OpenGL also supports quad strips. Why that was ommited from java3d ? Tested on several platforms, quad strips on opengl are drawn faster than triangle strips.
Florin -----Ursprüngliche Nachricht----- Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] Auftrag von [EMAIL PROTECTED] Gesendet: Dienstag, 19. Oktober 2004 08:26 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges <[EMAIL PROTECTED]> wrote: > Usually triangles are faster then quads (rectangles). But as far as I know thats true only for DirectX. OpenGL natively supports Quads and handles them faster than two triangles!? -- http://www.linuxboard.org - The Linux Developer Board http://java3d.virtualworlds.de - The J3D Developers Ressource =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".