[hlds_announce] Team Fortress 2 update released

2019-03-26 Thread Eric Smith
We've released an update for TF2. The notes for the update are below. The new 
version number is 5012269.

Thanks.

-Eric


--

- Fixed the Exorcism effect not working for Wrangler kills
- Fixed a rare case where players could appear to be in a match they could 
neither join nor abandon
- Updated HUD with community fixes from CriticalFlaw
- Added and updated in-game medals for community/tournament events
- Updated the localization files

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[hlds_announce] Team Fortress 2 Update Released

2011-11-02 Thread Tony Paloma
Required updates for Team Fortress 2 are now available.  The specific changes 
include:



Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Output of status command now includes public IP

- Fixed playback for pre-Halloween demo recordings



Team Fortress 2

- Output of status command not includes registration status, including any 
error message causing failure

- Update the '_registered' server tag based on whether registration is 
successful, not whether the registration convars are set

- All registration related messages now go to the server log in addition to the 
console

- Fix response from cl_gameserver_reset_identity command to properly format 
convar config lines

- Added a taunt for the Tin Soldier set

- Fixed the Soldier's melee dare response rule

- MONOCULUS! HAS GROWN ANGRY

- Updated the localization files

Thanks,
Tony
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[hlds_announce] Team Fortress 2 Update Released

2011-10-28 Thread Jon Lippincott
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

   - Fixed the randommap command not working when used on the command line
   - Fixed a client crash that could occur while loading the map if MONOCULUS! 
is killed or stunned

-Jon

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[hlds_announce] Team Fortress 2 Update Released

2011-10-27 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Halloween 2011 Event
   - Viaduct has been haunted and is now... Eyeaduct!
   - One full multi-piece costume set has been added for each class
   - Random gifts containing costume pieces drop in Eyeaduct on registered 
servers
   - 2 new Halloween 2011 achievements
   - Any unusual hats uncrated during the event will be Halloween-themed
   - New Halloween-themed items are available in the Mann Co. store, but only 
for a limited time!
- Updated effects for The Cow Mangler 5000
- Updated in-game abuse reporting tool to include option for reporting abusive 
game servers
- Added mapcycle_halloween containing all Halloween event maps
- Fixed team colors and styles not updating properly in store previews
- Fixed bug in reputation trend status display for registered servers
- Fixed a problem that could cause repeated stutters after joining a server
- Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
- New Halloween-themed community-created items submitted to the Workshop are 
now available in the Mann Co. store!

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-10-25 Thread Tony Paloma
Required updates for Team Fortress 2 are now available.  The specific changes 
include:



- Fixed a client crash caused by corrupt particle data

- The Professor's Peculiarity can now be used as a crafting ingredient

- Football Manager 2012 promo items are now tradable and available for purchase

- Additional stability/performance work for both clients and servers

- Updated localization files



Thanks,

Tony
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[hlds_announce] Team Fortress 2 Update Released

2011-10-20 Thread Tony Paloma
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Improvements to client stability related to loading mesh content during 
gameplay
- Fixed an engine error that mentioned CL_CallPostDataUpdates
- Fixed "Not Usable in Crafting" text not appearing under certain conditions on 
item tooltips in the trading UI

Thanks,
Tony

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[hlds_announce] Team Fortress 2 Update Released

2011-09-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Updated the Pilotka so it can be crafted, traded, and gift-wrapped
- Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
- Updated the physics for the Sticky Jumper projectiles so they behave like 
regular sticky bombs

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-08-30 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server

Team Fortress 2
- Item found notifications now correctly show up in chat
- Added Tropico 4 promotional content
- Added BleedPlayer input on player for mappers
- Updated localization files
- GetSchema WebAPI changes: 
   - Added "kill_eater_score_types"
   - Added "account_info" for attrbutes where the value is a Steam account ID
   - Added support for Romanian, Turkey, and Hungarian (ro, tr, and hu 
respectively)

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-08-03 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers

Team Fortress 2
- Added new items for upcoming promotions
- Fixed a case where health overheal wasn't being applied when multiple healers 
were involved
- Fixed the new Gravelpit backgrounds using the wrong filename
- Updated the Mask of the Shaman
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-08-02 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and 
velocities

Team Fortress 2
- Added the Red Orchestra 2 promo items
- Fix a crash bug related to the Righteous Bison
- Fix a bug where the increased_maxplayers server tag was being set when the 
25th internal player slot was added for replay
- Fixed a bug that caused team color paints to appear to be coming out of the 
wrong cans for the store icons
- Updated the main menu backgrounds to include Granary and Upward

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-29 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Added From Dust promotional content.
- Fixed a problem with the application of team-colored paints.
- Fixed Mac-only replay editor crash.
- "Meet the Medic" startup music added.
- Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-26 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect 
color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
   - Client
  - Added basic/rough render queue for internal use to increase replay 
output for relaunch trailer
  - Block files are now deleted on replay reconstruction (i.e. viewing), to 
conserve disk space
  - Unneeded block files are now cleaned up automatically on startup
   - Server
  - Fixed fileserver cleanup
  - Any time replay_fileserver_offload_hostname is modified, the 
corresponding IP is resolved and cached, if possible.  This fixes a crash, as 
well as failed publishing due to "unresolved hostname" errors.
  - Added a fileserver IP lookup test to replay publish test
  - Setting replay_enable to 0 now halts recording and does cleanup 
automatically, the way replay_stoprecord does.  This fixes a crash that would 
occur when replay_enable was set to 0 and a changelevel was executed.
   - Replay temp directories automatically cleared on startup on both client 
and server
   - Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback 
if the value is non-zero

