Re: [JAVA3D] Newbie Question

2004-09-07 Thread FantasyFooty.org
om there.   Hope that helps,   -ben -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of FantasyFooty.orgSent: 07 September 2004 14:51To: [EMAIL PROTECTED]Subject: Re: [JAVA3D] Newbie Question Ben, quali

Re: [JAVA3D] Newbie Question

2004-09-07 Thread Ben Moxon
(like you get with 1st person shooters). And is orbitbehaviour the same as mouserotate? - Original Message - From: Ben Moxon To: [EMAIL PROTECTED] Sent: Tuesday, September 07, 2004 2:16 PM Subject: Re: [JAVA3D] Newbie Question I

Re: [JAVA3D] Newbie Question

2004-09-07 Thread FantasyFooty.org
- Original Message - From: Ben Moxon To: [EMAIL PROTECTED] Sent: Tuesday, September 07, 2004 2:16 PM Subject: Re: [JAVA3D] Newbie Question I don't know about sample files - I haven't seen any, or maybe I did, but not for a long time and I don

Re: [JAVA3D] Newbie Question

2004-09-07 Thread Ben Moxon
perhaps looking at combining it with the orbitbehaviour?   -ben -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]On Behalf Of FantasyFooty.orgSent: 07 September 2004 14:02To: [EMAIL PROTECTED]Subject: [JAVA3D] Newbie Question Hi,   I'

[JAVA3D] Newbie Question

2004-09-07 Thread FantasyFooty.org
Hi,   I'm just getting into Java3D and was wondering whether there are any sample java files on the internet which produce a very basic first person perspective on a bumpy terrain. I've looked and ran the purple dude program from newview and would like something like this only with the camer

[JAVA3D] Newbie Question PROBLEM SOLVED...duh

2003-07-05 Thread Wileynet
have real question. -Wiley -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Wileynet Sent: Saturday, July 05, 2003 6:00 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Newbie Question Ok great thanks. I have the 1.3.1 sdk for openGL though. I

Re: [JAVA3D] Newbie Question

2003-07-05 Thread Wileynet
----Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Alessandro borges Sent: Saturday, July 05, 2003 5:44 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Newbie Question Java3D Tutorial for version 1.2 is fine for Java3D 1.3 too. The Tutorial just lack so

Re: [JAVA3D] Newbie Question

2003-07-05 Thread Alessandro borges
Java3D Tutorial for version 1.2 is fine for Java3D 1.3 too. The Tutorial just lack some enhanced features from 1.3 version. But the basics are there. The Canvas3D is the component for 3D viewing. You need that. I guess you may need to install the Java3D SDK. The Java3D SDK enables you to compile a

[JAVA3D] Newbie Question

2003-07-05 Thread Wileynet
I'm going through the Java3D API tutorial chapter 1 for v1.2. I cannot find a tutorial that is using v1.3 which I have installed. I do not seem to have a class called Canvas3D. I cannot compile the below code because the compiler cannot find the class... does anyone know what I can substitute Canva

Re: [JAVA3D] newbie question: Human Animation: just the easy stuff ; ^ )

2002-11-26 Thread P. Flavin
Human Animation with Java3d gives web animators fast, reliable, portable 3d interactive animation. Source code, VRML data files, referances follow: Botha Levente wrote to Java3d-interest list: > Hi all I have a question (very newbie). If i use the SimpleUniverse and the geometrys

Re: [JAVA3D] newbie question

2002-11-24 Thread Botha Levente
Title: Message Hi all   I have a question (very newbie). If i use the SimpleUniverse and the geometrys from com.sun.j3d.utils …, how can i set the objects coords ? I would like to create a human body.   Thank you in advance.      Khr

Re: [JAVA3D] newbie question

2002-02-13 Thread Kasparian, Raffi J.
esday, February 13, 2002 3:37 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] newbie question A simpler example is A rectangle, (10,0,10) (20,0,10) (10,0,20) (20,0,20). The middle is (15,0,15). I want that first translated so that the center is now at 0,0,0. So, the corners should now be (-5,0,-5)

