Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-23 Thread Fletcher Dunn
Answers! * We'll fix the sv_region bug in the next day or so. * We'll fix it kicking the SourceTV and Replay bots also. * Nothing will prevent your server from receiving (regular) quickplay or server browser players. So basically there is no downside to opting into the beta. The shortcoming

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-23 Thread dan
On 22/07/2012 13:32, Eli Witt wrote: Considering that you never see the game name column when you're using quickplay, you're wrong. Eh? The same server info is available to quickplay as to any other method. The user doesn't need to see it, of course, they just land on a (hopefully good)

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread dan
On 22/07/2012 00:55, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. They can already tell if a server is running the mods in

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread Eli Witt
Considering that you never see the game name column when you're using quickplay, you're wrong. On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote: On 22/07/2012 00:55, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread bottige...@gmail.com
If you turn off tf_mm_servermode you cannot change your region. It will keep saying. Setting 'sv_region 255 ' due to tf_mm_servermode On Sun, Jul 22, 2012 at 5:32 AM, Eli Witt eliw...@gmail.com wrote: Considering that you never see the game name column when you're using quickplay, you're

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Claudio Beretta
If I'm getting it right, the new system won't put players in empty servers but now requires at least 2 players to join an empty server exclusively with the new system, otherwise the server will be considered full. Mindfuck? On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Björn Rohlén
No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. -TheG On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta beretta.clau...@gmail.comwrote: If I'm getting it

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Nerdboy
I think the system only looks for servers with players already in them if you search alone. If you're in a party with friends it might be different. And fletcher said the thing with matching in players on the old system was unintentional. Hopefully a fix for that is released soon. On Jul 21, 2012

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan
On 21/07/2012 15:59, Björn Rohlén wrote: No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. Yeah, but it doesn't really matter too much, no one sane joining

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Eli Witt
No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. On Sat, Jul 21, 2012 at 2:28 PM, dan

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
F7 that server. On 7/21/2012 3:14 PM, Eli Witt wrote: No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Invalid Protocol
: Saturday, July 21, 2012 10:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
have the nocrits tag... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Saturday, July 21, 2012 10:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New TF

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Saturday, July 21, 2012 10:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta No, it was just another

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan
On 21/07/2012 20:14, Eli Witt wrote: No, it was just another server that's still faking tags I didn't notice you here with me at the time? As I said it was a SERVER RUNNING A MOD. Ok? Good :) i.e under the heading game that appears 2nd on the browser list it didn't say Team fortress 2 (or

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan
On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool.

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Cameron Munroe
It would also be nice for a tag for big mods such as saxton hale, freak fortress, prophunt, dodgeball, etc. On 7/21/2012 1:41 PM, ics wrote: I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. This is why i suggested tags modded and custommaps so that the system would know. Of couse

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Russell Smith
If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is playing a stock map. Likely the pool of players in the standard quickplay pool would be larger than those looking

Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
Good point on that one, it isn't exactly as easy as i imagined. -ics 22.7.2012 4:12, Russell Smith kirjoitti: If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is