[JAVA3D] AW: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-20 Thread Florin Herinean
OpenGL also supports quad strips. Why that was ommited from java3d ? Tested on several platforms, quad strips on opengl are drawn faster than triangle strips. Florin -Ursprüngliche Nachricht- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Auftrag von [EMAIL PROTECTED] Gese

[JAVA3D] AW: [JAVA3D] Why is JAVA3D sooooo slow ???? please help

2004-10-20 Thread Florin Herinean
Most probably your code is the culprit. I've played a lot with java3d, jogl, gl4java and plain C/openGL, and i can tell you that a good written scene will render with the same framerate on all those platform. And I've used scenegraphs containing 10^4 objects. The only thing bothering me is t

[JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and are read all at once.

Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Paul Gordon
Thierry Milard wrote: Hello java3D friends. I happened to be stuck in a OutOfMemory error when I read an image file with a Texture loader. Description - I have a lot of Memory availlable on my machine. I mean it's not a physical memory problem. - My 10 images/jpeg files are stored in a zip file and

[JAVA3D] Réf. : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
Ok. I just switch the 5th image (in the zip file) that troubles me... and ... the outOfMemiry error ... is gone. I will try right away to add -Xmx256M as you said. Tell you reight away. Thanks Paul. Thierry ---Message original--- De : Discussion list for Java 3D API Date : 10/20/04 18:

Re: [JAVA3D] Réf. : Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Thierry Milard
allright you got it Paul, -Xmx256M fixed it. Thanks again. thierry Selon Thierry Milard <[EMAIL PROTECTED]>: > Ok. I just switch the 5th image (in the zip file) that troubles me... and ... > the outOfMemiry error ... is gone. > I will try right away to add -Xmx256M as you said. Tell you reight aw

Re: [JAVA3D] OutOfMemory with aTextureLoader.getImage();

2004-10-20 Thread Alessandro Borges
Also try to keep your textures in a size just enough for your work. Do not use a 2048x2048 texture size where a smaller 256x256 can do the job.   Alessandro   Paul Gordon <[EMAIL PROTECTED]> wrote: Thierry Milard wrote:>Hello java3D friends.>I happened to be stuck in a OutOfMemory error when I read