Re: [hlds_linux] motdfile and motdfile_text ignored until map change?

2013-09-01 Thread StevoTVR
Yeah it seems a map change is required for changes to the motdfile to take effect. I place these cvars in autoexec.cfg and it works on the first map. On 9/1/2013 2:15 PM, Ross Bemrose wrote: I noticed that when I set motdfile and motdfile_text in my server.cfg that they get ignored until the

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread StevoTVR
You can use sv_logsdir to specify the logs directory, but I'm not aware of a way to change cfg directory. These are the options we set on instances of our shared server install: servercfgfile mapcyclefile motdfile sv_logsdir sm_basepath If you use replay, you'll also want to specify

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread StevoTVR
It does sound like a violation of the policy's intent. What is the difference between a 32 slot server and one that allows people to join until there are 32 players? I think people would expect the displayed player limit to stay the same during the session. The only reason I can think of for

Re: [hlds_linux] Map timelimit 5 minute buffer

2012-10-21 Thread StevoTVR
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of StevoTVR Sent: Sunday, October 21, 2012 5:17 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Map timelimit 5 minute buffer From my experience playing TF2

Re: [hlds_linux] Map timelimit 5 minute buffer

2012-10-21 Thread StevoTVR
mp_winlimit is 0. Anything I didn't list is default. On 10/21/2012 10:59 AM, ics wrote: How is your mp_winlimit? Other than 0? -ics 21.10.2012 20:46, StevoTVR kirjoitti: We have that enabled, and the match does correctly end at the limit. The problem is that the match sometimes ends early

[hlds_linux] Map timelimit 5 minute buffer

2012-10-20 Thread StevoTVR
From my experience playing TF2, there appears to be a 5 minute buffer zone where the map will change if the round ends. Is there a cvar to change this behavior? This seems to be triggering in tournament mode and we'd prefer it not to. Thanks ___ To

Re: [hlds_linux] Map timelimit 5 minute buffer

2012-10-20 Thread StevoTVR
We have a 20 minute timer for CP matches. On 10/20/2012 7:34 PM, Ross Bemrose wrote: Why are you using mp_timelimit on a Tournament server? On 10/20/2012 10:17 PM, StevoTVR wrote: From my experience playing TF2, there appears to be a 5 minute buffer zone where the map will change if the round

Re: [hlds_linux] Bad Standing for TF2

2012-09-02 Thread StevoTVR
Did someone else run a server on that IP before you that may have gotten blacklisted? On 9/2/2012 2:21 AM, Peter Reinhold wrote: On 01.09.2012 11:09, ics wrote: It's the same as far as i know. As for bad standing, those you have it, do you run something that causes players to leave on your

Re: [hlds_linux] Bad Standing for TF2

2012-09-02 Thread StevoTVR
Sorry, I thought you had bad standing as the thread title suggests. If your standing is bad, I think that means the IP is blacklisted. On 9/2/2012 11:26 AM, Peter Reinhold wrote: On 02.09.2012 18:35, StevoTVR wrote: Did someone else run a server on that IP before you that may have gotten

Re: [hlds_linux] Linux Dedicated for ... Half-Life: Deathmatch?

2012-07-20 Thread StevoTVR
The string is valve. On 7/20/2012 4:58 PM, Weasel wrote: Thought I would inquire here about this too I added Half-Life: Deathmatch (the version ported to Source) to my library the other day and was messing around with it. I am thinking about setting-up a dedicated server for it. But,

Re: [hlds_linux] Resolved: TF2 server, can't connect after last update? (SourceMod custom sound plugins)

2012-07-01 Thread StevoTVR
Try the latest 1.4.4 snapshot of SourceMod. I don't think 1.4.3 is compatible with the TF2 update. On 7/1/2012 7:57 PM, Weasel wrote: For anybody in a similar predicament, here's what I did to fix my Linux server crashes ever since PyroVision udpate: First Issue: Note: This started

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread StevoTVR
What exactly does the and log into your account part mean? Does this mean that owner of the Steam account the server is registered with must be logged in to the Steam client, or just that server must log in by setting the appropriate cvars? On 10/24/2011 3:19 PM, Fletcher Dunn wrote: You

Re: [hlds_linux] Halloween, quickplay, and registering your server

2011-10-24 Thread StevoTVR
wrote: or just that server must log in by setting the appropriate cvars? YES. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of StevoTVR Sent: Monday, October 24, 2011 4:27 PM To: Half-Life dedicated Linux

Re: [hlds_linux] L4D2 remote logaddress cuases crashes a lot

2010-09-09 Thread StevoTVR
Yeah I've also had this issue... On 9/9/2010 11:15 AM, Harry Strongburg wrote: In L4D2, if I add a logaddress of a remote IP to my server.cfg, the server crashes a lot (usually when a lobby connects). It's a vanilla server as well, nothing changed except for adding that logaddress. It's a real

[hlds_linux] StackOverflow for Game Servers

2010-07-10 Thread StevoTVR
for game server questions. Thanks, StevoTVR ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Steam support library problem

2010-06-26 Thread StevoTVR
Use changelevel, not map. Using map basically restarts the server. On 6/26/2010 1:42 PM, David Parker wrote: A new development. For the last few days, I wasn't able to establish a client connection to my server at all after it started up. A connection would always either crash the client

