[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
The Real Counter-Strike: Source 2 / Source 2 SDK Development Tools

Hijacking this thread since my original post Saturday, Dec. 2nd was
censored...

Coming soon

A little of the Old...
With a bit of the New

Featuring new engine compatibility...
And Modernization.

Without GOs animated startup / main page, and full easy to navigate
Client/Admin/Developer Access Features. RCON & ADMIN modification to Server
/ Client

CSGO2.lost oa lot of customers / clients.
>From CSGO1. Which is a mod of the original #1 blockbuster franchise FPS

So
This Developer has decompiled the necessary parts of each products engines.

And is also going to make The Real Source 2 SDK, if VALVe does not.

Community Announcement:

this is my google drive. i certify this file is legit.
TheRealCS2_teaser_coming_soon.jpg.png (drive.google.com)
https://drive.google.com/file/d/1MbgNNJ-bhxrhDIdBtpW8OHKbK_5KryeR/view?usp=sharing
Going to post that everywhere..I have decompiled CS Source, and CSGO2,
I am pulling all the GO code out, putting source in, recompiling it
And modding it as needed to run in the Source 2 engine
I already told Gabe ( newell ), Eric ( smith) and Erik ( johnson )
Privately in email
Valve lost 9.2 loyal CS fans over CSGO2, they should rollback to CSGO on
that game ID, then make a new gameID for CSGO2, name it correctly. And make
the game everyone has been waiting for. Since they wont I WILL
9.2 million loyal customers
barely 500k - 800k play csgo2
Used to be 10 million in csgo
plus cs1.x and css communities
the entire combined gaming community is not happy with csgo2
So

Another file for ya
4 of the best screenshots you will ever see
https://drive.google.com/drive/folders/1-dR-DC5DVwWE46bNU7Xtov-wjm_8fajV?usp=sharing
Folder titled shell contains 4 screenshots. I certify virus / malware free.
Source DS upgade too. It wont be like csgo2 at all, nor csgo
fast paced intense action, Source in Source 2. Same game, Evolved.
Lastly, I am also trying to push them to create a true Source 2 SDK
development team. to get away from this " Workshop " crap.
No store, no animated start scree / main page. No end of round bloatware
scoreboards, map change, and wham
server has built in Scrim / Match settings
admin togglable

re-introducing lag interpretation
and interpolation

Standalone Source 2 SDK that can be used offline, and no cloud sync of
skins, models, mapshowever, new " Files " storage area.

personal storage space.

no more buying skins
or crates

If you want custom skins
its going back to old skewl style
dump em in your server models and mats folder, or clients

IF you want skins

Full performance tweaking, including disabling of Shadows, and other GPU /
CPU rendering options.

Booyah...

-STEAlthMode...
Wonid 2116995
SteamID 28918
Steam3ID 57836
Steam64 ( Too many Numbers to fit in this space )

On Fri, Dec 8, 2023, 20:36 StealthMode Hu  wrote:

