Joseph Love wrote:
So, was the big thing just to upgrade to 7.1-prerelease? Or was the
port version of the gentoo build also part of the problem?
Everything else you've mentioned seems to be simply what you'd need to
go through just to get the sucker to run in the first place.
After
Hellou i Wana make PHP script with function socket.
$sock = fsockopen(servers.heroes-team.eu, 27000);
This is my Counter strike server
But now i dont know how can i give Informations about: PING, How much player
play on server.
Can you help me guys?
http://developer.valvesoftware.com/wiki/Source_Server_Query_Protocol
- Original Message -
From: Martin Haas [EMAIL PROTECTED]
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent: Saturday, November 22, 2008 10:51 AM
Subject: [hlds_linux] Creat
Since L4D doesn't use GCF files, sv_pure no longer works:
As in other source games, I tried using this:
materials\...from_steam
models\...from_steam
sound\...from_steam
Most of the materials and models are in the .vpk files, I didn't test yet to
Can you send some exemple?
I dont understed
I cant make strukture for this:(
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel
Sent: Saturday, November 22, 2008 11:07 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re:
Hi,
is there a way to start a new child from the parent process? I want to
find out how many server my hardware can handle and it would be nice to
test this without starting the whole fork.
Thx
--
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check this link: http://forums.srcds.com/viewtopic/5239
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Martin Haas
Sent: 22. november 2008 12:11
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Creat socket for Web site
Can
I had a machine with 7.0 release (before upgrading it to 7.1) and when
running the l4d server, it would spit out a ton of messages to the
console that looked like this:
linux_sys_futex: unknown op 128
linux_sys_futex: unknown op 129
I forget if it was chewing up CPU time doing it, since the
At 12:11 PM 11/22/2008, Joseph Love wrote:
I had a machine with 7.0 release (before upgrading it to 7.1) and when
running the l4d server, it would spit out a ton of messages to the
console that looked like this:
linux_sys_futex: unknown op 128
linux_sys_futex: unknown op 129
I have a patch for
At 12:11 PM 11/22/2008, Joseph Love wrote:
I had a machine with 7.0 release (before upgrading it to 7.1) and when
running the l4d server, it would spit out a ton of messages to the
console that looked like this:
linux_sys_futex: unknown op 128
linux_sys_futex: unknown op 129
I have a patch for
Just out of curiosity, does it still give that error if you also set
sv_pure_kick_clients to zero?
- Dave
- Original Message -
From: AnAkIn . [EMAIL PROTECTED]
Date: Saturday, November 22, 2008 5:47 am
Subject: [hlds_linux] L4D - Sv_pure is broken
To: Half-Life dedicated Linux
I didn't try (I don't want to empty my servers atm), but I know that it
shouldn't give me this error, but then this doesn't solve the problem that
sv_pure doesn't work at all like it should.
2008/11/22 David Parker [EMAIL PROTECTED]
Just out of curiosity, does it still give that error if you
For the .vpk files, if you try to modify one of the files in it (like a
model/material) and put it in your L4D folders, the game will just ignore
it, it always load everything from the .vpk files.
2008/11/22 AnAkIn . [EMAIL PROTECTED]
I didn't try (I don't want to empty my servers atm), but I
Hi,
My server is up to date, steam, vac on.
While anybody use rcon_password xxsfgsafa (always incorrect)
Server will ban him but also crash will appear.
How to prevent it?
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When valve will fix it?
On Mon, Jul 7, 2008 at 10:21 PM, Claes [EMAIL PROTECTED] wrote:
Sure, no 'side effects'. Only that, it blocks rcon access to server. UDP
port 27015 must be open for users to play the game.
Vladimir Osipenko wrote:
are you sure that bloking 27015 tcp port solves the
An unusual problem came up when I switched my server from windows to
Linux: When people put their crosshairs over other players, the names
don't appear any more. Is it possible that I messed up some cvars in
the transition?
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