OpenGL also supports quad strips. Why that was ommited from java3d ? Tested
on several platforms, quad strips on opengl are drawn faster than triangle
strips.
Florin
-Ursprüngliche Nachricht-
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Auftrag von
[EMAIL PROTECTED]
Gese
Most
probably your code is the culprit. I've played a lot with java3d, jogl, gl4java
and plain C/openGL, and i can tell you that a good written scene will render
with the same framerate on all those platform. And I've used scenegraphs
containing 10^4 objects. The only thing bothering me is t
Hello java3D friends.
I happened to be stuck in a OutOfMemory error when I read an image file with a
Texture loader.
Description
- I have a lot of Memory availlable on my machine. I mean it's not a physical
memory problem.
- My 10 images/jpeg files are stored in a zip file and are read all at once.
Thierry Milard wrote:
Hello java3D friends.
I happened to be stuck in a OutOfMemory error when I read an image file with a
Texture loader.
Description
- I have a lot of Memory availlable on my machine. I mean it's not a physical
memory problem.
- My 10 images/jpeg files are stored in a zip file and
Ok. I just switch the 5th image (in the zip file) that troubles me... and ...
the outOfMemiry error ... is gone.
I will try right away to add -Xmx256M as you said. Tell you reight away.
Thanks Paul.
Thierry
---Message original---
De : Discussion list for Java 3D API
Date : 10/20/04 18:
allright you got it Paul,
-Xmx256M fixed it. Thanks again.
thierry
Selon Thierry Milard <[EMAIL PROTECTED]>:
> Ok. I just switch the 5th image (in the zip file) that troubles me... and ...
> the outOfMemiry error ... is gone.
> I will try right away to add -Xmx256M as you said. Tell you reight aw
Also try to keep your textures in a size just enough for your work.
Do not use a 2048x2048 texture size where a smaller 256x256 can do the job.
Alessandro
Paul Gordon <[EMAIL PROTECTED]> wrote:
Thierry Milard wrote:>Hello java3D friends.>I happened to be stuck in a OutOfMemory error when I read