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-22 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
   - Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the 
Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file:
   - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the 
Righteous Bison
   - Added charge shot force for the Cow Mangler 5000
   - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other 
side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or 
disconnected during the duel.
-  Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting: 
   - Added a new "Custom Blueprint" option to the Special blueprints
   - Made these items craftable: Copper's Hard Top, Security Shades, Tam 
O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie 
Heel Biters, and The Big Steel Jaw of Summer Fun
   - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Updated Matchmaking:
   - Added a progress bar and server count during the matchmaking search
   - Added more filtering on the master server to avoid pinging non-matching 
servers
- Community Requests:
   - Mod makers:
  - Added inputs to the player:
    - "SetCustomModelRotation": Parameter is a string that specifies the 
angle rotation (Pitch, Yaw, Roll)
    - "ClearCustomModelRotation". No parameter. Will return the model 
rotation to following the player view yaw.
  - Restarted the player's animation cycle whenever the custom model 
changes.
   - Movie makers:
  - Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF 
players automatic clientside pupil focusing on nearby players.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-07 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos

Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised 
Spies
- Fixed a bug where healing a Scout while they change class in the spawn room 
would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered 
before getting a kill
- Improved matchmaking logic
   - Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
   - Reduced Blue respawn time at cap 1
   - Fixed cart not allowing overtime when it has to stop at the turn table
   - Fixed players getting stuck in spawn doors when blue captures a point
   - Fixed spawn doors staying open when points are captured
   - Various clipping and exploit fixes

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-07-01 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a case where servers would accumulate ghost players
- Fixed bug with SourceTV and Replay causing player count to be off by one.

Team Fortress 2
- Added lots of new Summer items, including the Refreshing Summer Cooler Key
- Added a new achievement: Escape the Heat
- Fixed a case where the client-side voting dialog would have an incorrect list 
of items
- Fixed a bug where some items would not update their team colors correctly
- Fixed a client backpack crash
- Updated the Lo-Fi Longwave to be paintable
- Updated the localization files

Jason

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[hlds_announce] Team Fortress 2 Update Released

2011-06-28 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Fixed a case where CritBoost effects were being removed from players being 
healed.
- Fixed a problem with Arena mode first blood CritBoost not removing itself at 
the correct time.
- Fixed a bug where Demomen kept their leftover charge amount when 
self-aborting charges (you'll still keep leftovers when stopped by enemy 
airblasts)
- Fixed the problem that was causing Strange Demoman shields to not accumulate 
kills.
- Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
- Tomislav spin-up reduction has been reduced from 75% to %40 (so it now 
spins-up slower)
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Updated the bot navigation files for several maps.
- Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can 
bind a key to it.
- Updated the gamehaptics file:
   - Added/Refined recoil/draw/crit/reload forces for all of the new weapons in 
the Uber Update.
   - Refined all Rocket Launcher Forces recoil forces to feel more true to 
recoil animation.
   - Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-06-17 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added a new command line option: -strictportbind
   - If you launch the game with this option it will quit with an error message 
if it can't bind to the default or specified port
- Fixed a server crash caused by the replay system
- Fixed a server crash caused by disguising spies
- Fixed a server crash on startup caused by writing to the console
- Fixed a server crash triggered during entity cleanup

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-06-15 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Fixed some server replay publishing bugs
- Added a new ConVar "replay_fileserver_offload_aborttime"
   - Any replay publishing thread that takes longer than 
replay_fileserver_offload_aborttime seconds will be killed

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-06-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the Red Faction promo item
   - The Maul
- Added upcoming promo items for Magic: The Gathering
- Added additional community submitted response rules
- Doubled the item drop rate for the next week
- Updated the Conjurer's Cowl to be paintable
- Updated the webapi output to include the names of the drop_type and 
holiday_restriction fields
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-05-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added the Magicka promotional item
- Fixed the targetID panel not drawing in first-person spectator mode
- Fixed the main menu showing through the shopping cart menu when running at 
2500x1600
- Updated some of the tips that are displayed while the server is changing maps
- Updated the webapi output to include the names of the attached particles
- Updated the gamehaptics.txt file

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-05-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Important notes
- If you were previously crashing on startup, please have Steam verify the 
integrity of your game cache
   - Update your game to the most current version
   - Right-click on the game and select "Properties"
   - Click on the "Local Files" tab
   - Click on the "Verify Integrity of Game Cache" button

- If you were previously crashing when connecting to a server, please run once 
with "-autoconfig" to reset your graphics state
   - Update your game to the most current version
   - Right-click on the game and select "Properties"
   - Click on the "General" tab
   - Click on the "Set Launch Options..." button
   - Add "-autoconfig" to the launch options and click OK
   - Restart your game
   - After doing this, you should remove -autoconfig from your launch options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed several client crashes on game startup, shutdown, and replay interaction
- Updated the materials used on models to ignore the $ignorez flag, to make it 
harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
- Added an Advanced Options button to the main menu to allow tweaking of many 
gameplay options
- Fixed server crashes related to replays and new items
- Added "per_class_loadout_slots" and "attribute_controlled_attached_particles" 
sections to the GetSchema WebAPI call


Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-05-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a server crash caused by a mismatched items schema

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-05-12 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
- Added a "Show in Backpack Order" setting to the loadout slot select screen
   - This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's 
Cap to be craftable
- Updated the localization files
- Replay 
   - Added a new command line parameter "-replay" that will increase maxplayers 
by 1 at startup and automatically execute replay.cfg for the server
   - Fixed another bug that caused Mac replay renders to be blurry
   - Fixed a bug where Replay FTP offloading was not using 
"replay_fileserver_offload_port"
   - Improved detection of Replay server config problems
   - Replay is automatically disabled on servers if the Replay publish test 
fails
   - Saved Replay movies that were exported as TGA's/WAV will report more 
descriptive errors if YouTube(TM) upload or "Export" is attempted

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-04-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a server crash that could occur if TFBots were used across map changes
- Fixed a client crash caused by weapons with attached models
- Fixed a material system crash
- Fixed a client crash with dynamic model loading
- Fixed a few backpack images not drawing correctly
- Fixed listen servers sometimes not authenticating with Steam (not being able 
to use Offline Practice)
- Fixed the "itemtest" command
- Fixed players not being able to access their backpack loadout
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-04-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a startup crash for some users who were unable to load client.dll
- Fixed a "status" command regression in the dedicated server console

Team Fortress 2
- Added a missing material for the Scotsman's Stove Pipe
- Fixed a server crash caused by the server triggering a nextlevel vote
- Fixed the kicking of coaches for being idle as soon as they stop coaching
- Fixed a coaching exploit

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-04-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Ended the Japan charity drive.
- Added 9 new hats and 1 new bear.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-03-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the Japan Charity Bundle items
   - See http://www.teamfortress.com/ for full details
- Updated the localization files

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-02-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries.  This includes changes 
Alfred has been talking about recently.


