Hi, I have a behavior problem in my program.
I implemented variations of PickTranslateBehavior & PickRotateBehavior and they worked
fine, until I changed from a SimpleUniverse to my own custom one in order to allow for
multiple 'viewports'. I will show a segment of the 'before' & 'after' code, if
Hi,
I've made a java3d applet that works like i want
if i have a PC with minimum requisites for 3D applications.
But i notice that, in some cases the mouse movement
influences the graphics that are drawn in java3d window.
I have a lot of balls bouncing inside a box with certain
velocity.
If i move
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
c = new Canvas3D[numViews];
u = new BasicUniverse(numViews);
scene = createSceneGraph();
for(int s = 0; s < numViews; s++) {
c[s] = new Canvas3D(config);
}
u.addBranchGraph(u.setupView(c[0], viewTransform1));
u.addBranchGr
It seems, that Java 3D is not _that_ dead like some people want to see it.
The version 1.3 for HP-UX was released these days:
http://java3d.virtualworlds.de
Michael
===
To unsubscribe, send email to [EMAIL PROTECTED] and inclu
the call; u.addBranchGraph(scene); is made straight after the orbit code at the bottom
of that snipet.
-Original Message-
From: Michael Pfeiffer [mailto:[EMAIL PROTECTED]
Sent: Wed 03/12/2003 15:49
To: [EMAIL PROTECTED]
Cc:
Subject: Re:
The more i think about this, the more certain I am that this is a problem with my
custom universe, is there a way to have multiple views of a given scene while using
the simpleuniverse, or can someone help me correct the custom universe. Thanks for the
help, Ben
-Original Message---
Hi,
Is there a particular way to instantiate a number of Canvas3D.s? I find
that with some systems (I have only noticed it on windows) the whole java
process hangs when you open a few, esp. if you have other java windows
open.
I take an x3d file from another application (a client), and display i
After Java3D Apple release, this is a another very
good news!!
And this release is for the Java 1.4.1 for PA-RISC
and Itanium HP based systems. It is up-to-date with HP
Java release schedule.
http://www.hp.com/products1/unix/java/java2/sdkrte14/infolibrary/sdk_rnotes_1.4.1.01.html
http://www.hp.
Hi,
To make it short:
I have a scene where I applied my own behavior (which
applied latitude rotation to my scene).
I'm adding new BranchGroup
to my scene after it compiled and the application started.
Everything is ok, I can add and
remove BranchGroup in my scene as I want.
B
I've made a behavior that extends ViewPlatformBehavior. It rotates the view
about the y-axis. This works, yet the direction of view is not changed. I
would have thought that if I rotate the view transform, the direction of
view (which direction I look in) would also be rotated, but apparently not
s
hi,
i'm doing a project on virtual reality using the java 3D API. Although i have used java before, i have nerver used this API. I have completed a few sample exerises to get familiar with it, but im having problems..
for some reason my programs dont run, there is a problem with creating the c
Make sure that the Java Runtime you're using to run your compiled code
contains the Java 3D installation (look for "j3d*.jar" files under the
"lib" folder). I suspect you installed the Java 3D SDK to another J2SDK
than the one you're using to run the project.
If you're using JBuilder, make sure you
Hi again.
Regarding my earlier message (below):
By now I've made several different attempts. Here's my latest:
protected void update(float t, Transform3D transform) /*This transform
comes from universe.getViewingPlatform().getViewPlatformTransform
().getTransform(...) */
{
float angle=st
It happened to me too. Change your resolution and if that doesn't help then d/l and
install the other set of Java3d libs.
-Conor
==
Yes, I have, but it does not help.
Thanks
- Original Message -
From: Florin Herinean
To: [EMAIL PROTECTED]/A>
Sent: T
14 matches
Mail list logo