Hello
I used to make screenshots from my java3d application with the software
fraps. For videos an extended version of canvas3D writes the buffer to disk
after every frame. my appl. has about 0.2 frames/sec :) after that i used to
conclude the images to a
video.
since today the screenshots from f
Hello,
Is there a description what the scene.compile() method does in detail?
(it can be called after creating the scene and before rendering.)
I think it recognises the static parts and applies the static transformation
matrices to every associated vertices. May be I am wrong?
Greeting Chris
--
Hello Sikander,
To get the right reference point for the
rotation you can use a transformation. i suggest to go through the
geometry and add an offset value to every point. this is the fastest solution
(meant by runtime). well, a hour hand may not be time
critical..
in general, for the rot
Hello
I think I am a bit off topic..
I recently finished a project with Java3D. very good api.
Before that i used opensg.org, times more complicated.
Are there any commercial games in java3d? i think,
if i go in a computer store most games in the boxes were
written in c++ (like half lif
- Original Message -
From: "R K Shyam Prakash" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 15, 2004 6:49 AM
Subject: [JAVA3D] Vlume Calculation
> Hi,
> I have a 3d model represented by a set of triangles. Assuming
> that the model does not have any holes in it,
Helllo Archana,
This is copied from the HelloUniverse.java from
/java/demo/java3d
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be vi
Hello Paul,
Try to set the OpenGL-window width and height to multiple of 8. or was it 4?
or 16? you may overload the resize method.
actually i write the canvas as a picture (jpg) on disk every frame during
java3d. later i make an video (avi) with all these pictures. well, my
application is not real
Hi Mark,
You may have a look at www.fraps.com for opengl.
Bye Chris
- Original Message -
From: "Mark McKay" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 23, 2004 6:46 PM
Subject: [JAVA3D] How do you determine frame rate?
> I've read a couple of discussions here d
Hello Bassam,
I recently had a problem with a texture on a
rectangle polygon.
I could not solve a problem with rendered the
texture color depth on my computer.
However it looks well on other computers, so I
think I have a problem with the graphics driver.
Thank for all people who helped m
Hi everyone!
Thanks for the help! I tried everything you wrote, but it does not help.
Sorry that i am bothering with the same problem again.
I did a screenshot and put it with the texure on my website
http://www-public.tu-bs.de:8080/~y0002384/data/
Ok, then I ran the example program "TextureTest.j
Hello,
I applied a grayscale image with 24bit as a texture to a simple quad. it
works perfect but looks bad. the image seems to be color reduced. it is not
dithered or have compression artefacts but have blocklike structures. it
might have 256 colors? has anybody a solution or idea?
//create geom
Hi to everyone,
Well, I just received the following error message.
I am not that deep into Java3D to understand everything.
My java3d program i very large,so i cannot post it. it works
fine with test data and now i made the first attemp with large data.
It executes some hours perfect until this er
Hi Nagahan
I have the very same problem! But I don't use Swing at all.
Does anyone have a solution?
Chris
- Original Message -
From: "nagehan pala" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, November 15, 2003 3:21 PM
Subject: [JAVA3D] problem:disappear Canvas3D
> Hi,
>
epeat Thread.yield/sleep until
canvas.finished. Is this possible?
Thank you
Chris Ender
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For gen
Hello Mike
i updated my ATI Radeon driver yesterday and got lots of display errors with
java3d.
so i rolled back to the drivers about tree month old, it works again.
maybe the latest release is not error free?
Chris
- Original Message -
From: "Mike Pilone" <[EMAIL PROTECTED]>
To: <[EMAI
15 matches
Mail list logo