Team Fortress 2
- Added Rift promotional items
   - New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
   - New achievement: Riftwalker
- Updated several more models with optimizations and new LODs.
- Fixed seeing a partial health bar in the upper left corner of the spectator 
menu.
- Fixed the control point progress bar not being aligned properly when using 
cl_hud_minmode 1.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Updated sounds for the Brass Beast.
- Updated the Scottish Resistance stickybombs to always glow if they will be 
detonated by a right-click, including the stickybombs under the Demoman's feet.
- Changed default crosshair to be more opaque, like the custom crosshairs.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Fixed the assister's name not being listed in the Fish humiliation and kill 
notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout 
screen.
- Engineers who hit teammate's sentry guns with their wrench now get kill 
assists from that sentry.
- Made the Jag gift wrappable.
- Fixed seeing a badge on the player when a noisemaker is equipped.
- Fixed particle effects on the Hustler's Hallmark.
- Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' 
and 'unbindall' so they can't be recorded into a demo (fixes having your keys 
changed when you watch a demo).
- Updated Cp_Granary
   - Added a new entrance to the mid Red/Blue ramp rooms.
   - Clipping, lighting and perf improvements.
- Tournament mode HUD fixes
   - Fixed seeing an empty alert tray under the stopwatch timer.
   - Fixed a bug where the time for the tournament mode stopwatch wasn't being 
displayed.
   - Fixed the countdown when both teams are ready always reading "0 seconds".

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-01-24 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the dedicated server not running on machines using Win2k.

Team Fortress 2
- Added the Monday Night Combat gear.
- Added Crit-a-Cola to the weapon drop list.
- Added missing chalkboard/serverbrowser materials for 5Gorge.
- Fixed some missing particles systems in the low violence version.
- Fixed a bug with the round ending when a control point is captured during 
Overtime in CP_Egypt.
- Fixed the game not running on machines using Fat32.
- Updated the localization files.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-01-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script.
   - Added warning message for people running the server as root.
   - Changed the working directory to the game tree before executing the 
dedicated server.
- Updated the existing localization files.
- Added Czech, Hungarian, Romanian and Turkish localization files.

Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the 
Options->Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they're not being 
carried.
- Added a timer to indicate how much time is left before the gate closes in 
DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak 
Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner 
is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by 
the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting 
after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue 
team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on 
the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is 
sapped or low on ammo.
- Updated the community map CP_Yukon.
   -Central CP moved up to bridge.
   -Bridge widened.
   -Several sticky exploits patched.
   -Flat bridge added onto CP1's pipes.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-01-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added Loch-n-Load kill icon.
- Added the mini-sentry kill icon.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
- Fixed the Heavy's fists not playing the critical hit animation.
- Item Whitelist improvements by request:
  - The "mp_tournament_restart" command will now force the whitelist to reload.
  - Setting "unlisted_items_default_to" "1" will cause the whitelist to act as 
a blacklist.
  - Setting a specific item to "1" or "0" will override the whitelist/blacklist 
default.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-01-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added the "Server can execute" flag to the "r_cleardecals" command.
- Fixed a problem where the microphone transmit volume sometimes had no 
associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.

Team Fortress 2
- Added community submitted kill icons.
- Fixed enemies seeing death notices when you backstab their team mates with 
Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal 
Reward.
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
- Fixed a broken texture on the Flipped Trilby.
- Updated the material for the Jag.
- Community Request
  - Fixed spawn points associated with a control point not being 
enabled/disabled correctly when the control point owner is set using the 
SetOwner input.
  - Added the "Server can execute" flag to the "firstperson" and "thirdperson" 
commands.


Jason


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[hlds_announce] Team Fortress 2 Update Released

2011-01-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed an exploit related to The Amputator.
- Duel result notifications now show the winner's Steam avatar.
- Fixed the alpha channel for CP_Yukon's donation stamp.
- Fixed a client crash caused by overflowing the audio buffer.
- The Earbuds and the Gentle Manne's Service Medal are now gift-wrappable.
- Stock TF2 weapons with custom names or descriptions are now gift-wrappable.
- Updated DeGroot Keep to fix a problem with missing models.
- Fixed a server takeover exploit related to point_servercommand entities.
- Fixed an exploit that allowed servers to circumvent the restrictions on 
commands they're allowed to force clients to issue.
- Festive Winter Keys have been changed to regular MannCo Crate keys.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-12-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed first person spectators seeing particle effects on the wearables of the 
person they're spectating.
- Added the Pyro's "Foster's Facade" and "Stockbroker's Scarf" items as part of 
Tripwire's Twisted Christmas event. 
 - See http://www.killingfloorthegame.com/xmas/ for full details.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-12-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain 
during spin down.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-12-02 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2:
- Added check to prevent control characters from user-provided item names and 
descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were 
already owned by their team.
- Fixed a server crash caused by kicking a player that isn't fully connected.
- Fixed Spies being able to destroy sappers using the "destroy" command.
- Fixed Engineers being able to destroy sapped buildings by issuing the command 
directly in the console.
- Fixed an issue where team colored hats were showing up improperly when 
previewing the Team Spirit paint on them.
- Fixed an issue where SourceTV clients were seeing their local player/duel 
stats in the scoreboard.
- Updated the player_hurt event to always set "damageamount" even if the 
attacker is the world (falling damage).
- Updated items:
   - Many hats have had their appearance while painted improved. Paintable hats 
should now appear less like solid blobs of color and retain more of the 
character and texture of the hat.
   - Integrated several improvements to contributed items provided by their 
authors.
   - Made the following items paintable: Sergeant's Drill Hat, Pyro's Beanie, 
"Dangeresque, Too?", Whiskered Gentleman, Safe'n'Sound, Trophy Belt, 
Frenchman's Beret, Camera Beard, Max's Severed Head, Alien Swarm Parasite, 
Ellis' Cap, and the Horrific Headsplitter.
   - Sam & Max items and the Portal 2 Pin are now Gift Wrappable.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-11-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug that prevented Mac players from getting the Halloween 
achievements.
- Fixed a bug that prevented Mac players from receiving the in-game 
notifications for items, duels, etc.
- Fixed Engineers being able to build under the final capture point in Mann 
Manor.
- Added the Dealer's Visor for players who pre-purchase Poker Night from 
Telltale Games.
  - See http://www.teamfortress.com/post.php?id=4608&p=1 for full details.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-11-01 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a minor issue with the Horseless Headless Horsemann