> Hijacking this thread since my original post Saturday, Dec. 2nd was
> censored...
>
> Coming soon
>
> A little of the Old...
> With a bit of the New
>
> Featuring new engine compatibility...
> And Modernization.
>
> Without GOs animated startup / main page, and full easy to navigate
> Client/Admin/Developer Access Features. RCON & ADMIN modification to Server
> / Client
>
> CSGO2.lost oa lot of customers / clients.
> From CSGO1. Which is a mod of the original #1 blockbuster franchise FPS
>
> So
> This Developer has decompiled the necessary parts of each products engines.
>
> And is also going to make The Real Source 2 SDK, if VALVe does not.
>
> Community Announcement:
>
> this is my google drive. i certify this file is legit.
> TheRealCS2_teaser_coming_soon.jpg.png (drive.google.com)
>
> https://drive.google.com/file/d/1MbgNNJ-bhxrhDIdBtpW8OHKbK_5KryeR/view?usp=sharing
> Going to post that everywhere..I have decompiled CS Source, and CSGO2,
> I am pulling all the GO code out, putting source in, recompiling it
> And modding it as needed to run in the Source 2 engine
> I already told Gabe ( newell ), Eric ( smith) and Erik ( johnson )
> Privately in email
> Valve lost 9.2 loyal CS fans over CSGO2, they should rollback to CSGO on
> that game ID, then make a new gameID for CSGO2, name it correctly. And make
> the game everyone has been waiting for. Since they wont I WILL
> 9.2 million loyal customers
> barely 500k - 800k play csgo2
> Used to be 10 million in csgo
> plus cs1.x and css communities
> the entire combined gaming community is not happy with csgo2
> So
>
> Another file for ya
> 4 of the best screenshots you will ever see
>
> https://drive.google.com/drive/folders/1-dR-DC5DVwWE46bNU7Xtov-wjm_8fajV?usp=sharing
> Folder titled shell contains 4 screenshots. I certify virus / malware free.
> Source DS upgade too. It wont be like csgo2 at all, nor csgo
> fast paced intense action, Source in Source 2. Same game, Evolved.
> Lastly, I am also trying to push them to create a true Source 2 SDK
> development 

[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
An update to the update.

Emergency patching procedures activated.

The ship is going down in deed.
Sloppy & Amateurish. Poorly tested updates ( zero alpha / beta testing )
with last minute hotfixes.

Yup, nothing says SLOPPY & AMATEUR DEVELOPMENT like that.

Best of luck with it.

Back to Development of The Real CS2 for me.
Counter-Strike: Source 2

Have fun with your Smith-mess in TF2.

Cya. Wouldn't want to be ya'.

-StealthMode
Project Manager
Black Operations Development Group


On Fri, Dec 8, 2023, 19:54 Eric Smith - erics at valvesoftware.com (via
hlds_linux list)  wrote:

> We've released a mandatory update for TF2. The new version number is
> 8568259. The notes for the update are here:
>
> https://www.teamfortress.com/post.php?id=213753
>
> Thanks.
>
> -Eric
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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[hlds_linux] Mandatory Team Fortress 2 update released

2023-10-13 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 8416259. 
The notes for the update are here:

https://www.teamfortress.com/post.php?id=210711

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2023-08-31 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 8308684. 
The notes for the update are here:

https://www.teamfortress.com/post.php?id=208726

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2023-07-25 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 8216530. 
The notes for the update are here:

https://www.teamfortress.com/post.php?id=206934

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2023-07-20 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 8207200. 
The notes for the update are below.

Thanks.

-Eric

-

- Enabled Versus Saxton Hale (Community) support for Valve matchmaking servers

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[hlds] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-07-12 Thread Naleksuh
Regarding this patch note:



* Fixed the Mann vs. Machine upgrade panel closing after receiving a 
matchmaking party invite



There are a couple of other things that can cause it to close as well, like a 
player joining/leaving the server. Are these also fixed or does it still happen?







 On Wed, 12 Jul 2023 13:34:55 -0700 Eric Smith - erics at valvesoftware.com 
(via hlds_linux list)  wrote ---



We've released a mandatory update for TF2. This is the Summer update. The new 
version number is 8185700. The notes for the update are here: 
 
https://www.teamfortress.com/post.php?id=206148 
 
Thanks. 
 
-Eric 
 
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[hlds_linux] Mandatory Team Fortress 2 update released

2023-03-20 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7932396. 
The notes for the update are below.

Thanks.

-Eric


-

- Security and stability improvements
- Added check to not set Marked-for-Death when mixing Mannpower and Player 
Destruction (community request)
- Added a check to prevent td_buyback audio spam after the round has started
- Fixed grapple movement slowing players when mixing Mannpower and Player 
Destruction. Only team leaders will receive a grapple movement penalty. 
(community request)
- Fixed missing localization string in the recipe for the Tide Turner
- Fixed self-illumination effect for the High Roller's Rocket Launcher and the 
High Roller's Medi Gun (community fix from makaroffilya)
- Updated the crocodile model to fix a twisted ankle
- Updated pl_enclosure_final to fix an exploit that allowed players to get out 
of bounds

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[hlds_linux] Mandatory Team Fortress 2 update released

2023-01-05 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7757534. 
The notes for the update are below.

