Re: [hlds_linux] Server's not showing in server list?

2009-10-21 Thread Nightbox
i repeat type heartbeat in console 2009/10/21 Russell Jones rjo...@eggycrew.com So, does anyone elses servers say this in console? Server is hibernating Connection to Steam servers lost. VAC secure mode is activated. Connection to steam servers lost. And then no one ever joins the

Re: [hlds_linux] Server's not showing in server list?

2009-10-21 Thread Russell Jones
I have, it doesn't make a difference, thats why I wanted to see if anyone else experiences these problems and if anyone else shows heartbeat messages in the console or if its my installation that is borked. Thanks though. Nightbox wrote: i repeat type heartbeat in console 2009/10/21

Re: [hlds_linux] Server's not showing in server list?

2009-10-21 Thread Russell Jones
Let me be more specific, I wanted to know if anyone else sees anything along the lines of Sending heartbeat to master servers automatically in the console when the server is sending them by itself, or if its my installation that is borked, as I do not see those. Russell Jones wrote: I have,

Re: [hlds_linux] Server's not showing in server list?

2009-10-21 Thread Peter Lindblom
The only master server that shows in console here is Adding master server 69.28.140.247:27011 Adding master server 69.28.140.246:27011 Nothing else, it print these 2 lines every mapchange. On a side note - we did set up 3 new gameservers some days ago, it took more then a day before they

[hlds_linux] L4D2 server requirements

2009-10-21 Thread David A. Parker
Hello, Does anyone how the server hardware requirements and resource usage for L4D2 will compare to L4D? If I can run 6 L4D forks on my server now, will I be able to run 6 L4D2 forks on an identical server? I'd like to get a box together prior to the release of the L4D2 demo. Thanks,

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Joseph Laws
I don't imagine L4D2 will be anymore intensive than L4D...unless I'm mistaken, it's the same basic game in a different setting. David A. Parker wrote: Hello, Does anyone how the server hardware requirements and resource usage for L4D2 will compare to L4D? If I can run 6 L4D forks on my

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread David A. Parker
I assume the same, but I'm not sure if tweaks to the AI and so forth have affected the CPU usage. - Dave Joseph Laws wrote: I don't imagine L4D2 will be anymore intensive than L4D...unless I'm mistaken, it's the same basic game in a different setting. David A. Parker wrote: Hello,

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Ben B
i assume it'd be similar to l4d. it doesn't look that different from l4d from the media On Wed, Oct 21, 2009 at 12:25 PM, David A. Parker dpar...@utica.edu wrote: Hello, Does anyone how the server hardware requirements and resource usage for L4D2 will compare to L4D? If I can run 6 L4D

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread ics
There's a year worth of code changes, more features, more enemies (special zombies) controlled by AI. You can bet that L4D2 server eats more CPU than L4D server. -ics David A. Parker kirjoitti: I assume the same, but I'm not sure if tweaks to the AI and so forth have affected the CPU usage.

[hlds_linux] L4D sourcemod og MMsource

2009-10-21 Thread Jorgen
Anybody who can give a tip on how to get sourcemod working on L4D. Downloaded and installed metamod source V 1.7.1 and sourcemod V 1.2.4 Metamod loads just fine but sourcemod won't have it for some reason. Been trying to find out what I might be doing that’s not right but after 3 concurrent days

Re: [hlds_linux] L4D sourcemod og MMsource

2009-10-21 Thread Fredrik Duprez
I think that the vdf method is obsolete for loading sourcemod. I simply added the line sm addons/sourcemod/bin/sourcemod_mm in addons/metamod/metaplugins.ini in order to get metamod to load sourcemod. /F This is on a Linux server 2009/10/21 Jorgen jor...@esports.no Anybody who can give a

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread k
He's right and fwiw I am more than positive (but cannot quote for truth) they mentioned that the AI Director would be much more advanced in this version. At the time I remember thinking to myself hmm damn, less instances of L4D per box for hosting ... On Thu, Oct 22, 2009 at 7:46 AM, ics

Re: [hlds_linux] L4D sourcemod og MMsource

2009-10-21 Thread Nicholas Hastings
1) the vdf method is still the preferred method. it is not obsolete 2) this is the wrong place for mms/sm questions. try mmsource.net, sourcemod.net and forums.alliedmods.net Fredrik Duprez wrote: I think that the vdf method is obsolete for loading sourcemod. I simply added the line sm

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Pyroguy
They've also had a lot of time to optimize the relatively new director system. No one has offered any real concrete facts here, only the usual extrapolated speculation. The other thing to think about are the new (supposedly bigger) maps, especially the water-based bayou one, and melee weapon

Re: [hlds_linux] L4D sourcemod og MMsource

2009-10-21 Thread [ЯтR] The-/iller
Try meta info # 2 in your example in the email, it should say the file path loaded from the vdf or give more info why it couldn't load. The vdf method is nice but metaplugins.ini still works just fine. And yes this isnt the sourcemod list but don't see why we cant help each other and discuss

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Craig H
It'll probably take a little more processing power per fork, I don't see it as being that substantial of an increase. I'd be amazed if it is really worth noting. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Midnight
How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon 1333MHz? Seems that I can only run 3-4 per box without people complaining about lag, that is less than 1 per core. I see each server using around 25-35% CPU of a core and 6-9 of the whole box. I know this is the linux list

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Milton Ngan
I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So if you only have one, then half that. That being said, I need at least 10GB of RAM on Linux to achieve this. Under Windows, there is no forked mode, so each instance will take up more memory resources. So I would

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Midnight
What I'm asking is not how many can you spawn in a given amount of memory, but how many can be actively running with players in them without lagging? I find that I run out of CPU way before memory since the game is a CPU hog. Surely you can't run 50 servers with players in them all at the

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Milton Ngan
CPU shouldn't be much of an issue. Each game takes on average 10-15% of a core. There are obviously spikes that go higher. 8 player games don't actually take much more CPU than a 1 player game because the server is doing less AI work. On these servers, I have between 200-300 people playing at a

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread David Parker
Milton, Do you happen to have any information about how the resource usage of L4D2 compares to L4D?     Thanks,     Dave - Original Message - From: Milton Ngan mil...@valvesoftware.com Date: Wednesday, October 21, 2009 10:41 pm Subject: Re: [hlds_linux] L4D2 server requirements To:

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Nick Turner
We're running 8 servers per core on 5450s. 64 forks per 2 socket server. 16GB is more than enough on Linux. We've had an entirely server almost full, the CPUs are nearly maxed out but we didn't get any performance complaints. -Original Message- From:

Re: [hlds_linux] L4D2 server requirements

2009-10-21 Thread Pyroguy
Does anyone know of a website or location where I can find usage stats (based on actual experience like this) for all Source games? Nick Turner wrote: We're running 8 servers per core on 5450s. 64 forks per 2 socket server. 16GB is more than enough on Linux. We've had an entirely server