Re: [JAVA3D] newbie question

2002-02-13 Thread Michael Newcomb
- From: Michael Newcomb [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 13, 2002 4:02 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] newbie question Yeah I'm not getting it. How many Quaternions will you have? Do you build one for each axis (x,y,z)? Once you have them, how d

Re: [JAVA3D] newbie question

2002-02-13 Thread Michael Newcomb
PROTECTED]] Sent: Wednesday, February 13, 2002 1:08 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] newbie question Michael Newcomb wrote: > Think the earth. I've got two points on the Earth, the upper left and lower > right of a rectangle (think square, not box). Now those two points

Re: [JAVA3D] newbie question

2002-02-13 Thread Artur Biesiadowski
Michael Newcomb wrote: > Think the earth. I've got two points on the Earth, the upper left and lower > right of a rectangle (think square, not box). Now those two points lie on a > plane. I know which plane because a vector from the center of the earth > (0,0,0) to the center of the square is

[JAVA3D] newbie question

2002-02-13 Thread Michael Newcomb
I'm in desperate need of some newbie help! Think the earth. I've got two points on the Earth, the upper left and lower right of a rectangle (think square, not box). Now those two points lie on a plane. I know which plane because a vector from the center of the earth (0,0,0) to the center of th

Re: [JAVA3D] Newbie question - loaders

2000-11-03 Thread Andreas Ebbert
Hi David, "Jarzabek, David" wrote: > I'm new to Java3D and the group, so if I've missed an obvious source > for answers to this, please point me in the right direction. welcome to this list :-) > I didn't see an explanation in the FAQ and from the portions of the > tutorials > and API descript

[JAVA3D] Newbie question - loaders

2000-11-03 Thread Jarzabek, David
Hi all: I'm new to Java3D and the group, so if I've missed an obvious source for answers to this, please point me in the right direction. I didn't see an explanation in the FAQ and from the portions of the tutorials and API descriptions I've looked at so far. It looks to me that the basic build

Re: [JAVA3D] Newbie question

2000-03-22 Thread Jonathan Albert C. Vallar
Hi! Thanks for the reply! Bam-Bam On Mon, 28 Feb 2000, Jacob Nikom wrote: > Yes, you can - there is almost no problems with it. > You can add, for example, Canvas3D to JPanel. However, > you have to be careful in obscuring one com

Re: [JAVA3D] Newbie question

2000-03-05 Thread Justin Couch
> Thomas E Björge wrote: > I am about to learn java3D in order to implement it. Now, my question > is can I integrate java3D in a swing interface? Or do I have to use > the AWT? It is best to use AWT. You can use swing, but with a number of serious restrictions. Have a read of the J3D FAQ (URL i

Re: [JAVA3D] Newbie question

2000-03-01 Thread Jacob Nikom
Yes, you can - there is almost no problems with it. You can add, for example, Canvas3D to JPanel. However, you have to be careful in obscuring one component with another. For example your Swing pop-up menu might not appear over Canvas3D. Look at http://java.sun.com/products/jfc/tsc/articles/mixing

Re: [JAVA3D] Newbie question

2000-02-29 Thread Mojtaba Hosseini
Hello, From my experience, the answer to your question is yes. My application makes relatively heavy use of Swing components and java3D. The only problem I ran into was that I couldn't get stereo to work with Swing. I'm told even this problem is solvable.

Re: [JAVA3D] Newbie question

2000-02-29 Thread Pei Jir Yeoh
24, 2000 7:12 AM Subject: [JAVA3D] Newbie question Hello!   I am about to learn java3D in order to implement it. Now, my question is can I integrate java3D in a swing interface? Or do I have to use the AWT?   What I have to create is an application with a window into a 3

[JAVA3D] Newbie question

2000-02-26 Thread Thomas E Björge
Hello!   I am about to learn java3D in order to implement it. Now, my question is can I integrate java3D in a swing interface? Or do I have to use the AWT?   What I have to create is an application with a window into a 3d-world, a place where photos and stuff are shown dynamically as a resul