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-10-28 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.

Team Fortress 2
- Fixed a bug with the Horseless Headless Horsemann falling through playerclip 
ladders.
- Fixed a bug with grenades sometimes exploding on friendly players.
- Fixed the Sticky Jumper doing damage to enemies.
- Fixed spectators collecting the Haunted Halloween Gift in Mann Manor.
- Fixed trading the Saxton Hale Mask granting the achievement to the recipient.
- Fixed the Candy Coroner achievement not awarding the Mildly Disturbing 
Halloween Mask.
- Updated Mann Manor
    - Improved clipping to prevent players from getting out of the map and 
to fix various exploit ledges.
- Updated the Ghastlier Gibus to be tradable.
- Updated the localization files.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-10-27 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the "status" command when entered into the server 
console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in 
per-model memory usage).

Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
   - Mountain Lab
   - Mann Manor
- Halloween 2010 Event
   - Mann Manor is haunted by the Horseless Headless Horsemann.
   - Random gift drop in Mann Manor.
   - 4 new Halloween achievements.
   - Added new Halloween hats.
   - Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created "Swamp Theme" assets, so all maps can use it:
   - See http://swamp.tf2maps.net/ for full details.
- Updated cp_coldfront with the latest changes from the community creator 
(Icarus):
   - Improved visibility on last CP.
   - Moved second CP slightly closer to the attacker's side.
   - Added cover for players queuing up the health pack on the second CP.
   - Improved clipping on the zig-zag ramp to middle CP.
   - Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly 
(cl_trade/cl_trade_steamid) to help people running trading servers.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-09-10 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2):
- Fixed clients locking up while attempting to load the game and re-enabled 
signature checking.

Team Fortress 2:
- Fixed a case where some items would display an empty string for their name.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-09-02 Thread Jason Ruymen
A required update to Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Engine (CS:S, DoD:S, TF2):
- Fixed a server crash caused by spamming the server with invalid rcon 
passwords.

Team Fortress 2:
- Fixed a bug in the Steamworks internal stats reporting.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-08-25 Thread Jason Ruymen
A required update to Team Fortress 2 is now live.  Please run hldsupdatetool to 
receive the update.  The specific changes include:

Added Hungarian localization file.
Updated Steamworks stats gathering.
Updated localization strings based on community feedback.
Updated Cp_Yukon
   - Fixed an exploit where players could get outside of the gameplay space.
Updated Koth_Viaduct
   - Reduced the capture time for the control point from 6 seconds to 3 seconds.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2010-02-24 Thread Jason Ruymen
An update for Team Fortress 2 is now available.  The specific changes include:

Engine:
- Fixed servers with bots reporting incorrect player numbers

Team Fortress 2:
- Fixed pipebombs not colliding correctly with players

Jason

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[hlds_announce] Team Fortress 2 Update Released

2010-02-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Engine:
- Fixed servers being inappropriately delisted from the master server

Team Fortress 2:
- Updated CTF_Doublecross
- Improved clipping to prevent players from getting to unintended places
- Updated CTF_2Fort
- Fixed Blue players being able to block the Blue spawn room doors to lock in 
teammates
- Moved the Blue team Sniper wall down to match the Red team Sniper wall
- Updated Russian localization strings
- Fixed the Pyro not being able to deflect enemy flares
- Fixed pipebombs not being removed if they explode in a func_nogrenades zone

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-12-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive update.  The WAR is on!

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-10-29 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsudpatetool to receive it.  The specific changes include:

Team Fortress 2
- Added a new community map: Koth_Harvest
- Added a Halloween edition called Koth_Harvest_Event
- Contains a variety of Halloween related features: New hats, 
achievements, exploding pumpkins, ghosts, and more!
- Updated the CTF, Arena, and KOTH versions of Sawmill
- Fixed Engineer exploit
- Added check to prevent clients from sending empty or all whitespace names to 
the server
- Fixed "item_found" announcements coloring the player names if the player has 
:: in their name
- QuickSwitch improvements
- Added key input so you can cycle through it using the slot input keys
- Added all loadout slots (not just primary, secondary, and melee)
- Removed duplicate entries (should only see 1 flaregun, etc.)
- Fixed a few small layout & empty slot bugs

Community requests:
- Updated item_teamflag with flags to toggle the trail effects: 0 none, 1 all, 
2 paper only, 3 color only
- Added a "both" selection to the invalid winners field for 
team_control_point_master and team_control_point_round entities

Jason


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[hlds_announce] Team Fortress 2 Update Released

