Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Weasels Lair
Ooops, obviously, I meant 1000 not 100. On Fri, Feb 7, 2014 at 8:23 PM, Weasels Lair wrote: > Just a suggestion, but I just add 100 to whatever port I am running > SRCDS on. Seems to work fine. That also keeps them in a set of port > ranges that is easy for me to firewall. > > Here's my command

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Weasels Lair
Just a suggestion, but I just add 100 to whatever port I am running SRCDS on. Seems to work fine. That also keeps them in a set of port ranges that is easy for me to firewall. Here's my command-lines for 3 TF2 instances as examples: nice -n 6 ./srcds_run -secure -game tf +port 6301 -steamport 7

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Invalid Protocol
26901 ? On Sat, Feb 8, 2014 at 6:17 AM, Chris Oryschak wrote: > Whats the default -steamport so i know what to increment up from for the > other instances? > > > On Fri, Feb 7, 2014 at 10:59 PM, Fletcher Dunn > wrote: > > > The latest TF Linux server has a bug that prevents multiple instances >

Re: [hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Chris Oryschak
Whats the default -steamport so i know what to increment up from for the other instances? On Fri, Feb 7, 2014 at 10:59 PM, Fletcher Dunn wrote: > The latest TF Linux server has a bug that prevents multiple instances from > running at the same time. The problem is that they are not successfully

[hlds_linux] Workaround for linux problems running multiple servers on the same IP

2014-02-07 Thread Fletcher Dunn
The latest TF Linux server has a bug that prevents multiple instances from running at the same time. The problem is that they are not successfully binding to different ports due to the addition of the SO_REUSEADR flag at a low level. We should be able to ship a fix for this early next week. I

Re: [hlds_linux] you did well

2014-02-07 Thread Weasels Lair
If it helps isolating ... I am running 64-bit Debian (v8, "Jessie"). I have 3 TF2 instances on the same IP address (different token's each), and they are NOT experiencing this issue. > Re: [hlds_linux] you did well > Fletcher Dunn Fri, 07 Feb 2014 18:52:12 -0800 > > We're working on it. It's a Li

Re: [hlds_linux] you did well

2014-02-07 Thread Chris Oryschak
Whenever my servers report: steamid : not logged in account : logged in They stop showing in the server browser too. Anyone else have this same symptom? On Fri, Feb 7, 2014 at 9:53 PM, Doctor McKay wrote: > I had Tony send me an older steamclient.so but it didn't help. > > >

Re: [hlds_linux] you did well

2014-02-07 Thread Doctor McKay
I had Tony send me an older steamclient.so but it didn't help. Dr. McKay www.doctormckay.com On Fri, Feb 7, 2014 at 9:51 PM, Fletcher Dunn wrote: > We're working on it. It's a Linux-specific problem that doesn't have > anything to do with the new server accounts. > > A short-term workaround m

Re: [hlds_linux] you did well

2014-02-07 Thread Fletcher Dunn
We're working on it. It's a Linux-specific problem that doesn't have anything to do with the new server accounts. A short-term workaround might be to use an older steamclient.so. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesof

Re: [hlds_linux] you did well

2014-02-07 Thread Bottiger
We use the same folder for all our servers, including the ones with one ip per map so I don't think that is the issue. On Fri, Feb 7, 2014 at 6:41 PM, Ilya Larin wrote: > I have just checked another servers community and found out, that same IP > for multiple servers is not the reason, but the

Re: [hlds_linux] you did well

2014-02-07 Thread Ilya Larin
I have just checked another servers community and found out, that same IP for multiple servers is not the reason, but the same actual server files is. They run own server folder for each game server and their login works just fine. 2014-02-08 6:30 GMT+04:00 Bottiger : > All our servers on the sa

Re: [hlds_linux] you did well

2014-02-07 Thread Bottiger
All our servers on the same IP exhibit this problem and it is still broken even after multiple reboots. Our servers with dedicated IPs do not have this problem. It is repeatedly causing servers to fill up and empty out. On Fri, Feb 7, 2014 at 6:21 PM, Invalid Protocol < invalidprotocolvers...@gma

Re: [hlds_linux] you did well

2014-02-07 Thread Ilya Larin
Confirmed. I checked it out, the exact same happens to me. 2014-02-08 6:21 GMT+04:00 Invalid Protocol : > If all your servers share same IP: > > 1. Start only one TF2 server. See if connects and remains connected to > Steam servers. > 2. Then start a second one. You'll notice that the first one

