Re: [JAVA3D] Is this a new bug in Java3D?

2003-11-07 Thread Silvère Martin-Michiellot
Hi, There is no reply for the bug mentionned by Nikolai from Sun, no announcement of the MacOS X Java3D release, neither. My question: when will we have news about Java3D 1.4 ? Thanks. __ Silvere Martin-Mich

[JAVA3D] Collision

2003-11-07 Thread Silvère Martin-Michiellot
Hi, Mark Hale, Martin Baker and I are actually tying to do something on particles motions, physics and the like at jsci.sourceforge.net. May be we will release a Java3D binding layer someday. Feel free to join us developping this opensource project. Thanks. ___

[JAVA3D] light at given point

2003-11-07 Thread Silvère Martin-Michiellot
Hi, I would like to retrieve the total illumination at any given point in the scene, whether on a vertex or in thin air something like Branchgroup.getLight(Vector3D); Does this exist anywhere or can anyone provide me hints on how to do that (equations given light sources) ? Or may be the Java3D

[JAVA3D] getNormal() problem...

2003-11-07 Thread Flavius Alecu
I use picking for my collision detection and I'm trying to get the normal of the wall I'm stopping at. Here's the code I use: Node pickNode = picked.getObject(); Geometry curGeom = ((Shape3D)pickNode).getGeometry()

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Mona Wong-Barnum
> After your loaders-page isn't really up to date at the moment, it isn't > really interesting for me to be listed there. Wow, I'm shocked by this response. I hope you'll reconsider because http://www.j3d.org/ is always the first place I go to get info/help. I am grateful to Just

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Paul Gordon
Hi, If you are using trackd, request the free API libraries from vrco.com and I'll send you an InputDevice JNI wrapper for TrackD. You can use this new InputDevice for any TrackD compliant device (we use an Ascension Flock of Birds), in conjunction with com.sun.j3d.utils.behaviors.vp.WandViewBehav

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Jeremy Booth
Michael Pfeiffer wrote: And if you check the different loader and input device links at j3d.org, you'll see how outdated most of them are. Possibly j3d.org was a good source for such resources but its long ago. To some extent the reason is because they got written, work, and don't need updating, I

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Michael Pfeiffer
Sorry, thats not possible because I got an answer to my second request. After your loaders-page isn't really up to date at the moment, it isn't really interesting for me to be listed there. Le Fri, 7 Nov 2003 10:08:06 -0800, Justin Couch <[EMAIL PROTECTED]> a écrit: Michael Pfeiffer wrote: I would

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Justin Couch
Michael Pfeiffer wrote: I would be amazed if this project would be added. I submitted them information about new loaders for RWX, COB and SCN files month ago (and remembered them) but they aren't added until now. Oh, I've not seen anything come through. Because of the enormous volumes of spam we r

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Michael Pfeiffer
I would be amazed if this project would be added. I submitted them information about new loaders for RWX, COB and SCN files month ago (and remembered them) but they aren't added until now. And if you check the different loader and input device links at j3d.org, you'll see how outdated most of them

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Christian Britton
Hey Justin, Ya might wanna add this one to your list: http://sourceforge.net/projects/javajoystick/ It's an open-source Joystick JNI that works both in Windows AND Linux. We use it and it works great! We even modded it so you don't need to set the PATH or anything and so it runs from a JAR file.

Re: [JAVA3D] TransparencyAttributes not set on existing appearance. Old bug?

2003-11-07 Thread Christian Britton
Weird, must be your VRML loader because we use regular Shape3Ds and imported ones from Milkshape3D files and then apply NEW APPEARANCES with transparency and everything works great! Try replacing your original VRML Appearances with new ones in Java3D. Hope this helps, CHRIS - Original Messag

Re: [JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Justin Couch
Y.Lu wrote: > I want to write some program to drive VR device in java3d, such as Megallan space > mouse of logicad3d corporation, data glove and flock of birds of 5dt. > But actually I don't konw how to do this at present. Somebody else tells me that > NCSA Portfolio may help me to do this wo

[JAVA3D] TransparencyAttributes not set on existing appearance. Old bug?

2003-11-07 Thread Fabrizio NUNNARI
Hello, I've been getting mad on transparency attributes setting. I want to change the transparency of an imported VRML object at run-time. I implemented a Scenegraph parser that seeks for all Shape3D, their Appearance and relative Transparency Attributes. Then I invoke the .setTransparency() on t

[JAVA3D] Want help on driving VR input device!

2003-11-07 Thread Y.Lu
Hi, I want to write some program to drive VR device in java3d, such as Megallan space mouse of logicad3d corporation, data glove and flock of birds of 5dt. But actually I don't konw how to do this at present. Somebody else tells me that NCSA Portfolio may help me to do this work, I c

Re: [JAVA3D] Movement question

2003-11-07 Thread ADRIANA RAMIREZ
I probably forgot to mentioned that I also got a class with the canvas3D and the SceneGraph…. This is the code: public class Panel1 extends JPanel { private BorderLayout borderLayout1 = new BorderLayout(); private BranchGroup objRoot; private BoundingSphere Bounds; private TransformGroup

Re: [JAVA3D] Movement question

2003-11-07 Thread Ben Moxon
What is the problem? Remember that if you want to move anything while it is part of a live scene you need to use a Behaviour. -ben -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of ADRIANA RAMIREZ Sent: 07 November 2003 14:40 To: [EMAIL PROTECT

[JAVA3D] Movement question

2003-11-07 Thread ADRIANA RAMIREZ
I've got a frame and it just pretend to be a top view of a rectangle sweeping the frame and leaving a tale made of white points. To achieve it I’ve been using Threads. The following is the Thread code: public class Movement2D implements Runnable{ public static double tx, ty, a=-0.96, b=-0.29;

Re: [JAVA3D] simulates projectile motion

2003-11-07 Thread Wayne Glanfield
Calculation of the drag force is fairly straight forward for simple shapes such as spheres or teardrops in air so I would include this component for more physical effects. Drag = 0.5 * density * cross-sectional-area *velocity ^2 *Cd where Cd - drag coefficient, remembering to use consistent UNITS

Re: [JAVA3D] Mouse Behaviors

2003-11-07 Thread Jean-Robert D'Amore
If someone could take a minut to explain to me why the two following lines:       1- if ((id == MouseEvent.MOUSE_DRAGGED) && !evt.isMetaDown() && ! evt.isAltDown())    2- if ((id == MouseEvent.MOUSE_DRAGGED) && evt.isMetaDown() &&  !evt.isAltDown()) Respectively in MouseRotate and MouseTra

Re: [JAVA3D] simulates projectile motion

2003-11-07 Thread William Denniss
On Fri, 2003-11-07 at 03:54, Kampon Tangwaritorn wrote: > If I want to simulates projectile motion using Java3D. On Fri, 2003-11-07 at 08:46, P. Flavin wrote: > Projectiles follow a parabolic path : y = a*x^2 + b*x + c; I think you'll need more than just the generic formula for a parabola. T

Re: [JAVA3D] simulates projectile motion

2003-11-07 Thread Kampon Tangwaritorn
Thanks so much for your kindness P. Flavin. I'm just a beginner in this field. In Darts Games , it is very interesting but where can I find its source code Can you guilde me source code and example please . thanks again From: "P. Flavin" <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API