Thanks.

-Eric


-

- Fixed a memory leak when firing syringes as Medic
- Fixed some instances of syringes being invisible around corners and in 
transitions between water and air (both directions)
- Fixed syringes triggering false hits on the client when minimal view models 
are enabled or a custom view model FOV is set
- Fixed The Original using the default reload sound instead of the intended 
sound
- Fixed entities being considered static props after long server times
- Fixed Mann vs. Machine bots failing to spawn
- Fixed rockets occasionally being solid
- Updated the equip_region settings for The Onimann and the Cranial Cowl
- Updated cp_frostwatch 
- Fixed being able to stand in the cliff wall near control point 2 in 
stage 1
- Expanded VScript support
- Fixed .nut files being valid files for download/upload
- Fixed clients being able to run certain script_* debug commands on 
the server
- Added EmitSoundEx
- Fixed crashes related to null strings being passed to functions
- Exposed a MaxClients function to get the current value of maxplayers
- Fixed clearing script hooks on level transition

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-12-21 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7742253. 
The notes for the update are below.

Thanks.

-Eric


-

- Updated the Taunt: The Boiling Point and Taunt: The Table Tantrum items to 
add missing voice lines when flipping the table
- Updated the Taunt: Roasty Toasty to add missing marshmallow ignite sound
- Updated pl_rumford_event
- Adjusted occluders
- Added some hints
- Reduced unneeded props
- Adjusted area portals
- Minor deforestation
- Updated cp_frostwatch
- Stage 2
- Added spawn camp prevention/covers (both A and B paths)
- Added another Snowmann
- Removed mine carts in A flank
- Reduced length of metal gate in the middle court
- Increased cap time from 16 to 20
- Stage 3
- Added spawn camp prevention/covers
- Added another Snowmann
- Enhanced the snow pile in the water trench
- Added another way to get out of the trench
- Increased Point 1 doorway length
- Removed a sightline with RED spawn














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[hlds_linux] Mandatory Team Fortress 2 update released

2022-12-14 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7723704. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=167251

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-12-06 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7704440. 
The notes for the update are below.

Thanks.

-Eric


-

- Updated the Festive Rack to fix missing paintable attribute
- Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to 
fix max particle count
- Updated pl_rumford_event to fix missing materials/models
- Updated cp_frostwatch
- Fixed being able to build on one of the roofs in stage 2
- Fixed a door going through the floor in stage 3
- Updated cp_gravelpit_snowy
- Improved clipping
- Fixed various perch spots
- Decreased fog intensity
- Removed unused particle system entities
- Fixed a few floating trees
- Adjusted vertical positions of snowman bombs
- Adjusted lighting on metal sheets in blue spawn
- Fireplaces will now light arrows
- Added more func_dustmotes
- Fixed some visible z-fighting
- Minor detailing additions and adjustments
- VScript support changes
- Fixed lag compensation when friendly fire is enabled
- Added better support for meshing player upgrades
- Added GrantOrRemoveAllUpgrades method
- Exposed currency UI when upgrades are enabled
- Exposed upgrade history on the player when playing without a 
population manager

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-12-05 Thread via hlds_linux list
We've released a mandatory update for TF2. This is the Smissmas update. The new 
version number is 7701286. The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=166625

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-11-04 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7638371. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=155500

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-20 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7602386. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=154751

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-13 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7583671. 
The notes for the update are:

- Fixed point_hurt entity not always damaging √úbercharged players
- Fixed getting invalid strings for the server map list

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-12 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7580501. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=144345

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-11 Thread via hlds_linux list
There was a second, smaller update released just now. The new version number is 
7577680. 