Re: [hlds_linux] you did well

2014-02-07 Thread Invalid Protocol
If all your servers share same IP: 1. Start only one TF2 server. See if connects and remains connected to Steam servers. 2. Then start a second one. You'll notice that the first one disconnects from Steam in ~30 seconds, while the second one has no issues. 3. Then start the third one. Same thing,

Re: [hlds_linux] you did well

2014-02-07 Thread Ilya Larin
Yes, using same IP for all servers. 2014-02-08 5:55 GMT+04:00 Invalid Protocol : > They share same IP? > > > On Sat, Feb 8, 2014 at 1:13 AM, Rudy Bleeker wrote: > > > I'm running 2 instances on the same machine, both are as vanilla as > > can be, one is PvP and has no connection to the backend,

Re: [hlds_linux] you did well

2014-02-07 Thread Ilya Larin
Sorry, but this still not working. Restarted several times - no changes. Now my servers are online for ~10 minutes, still cannot establish connection. (checked tokens again, its not an issue) 2014-02-08 5:09 GMT+04:00 Valentin G. : > Restarted them multiple times, now secure and logged in. That'

Re: [hlds_linux] you did well

2014-02-07 Thread Invalid Protocol
They share same IP? On Sat, Feb 8, 2014 at 1:13 AM, Rudy Bleeker wrote: > I'm running 2 instances on the same machine, both are as vanilla as > can be, one is PvP and has no connection to the backend, the other is > an MvM server which has no problems. I just played 2 MvM maps on it > and had a

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Restarted them multiple times, now secure and logged in. That's without any changes to the configuration. Something is still finnicky there. On Sat, Feb 8, 2014 at 2:07 AM, Valentin G. wrote: > Most of my servers still start with this > > version : 2108330/24 2108330 insecure (secure mode enabled

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Most of my servers still start with this version : 2108330/24 2108330 insecure (secure mode enabled, disconnected from Steam3) steamid : not logged in account : not logged in (No account specified) On Sat, Feb 8, 2014 at 1:57 AM, Tony Paloma wrote: > We've fixed an issue on the Steam servers th

Re: [hlds_linux] you did well

2014-02-07 Thread Tony Paloma
We've fixed an issue on the Steam servers that was preventing game servers using login tokens from successfully retrying their connection to Steam after losing connection. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.co

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Saint K.
Oh, I see. Thanks. Initially I added the same token to all the servers. Makes sense you need one per server :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Saturday, February 08, 20

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Fletcher Dunn
Yes! The token is essentially login credentials (combination account and password). If you use the same token, you are asking all the servers to login to the same account. But only one server can be on an account at a time. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Had one mixup and accidentally reused a token for one server, however other servers still experienced dropped connections to the backend. So this is not the only issue. On Sat, Feb 8, 2014 at 12:14 AM, Rudy Bleeker wrote: > On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker wrote: >> I'm running 2 in

Re: [hlds_linux] you did well

2014-02-07 Thread 1nsane
Experiencing issues with servers not being able to login here as well. Needs a few restarts before it logins properly. On Fri, Feb 7, 2014 at 6:14 PM, Rudy Bleeker wrote: > On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker wrote: > > I'm running 2 instances on the same machine, both are as vanill

Re: [hlds_linux] you did well

2014-02-07 Thread Gordon Reynolds
No crashes from my 2 Ubuntu servers, PvP and MvM. On Fri, Feb 7, 2014 at 2:59 PM, Rudy Bleeker wrote: > I noticed a client crash earlier that occured when using the new "Show > Servers" search system. TF2 crashed every time I used it, weather I > was searching for official Valve servers, commun

Re: [hlds_linux] you did well

2014-02-07 Thread Rudy Bleeker
On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker wrote: > I'm running 2 instances on the same machine, both are as vanilla as > can be, one is PvP and has no connection to the backend, the other is > an MvM server which has no problems. I just played 2 MvM maps on it > and had access to my loadout th

[hlds_linux] TF2 client update

2014-02-07 Thread Eric Smith
We've released a client update for TF2. This update does not affect dedicated servers. The notes for the update are below. -Eric - - Fixed a client crash related to the Quickplay menu - Fixed the Crafting menu not showing the inputs/outputs correctly - Fixed the

