I've set mp_allowspectators 0, however, the server still permits the spectators.
Saint K.
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Saint K. [sai...@specialattack.net]
Sent: 21 August 2012 22:43
To:
Well this is disheartening, still getting the Scenes table overflowing left
and right on my MvMs and PvPs. Server 2003 x64 R2.
On Tue, Aug 21, 2012 at 1:16 PM, Game-Over gameover.serv...@gmail.comwrote:
This worked for PVP servers on 2008 (R2), not a single crash today so far
on any
server,
I removed the extension No MvM - Block MvM sound precache and updated
the server with yesterdays update.
So far not a single crash. Uptime: 0 days 20 hours 19 minutes 20 seconds
--EHG
On 8/22/2012 12:34 PM, Mike M wrote:
Well this is disheartening, still getting the Scenes table overflowing
These crashes that some of you are getting must be plugin related
because i haven't seen a single crash on a server. Only my own game
client seems to have gone crashing down about 3 times in an hour.
-ics
22.8.2012 20:07, EHG kirjoitti:
I removed the extension No MvM - Block MvM sound
Whoops, windows list. Then again, these crashes might be related after
all ;-)
-ics
22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related
because i haven't seen a single crash on a server. Only my own game
client seems to have gone crashing down
Same mistake. I am on linux without crashes. Don't know about windows.
--EHG
On 8/22/2012 1:22 PM, ics wrote:
Whoops, windows list. Then again, these crashes might be related after
all ;-)
-ics
22.8.2012 20:20, ics kirjoitti:
These crashes that some of you are getting must be plugin related
We're working on a mandatory update for CS:S. We should have it ready soon.
-Eric
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We've released a mandatory update to CS:S. The notes for the update are below.
-Eric
--
Counter-Strike: Source
- Fixed a client crash on exit (after connecting to a server using sv_pure)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their
No crashes today at all on Windows, but I still have the extensions you
linked to loaded. I still haven't forgiven Valve for the mess they
decided to leave us all in last weekend, so couldn't risk trusting the
update to actually fix the problems. I can't believe I'm saying that
about Valve
Thanks Eric!
2012/8/22 Eric Smith er...@valvesoftware.com
We've released a mandatory update to CS:S. The notes for the update are
below.
-Eric
--
Counter-Strike: Source
- Fixed a client crash on exit (after connecting to a server using sv_pure)
- Added
I haven't had a single crash whether MvM or non-MvM since the update.
Windows 2008 R2.
I started using the SourceMod extension when it was released (and that
stopped the crashes), but I uninstalled it since the update.
I'm also using the latest Metamod/SourceMod snapshots.
P.
On Wed, Aug 22,
I have a few MVM servers up and running, thankfully I was not effected as many
were over the weekend.
However after yesterdays update my HLstatsx:ce keeps getting player count
spikes 8, 20, 27, even 32 players it does settle back down to 6 and it's
not really causing any issues that have
HLStatsX:CE is likely getting player counts from the output of status which
includes the bots.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of GE
Sent: Wednesday, August 22, 2012 2:24 PM
To:
Would someone mind sharing an example gamemodes_server.txt file that would
be for a server in Classic Casual mode running only dust2 and office?
Thx much
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That was my thought at first but all HLstats is doing it asking
sv_visiblemaxplayers every 2 minutes. Like I said, it's not causing any issues
(aside from a bumpy max player line) just wanted to mention it.
-Original Message-
From: Tony Paloma to...@valvesoftware.com
Sender:
Thank you Eric.
I believe there's a problem with the sound system that didn't allow mods to
play sounds.
Perhaps this is because mods are obligated to use outdated SDKs.
Will there be a fix for this?
Thank you.
On Wed, Aug 22, 2012 at 5:51 PM, Sebastian Nicolas Medina Sepulveda
No, we record it from sv_visiblemaxplayers. We ignore maxplayers and status
output.
Steven J. Sumichrast
On Aug 22, 2012, at 4:26 PM, Tony Paloma to...@valvesoftware.com wrote:
HLStatsX:CE is likely getting player counts from the output of status which
includes the bots.
-Original
Hey,
There is a dedicated mailing list for CS:GO - you'll have much more luck there
asking for help. You can sign up here:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Regards,
Brendan.
- Original Message -
From: Shon Myles shonte.my...@gmail.com
To: Half-Life
There are way more empty servers than populated ones. The popularity and
business is why we went from 1 server to 3. Is the matchmaking more efficient
now, bugs fixed, or just that many less people playing?
It's a bit concerning.
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Thanks. Rudy pointed me in the right direction and i got what i needed.
On Aug 22, 2012 6:45 PM, Brendan Cosman
brendan.cos...@mammothmedia.com.au wrote:
Hey,
There is a dedicated mailing list for CS:GO - you'll have much more luck
there asking for help. You can sign up here:
Uh, are you talking about a specific game or?
Damir
Date: Wed, 22 Aug 2012 17:47:26 -0600
From: bloodyi...@shaw.ca
To: hlds@list.valvesoftware.com
Subject: [hlds] So many empty servers
There are way more empty servers than populated ones. The popularity and
business is why we went from
MvM, whoops! (sorry)
- Original Message -
From: Damir Butmir d4m1...@hotmail.com
To: hlds@list.valvesoftware.com
Sent: Wednesday, 22 August, 2012 5:49:46 PM
Subject: Re: [hlds] So many empty servers
Uh, are you talking about a specific game or?
Damir
Date: Wed, 22 Aug 2012
I have 9 mvm servers up. Three with passwords, 6 public only running mvm. They
are pretty much full 24/7. I'm not doing anything special on those, just
appear to be getting a decent amount of traffic from match making. I have three
regular servers, they're full 24/7 pretty much by matchmaking
Mine (3) have been full 24/7 since MvM came out until some time today. Wierd.
- Original Message -
From: Steven Sumichrast packh...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, 22 August, 2012 6:29:38 PM
Subject: Re: [hlds] So
I agree with what T Marler said, my MvM servers have been a lot more empty then
full now, what's the deal?
--
Message: 8
Date: Wed, 22 Aug 2012 17:47:26 -0600 (MDT)
From: T Marler bloodyi...@shaw.ca
To: Half-Life dedicated Win32 server mailing list
My normal server has had horrible player performance since MVM.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler
Sent: Wednesday, August 22, 2012 7:47 PM
To: Half-Life dedicated Win32 server mailing list
I jump on every few hours and when empty, restart them.
They typically fill within a few minutes.
6 servers. 4 of them had crashed between last night (midnight EST) and when I
checked around noon EST.
wintel, vanilla install with no mods___
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