Just out of curiosity, does it still give that error if you also set sv_pure_kick_clients to zero?
- Dave ----- Original Message ----- From: "AnAkIn ." <[EMAIL PROTECTED]> Date: Saturday, November 22, 2008 5:47 am Subject: [hlds_linux] L4D - Sv_pure is broken To: Half-Life dedicated Linux server mailing list <[email protected]> > Since L4D doesn't use GCF files, sv_pure no longer works: > > > As in other source games, I tried using this: > > > materials\... from_steam > > models\... from_steam > > sound\... from_steam > > > > Most of the materials and models are in the .vpk files, I didn't > test yet to > modify one of them to see if it works, I'll test later, but I > did with a > sound file: > > > > All of the sounds are just in your sound/ folder, so if you > modify a sound > file, sv_pure won't check for it because it checks the GCF (but > L4D doesn't > use GCF) or maybe .VPK (not sure if VALVe made it check .VPK > files, I'll > check later). > > > So I tried using allow_from_disk+check_crc, but that doesn't > work either, > everybody get kicked from my servers with this error: > > > > [L4DUI] GenericConfirmation::SetMessageText : Disconnect: Pure server: > client has loaded extra file > [GAME]\sound\ambient\ambience\1b_rooftoptrain_st_loop.wav. File > must be > removed to play on this server.. > > > Thanks. > > > AnAKIn > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