  - Updated plr_hacksaw_event to fix the Headless Horsemann not 
being visible

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-11 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7575836. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=144283

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7570091. 
The notes for the update can be found here:

https://www.teamfortress.com/post.php?id=144159

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-10-06 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7565522. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=144094

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-09-28 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7542465. 
The notes for the update are below.

Thanks.

-Eric



- Reverted the +quickswitch bug fix while we evaluate

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-09-26 Thread via hlds_linux list
There was a second, smaller update released earlier this evening but the email 
announcement was missed. Apologies for that. The new version number is 7535517. 

  - Fixed being unable to equip certain valid cosmetic combinations

Thanks.

-Eric




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[hlds_linux] Mandatory Team Fortress 2 update released

2022-09-26 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7532489. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=143572

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-08-11 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7431962. 
The notes for the update are below.

Thanks.

-Eric



- Fixed the Spy being able to disguise after picking-up the intelligence
- Fixed some missing Announcer voice lines during the Competitive post-match 
summary
- Fixed some view model draw animations not using the snap command
- Fixed the Mann vs. Machine mission selection dialog sometimes drawing under 
the category controls
- Updated the Cold Cosmos Unusual effect to fix a parenting issue
- Updated Contagious Eruption, Daydream Eruption, and Volcanic Eruption Unusual 
effects
- Fixed the highlight glow detaching itself from the effects and moving 
in the direction the player is moving
- Fixed the effects being almost invisible in bright areas
- Updated the Kazan Karategi to fix clipping issues with the Pyro's arms
- Updated the Tropical Camo to fix the rigging and the normal map
- Updated the Boston Brain Bucket and Pest's Pads
- Added Blank style that was originally missed
- Fixed style names not aligning with the styles
- Updated the Bandit's Boots to fix a clipping issue with LOD1
- Updated The Chaser to fix some clipping issues and correct the backpack icon
- Updated item schema and localization files with community fixes
- Updated/Added some tournament medals

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-07-29 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7405409. 
The notes for the update are below.

Thanks.

-Eric



- Added the Summer 2022 Cosmetic Case
- Contains 25 new community-contributed items
- Adds 11 new community-created Unusual effects (29 variants total)
- Fixed a server crash caused by Sniper trying to eat his gun (switching to 
Sniper while Heavy is eating a Sandvich)
- Fixed an occasional lag spike when showing the kill cam for some players
- Fixed a regression where spotlights and spawns could not be parented
- Fixed a regression with incorrect prop lighting on some maps such as Barnblitz
- Fixed incorrect team colors for the default style of The Caped Crusader when 
using the itemtest command
- Fixed missing materials for some Strange Filters in the Mann Co. Store
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-07-07 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7367266. 
The notes for the update can be found here:

  https://www.teamfortress.com/post.php?id=140004

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-06-23 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7341704. 
The notes for the update are below.

Thanks.

-Eric



- Fixed the client disconnect reason not always displaying
- Fixed sv_vote_holder_may_vote_no ConVar to work with the recent vote changes
- Fixed Spy feign deaths not showing the correct class portraits
- Fixed the backpack materials for the Rewired Rampage Perilous Peridots and 
Quarrelous Quartz community medals


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[hlds_linux] Mandatory Team Fortress 2 update released

2022-06-21 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7333517. 
The notes for the update are below.

Thanks.

