Switch from single installations to master-/slave structure with
symlinks and you have to update only the masterserver (which you can
mirror on your other rootservers). I don't know why so many people
prefer single installations for thier servers. In example: To install
a new server, it takes with
On Fri, Oct 14, 2011 at 6:34 AM, Peter Reinhold peter_va...@reinhold.dkwrote:
Hi all,
Is it possible to run a game update (./steam -command update ..) that does
not verify the entire gamefolder befores downloading?
Running a standard update, not specifying -verify_all results in a flurry
Hi all,
Is it possible to run a game update (./steam -command update ..) that
does not verify the entire gamefolder befores downloading?
Running a standard update, not specifying -verify_all results in a
flurry of disc activity, and I would really like to avoid that.
/Peter
If your server can't handle a basic update you have already got problems...
On Fri, Oct 14, 2011 at 9:34 PM, Peter Reinhold peter_va...@reinhold.dkwrote:
Hi all,
Is it possible to run a game update (./steam -command update ..) that does
not verify the entire gamefolder befores downloading?
What he wants to avoid is having hdd go read bonanza while people play on other
servers on games that did not update. It causes lag. I also have the same issue
and i think it's just working as intended.
-ics
- Alkuperäinen viesti -
If your server can't handle a basic update you have
Sorry for being so obnoxiousness, I have never had a problem with my HDD
bandwidth is all.
On Fri, Oct 14, 2011 at 9:47 PM, ics i...@ics-base.net wrote:
What he wants to avoid is having hdd go read bonanza while people play on
other servers on games that did not update. It causes lag. I also
On Fri, 14 Oct 2011 13:47:08 +0300, ics wrote:
That is exactly what I want, yes :)
I thought the -verify_all function was to validate all files, but a
regular update seems to do that as well?
What he wants to avoid is having hdd go read bonanza while people
play on other servers on games
hi peter,
execing banned_user.cfg cause
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
where the server is not on lan ...
:/
2011/10/14 Peter Reinhold peter_va...@reinhold.dk
On Fri, 14
ok this probleme appeear when there is not connection to steam
does it really not add ban ? or we need internet connection ?
2011/10/14 Loïc PERY louloubi...@gmail.com
hi peter,
execing banned_user.cfg cause
Can't ban users on a LAN
Can't ban users on a LAN
Can't ban users on a LAN
I don't know of any documentation out there about Steam -update or
-verify-all, so I am just guessing here based on observation. I could
be wrong.
The Steam updater uses file hashes/signatures of some kind. Date and
file size are not used in any way.
This hashing can cause a lot of disk
] Updating without verifying all files?
Sorry for being so obnoxiousness, I have never had a problem with my
HDD
bandwidth is all.
On Fri, Oct 14, 2011 at 9:47 PM, ics i...@ics-base.net wrote:
What he wants to avoid is having hdd go read bonanza while people
play on
other servers
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