Re: [hlds] [hlds_linux] MvM server browser player counts and improtant note regarding replay

2012-08-22 Thread Saint K .
I've set mp_allowspectators 0, however, the server still permits the spectators. Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. [sai...@specialattack.net] Sent: 21 August 2012 22:43 To:

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread Mike M
Well this is disheartening, still getting the Scenes table overflowing left and right on my MvMs and PvPs. Server 2003 x64 R2. On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote: This worked for PVP servers on 2008 (R2), not a single crash today so far on any server,

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread EHG
I removed the extension No MvM - Block MvM sound precache and updated the server with yesterdays update. So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds --EHG On 8/22/2012 12:34 PM, Mike M wrote: Well this is disheartening, still getting the Scenes table overflowing

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread ics
These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down about 3 times in an hour. -ics 22.8.2012 20:07, EHG kirjoitti: I removed the extension No MvM - Block MvM sound

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread ics
Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related because i haven't seen a single crash on a server. Only my own game client seems to have gone crashing down

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread EHG
Same mistake. I am on linux without crashes. Don't know about windows. --EHG On 8/22/2012 1:22 PM, ics wrote: Whoops, windows list. Then again, these crashes might be related after all ;-) -ics 22.8.2012 20:20, ics kirjoitti: These crashes that some of you are getting must be plugin related

[hlds] Mandatory CS:S update coming

2012-08-22 Thread Eric Smith
We're working on a mandatory update for CS:S. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Mandatory CS:S update released

2012-08-22 Thread Eric Smith
We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a server using sv_pure) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread Game-Over
No crashes today at all on Windows, but I still have the extensions you linked to loaded. I still haven't forgiven Valve for the mess they decided to leave us all in last weekend, so couldn't risk trusting the update to actually fix the problems. I can't believe I'm saying that about Valve

Re: [hlds] Mandatory CS:S update released

2012-08-22 Thread Sebastian Nicolas Medina Sepulveda
Thanks Eric! 2012/8/22 Eric Smith er...@valvesoftware.com We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash on exit (after connecting to a server using sv_pure) - Added

Re: [hlds] Engine Error: Host_Error: Overflow... still present

2012-08-22 Thread HyperionGaming.org Admin
I haven't had a single crash whether MvM or non-MvM since the update. Windows 2008 R2. I started using the SourceMod extension when it was released (and that stopped the crashes), but I uninstalled it since the update. I'm also using the latest Metamod/SourceMod snapshots. P. On Wed, Aug 22,

[hlds] MvM Visible player count hopping.

2012-08-22 Thread GE
I have a few MVM servers up and running, thankfully I was not effected as many were over the weekend. However after yesterdays update my HLstatsx:ce keeps getting player count spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's not really causing any issues that have

Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread Tony Paloma
HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE Sent: Wednesday, August 22, 2012 2:24 PM To:

[hlds] Example CS:GO gamemodes_server.txt file

2012-08-22 Thread Shon Myles
Would someone mind sharing an example gamemodes_server.txt file that would be for a server in Classic Casual mode running only dust2 and office? Thx much ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread GE
That was my thought at first but all HLstats is doing it asking sv_visiblemaxplayers every 2 minutes. Like I said, it's not causing any issues (aside from a bumpy max player line) just wanted to mention it. -Original Message- From: Tony Paloma to...@valvesoftware.com Sender:

Re: [hlds] Mandatory CS:S update released

2012-08-22 Thread Bruno Garcia
Thank you Eric. I believe there's a problem with the sound system that didn't allow mods to play sounds. Perhaps this is because mods are obligated to use outdated SDKs. Will there be a fix for this? Thank you. On Wed, Aug 22, 2012 at 5:51 PM, Sebastian Nicolas Medina Sepulveda

Re: [hlds] MvM Visible player count hopping.

2012-08-22 Thread Steven Sumichrast
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status output. Steven J. Sumichrast On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote: HLStatsX:CE is likely getting player counts from the output of status which includes the bots. -Original

Re: [hlds] Example CS:GO gamemodes_server.txt file

2012-08-22 Thread Brendan Cosman
Hey, There is a dedicated mailing list for CS:GO - you'll have much more luck there asking for help. You can sign up here: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers Regards, Brendan. - Original Message - From: Shon Myles shonte.my...@gmail.com To: Half-Life

[hlds] So many empty servers

2012-08-22 Thread T Marler
There are way more empty servers than populated ones. The popularity and business is why we went from 1 server to 3. Is the matchmaking more efficient now, bugs fixed, or just that many less people playing? It's a bit concerning. ___ To unsubscribe,

Re: [hlds] Example CS:GO gamemodes_server.txt file

2012-08-22 Thread Shon Myles
Thanks. Rudy pointed me in the right direction and i got what i needed. On Aug 22, 2012 6:45 PM, Brendan Cosman brendan.cos...@mammothmedia.com.au wrote: Hey, There is a dedicated mailing list for CS:GO - you'll have much more luck there asking for help. You can sign up here:

Re: [hlds] So many empty servers

2012-08-22 Thread Damir Butmir
Uh, are you talking about a specific game or? Damir Date: Wed, 22 Aug 2012 17:47:26 -0600 From: bloodyi...@shaw.ca To: hlds@list.valvesoftware.com Subject: [hlds] So many empty servers There are way more empty servers than populated ones. The popularity and business is why we went from

Re: [hlds] So many empty servers

2012-08-22 Thread T Marler
MvM, whoops! (sorry) - Original Message - From: Damir Butmir d4m1...@hotmail.com To: hlds@list.valvesoftware.com Sent: Wednesday, 22 August, 2012 5:49:46 PM Subject: Re: [hlds] So many empty servers Uh, are you talking about a specific game or? Damir Date: Wed, 22 Aug 2012

Re: [hlds] So many empty servers

2012-08-22 Thread Steven Sumichrast
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They are pretty much full 24/7. I'm not doing anything special on those, just appear to be getting a decent amount of traffic from match making. I have three regular servers, they're full 24/7 pretty much by matchmaking

Re: [hlds] So many empty servers

2012-08-22 Thread T Marler
Mine (3) have been full 24/7 since MvM came out until some time today. Wierd. - Original Message - From: Steven Sumichrast packh...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, 22 August, 2012 6:29:38 PM Subject: Re: [hlds] So

Re: [hlds] So many empty servers

2012-08-22 Thread War stories
I agree with what T Marler said, my MvM servers have been a lot more empty then full now, what's the deal? -- Message: 8 Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT) From: T Marler bloodyi...@shaw.ca To: Half-Life dedicated Win32 server mailing list

Re: [hlds] So many empty servers

2012-08-22 Thread Spencer 'Voogru' MacDonald
My normal server has had horrible player performance since MVM. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Wednesday, August 22, 2012 7:47 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] So many empty servers

2012-08-22 Thread Nick Majsa
I jump on every few hours and when empty, restart them. They typically fill within a few minutes. 6 servers. 4 of them had crashed between last night (midnight EST) and when I checked around noon EST. wintel, vanilla install with no mods___ To