Re: [hlds_linux] you did well

2014-02-07 Thread Rudy Bleeker
I'm running 2 instances on the same machine, both are as vanilla as can be, one is PvP and has no connection to the backend, the other is an MvM server which has no problems. I just played 2 MvM maps on it and had access to my loadout the whole time while the other instance had the connection issue

Re: [hlds_linux] you did well

2014-02-07 Thread Ilya Larin
Nop, i was using correct tokens on each instance for monthes, the issue occured after this update 2014-02-08 3:08 GMT+04:00 Fletcher Dunn : > Is anybody having problems with dropped connections trying to use the same > token on multiple instances? It could exhibit that behavior. > > -Origin

Re: [hlds_linux] Mandatory TF2 update released

2014-02-07 Thread Abdulrahman Abdulkawi
The advanced options button is barely noticeable - please draw more attention to it. There are so many people who don't even know it exists. Having "any server" as default would also be nice since you have made us be 100% like valve servers. > From: er...@valvesoftware.com > To: hlds_linux@list

Re: [hlds_linux] you did well

2014-02-07 Thread Doctor McKay
I am definitely not reusing any tokens. Several of my servers are no longer logged into Steam (not even anonymously). Restarting them gets them logged back in. Dr. McKay www.doctormckay.com On Fri, Feb 7, 2014 at 6:08 PM, Fletcher Dunn wrote: > Is anybody having problems with dropped connectio

Re: [hlds_linux] you did well

2014-02-07 Thread Fletcher Dunn
Is anybody having problems with dropped connections trying to use the same token on multiple instances? It could exhibit that behavior. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Rudy Bleeker Sent: F

Re: [hlds_linux] you did well

2014-02-07 Thread Rudy Bleeker
I can confirm this as well. It's funny, this is what I see when using the 'status' command on one of my servers (a vanilla TF2 server): steamid : not logged in account : logged in So I'm not even assigned an anonymous SteamID, which I suppose is normal when the server has lost connection to the b

Re: [hlds_linux] you did well

2014-02-07 Thread Rudy Bleeker
I noticed a client crash earlier that occured when using the new "Show Servers" search system. TF2 crashed every time I used it, weather I was searching for official Valve servers, community servers or just set everything to "don't care". I've been in contact with Eric about this though and he said

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Yep. Can confirm issues with connecting to the steam backend. Item server not reachable for most of the post-patch time. On Fri, Feb 7, 2014 at 11:50 PM, Ilya Larin wrote: > I also have issues with authentication, but on server side. Almost all my > servers (16 of 18) cannot establish connection

[hlds_linux] you did well

2014-02-07 Thread Ilya Larin
I also have issues with authentication, but on server side. Almost all my servers (16 of 18) cannot establish connection to Steam servers. VAC can`t become active, no items loadout, no quickplay participating. There is a couple of servers that can authenticate well, but even them sometimes loose th

Re: [hlds_linux] you did well

2014-02-07 Thread Valentin G.
Only the usual crashes every now and then. Haven't noticed any significant changes in reliability with this update. On Fri, Feb 7, 2014 at 11:38 PM, Weasels Lair wrote: > I am NOT seeing that on any of my TF2 servers. > All Linux-based (Debian 8.x) in my case. > > > On Fri, Feb 7, 2014 at 2:36 PM

Re: [hlds_linux] you did well

2014-02-07 Thread Aaron Thompson
No problems on my end. Sincerely, Aaron On Feb 7, 2014 4:36 PM, "Patrick" wrote: > Releasing an update, that crashes every server. Well done. > > > > L 02/07/2014 - 23:28:57: "Chuckee_Kun<12><>" entered the > game > > L 02/07/2014 - 23:29:01: "Chuckee_Kun<12>" > joined team "Red" > > L 02/07/201

Re: [hlds_linux] you did well

2014-02-07 Thread Weasels Lair
I am NOT seeing that on any of my TF2 servers. All Linux-based (Debian 8.x) in my case. On Fri, Feb 7, 2014 at 2:36 PM, Patrick wrote: > Releasing an update, that crashes every server. Well done. > > > > L 02/07/2014 - 23:28:57: "Chuckee_Kun<12><>" entered the > game > > L 02/07/2014 - 23:29:01:

[hlds_linux] you did well

2014-02-07 Thread Patrick
Releasing an update, that crashes every server. Well done. L 02/07/2014 - 23:28:57: "Chuckee_Kun<12><>" entered the game L 02/07/2014 - 23:29:01: "Chuckee_Kun<12>" joined team "Red" L 02/07/2014 - 23:29:07: "Chuckee_Kun<12>" disconnected (reason "Your client has failed to authorize in time.

