@gmail.com wrote:

 Until valve can get rid of premium servers, ad farms, and server chains
 that monopolize the quick play system, I think that this change should
 stay. I feel bad that community servers have to be punished as well, but
 you need to think of the average tf2 player before the server owner.

 Sent from my iPod

 On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com wrote:

 Hello,

 I think it is very wrong to accuse certain communities and players who may
 or may not be exploiting the quick play system.

 Saigns or NightTeam is famous because there's a considerable amount of
 population that loves the customized gameplay. On the other hand, Skial I
 believe runs the best vanilla servers along with Lotus being one of the
 first largest TF2 communities who is still alive.

 You have to be understanding and give every community member credit and a
 pat on the back for their hard work. If it weren't for them, a lot of the
 TF2 population would be undecided in terms of their server preference.

 The problem at hand:
 New players are uneducated or lazy about unchecking a box that might be
 irrelevant to them.

 We cannot do much to fix it. By bickering and repeatedly complaining,
 Valve will not be interested in reading our comments. Let's keep our
 thoughts and ideas organized in a thread and make a kind request for Valve
 to tweak the change they have made.

 Someone mentioned an excellent point here about being able to create a new
 quick play account to quickly regain traffic. That is correct. That is also
 however part of the problem. A server should be able to build a score and
 reputation upon how long its been up. New servers should not get the same
 advantage as the servers that have been up for months or years.

 It is not the community's fault that Valve is making this change. The
 problem is the fact that Valve doesn't care much or supports about user
 made communities. If they do not want to aid us, we will have to help
 ourselves. There are a lot of communities who relied on quick play and
 quick play ALONE to fill their servers. That whole idea is wrong and biased
 towards communities that work really hard to organize giveaways, contests,
 make their own plugins to enhance the user experience.

 Valve - we understand you would like to keep a controlled population of
 TF2 going to your vanilla no plugins, no ad mins servers. Either you should
 remove all non valve servers from quick play and give all server ops the
 fair advantage or not pool us in the same system as your official servers
 and get rid of them or completely remove them from quick play.

 The idea of Valve servers are nice, but they seem to be the culprit of all
 problems.

 I kindly request a Valve employee to please provide some feedback and let
 us know if you are thinking about making any changes or keeping it then way
 it is.

 If you don't plan on making any changes, then please: we kindly request
 you to add another check box saying Community Servers and keep it
 unchecked by default - that shall make you happy and give users some
 insight and choice as well.

 Thanks for reading.

 ___
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Re: [hlds] Mediated Discussion about Quick play change

2014-01-25 Thread ics
Yes lets think about the end user that has been enjoying community 
servers and the care we take of our players, keeping cheaters out and 
other troublemaking trollers and especially offering a place to play on. 
For over 6 years our communities have helped TF2 grow. Only after game 
went Free to Play, Valve added their own servers. Do you even know where 
the players played before that? On our community servers only. It was 
decided that when game goes free to play, they will add extra servers to 
get new players to get on and get familiar to the game. Thats what they 
have been doing all along and they did thought the end user. Now grip 
tightens for unknown reason.


The existing players will keep playing on our servers but due to severe 
lack of new ones ever finding our servers, it will get our servers 
emptied. The decision that was made is absolutely horrible and one 
sided. Yes, it's their game and they can do whatever they want but 
simply forgetting every server owner contribution to this game in the 
past, especially the ones that have been here since TF2 release and 
before, it's really sad to see it was made without atleast warning us 
ahead of the change and telling why it has to be like this.


-ics

Jon Just kirjoitti:
Until valve can get rid of premium servers, ad farms, and server 
chains that monopolize the quick play system, I think that this change 
should stay. I feel bad that community servers have to be punished as 
well, but you need to think of the average tf2 player before the 
server owner.


Sent from my iPod

On Jan 25, 2014, at 2:32 PM, Supreet coachcrock...@gmail.com 
mailto:coachcrock...@gmail.com wrote:



Hello,

I think it is very wrong to accuse certain communities and players 
who may or may not be exploiting the quick play system.


Saigns or NightTeam is famous because there's a considerable amount 
of population that loves the customized gameplay. On the other hand, 
Skial I believe runs the best vanilla servers along with Lotus being 
one of the first largest TF2 communities who is still alive.


You have to be understanding and give every community member credit 
and a pat on the back for their hard work. If it weren't for them, a 
lot of the TF2 population would be undecided in terms of their server 
preference.


The problem at hand:
New players are uneducated or lazy about unchecking a box that might 
be irrelevant to them.


We cannot do much to fix it. By bickering and repeatedly complaining, 
Valve will not be interested in reading our comments. Let's keep our 
thoughts and ideas organized in a thread and make a kind request for 
Valve to tweak the change they have made.


Someone mentioned an excellent point here about being able to create 
a new quick play account to quickly regain traffic. That is correct. 
That is also however part of the problem. A server should be able to 
build a score and reputation upon how long its been up. New servers 
should not get the same advantage as the servers that have been up 
for months or years.


It is not the community's fault that Valve is making this change. The 
problem is the fact that Valve doesn't care much or supports about 
user made communities. If they do not want to aid us, we will have to 
help ourselves. There are a lot of communities who relied on quick 
play and quick play ALONE to fill their servers. That whole idea is 
wrong and biased towards communities that work really hard to 
organize giveaways, contests, make their own plugins to enhance the 
user experience.


Valve - we understand you would like to keep a controlled population 
of TF2 going to your vanilla no plugins, no ad mins servers. Either 
you should remove all non valve servers from quick play and give all 
server ops the fair advantage or not pool us in the same system as 
your official servers and get rid of them or completely remove them 
from quick play.


The idea of Valve servers are nice, but they seem to be the culprit 
of all problems.


I kindly request a Valve employee to please provide some feedback and 
let us know if you are thinking about making any changes or keeping 
it then way it is.


If you don't plan on making any changes, then please: we kindly 
request you to add another check box saying Community Servers and 
keep it unchecked by default - that shall make you happy and give 
users some insight and choice as well.


Thanks for reading.

___
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archives, please visit:

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