-Eric



- Fixed an exploit related to clearing the in-game text chat
- Fixed an exploit where players could use sv_cheats on secure servers
- Fixed an exploit where players could teleport back to their own spawn by 
changing loadout/class while touching the other team's No Entry gate
- Fixed an exploit with the Huntsman in which a player could change loadout to 
negate the speed debuff when charged
- Fixed an exploit with the Ap-Sap where players could spam noises
- Fixed an exploit where dispensers could heal through glass on some maps
- Fixed an exploit where a Spy could disguise and create an invisible bullet 
blocking shield at their feet
- Fixed laggy animations on Halloween bosses, skeletons, ghosts and other 
ghoul-like beings
- Fixed the Spy using incorrect disguise weapons when disguising as Soldier, 
Pyro, Heavy or Engineer with no member of the same class on the opposing team
- Fixed projectiles sometimes colliding with teammates too early/late
- Fixed being able to change names during a matchmaking game
- Fixed some HUD images being blurry when using low texture settings
- Fixed the Spy's feigned deaths with the Dead Ringer not showing up in the 
matchmaking quick team status bar
- Fixed %killername% and other placeholder names sometimes showing up on the 
kill cam and stats screen
- Re-enabled ability for servers to send disconnect reasons to clients
- Added ConVar net_disconnect_reason to use the disconnect reason sent 
from the client
- Removed Headgear option from the Mann Co. Catalog dropdown list
- Updated vote system
- Both teams can have a kick vote running at the same time
- Can have a global vote running at the same time as a kick vote
- Fixed sometimes not being able to vote on maps at the end of the round
- Updated the El Fiestibrero to fix a problem with the model
- Updated/Added some tournament medals
- Updated the localization files





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[hlds_linux] Mandatory Team Fortress 2 update released

2022-03-29 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7179125. 
The notes for the update are below.

Thanks.

-Eric



- Fixed particle effects regression when players are killed
- Updated/Added some tournament medals
- Updated the localization files

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[hlds_linux] Mandatory Team Fortress 2 update released

2022-03-28 Thread via hlds_linux list
We've released a mandatory update for TF2. The new version number is 7177463. 
The notes for the update are below.

Thanks.

-Eric



- Security and stability improvements
- Fixed a client crash related to previewing market items
- Fixed Strange cosmetic items not counting buildings_destroyed for buildings 
destroyed by a sapper
- Fixed looping particle effects being orphaned when players are killed or 
force-respawned
- Fixed Taunt: Shooter's Stakeout using one of the Engineer's voice lines
- Updated Smissmas Swirls, Amethyst Winds, and Golden Gusts Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short 
taunts
- Updated Sparkling Spruce, Glittering Juniper, and Prismatic Pine Unusual 
effects
- Raised the default height of the effect in order to prevent clipping 
issues
- Updated the Sparkling Lights Unusual effect
- Fixed visibility issues in bright environments
- Updated Condescending Embrace Unusual effect
- Fixed the effect not moving when taunting


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[hlds_linux] Mandatory Team Fortress 2 update released

2019-11-21 Thread Eric Smith
We've released a mandatory update for TF2. The new version number is 5508706. 
The notes for the update can be found here:

http://www.teamfortress.com/post.php?id=56314

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2019-10-17 Thread Eric Smith
We've released a mandatory update for TF2. The new version number is 5421849. 
The notes for the update can be found here:

http://www.teamfortress.com/post.php?id=55229

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2019-10-11 Thread Eric Smith
We've released a mandatory update for TF2. This is the Scream Fortress XI 
update. The new version number is 5410965. The notes for the update can be 
found here:

http://www.teamfortress.com/post.php?id=55078

Thanks.

-Eric

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[hlds_linux] Mandatory Team Fortress 2 update released

2019-10-10 Thread Eric Smith
We've released a mandatory update for TF2. This is the Scream Fortress XI 
update. The new version number is 5407238. The notes for the update can be 
found here:

http://www.teamfortress.com/post.php?id=54757

Thanks.

-Eric

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Re: [hlds_linux] Mandatory Team Fortress 2 update released

2019-09-23 Thread sigsegv
Hi John,

I'm seeing failures-to-startup on my srcds instances with the new update,
and it looks it's due to some new/modified code in dedicated_srv.so that's
causing infinite recursion on attempts to open and write to the console
log, evidently terminating in a stack overflow.

I haven't had a chance to bindiff the binaries across versions just yet,
but an initial peek leads me to believe that the culprit is some new
warning code in CBaseFileSystem::OpenForWrite that wasn't there before.