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
The huge problem here is that server plugins can't reliably set their own tags without risking breaking the server browser completely, as there is a really low character limit on the tags field - and overflowing it isn't handled safely at all. SourceMod has natives to set tags for exactly this reas

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
I observed the same thing happening with a melee crits plugin I wrote, but it seemed like the engine stopped trying to change it back after 3 or so successive times. Not sure whether it's worth it, but I just hooked up to sv_tags changes and changed it to the proper setting if it wasn't correct.

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Doctor McKay
There's also a problem where you can't manually set tags that are set by the game. For example, if I have a plugin to modifies respawn times, I can't add the respawntimes tag, as the game will remove it. The only way to set the respawntimes tag without changing the game's built-in respawn timer is

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Asher Baker
The huge problem here is that server plugins can't reliably set their own tags without risking breaking the server browser completely, as there is a really low character limit on the tags field - and overflowing it isn't handled safely at all. SourceMod has natives to set tags for exactly this reas

[hlds_linux] Gameservers getting booted off all the time?

2014-02-07 Thread Andreas Willinger
Just wondering, has anyone else got the problem that their Servers are getting "kicked" out of the Masterserver/losing connection to Steam? Getting a lot of these: Connection to Steam servers lost. (Result = 3) Connection to Steam servers lost. (Result = 3) Normally you would say that Steam is

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread ics
Nothing cannot fix player stupidity -ics Valentin G. kirjoitti: This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson wrote: If anyone's on a semi-stable game and wants in on the action: https://github.com/Ky

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
At least it's stock gameplay. So it surely is fine. Maybe needs a few more engineers for better balance. Now the randomiser, vsh, and TDM (carts deleted in hightower) servers I'm being sent to surely are not supposed to be part of quickplay. On Fri, Feb 7, 2014 at 3:23 PM, Valentin G. wrote: >

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ross Bemrose
er... registering a server using an API key for my last post. Whoops. On Wed, Feb 5, 2014 at 6:52 PM, Fletcher Dunn wrote: > There are some changes coming that TF2 server operators should know about. > > CHANGES TO QUICKPLAY > --- > > The next TF2 update will make tw

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ross Bemrose
Good catch, fixed now. On Fri, Feb 7, 2014 at 4:13 PM, N-Gon wrote: > Typo in your closing html tag > > > On Fri, Feb 7, 2014 at 4:10 PM, Ross Bemrose wrote: > > > For those of you too lazy to get curl working, I made a quick (5-minute) > > web form for registering an API key. > > > > http://t

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread Ross Bemrose
For those of you too lazy to get curl working, I made a quick (5-minute) web form for registering an API key. http://tf2.rbemrose.com/steamreg.html If you don't trust me, feel free to look at the source code. It should be easy since it's 18 lines long of raw HTML with no JavaScript, CSS, or even

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread thesupremecommander
It's probably because server owners haven't properly configured their servers for this update yet. I think that it would be easier if a "modded" tag were added, and that way popular gameplay mods like VSH and Randomizer could set that by default so that these servers don't automatically appear on

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-07 Thread N-Gon
Typo in your closing html tag On Fri, Feb 7, 2014 at 4:10 PM, Ross Bemrose wrote: > For those of you too lazy to get curl working, I made a quick (5-minute) > web form for registering an API key. > > http://tf2.rbemrose.com/steamreg.html > > If you don't trust me, feel free to look at the sourc

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread Valentin G.
This really can not be the intentioned or desired gameplay: http://i.imgur.com/xQBp6fG.jpg On Fri, Feb 7, 2014 at 6:20 AM, Kyle Sanderson wrote: > If anyone's on a semi-stable game and wants in on the action: > https://github.com/KyleSanderson/SteamWorks may hold what you're > looking for. > > ht

[hlds_linux] Mandatory TF2 update released

2014-02-07 Thread Eric Smith
We've released a mandatory TF2 update. The notes for the update are below. The new version is 2108330. -Eric -- Weapon Updates - The Shortstop - Reduced extra knockback penalty from 80% to 40% - The Short Circuit - Added Penalty - No longer gain metal from dis

[hlds_linux] Mandatory TF2 update coming

2014-02-07 Thread Eric Smith
We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux