Kevin Glass wrote:
Just been looking at the new java community site over at www.java.net,
which apart from being a poor shade of the former www.javagaming.org,
doesn't actually seem to mention Java3D as a project at all?
Is this because Java 3D isn't going to be an open project, or is Java 3D
not
Kevin Glass wrote:
Thanks James, finally some positive news :)
From what I've learnt it seems the right thing to do. For fast paced
action games with high graphics requirement then jogl seems to be your
best bet.. Anything else, Java3D is a far more logical move..
That being said, we do _need_ 1.
Thanks James, finally some positive news :)
From what I've learnt it seems the right thing to do. For fast paced
action games with high graphics requirement then jogl seems to be your
best bet.. Anything else, Java3D is a far more logical move..
That being said, we do _need_ 1.4 to write really ni
Kevin Glass wrote:
Just been looking at the new java community site over at www.java.net,
which apart from being a poor shade of the former www.javagaming.org,
doesn't actually seem to mention Java3D as a project at all?
Is this because Java 3D isn't going to be an open project, or is Java 3D
not
Kevin Glass wrote:
I'm not drawing any conclusions, did I just miss Java 3D?
Kev
Doug said here and on a javagaming forum that during this JavaOne they
will show alternative for future evolution of J3D.
So, maybe that we just have to wait a few hours :)
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