Re: [JAVA2D] rendering swing components in 3D

2006-10-06 Thread java2d
Woops, Ignore that last bunch of lines! [Message sent by forum member 'commanderkeith' (commanderkeith)] http://forums.java.net/jive/thread.jspa?messageID=160019 === To unsubscribe, send email to [EMAIL PROTECTED] and include

Re: [JAVA2D] rendering swing components in 3D

2006-10-06 Thread java2d
Hi, Oops, I didn't realise you already had that. I've got roll-over and everything working fine in my game: www.freewebs.com/commanderkeith I struggled with the adjustment of the Graphic's transform to paint the components properly, and with the adjustment of the mouse coords for my game, but

Re: [JAVA2D] rendering swing components in 3D

2006-10-04 Thread java2d
Hi commanderkeith! I am already doing that ;) the main problem is that the swing component is hidden behind a heavyweight canvas. And the Canvas consumes all mouse/key events. If you read my post again you will see that if I am painting that hidden component to an Image I dont get any mouse ef

Re: [JAVA2D] rendering swing components in 3D

2006-10-03 Thread java2d
Have you tried this: make a BufferedImage, get its Graphics, then call someComponent.paint(bufferedImage.getGraphics()) ? Can't see why it wouldn't work. I'm basically doing the same thing in my game except the Graphics object I'm using is from a BufferStrategy and I call motherComponent.pain

Re: [JAVA2D] rendering swing components in 3D

2006-09-21 Thread java2d
Thank you for the answer alexfromsun! Thats exactly what I want. I even thought about it, but I hoped for a better solution because event transformation is realy hacky as you said. I will try it. btw very cool demo thanks, bienator [Message sent by forum member 'bienator' (bienator)] http://

Re: [JAVA2D] rendering swing components in 3D

2006-09-21 Thread java2d
Hello bienator I doubt it is possible to "to render swing components on top of the heavyweight Canvas" and make it feels like a real Swing component Swing doesn't just "paints" components to JFrame, it also contains MouseEvents processing mechanism To have a live Swing component you should add

Re: [JAVA2D] rendering swing components in 3D

2006-09-20 Thread Russell East
Along these same lines, if we use JComponent.setDoubleBuffered(true), it would be really useful if there were a way to get a BufferedImage or even just Image of that JComponent. -- Russell [EMAIL PROTECTED] wrote: Hi Dmitri, I already know from the Interoperability between Java2D and JOG

Re: [JAVA2D] rendering swing components in 3D

2006-09-19 Thread java2d
Hi Dmitri, I already know from the Interoperability between Java2D and JOGL. But thats not exactly what I want ;-) I dont need a visual representation of a Swing component I only need a Image of it. The trick is to let Swing paint into the Image instead of the Frame. As I said I could invoke p

Re: [JAVA2D] rendering swing components in 3D

2006-09-19 Thread Dmitri Trembovetski
Hello, you might want to take a look at this if you haven't already: http://weblogs.java.net/blog/campbell/archive/2005/09/java2djogl_inte_1.html This is Chris Campbell's blog post about the experimental Java2D/JOGL bridge available in JDK6. Also, here's a longish thread on javagam

[JAVA2D] rendering swing components in 3D

2006-09-19 Thread java2d
Hi, I am developing in my freetime a 3D engine with JOGL and what I try is to render swing components on top of the heavyweight Canvas. This would be a realy good debugging solution and it would simplify the development of HUDs enormously because everything is already shipped with swing ;-). Al