Hi,
There is no reply for the bug mentionned by Nikolai from Sun, no
announcement of the MacOS X Java3D release, neither.
My question: when will we have news about Java3D 1.4 ?
Thanks.
__
Silvere Martin-Mich
Hi,
Mark Hale, Martin Baker and I are actually tying to do something on
particles motions, physics and the like at jsci.sourceforge.net. May be we
will release a Java3D binding layer someday.
Feel free to join us developping this opensource project.
Thanks.
___
Hi,
I would like to retrieve the total illumination at any given point in the
scene, whether on a vertex or in thin air
something like Branchgroup.getLight(Vector3D);
Does this exist anywhere or can anyone provide me hints on how to do that
(equations given light sources) ?
Or may be the Java3D
I use picking for my collision detection and I'm trying to get the normal of
the wall I'm stopping at.
Here's the code I use:
Node pickNode = picked.getObject();
Geometry curGeom = ((Shape3D)pickNode).getGeometry()
> After your loaders-page isn't really up to date at the moment, it isn't
> really interesting for me to be listed there.
Wow, I'm shocked by this response. I hope you'll reconsider because
http://www.j3d.org/ is always the first place I go to get info/help.
I am grateful to Just
Hi,
If you are using trackd, request the free API libraries from vrco.com
and I'll send you an InputDevice JNI wrapper for TrackD. You can use
this new InputDevice for any TrackD compliant device (we use an
Ascension Flock of Birds), in conjunction with
com.sun.j3d.utils.behaviors.vp.WandViewBehav
Michael Pfeiffer wrote:
And if you check the
different loader and input device links at j3d.org, you'll see how
outdated most of them are. Possibly j3d.org was a good source for such
resources but its long ago.
To some extent the reason is because they got written, work, and don't need
updating, I
Sorry, thats not possible because I got an answer to my second request.
After your loaders-page isn't really up to date at the moment, it isn't
really interesting for me to be listed there.
Le Fri, 7 Nov 2003 10:08:06 -0800, Justin Couch <[EMAIL PROTECTED]> a
écrit:
Michael Pfeiffer wrote:
I would
Michael Pfeiffer wrote:
I would be amazed if this project would be added. I submitted them
information about new loaders for RWX, COB and SCN files month ago (and
remembered them) but they aren't added until now.
Oh, I've not seen anything come through. Because of the enormous volumes
of spam we r
I would be amazed if this project would be added. I submitted them
information about new loaders for RWX, COB and SCN files month ago (and
remembered them) but they aren't added until now. And if you check the
different loader and input device links at j3d.org, you'll see how
outdated most of them
Hey Justin,
Ya might wanna add this one to your list:
http://sourceforge.net/projects/javajoystick/
It's an open-source Joystick JNI that works both in Windows AND Linux. We
use it and it works great! We even modded it so you don't need to set the
PATH or anything and so it runs from a JAR file.
Weird, must be your VRML loader because we use regular Shape3Ds and imported
ones from Milkshape3D files and then apply NEW APPEARANCES with transparency
and everything works great!
Try replacing your original VRML Appearances with new ones in Java3D.
Hope this helps,
CHRIS
- Original Messag
Y.Lu wrote:
> I want to write some program to drive VR device in java3d, such as Megallan space
> mouse of logicad3d corporation, data glove and flock of birds of 5dt.
> But actually I don't konw how to do this at present. Somebody else tells me that
> NCSA Portfolio may help me to do this wo
Hello,
I've been getting mad on transparency attributes setting.
I want to change the transparency of an imported VRML object at run-time.
I implemented a Scenegraph parser that seeks for all Shape3D, their
Appearance and relative Transparency Attributes.
Then I invoke the .setTransparency() on t
Hi,
I want to write some program to drive VR device in java3d, such as Megallan
space mouse of logicad3d corporation, data glove and flock of birds of 5dt.
But actually I don't konw how to do this at present. Somebody else tells me that
NCSA Portfolio may help me to do this work, I c
I probably forgot to mentioned that I also got a class
with the canvas3D and the SceneGraph
. This is the
code:
public class Panel1 extends JPanel {
private BorderLayout borderLayout1 = new
BorderLayout();
private BranchGroup objRoot;
private BoundingSphere Bounds;
private TransformGroup
What is the problem?
Remember that if you want to move anything while it is part of a live scene you need
to use a Behaviour.
-ben
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of ADRIANA RAMIREZ
Sent: 07 November 2003 14:40
To: [EMAIL PROTECT
I've got a frame and it just pretend to be a top view
of a rectangle sweeping the frame and leaving a tale
made of white points. To achieve it Ive been using
Threads.
The following is the Thread code:
public class Movement2D implements Runnable{
public static double tx, ty, a=-0.96, b=-0.29;
Calculation of the drag force is fairly straight forward for simple shapes
such as spheres or teardrops in air so I would include this component for
more physical effects.
Drag = 0.5 * density * cross-sectional-area *velocity ^2 *Cd
where Cd - drag coefficient, remembering to use consistent UNITS
If someone could take a minut to explain to me why the two following lines:
1- if ((id
== MouseEvent.MOUSE_DRAGGED) && !evt.isMetaDown() && ! evt.isAltDown())
2- if ((id
== MouseEvent.MOUSE_DRAGGED) && evt.isMetaDown() && !evt.isAltDown())
Respectively in
MouseRotate
and MouseTra
On Fri, 2003-11-07 at 03:54, Kampon Tangwaritorn wrote:
> If I want to simulates projectile motion using Java3D.
On Fri, 2003-11-07 at 08:46, P. Flavin wrote:
> Projectiles follow a parabolic path : y = a*x^2 + b*x + c;
I think you'll need more than just the generic formula for a parabola.
T
Thanks so much for your kindness P. Flavin.
I'm just a beginner in this field.
In Darts Games , it is very interesting but where can I find its source code
Can you guilde me source code and example please .
thanks again
From: "P. Flavin" <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API
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