Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-01 Thread Nomaan Ahmad
This bug is pain in the hole. On 1 July 2012 06:46, alon.gub...@gmail.com alon.gub...@gmail.com wrote: Hey, Does anybody know a way to fix that bug where if you're on a sv_pure 1 server and you go to a sv_pure 0 server it redownloads all the content and show errors instead of models? I

Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-01 Thread Andreas Grimm
I have the same problem. There is currently no way to fix it. Clients have to restart their client to see custom content again. - Andreas -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of

Re: [hlds_linux] how to optimize a server disk space?

2012-07-01 Thread Invalid Protocol
If you only want to save same space then use symlinks for some folders. For example $SERVER_HOME/hl2 has 1.3G, $SERVER_HOME/orangebox/tf/maps has 2.6G, $SERVER_HOME/orangebox/tf/models has 0.5G and $SERVER_HOME/orangebox/tf/sound has 1.3G. Is also possible to start multiple instances using same

Re: [hlds_linux] how to optimize a server disk space?

2012-07-01 Thread Ulrich Block
Am 01.07.2012 10:48, schrieb Invalid Protocol: If you only want to save same space then use symlinks for some folders. For example $SERVER_HOME/hl2 has 1.3G, $SERVER_HOME/orangebox/tf/maps has 2.6G, $SERVER_HOME/orangebox/tf/models has 0.5G and $SERVER_HOME/orangebox/tf/sound has 1.3G. Is also

Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-01 Thread alon.gub...@gmail.com
There is an easy way to workaround it for players: click create server and wait until you join the game, and then join the sv_pure 0 server. On Sun, Jul 1, 2012 at 9:31 AM, Andreas Grimm l...@gmx.net wrote: I have the same problem. There is currently no way to fix it. Clients have to restart

[hlds_linux] Resolved: TF2 server, can't connect after last update? (SourceMod custom sound plugins)

2012-07-01 Thread Weasel
For anybody in a similar predicament, here's what I did to fix my Linux server crashes ever since PyroVision udpate: First Issue: Note: This started right after the PyroVision update. Symptom -- I kept getting errors in using the HLDS Update Tool (steam binary file in my

Re: [hlds_linux] Resolved: TF2 server, can't connect after last update? (SourceMod custom sound plugins)

2012-07-01 Thread StevoTVR
Try the latest 1.4.4 snapshot of SourceMod. I don't think 1.4.3 is compatible with the TF2 update. On 7/1/2012 7:57 PM, Weasel wrote: For anybody in a similar predicament, here's what I did to fix my Linux server crashes ever since PyroVision udpate: First Issue: Note: This started

Re: [hlds_linux] Custom content redownloads if going from a sv_pure 1 server to a sv_pure 0 server

2012-07-01 Thread alon.gub...@gmail.com
Valve, can we get your comment on this? Are you planning to fix it? On Sun, Jul 1, 2012 at 12:21 PM, alon.gub...@gmail.com alon.gub...@gmail.com wrote: There is an easy way to workaround it for players: click create server and wait until you join the game, and then join the sv_pure 0 server.