Just out of curiosity, does it still give that error if you also set 
sv_pure_kick_clients to zero?

    - Dave

----- Original Message -----
From: "AnAkIn ." <[EMAIL PROTECTED]>
Date: Saturday, November 22, 2008 5:47 am
Subject: [hlds_linux] L4D - Sv_pure is broken
To: Half-Life dedicated Linux server mailing list 
<[email protected]>

> Since L4D doesn't use GCF files, sv_pure no longer works:
> 
> 
> As in other source games, I tried using this:
> 
>     
> materials\...        from_steam
>     
> models\...            from_steam
>     
> sound\...            from_steam
> 
> 
> 
> Most of the materials and models are in the .vpk files, I didn't 
> test yet to
> modify one of them to see if it works, I'll test later, but I 
> did with a
> sound file:
> 
> 
> 
> All of the sounds are just in your sound/ folder, so if you 
> modify a sound
> file, sv_pure won't check for it because it checks the GCF (but 
> L4D doesn't
> use GCF) or maybe .VPK (not sure if VALVe made it check .VPK 
> files, I'll
> check later).
> 
> 
> So I tried using allow_from_disk+check_crc, but that doesn't 
> work either,
> everybody get kicked from my servers with this error:
> 
> 
> 
> [L4DUI] GenericConfirmation::SetMessageText : Disconnect: Pure server:
> client has loaded extra file
> [GAME]\sound\ambient\ambience\1b_rooftoptrain_st_loop.wav. File 
> must be
> removed to play on this server..
> 
> 
> Thanks.
> 
> 
> AnAKIn
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