Running srcds causes hundreds of lines of ">>> [srcds_path]/tf/console.log
- Open for write." to be written to the terminal before it ultimately
crashes.

Here's a stack trace:
#0  0xf7d08fee _SpewMessage(SpewType_t, char const*, int, Color
const*, char const*, char*) (bin/libtier0_srv.so)
#1  0xf7d0964c Warning
 (bin/libtier0_srv.so)
#2  0xf733f801 CBaseFileSystem::Warning(FileWarningLevel_t, char
const*, ...) const (bin/dedicated_srv.so)
#3  0xf734b604 CBaseFileSystem::OpenForWrite(char const*, char
const*, char const*) (bin/dedicated_srv.so)
#4  0xf734b9d8 CBaseFileSystem::OpenEx(char const*, char const*,
unsigned int, char const*, char**) (bin/dedicated_srv.so)
#5  0xf733cd49 CBaseFileSystem::Open(char const*, char const*, char
const*) (bin/dedicated_srv.so)
#6  0xf736ba59 CTextConsoleUnix::Print(char*)
(bin/dedicated_srv.so)
#7  0xf736da49 CSys::Printf(char const*, ...)
(bin/dedicated_srv.so)
#8  0xf736ca7c DedicatedSpewOutputFunc(SpewType_t, char const*)
(bin/dedicated_srv.so)
#9  0xf7d090ab _SpewMessage(SpewType_t, char const*, int, Color
const*, char const*, char*) (bin/libtier0_srv.so)
#10 0xf7d0964c Warning
 (bin/libtier0_srv.so)
#11 0xf733f801 CBaseFileSystem::Warning(FileWarningLevel_t, char
const*, ...) const (bin/dedicated_srv.so)
#12 0xf734b604 CBaseFileSystem::OpenForWrite(char const*, char
const*, char const*) (bin/dedicated_srv.so)
#13 0xf734b9d8 CBaseFileSystem::OpenEx(char const*, char const*,
unsigned int, char const*, char**) (bin/dedicated_srv.so)
#14 0xf733cd49 CBaseFileSystem::Open(char const*, char const*, char
const*) (bin/dedicated_srv.so)
#15 0xf736ba59 CTextConsoleUnix::Print(char*)
(bin/dedicated_srv.so)
#16 0xf736da49 CSys::Printf(char const*, ...)
(bin/dedicated_srv.so)
#17 0xf736ca7c DedicatedSpewOutputFunc(SpewType_t, char const*)
(bin/dedicated_srv.so)
#18 0xf7d090ab _SpewMessage(SpewType_t, char const*, int, Color
const*, char const*, char*) (bin/libtier0_srv.so)
<...>

I'll investigate this further.

Justin (sigsegv)

On Mon, Sep 23, 2019 at 2:34 PM John Schoenick 
wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 5368522.
>
> - John
>
> 
>
> - Fixed the Iron Lung hiding the Engineer's helmet
> - Fixed Scottish Resistance stickies not always being visible through walls
> - Fixed the Festive Sapper not playing a timer sound while attached to
> buildings
> - Updated/Added some tournament medals
> - Updated the Bottle Cap and the Shutterbug cosmetic items to fix styles
> that were missed when the items were originally added
> - Updated Twitch API to the current version
> - Updated the localization files
>
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> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/
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[hlds_linux] Mandatory Team Fortress 2 update released

2019-09-23 Thread John Schoenick
We've released a mandatory update for Team Fortress 2. The notes for the
update are below. The new version is 5368522.

- John



- Fixed the Iron Lung hiding the Engineer's helmet
- Fixed Scottish Resistance stickies not always being visible through walls
- Fixed the Festive Sapper not playing a timer sound while attached to
buildings
- Updated/Added some tournament medals
- Updated the Bottle Cap and the Shutterbug cosmetic items to fix styles
that were missed when the items were originally added
- Updated Twitch API to the current version
- Updated the localization files

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