[JAVA3D] WakeupOnElapsedFrames with off-screen canvas

2004-01-05 Thread Michael Pfeiffer
Hi, I'm working with several off-screen canvases containing interpolators which require a WakeupOnElapsedFrames stimulus. But after the canvases work in off-screen-mode, this WakeupCriterion never works. My question is: Is there a possibility to simulate a frame-switch manually for every call of r

Re: [JAVA3D] How do you open a number of Canavas3D's?

2004-01-05 Thread Franck Calzada
Yes it's normal, it must be enhance to add a new view http://www.geocities.com/calzada_us/Billard3D/Pool.html Franck -Original Message- From: Discussion list for Java 3D API <[EMAIL PROTECTED]>@SUNG

Re: [JAVA3D] setPickable exception

2004-01-05 Thread Dirk L. van Krimpen
Hi Nagehan, The only hint I can give you is that I sometimes got this exception as well. In my case, the reason always was a missing Shape3D down at the deepest level of the TransformGroup. This happens sometimes when, for instance, a Shape3D is removed (perhaps by detaching the BranchGroup above

[JAVA3D] Please Help: Spatial Audio with Java3D API!

2004-01-05 Thread Mustapha Mahiaoui
Hi everybody, I wish you first a very happy new year. :) I am very keen to provide spatial audio with the headphones of my computer. Does anyone know how to control the left and right audio channels of the headphones with the help of the Java 3D API? Examples? Cheers. :)

Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!

2004-01-05 Thread Michael Pfeiffer
Hi, I'm not sure what you mean with "spatial" - a real 3D-sound which not only comes from left and right but also from front and back or a "simple" stereosound. The second one can be realized easy. When you attach Sound-Nodes to other objects or to several positions within your scene and move and

Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!

2004-01-05 Thread Mous Mahiaoui
Hi, Thank you so much Michael for your comments. Actually what I need to do is to duplicate a sound stream in 2 audio streams, and then apply a specific digital filter to each of them. Then one audio stream will be sent to the left ear of the headphones and the other one to the right ear. The

Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!

2004-01-05 Thread Michael Pfeiffer
Hi, if you need the raw audiodata for every channel I think you have to use a custom audio device. I'm not familar with that but it is possible to write own audio devices for J3D. The specification for Java 3D 1.2.x contains detailled information about how to do that (more than the JavaDocs from 1

Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!

2004-01-05 Thread Mous Mahiaoui
Hi Mickael, I wll investigate the specification for Java 3D 1.2.x and see what is available to me. Thanks again for the informations, I will let u know what s going on. ;-) Cheers, Mustapha. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Behalf Of Mi

[JAVA3D] irregular surfaces

2004-01-05 Thread sikander hayat
I want to make a model of human bones.That requires creating curves which are non regular.Are there any predefined classes in Java 3D to do s. On Sun, 04 Jan 2004 Michael Pfeiffer wrote : >Hi, > >does J3D support a stereoscopic view directly which works using red/green >glasses? > >The only solut

Re: [JAVA3D] WakeupOnElapsedFrames with off-screen canvas

2004-01-05 Thread Alessandro Borges
Michael, I am sorry if miss the point, but I guess WakeupOnElapsedFrames is not a good option as behavior wake up criterion for off-screen rendering. I think off-screen rendering are done as a passive operation, i.e., a external call asks the rendering. And the On screen rendering are active, i

Re: [JAVA3D] WakeupOnElapsedFrames with off-screen canvas

2004-01-05 Thread John Wright
The J3DTimer can also fail on WinXP. - John Wright Starfire Research Alessandro Borges wrote: > > Michael, > > I am sorry if miss the point, but I guess > WakeupOnElapsedFrames is not a good option as behavior > wake up criterion for off-screen rendering. I think > off-screen rendering are don

Re: [JAVA3D] WakeupOnElapsedFrames with off-screen canvas

2004-01-05 Thread Michael Pfeiffer
Hi, the point is, I want to use the same Canvas3D dynamically. Normal operation mode is on-screen but in some cases I want to render the same scene off-screen. After in off-screen mode WakeupOnElpasedFrames doesn't works but the changes have to be calculated I only wanted to know if there is a way

[JAVA3D] Java 3D FAQ Weekly Posting (05 Jan 2004)

2004-01-05 Thread The Java 3D FAQ
The Java 3D Frequently Asked Questions list for Monday January 5 2004 This is a posting of topics covered in the Java 3D FAQ. The answers to these questions are kept at: http://www.j3d.org/faq Please consult this list and the web site before asking questions on the mailing list. If the