[JAVA3D] Screenshot trouble

2004-05-19 Thread Chris Ender
Hello I used to make screenshots from my java3d application with the software fraps. For videos an extended version of canvas3D writes the buffer to disk after every frame. my appl. has about 0.2 frames/sec :) after that i used to conclude the images to a video. since today the screenshots from f

Re: [JAVA3D] the Need for Speed debate

2004-05-05 Thread Chris Ender
Hello, Is there a description what the scene.compile() method does in detail? (it can be called after creating the scene and before rendering.) I think it recognises the static parts and applies the static transformation matrices to every associated vertices. May be I am wrong? Greeting Chris --

Re: [JAVA3D] make a clock

2004-04-02 Thread Chris Ender
Hello Sikander,   To get the right reference point for the rotation you can use a transformation. i suggest to go through the geometry and add an offset value to every point. this is the fastest solution (meant by runtime). well, a hour hand may not be time critical.. in general, for the rot

Re: [JAVA3D] Finding Java3D Work

2004-03-21 Thread Chris Ender
Hello   I think I am a bit off topic..   I recently finished a project with Java3D. very good api. Before that i used opensg.org, times more complicated.    Are there any commercial games in java3d? i think, if i go in a computer store most games in the boxes were written in c++ (like half lif

Re: [JAVA3D] Volume Calculation

2004-03-15 Thread Chris Ender
- Original Message - From: "R K Shyam Prakash" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 15, 2004 6:49 AM Subject: [JAVA3D] Vlume Calculation > Hi, > I have a 3d model represented by a set of triangles. Assuming > that the model does not have any holes in it,

Re: [JAVA3D] perspective projection

2004-02-28 Thread Chris Ender
Helllo Archana, This is copied from the HelloUniverse.java from /java/demo/java3d // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be vi

Re: [JAVA3D] FRAPS

2004-02-25 Thread Chris Ender
Hello Paul, Try to set the OpenGL-window width and height to multiple of 8. or was it 4? or 16? you may overload the resize method. actually i write the canvas as a picture (jpg) on disk every frame during java3d. later i make an video (avi) with all these pictures. well, my application is not real

Re: [JAVA3D] How do you determine frame rate?

2004-02-24 Thread Chris Ender
Hi Mark, You may have a look at www.fraps.com for opengl. Bye Chris - Original Message - From: "Mark McKay" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 23, 2004 6:46 PM Subject: [JAVA3D] How do you determine frame rate? > I've read a couple of discussions here d

Re: [JAVA3D] texture problem

2004-02-19 Thread Chris Ender
Hello Bassam, I recently had a problem with a texture on a rectangle polygon.   I could not solve a problem with rendered the texture color depth on my computer. However it looks well on other computers, so I think I have a problem with the graphics driver. Thank for all people who helped m

Re: [JAVA3D] Texture bad quality

2004-02-17 Thread Chris Ender
Hi everyone! Thanks for the help! I tried everything you wrote, but it does not help. Sorry that i am bothering with the same problem again. I did a screenshot and put it with the texure on my website http://www-public.tu-bs.de:8080/~y0002384/data/ Ok, then I ran the example program "TextureTest.j

[JAVA3D] Texture bad quality

2004-02-14 Thread Chris Ender
Hello, I applied a grayscale image with 24bit as a texture to a simple quad. it works perfect but looks bad. the image seems to be color reduced. it is not dithered or have compression artefacts but have blocklike structures. it might have 256 colors? has anybody a solution or idea? //create geom

[JAVA3D] Error Mesage

2004-02-02 Thread Chris Ender
Hi to everyone, Well, I just received the following error message. I am not that deep into Java3D to understand everything. My java3d program i very large,so i cannot post it. it works fine with test data and now i made the first attemp with large data. It executes some hours perfect until this er

Re: [JAVA3D] problem:disappear Canvas3D

2003-11-15 Thread Chris Ender
Hi Nagahan I have the very same problem! But I don't use Swing at all. Does anyone have a solution? Chris - Original Message - From: "nagehan pala" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, November 15, 2003 3:21 PM Subject: [JAVA3D] problem:disappear Canvas3D > Hi, >

[JAVA3D] heavy calculation between frames

2003-10-15 Thread Chris Ender
epeat Thread.yield/sleep until canvas.finished. Is this possible? Thank you Chris Ender === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For gen

Re: [JAVA3D] ATI and MultiTexturing Not Rendering Correctly

2003-10-03 Thread Chris Ender
Hello Mike i updated my ATI Radeon driver yesterday and got lots of display errors with java3d. so i rolled back to the drivers about tree month old, it works again. maybe the latest release is not error free? Chris - Original Message - From: "Mike Pilone" <[EMAIL PROTECTED]> To: <[EMAI