I didn't try (I don't want to empty my servers atm), but I know that it
shouldn't give me this error, but then this doesn't solve the problem that
sv_pure doesn't work at all like it should.

2008/11/22 David Parker <[EMAIL PROTECTED]>

> Just out of curiosity, does it still give that error if you also set
> sv_pure_kick_clients to zero?
>
>     - Dave
>
> ----- Original Message -----
> From: "AnAkIn ." <[EMAIL PROTECTED]>
> Date: Saturday, November 22, 2008 5:47 am
> Subject: [hlds_linux] L4D - Sv_pure is broken
> To: Half-Life dedicated Linux server mailing list <
> [email protected]>
>
> > Since L4D doesn't use GCF files, sv_pure no longer works:
> >
> >
> > As in other source games, I tried using this:
> >
> >
> > materials\...        from_steam
> >
> > models\...            from_steam
> >
> > sound\...            from_steam
> >
> >
> >
> > Most of the materials and models are in the .vpk files, I didn't
> > test yet to
> > modify one of them to see if it works, I'll test later, but I
> > did with a
> > sound file:
> >
> >
> >
> > All of the sounds are just in your sound/ folder, so if you
> > modify a sound
> > file, sv_pure won't check for it because it checks the GCF (but
> > L4D doesn't
> > use GCF) or maybe .VPK (not sure if VALVe made it check .VPK
> > files, I'll
> > check later).
> >
> >
> > So I tried using allow_from_disk+check_crc, but that doesn't
> > work either,
> > everybody get kicked from my servers with this error:
> >
> >
> >
> > [L4DUI] GenericConfirmation::SetMessageText : Disconnect: Pure server:
> > client has loaded extra file
> > [GAME]\sound\ambient\ambience\1b_rooftoptrain_st_loop.wav. File
> > must be
> > removed to play on this server..
> >
> >
> > Thanks.
> >
> >
> > AnAKIn
> > _______________________________________________
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