2009-09-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

ENGINE
* If the installation is an HLTV relay we allow clients to connect as HLTV 
clients even if tv_enable is set to false. A recent exploit fix made it such 
that we ignore the flag indicating that the client is an HLTV client if 
tv_enable is false, but it is possible that relays won't have this ConVar set

TEAM FORTRESS 2
Additions / Changes
* Backpack improvement
- Added support for 100 slots in the backpack
- Backpack can now be sorted by type
- Multi-selection in the backpack is now done by holding down the Ctrl key
* Alt-fire on the Sandvich now drops sandviches:
- A single sandvich can be dropped at a time. Dropping the sandvich removes 
it from the Heavy
- A Heavy can regain his sandvich by collecting a healthkit while already 
being at full health
- Eating a sandvich using the taunt method now heals a Heavy to full health
- Dropped sandviches heal 50% of the collector's health
* Medic regen changes:
- Base regen amount increased from 1/sec to 3/sec
- Regen amount increase since time of last damage decreased from 3x to 2x
- End result of above: Old healing scaled from 1/sec to 3/sec based on time 
since being damaged (maxed out at 10 seconds). New healing scales from 3/sec to 
6/sec
* Blutsauger:
- Replaced "No critical hits" negative attribute with "-2 health drained 
per second on wearer"
- Health drain stacks on top of the above Medic regen changes, lowering the 
base regen by 2h/sec
* Added "mp_windifference" server ConVar (default to 0)
- When set to X, matches will be considered won if a team gets X points 
ahead of the other team
* Added a "Remember the active weapon between lives" option to the 
Multiplayer->Advanced options dialog
* Added "Disable weather effects" option to the Multiplayer->Advanced options 
dialog
* Added "Show non-standard items on spectated player" option to the 
Multiplayer->Advanced options dialog
- If set (default), it'll show non-standard items being carried by the 
player you're spectating
* Tournament mode changes
- New item whitelist allowing tournaments to control what items can be used 
by players
- Added "item_whitelist_example.txt"
- Added "item_show_whitelistable_definitions" command to get a list of 
whitelistable items
- Added Tournament mode Spectator HUD
- Added "Use advanced spectator HUD in tournament mode" option to the 
Multiplayer->Advanced options dialog
- Shows all the members of your team (or both if you're a spectator) at 
the top of the screen, along with class/health/respawn time/charge level
- Spectator indices are now shown on the team members, and 
hitting the corresponding weapon selection key (slot1-slot12 commands) will 
spectate them
* Changed idle player check to include spectators & players who haven't chosen 
a team

Bug Fixes
* Fixed explosive radius detection using an axially aligned box instead of a 
sphere
- Compensated by increasing the radius of grenades, pipes, and rockets to 
50% of what they lost at the corners of the OBB
- Grenades/Pipes radius change: 132->159
- Rocket radius change: 121->146
- End result of above: Explosives have had their radius reduced at some 
angles, and increased at others. Radius is now consistent, angles are now 
irrelevant
* Fixed Sniper using the reference pose if he has the Huntsman deployed when 
his team loses
* Fixed Spies speaking their response rules lines after killing a player as the 
class they were disguised as
* Fixed Medics getting MedicCallerPanels in their HUD for cloaked enemy Spies 
disguised as their team
* Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
* Fixed being able to fire the Huntsman under water if you jump into the water 
with the arrow charged
* Added check to prevent clients using the "firstperson" command to get out of 
thirdperson view while they're phasing, taunting or control stunned
* Fixed Halo glow effect not being hidden for cloak/disguised enemy Spies
* Fixed wearables not destroying their attached particles when they're removed
* Fixed several player & viewmodel simulation issues that occurred when the 
game was paused
* Fixed a DX8-based exploit that allowed modified particle effects to work 
under sv_pure 2

Community Requests
* Added the entindex() of the object being built to the "player_builtobject" 
game event
* Added flag to allow CTF map authors to turn off the Overtime mode when timers 
expire
* Added IgnitePlayer input to TFPlayer

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-08-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2:
- Added "tf_allow_player_use" server ConVar to control players executing +use 
while playing (defaults to 0)
- Fixed a bug where full backpacks resulted in an item being repeatedly found 
each time the game is started
- Fixed being able to burn players/buildings that are in the water while 
standing outside the water
- Fixed teleporting Spies getting stuck in enemy players standing on the exit
- Fixed server log not listing telefrag kills as weapon "telefrag"
- Fixed the Pyro's airblast pushing Spectators in free-look mode
- Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing
- Fixed freezecam screenshots sometimes being saved outside the Screenshots 
folder
- Fixed deathnotice and server log entries not using the unique item 
names/icons when buildings are destroyed
- Fixed a case where the weapon selection menu wasn't drawing the images of 
non-standard items if the player was using hud_fastswitch 1 and using slot7-10 
to view the panel
- Fixed CTF HUD not centering the flag panel if there is only one active flag

Community requests:
- Added the ability to set a parent for the item_teamflag entity
- Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity
- Added intro movie .mp3 files to the sound/misc folder

Jason


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[hlds_announce] Team Fortress 2 Update Released

2009-07-14 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Linux Dedicated Server
* Improved connection logic to help servers that aren't automatically 
reconnecting to Steam.

Engine
* Fixed seeing error dialogs if the "-nocrashdialog" command line parameter 
is present.

Team Fortress 2
* Added an optional per-map particle manifest called 
_particles.txt, which should be located in the maps directory, so map 
authors can load custom particle files.
* Fixed minicrits resulting in reduced damage for weapons at close ranges.
* Fixed the Cloak and Dagger not regenerating at the correct rate.
* Fixed setinfo exploit that allowed restricted convars to be set while 
connected to a server.
* Fixed tournament mode being interrupted if mp_timelimit hits before both 
stopwatch rounds have been played.
* Fixed "jointeam unassigned" exploit.
* Fixed being able to respawn during the chat time before a level change.
* Fixed "sensitivity" ConVar not capping the upper value which sometimes 
caused a server crash.
* Prevented some exploits based on mat_dxlevel being changed in-game.
* Updated ripple effects for water drips to improve performance.

