I can support 50 instances of L4D1 on a dual 2.5GHz Quad Core system. So if you 
only have one, then half that. That being said, I need at least 10GB of RAM on 
Linux to achieve this. 

Under Windows, there is no forked mode, so each instance will take up more 
memory resources. So I would estimate around 16GB would be required to do the 
same thing. On a 4GB Windows 2003 system we were supporting around 13 instances 
quite happily. 

So depending on how much memory you have, it could be that your limit is memory 
and not CPU. 

M.

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Midnight
Sent: Wednesday, October 21, 2009 5:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D2 server requirements

How many ACTIVE L4D servers can you guys run on a 2.5 Ghz Quad Xeon 
1333MHz?  Seems that I can only run 3-4 per box without people 
complaining about lag, that is less than 1 per core.  I see each server 
using around 25-35% CPU of a core and 6-9 of the whole box.  I know this 
is the linux list but I'm running Windows 2008, but I figure it should 
be basically the same.


Craig H wrote:
> It'll probably take a little more processing power per fork, I don't see it
> as being that substantial of an increase. I'd be amazed if it is really
> worth noting.
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