Re: [hlds_linux] Counter-Strike: Source update released + Custom maps

2006-08-26 Thread William Warren
I jsut double-checked we have 3.5+k css maps http://www.cgalliance.org/forums/showthread.php?t=15207 Here's the 8k+ 1.6 map list: http://www.cgalliance.org/forums/showthread.php?t=14207 We wanted to have the biggest possible map selection..:) Matt Albiniak wrote: Our GSP automatically

[hlds_linux] [OT] Mani admin beta released

2006-08-26 Thread Kevin H
Quoted from Mani's website http://www.mani-admin-plugin.com/ If you are using Beta N RC2 there are a set of binaries you can use that may help. These are based on the latest version that I have been developing for the last few months. They are effectively pre-release RC3 versions (Still

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Thiesson Johann
-- Thanks for the new features, but ... do you realize you broke thousand of game servers at almost each release ? Is it so hard to have a minimum of testing and integration with the tools used on 95% of the servers? You are killing your own business by making GSP and servers administrators bored

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread sirtom__
True words. Valve is acting like EA Games more and more... -Ursprüngliche Nachricht- Von: hlds_linux@list.valvesoftware.com Gesendet: 26.08.06 17:09:17 An: hlds_linux@list.valvesoftware.com Betreff: Re: [hlds_linux] Counter-Strike: Source update released -- Thanks for the new

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Thiesson Johann
-- You cannot compare 1998 an now, Half-Life is the most famous multiplayer game today, it have so many player, bring so much money. Imagine that on the client side at each update the game had to repair his maps, fix his configuration, scripts, that the custom mods where buggy, ect.. This is

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Kevin H
Oh well, deal with it. I did. And my servers are all running fine. Software updates almost always break something on third party mods. This has been happening since valve started. Alfred dealt with this with Adminmod. You whining is not going to change a thing. And if your running a business,

[hlds_linux] hlds crashes

2006-08-26 Thread jonathan
Hello, I maintain a network of around 100 counterstrike servers with roughly half of them as bookable servers in a cluster, for a large cs community in Sweden. I run all of the servers on linux gentoo, some on i686 and some on amd64. The cluster software I use is sun grid engine 6, and all the

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Andrew Forsberg
That's all true. One thing does confuse me a bit -- when you guys at Valve are running internal game-play tests, do you only ever play with stock-standard css? If not, and if you know the update stops one of those mods from working, perhaps a heads up to the mods you also use would be a nice thing

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Kevin H
I would sure hope there testing with just stock hl2dm/css/dods etc. There is no need to use addons. There was none to use at its first inception. Because no one had the SDK. And thats the only way there going to know if it will work on linux/windows. Is by itself. It up to the addon developer to

RE: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Snakez
I'm going to go out on a limb here and guess that the server plugins that are breaking are those that use hacks to hook into the engine, rather than using the server plugin interface. Memory locations, etc change with every update, so it would be impossible for Valve to stop plugins that do this

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread David Anderson
oh what a great idea why didn't anyone ever think of that before!?!1one hint: I don't know of anyone that hardcodes memory offsets. We use as dynamic methods as we can, but breakage is inevitable across large updates. There's two solutions to this problem. One is actually listening to

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] You mean we developers. Anyway, it's too bad that more developers, especially Mani, did not take advantage of the time they had to prepare for the update. I'm sure if they asked Valve they would have helped them port it over. On 8/26/06, David

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread David Anderson
There is no time to prepare for updates as the binaries are released publically and that's it. Did you even read what I said? Valve doesn't and can't help us with the stuff that we're doing (the stuff that breaks). Expecting them to would be ridiculous for a number of reasons. If they're

[hlds_linux] latest update

2006-08-26 Thread grammaton782
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] still discussing about mods whats about the bugs that got included with the update into the game minmodel bug... showing your mates with opponents skin crashing hl2.exe on all clients on the

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Cc2iscooL
-- [ Picked text/plain from multipart/alternative ] They were helping the developers of the major mods update to the new SDK, such as Dystopia and a few others. Why wouldn't they help the major plugin developers? Whether it be a mod or a plugin you still have to change things to make it work the

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread David Anderson
Yup, Valve is very helpful to modders building a full client mod using the SDK. However, Valve rarely adds things us server-side developers need. The simplest explanation is that they want tight control over how their mods appear to their customer base. This also makes the SDK look more

Re: [hlds_linux] Counter-Strike: Source update released

2006-08-26 Thread Andrew Forsberg
While we're all being pedantic -- I take it you're referring to Snakez' comments rather than mine, which I don't think are quite that roflcopter-ish? My point is that I'd be surprised if office and inter-office matches during the time leading up to a release were done solely via rcon commands.