I am still seeing team shuffling on my totally vanilla server. It most
frequently happens when one team is getting a proper pasting, and especially
prior to the finale the teams will be switched round. I am also pretty
certain it is not happening due to people loading in faster and changing
teams,
A good start would be to tell us the game you are talking about.
I am still seeing team shuffling on my totally vanilla server. It most
frequently happens when one team is getting a proper pasting, and
especially
prior to the finale the teams will be switched round. I am also pretty
Sorry, my bad. I am referring to Left 4 Dead.
2009/6/8 Ronny Schedel i...@ronny-schedel.de
A good start would be to tell us the game you are talking about.
I am still seeing team shuffling on my totally vanilla server. It most
frequently happens when one team is getting a proper pasting,
the word finale tells it :).
Kveri
Ronny Schedel wrote:
A good start would be to tell us the game you are talking about.
I am still seeing team shuffling on my totally vanilla server. It most
frequently happens when one team is getting a proper pasting, and
especially
prior to the
I do play, and often. I too sort by ping and players, which I then also
look at the player names on the server before joining (many servers are
obviously using bots and such as the names are way predictable). I'm
just saying, that the constant de-list comments to Valve are becoming so
I believe that there's a Team Unscrambler plugin for Sourcemod. I havent
used it so I don't know how effective it is. There's also a Player Switch
plugin that lets an admin swap players to whatever team you like.
On Mon, Jun 8, 2009 at 8:40 AM, Kveri kv...@kveri.com wrote:
the word finale tells
The moment he said team shuffling i thought l4d
We also still have these issues. Tried to install
http://forums.alliedmods.net/showthread.php?t=87759 which should solve that
issue.
Still had some people with a teamswap, although less the normal.
Its on the low priority list i presume, same for
It wasn't too bad for a while, but since the most recent update, we're
seeing it on our server almost every night. I have the slowest client,
so I'm typically the last in, and it's often me that gets switched
(although not always), so it seems there's a timing element to the bug.
I'm curious
It seems banid 0 does not work:
listid
...
14 STEAM_0:0:24626271 : permanent
...
The ban was triggered by KAC 1.1.8 (no socket) for having sv_cheats set
to 1. Ban properly appears in banned_user.cfg + listid (see above)
That guy can rejoin as there would be nothing has happened. And it´s not
We see the same problem, the banlist seems not to work properly.
It seems banid 0 does not work:
listid
...
14 STEAM_0:0:24626271 : permanent
...
The ban was triggered by KAC 1.1.8 (no socket) for having sv_cheats set
to 1. Ban properly appears in banned_user.cfg + listid (see above)
I forgot: we have also problems with time bans, they need to be cleared
manually, otherwise they stay until the server restarts.
It seems banid 0 does not work:
listid
...
14 STEAM_0:0:24626271 : permanent
...
The ban was triggered by KAC 1.1.8 (no socket) for having sv_cheats set
to
Add execs to your server config with both ban configs.
On 6/8/09, Ronny Schedel i...@ronny-schedel.de wrote:
I forgot: we have also problems with time bans, they need to be cleared
manually, otherwise they stay until the server restarts.
It seems banid 0 does not work:
listid
...
14
I hope that was not your final solution... If it would be that easy i
hadn´t even started to post here... Also, if that had actually worked it
had not solved the source of the problem at all.
Add execs to your server config with both ban configs.
On 6/8/09, Ronny Schedel i...@ronny-schedel.de
This does not solve anything, because the bans are present in the memory.
The time bans are not saved to any file.
- Original Message -
From: Cc2iscooL cc2isc...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Monday, June 08, 2009
I dont have any problems with banid on TF2:
1.
banid 0 STEAM_0:0:123
writeid
to ban the id and save the list to file ...
2. and in server.cfg:
exec banned_user.cfg
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
We also don't have problems with banid. The bans are in the memory and in
the file. We have problems that players are able to join the server after
they got banned and kicked.
- Original Message -
From: Andreas Grimm l...@gmx.net
To: 'Half-Life dedicated Linux server mailing list'
Tried an IP ban, too?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Sent: Monday, June 08, 2009 9:08 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 -
No, because it is not needed. It is enough to ban the Steam ID, we don't
want to ban IPs, thank you.
