They've also had a lot of time to optimize the relatively new director 
system. No one has offered any real concrete facts here, only the usual 
extrapolated speculation.

The other thing to think about are the new (supposedly bigger) maps, 
especially the water-based bayou one, and melee weapon traces.

k wrote:
> He's right and fwiw I am more than positive (but cannot quote for truth)
> they mentioned that the AI Director would be much more advanced in this
> version.
>
> At the time I remember thinking to myself "hmm damn, less instances of L4D
> per box for hosting" ...
>
> On Thu, Oct 22, 2009 at 7:46 AM, ics <[email protected]> wrote:
>
>   
>> There's a year worth of code changes, more features, more enemies
>> (special zombies) controlled by AI. You can bet that L4D2 server eats
>> more CPU than L4D server.
>>
>> -ics
>>
>>     
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