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread StevoTVR
Yes, for Garry's Mod and Synergy which don't have working Linux servers. It works just fine. Carl wrote: Has anyone actually tried running windows srcds in wine on nix? On Tue, Oct 27, 2009 at 12:07 PM, Gregg Hanpeter ghanpe...@gmail.comwrote: Rumors huh? Fascinating. :P On Tue, Oct

Re: [hlds_linux] Steam Linux client

2009-10-27 Thread StevoTVR
It was Fedora, and I don't recall which version of Wine it was at the time. There was one problem where players would get stuck to displacements, but other then that it worked great. Right now I'm running a Synergy server on Fedora 11 and Wine 1.1.29 without problems. Marcel wrote: StevoTVR

Re: [hlds_linux] Setting map cycle (with sourcemod)

2009-09-22 Thread StevoTVR
So you want the server to follow the mapcycle when it is empty, but also have voting with custom maps? If that's the case, edit cfg/sourcemod/mapchooser.cfg and set sm_mapvote_novote 0. Nightbox wrote: Hi, I edited mapcycle.txt with the maps that i want but the problem is that sourcemod may

Re: [hlds_linux] Synergy: Invalid Steam key size.

2009-06-29 Thread StevoTVR
Does the server share an installation with other Source games like TF2? If it does, it needs to be separated. Marcel wrote: Hi, when I try to connect to my synergy server I get the error Invalid Steam key size. The server is updated with -verify_all. I mounted hl2 ep1 ep2. Is there any

Re: [hlds_linux] l4d steamgroup exclusive behavior after 6/25 update

2009-06-28 Thread StevoTVR
Servers have a default search key of (blank), as do the clients. Therefore, server search is restricted to servers with blank search keys, since == . So it does effectively make the server private to those who know the key. That is until the game starts, which then lets anyone join any free

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-06-23 Thread StevoTVR
I know at least a few of our servers needed to be restarted yesterday. Our servers are in the US. ics wrote: We didn't have any issues, and our servers are in Europe. -ics Ronny Schedel kirjoitti: Same here, Europe only problem? Servers are located in Germany. Bans also does not work

Re: [hlds_linux] Public rcon_password query. Opens rcon to everyone.

2009-06-05 Thread StevoTVR
I think NS means No Steam. I was also confused about that at first. Steve Jackson wrote: What does SourceMOD (HL2) have to do with NS? (HL1) For all we know, it could be a nosteam exploit. On Fri, Jun 5, 2009 at 12:48 PM, Maximilian L. mail...@ml86.de wrote: 1st) there´s a selfish

Re: [hlds_linux] dod_jagd problems since spy update

2009-05-28 Thread StevoTVR
Same here. I hope it gets fixed because that's a really fun map... 1nsane wrote: I simply removed the map from rotation :/. On Thu, May 28, 2009 at 3:10 AM, Evaldas Žilinskas hlds_li...@gameconnect.lt wrote: I‘ve already reported the problem. No one even replied. :) Everyone is to

Re: [hlds_linux] [L4D] gametype string length is the problem

2009-03-20 Thread StevoTVR
That would explain why versus doesn't work. I had removed the steamgroup and it worked again. Today I re-added it to see what happens, and I got strange results: [st...@server ~]$ ./master_query '\gamedir\left4dead\gametype\empty,sv_search_key_theville1010,versus' 216.75.12.158:27019

Re: [hlds_linux] sv_search_key - Yet again

2009-01-31 Thread StevoTVR
If you have a high ping to the server(s), you might try increasing sv_search_max_ping on the client. -- Stevo.TVR TheVille.Org Morgan Humes wrote: Thank you everyone for your suggestions, here are the results of my tests. We were unable to get sv_search_key to work yet, but the

Re: [hlds_linux] New update (crashes immediately)

2009-01-28 Thread StevoTVR
Both TF2 and DoD:S servers start without trouble on my Fedora 9 box. uname -r 2.6.27.9-73.fc9.x86_64 The Universes wrote: I just tested a clean install of Fedora 10, same error as on CentOS5. I'm guessing the problem is related to Red Hat based distros? On Wed, Jan 28, 2009 at 8:22 PM,

Re: [hlds_linux] Can't connect to local dedicated server via lobby

2009-01-17 Thread StevoTVR
Then the lobby system would choose from any of those servers. -- Stevo.TVR www.theville.org David Parker wrote: Just out of curiosity, has anyone defined what would happen if two servers were given the same sv_search_key? - Dave - Original Message - From: Daniel Worley

Re: [hlds_linux] L4D child servers crashed after update was released

2009-01-14 Thread StevoTVR
It happened on my server, too. It was probably waiting for a chance to auto-update or something. The forked servers probably complicates things for updates. -- Stevo.TVR www.theville.org David Parker wrote: Hello, I went to update my L4D server and I noticed that 5 of my 8 forked servers

Re: [hlds_linux] L4D: Is there a hunter exploit out there?

2009-01-06 Thread StevoTVR
This is the one I use: http://forums.alliedmods.net/showthread.php?t=82903 It kills the bots left behind when someone spectates, which I think is better than blocking spectator completely. Richard Eid wrote: This is a temporary fix: http://forums.alliedmods.net/showthread.php?t=82883