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-06-25 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please use 
hldsupdatetool to receive it.  The specific changes include:

Linux Dedicated Server:
- Improved connection logic to help servers that aren’t automatically 
reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance

Team Fortress 2:
- Changed cl_flipviewmodels so it can no longer be set while connected to a 
server
- Fixed problem with Loadout Menu "Back" button not preserving the currently 
equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view 
models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that 
they can once again be knocked back

Missed notes from previous update:
- The Ambassador no longer penetrates buildings
- Removed the movement speed penalty on The Razorback

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-06-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

General
- Added an option to the advanced multiplayer menu to select left or right 
handed view models
- Fixed a bug where a spectator's wearable items could be seen floating around 
the player they were spectating
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Custom death animations now only play 25% of the time
- Fixed teleporters not being build-able in some places where they should be 
(such as within the pit at the end of Badwater Basin)
- Fixed rare client crash on connection and level change
- Removed refract from water ripples caused by bullet impacts for performance 
reasons
- Added log entries for player extinguished events using the medigun, jarate, 
flamethrower and dispenser
- Started tracking localization settings to help make decisions regarding 
localization in the future
- Fixed the blank progress bar in the upper-left of the screen when the client 
scheme is reloaded

Mapmaker requests
- Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to 
players
- Added SetSolid input to func_respawnroomvisualizer to change solidity to 
players dynamically
- Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

Sniper
- Fixed a bad detection case in the "Friendship is Golden" achievement
- Changed the description of the "Triple Prey" achievement so it better 
describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- Fixed several sources of floating arrows

Spy
- Fixed disguised Spies occasionally looking like they have invulnerability, 
instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact 
with a weapon locker
- Fixed a bug where the spy's watch would randomly change models during play
- Fixed uncloaked spies flickering in and out of the cloak effect when taking 
damage
- The Cloak and Dagger now always regenerates at its intended rate. Previously 
it only regenerated at the correct rate when the spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / 
air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about 
an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter 
instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates 
enemies
- The Spy can no longer change weapons from the knife while shocked by the 
Razorback
- Force-A-Nature & Flamethrower air blast knockback effects no longer work on 
disguised spies
- Fixed disguised Spies showing the wrong teleporter effects when using an 
enemy teleporter

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-04-20 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive.  The specific changes include:

Game Changes:
- Reworked the character loadout screens to support future features.
- Added the ability for players to permanently delete items from their 
inventory using the new Backpack menu. This does not reset achievements. Once 
an item has been deleted it can never be re-earned
- Added the ability for players to reset their player stats using the Reset 
Stats button on the Stats menu. This does not reset achievements
- Added a "player_teleported" game event that is sent when a player is 
teleported
- Updated cp_junction_final to score per-capture instead of per-round. This 
fixes the map not working correctly with Tournament mode and the stopwatch
- Scouts now drop the flag if they're carrying it when they start phasing

Fixes:
- Fixed instances where Steam connection problems would cause some unlocked 
items to be unusable
- Fixed the custom crosshair menu not clearing itself when "None" is selected 
for non-English clients
- Fixed warning about not being able to execute skill1.cfg when starting the 
dedicated server

Jason



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[hlds_announce] Team Fortress 2 Update Released

2009-03-19 Thread Jason Ruymen
An optional update for Team Fortress 2 has been released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Game changes:
- Fixed decal related crash
- Removed upper limit for the "tf_flag_caps_per_round" convar

Server changes:
- Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
- Added a message to the server console to show when the server has reconnected 
to Steam

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-03-13 Thread Jason Ruymen
The required update to Team Fortress 2 has been released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

- Players who are stunned by a Scout now take 50% less damage
- Increased the minimum distance to stun a player with the Sandman
- Fixed problem where clients were unable to join a team or maintain a 
connection to the server
- Fixed Scout taunt kill achievement firing for people who didn't actually 
qualify
- Fixed client crash in when creating muzzle flash effects
- Fixed client crash when determining which disguise weapon to use for a spy
- Fixed Natascha's chain not being drawn on the view model
- Fixed stun code regression that resulted in a subtle reduction of Natascha's 
slowdown effect
- Fixed rocket & grenade jumps not propelling players as far as they're 
supposed to

And again, you no longer and should not be running your server with 
"-NoQueuedPacketThread".

Jason

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[hlds_announce] Team Fortress 2 Update Released

2009-03-06 Thread Jason Ruymen
The required update for Team Fortress 2 has been released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

 - You can now duck twice in the air. Scout double jumps reset the in-air jump 
counts
 - Increased the jump velocity to account for the tuned bounding box sizes. 
Jump height should now match the prior-to-last-update heights
Added "tf_clamp_airducks" convar, set to 1 by default
   - Setting it to 0 will remove all constraints on ducking while in the air. 
Useful for servers running RJ challenge maps.

Jason


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[hlds_announce] Team Fortress 2 Update Released

2009-02-25 Thread Jason Ruymen
The required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Gameplay changes:
- Removed the damage reduction against non-stunned enemies on the new bat
- Players with full health can now pick up dropped sandviches

Fixes:
- Reverted the change that treated chat text starting with / as a command 
instead of passing it through as chat
- Fixed a crash related to baseball impacts
- Fixed the Heavy's hands disappearing when he's stunned while wearing the KGB
- Fixed the BONK! particles appearing in the air when the bat's taunt kill is 
used on a target
- Fixed Force-A-Nature description not fitting inside the item window
- Fixed the Axtinguisher

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-10-22 Thread Jason Ruymen
A small optional update for Team Fortress 2 has been released.  Please run 
hldsupdatetool to receive it.  The specific changes include:

- Removed consistency check for some particles systems that players like to 
customize