- Original Message -
From: Andreas Grimm l...@gmx.net
To: 'Half-Life dedicated Linux server mailing list'
hlds_linux@list.valvesoftware.com
Sent: Monday, June 08, 2009 9:21 PM
Subject:
I never had a problem with time bans unless I didn't have the configs
as executable in the server config. When I didn't have them in there
they'd bever expire. Also timed bans are only changed on mapchange so
if you ban someone for 5 minutes and the map doesn't change for 45
minutes they'll be
We've release a required update for TF2. Sorry for the lack of notice ahead of
time on this one. The details are below.
-Eric
Engine
--
Fixed Day of Defeat: Source server crash when loading dod_jagd.
Team Fortress 2
---
Added a Discard button to the item pickup panel.
Added
*cough*
How about a response on HLDS and +alias on the server side?
Maybe? Please?
Eric Smith wrote:
We've release a required update for TF2. Sorry for the lack of notice ahead
of time on this one. The details are below.
-Eric
Engine
--
Fixed Day of Defeat: Source server crash
Is anyone able to download this update? My servers are saying they have to
restart on update but when I run
./steam -command update -game tf -dir . -verify_all it says: HLDS
installation up to date but doesn't download any files.
On Mon, Jun 8, 2009 at 5:05 PM, Joseph Laws jl...@hd-gaming.com
the update isn't actually out yet...seems like they forgot the file part
bob dolet wrote:
Is anyone able to download this update? My servers are saying they have to
restart on update but when I run
./steam -command update -game tf -dir . -verify_all it says: HLDS
installation up to date but
If you don't play LFD. That could of been a reference to say... Dustbowl
stage 3. :P
On Mon, Jun 8, 2009 at 11:40 AM, Kveri kv...@kveri.com wrote:
the word finale tells it :).
Kveri
Ronny Schedel wrote:
A good start would be to tell us the game you are talking about.
I am still
Same, no files yet.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bob dolet
Sent: Monday, June 08, 2009 5:17 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 required
I got a few .ain files, but nothing else.
./steam -game tf -command update -verify_all
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 98
32.99% ./orangebox\tf\maps\graphs\cp_dustbowl.ain
49.48%
I got some server dlls and stuff so it should work now.
On Mon, Jun 8, 2009 at 5:26 PM, Tony Paloma drunkenf...@hotmail.com wrote:
Same, no files yet.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
The update should be released now. Sorry for the confusion.
-Eric
-Original Message-
From: Eric Smith
Sent: Monday, June 08, 2009 4:59 PM
To: 'h...@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com';
'hlds_annou...@list.valvesoftware.com'
Subject: TF2 required update
I got a crash on one server within 15 minutes after this update.
#0 0xf5c2fb16 in CTFProjectile_Arrow::PositionArrowOnBone ()
from /home/srcds/tf2server/orangebox/tf/bin/server_i486.so
#1 0xf5c31538 in CTFProjectile_Arrow::StrikeTarget ()
from
More details at the following link, but basically, after a period of a
few hours, I get a screenful of:
pipes.cpp (608) : Assertion Failed: Stalled cross-thread pipe
interfacemap_client.h (434) : Assertion Failed: bufRet.GetUint8() ==
k_EClientCommandInterface
pipes.cpp (608) : Assertion Failed:
What gives? Steam is now giving me this error on my Linux server.
localhost:/hlds# ./steam
Checking bootstrapper version ...
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
Aborted
Yes, I am root.
Yes, I
Ok, Problem Resolved.
For those who get this error:
localhost:/hlds# ./steam
Checking bootstrapper version ...
AssertPreCondition
Name: NonNullFilePath
Expr: !sFile.empty()
Line: 334
File: ../../../Common/Misc/FileUtil.cpp
Aborted
Do this:
mv /root/.steam/ClientRegistry.blob
Just got another one of these. Same box, different srcds instance.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma
Sent: Monday, June 08, 2009 5:52 PM
To: 'Half-Life dedicated Linux server
does the folder tf_1 exist?
On Tue, Jun 9, 2009 at 11:34 AM, William Stillwell
ki4swy.va...@kotbh.netwrote:
What gives? Steam is now giving me this error on my Linux server.
localhost:/hlds# ./steam
Checking bootstrapper version ...
AssertPreCondition
Name: NonNullFilePath
Expr:
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