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-10-21 Thread Jason Ruymen
A required update for Team Fortress 2 has been released.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added rate limit for several client commands to prevent server spamming
- Added consistency checking for particle systems
- Updated r_particle_timescale ConVar so it can only be changed if the server 
has sv_cheats set to 1
- Updated loading/disconnect dialogs so they're easier to read
- Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
- Updated Granary to remove the setup time and gates

Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-08-26 Thread Jason Ruymen
A new required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed a bug that prevented the correct Arena stats from being uploaded
 
Jason
 
 
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[hlds_announce] Team Fortress 2 Update Released

2008-08-20 Thread Jason Ruymen
A required update for Team Fortress 2 has been released.  Please use
hldsupdetool to receive it.  The specific changes include:
 
- Fixed an invalid skin crash on TF weapons
- Fixed a viewmodel related crash when switching classes away from Medic
- Fixed not getting the Arena team menu after watching the intro movie
on Arena maps
- Fixed some problems with localized text
 
Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-08-19 Thread Jason Ruymen
The required Heavy update for Team Fortress 2 has been released.  Please
use hldsupdatetool to receive it.  The specific changes include:
 
Added 3 Heavy unlockables:
- Natascha, The Sandvich, The Killing Gloves of Boxing
- Added 35 new Heavy achievements
 
Added Arena game mode:
- 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
 
- Added cp_steel, a community map by Jamie "Fishbus" Manson

Changes:
- Added server map timeleft to upper right of scoreboard
- Added new firing sounds to The Backburner
- Removed the Custom Tab in the serverbrowser, and added the Tags field
to the base Internet Tab
- Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
- 32 player servers can now support an extra slot of SourceTV
- Made the freezecam item panel description easier to read
- Players now broadcast whether they chose a team directly or use
autoteam
- Added proper handling of cart blocking recognition to Payload maps
 
Bug fixes:
- Fixed bug where switching from flaregun-wielding Pyro to another class
meant you didn't get a full ammo loadout on first spawn
- Fixed Spy watch arm not using team skins
- Fixed weapon switching preventing you from using secondary attacks for
a 0.2s window after the primary became available
- Fixed players getting stuck in a bad animation state when class
switching while spinning the minigun
- Fixed a loophole that allowed players to pickup weapons of other
classes
- Fixed a bug that resulted in players earning more crit chance bonus in
large, single damage events than they are supposed to
- Fixed an issue with the floating HUD +X health indicators that
resulted in them appearing incorrectly
- Fixed a bug which caused the minigun spinning & firing sounds to
occasionally stop while the Heavy was still firing
- Fixes the Loadout player model panel causing the in-game player facial
animation to perform incorrectly
- Fixed spectators not having the target ID labels display correctly
- Fixed the cart alarm sound occasionally getting stuck on in Payload
maps

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-08-04 Thread Jason Ruymen
A new optional update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed _resetgamestats command causing server crash.
- Fixed clients earning achievements when a player they've recently
damaged suicides
 
Jason
 
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[hlds_announce] Team Fortress 2 Update Released

2008-07-29 Thread Jason Ruymen
A new required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed team switches on Attack/Defense maps spamming the console
- Fixed the Kritzkrieg not working on servers with crits turned off
- Fixed some clipped localized strings in various in-game dialogs
- Fixed several cases where files were synchronously loaded while the
game was running
- Fixed a shutdown crash in the material system
- Cached rendering of item model panels to improve performance, in
particular while weapon selection was visible
- Added a gear symbol behind the health bar for Engineer buildings, in
both target IDs and freeze panels
- Players killing themselves will now give a kill credit to the last
enemy who damaged them
- Fixed grenades, rockets, and flamethrower being able to fire through
grates at round starts
- Fixed players being killed and creating ragdolls during team switches
- Fixed various exploits and performance problems in CP_Badlands,
CP_Well, and CP_Fastlane
- Removed health bonus from the Backburner

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-07-08 Thread Jason Ruymen
The required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed rcon crash caused by too many incorrect password attempts
- Fixed clients experiencing connection problems during round restarts
- Fixed flares not always being removed on impact
- Fixed 32 player servers not working correctly with SourceTV enabled
- Fixed dropped flags sometimes falling through the world
- Fixed number key menu input sending 2 key events
- Fixed PING field being clipped in the scoreboard at 800x600 resolution
- Fixed broken Medigun taunt
- Changed mat_showmiplevels to only be allowed when cheats are on
 
Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-07-01 Thread Jason Ruymen
The required update for Team Fortress 2 has now been released.  Please
run hldsupdatetool to receive it.  The specific changes include:
 
- Fixed backburner's flame critical hits not being recalculated after
collision. This meant that it would check if the target was looking away
once and after that the flame could score a critical hit again even if
the orientation changed
- Added back some damage falloff to the Pyro's flamethrower. Not nearly
as extreme as it was before the Pyro class pack
- Fixed bug that caused Demomen to take a small amount of extra damage
from their own grenades and fly farther using them
- Fixed spy getting stuck in players after removing his disguise
- Fixed spy stabbing and being able to go invisible instantly
- Fixed spy disguised as enemy medic being able to spam voice commands
- Fixed buffed health not decaying properly after being healed by a
dispenser
- Selectable menus can now be operated with number keys even if they are
not bound to slot1, slot2, etc.
- Removed the remaining speed adjustments for carrying intelligence (a
couple of game modes still reduced your maxspeed)
- Fixed a buildable item placement bug where the object would not rotate
after the user tried to place in an invalid location
 
Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-06-20 Thread Jason Ruymen
A new required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed "Hot on your Heels" counting non-flamethrower based kills
- Fixed some Pyro achievements not working on some servers
- Fixed Compression Blast and Flare Gun trail particles on DX8
- Fixed Spy cloaked as Scout in response rules for all classes

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-06-19 Thread Jason Ruymen
A new required Team Fortress 2 update has been released, now with pryo
achievements.  Please run hldsupdatetool to receive it.  The specific
changes include:

- Added 2 community maps: cp_fastlane and ctf_turbine

Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus
retreating opponents
- Removed Flamethrower's damage falloff (was falling off to 25% by the
end)

cp_well
- Added a route from the forward central foyer up to the battlements
- Redistributed health and ammunition throughout the bases

ctf_well
- Added a route from the forward central foyer up to the battlements
- Removed central building, reduced overall map length
- Redistributed health and ammunition throughout the bases

Other Notes
- Removed Soldier's 40% damage reduction from his own rockets. Does not
affect rocket jumps
- In-game avatar images will now have a badge around them if the player
is your friend
- Fixed bug that allowed players to move around in a reference pose
- Added custom death icons for unlockable weapons
- The player join team message now specifies whether the player used the
auto team option
- Payload maps now support four control points per stage
- Achievement dialog will stay open when you're moving in & out of the
game and the main menu
- Added full Russian localization, with both fonts & speech
- Returned the "Report a Bug" option to the main menu

Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-06-11 Thread Jason Ruymen
The required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Allow Mods to set which ConVars control the sv_tags settings
 -Support custom Russian TF2 fonts

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-06-09 Thread Jason Ruymen
A required update for Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Changed video options initialization to fix some HUD resolution
problems in mods
- Fixed crash issuing the last disguise command when not connected to a
server
- Fixed rare crash on exit
- Fixed a couple of issues with gamestats reporting incorrect values
- Fixed an exploit that allowed clients to crash servers

Jason



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[hlds_announce] Team Fortress 2 Update Released

2008-05-21 Thread Jason Ruymen
And the required Team Fortress 2 update is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed
UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by
hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch
between the server and client
- Fixed map exploits in Gold Rush

Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-05-09 Thread Jason Ruymen
The required Team Fortress 2 has been released.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed several issues with the Family Practice achievement. Players
with 10/10 progress that have not been awarded the achievement will get
the achievement the next time they UberCharge any Steam friend
- Fixed toggle-fire option for the Medigun preventing players from
earning the Second Opinion achievement
- Fixed The Kritzkrieg not charging faster than the Medigun
- Fixed issue that was preventing players from using their new Medic
items on some servers
- Fixed melee weapons not being affected by The Kritzkrieg's critboost
- Fixed Server Browser sometimes refreshing in the background on startup
when it wasn't visible

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-05-07 Thread Jason Ruymen
The required Team Fortress 2 update is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
- Fixed clients getting the "Reliable snapshot overflow" error
- Fixed another unlimited UberCharge exploit
- Fixed elevators not working in user maps
- Networking optimizations

Jason


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[hlds_announce] Team Fortress 2 Update Released

2008-05-05 Thread Jason Ruymen
The required Team Fortress 2 update is now available.  Please run
hldsupdatetool to receive it.  The specific changes are:
 
- Fixed unlimited UberCharge exploit
- Fixed charge effect getting stuck on the Kritzkrieg when changing
class/weapons

Jason



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[hlds_announce] Team Fortress 2 Update Released

2008-04-30 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  Please use
hldsupdatetool to receive it.  The specific changes include:
 
Team Fortress 2 Client
- Removed TF2 achievement console commands

Team Fortress 2 Server
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on
the server  
- Fixed potential "nuke" exploit in rcon subsystem

Jason

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[hlds_announce] Team Fortress 2 Update Released

2008-04-29 Thread Jason Ruymen
The required Team Fortress 2 update is now live.  Please run
hldsupdatetool to receive it.  The specific changes include:
 
Source Engine:
Improved particle performance on multi-core machines.
Added FOV slider to Options | Video | Advanced for all games (moved
there from TF2's multiplayer options)
Fixed surround sound initialization problems with new speaker modes
defined in Vista.

Team Fortress 2:
Added Goldrush.
Added Character Info and Loadout to the main menu.
Added 39 Medic achievements.
Added unique Medic items:
 - The Blutsaugher, The Kritzkrieg, and The Ubersaw.
Added new attack animations to most melee weapons.
Added new speech for the Heavy and Demoman.
Added Stopwatch mode to Tournament mode.
 - Automatically used on Attack/Defense maps.

Teleporter effect no longer shows up on invisible or disguised Spies.
Spies disguised as their own team can now capture control points.
Increased force taken by pipebombs by bullets and explosions
Target ID hud is now colored red or blue to match the spectator target.
Tournament mode no longer ends matches early if the time limit is nearly
up when a new round starts.
Fixed exploit where clients could start benchmark mode on servers.
Fixed drowning exploit that allowed players to regenerate health.
Fixed reload exploit that allowed plays to fire instantly after
switching weapons.
Fixed flamethrower bug where a player flush against a wall couldn't be
lit on fire from the front.
Fixed invulnerability overlay not drawing if the invuln player was
previously on fire.
Fixed "times used" entry in teleporters maxing out at 32.
Fixed rare client crash on level change during control point capturing.
Minor fix to stat gathering to prevent players using sv_cheats to easily
garner achievements.

For mapmakers:
 - Mapmakers can now directly place the tf_gamerules entity into their
map. Fixes Hammer thinking the inputs to it are broken.
 - Mapmakers can now place Engineer buildings directly into a map, with
an option for them to be invulnerable.
 - Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to
tf_gamerules.
 - Added "SetRequiredObserverTarget" input to tf_gamerules. Force
spectators to use the specified viewpoint. 

Granary:
 - Added setup time logic, and gates to the middle.
 - Fixed an overlay alignment bug on one of blue's gate signs.
 - Minor lighting fixes in red/blue spawns.

2Fort:
 - Added medium ammo and health to basement hallways.
 - Added small ammo and health to top of spiral.
 - Fixed a clip brush exploit outside blue sniper deck.
 - Fixed number "2" overlay on front of red base not being assigned to
the brush face.

Jason



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