OpenGL also supports quad strips. Why that was ommited from java3d ? Tested
on several platforms, quad strips on opengl are drawn faster than triangle
strips.

Florin

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Betreff: Re: [JAVA3D] Why is JAVA3D sooooo slow ???? please help


On Mon, 18 Oct 2004 23:32:09 -0300, Alessandro Borges
<[EMAIL PROTECTED]> wrote:

> Usually triangles are faster then quads (rectangles).

But as far as I know thats true only for DirectX. OpenGL natively supports
Quads and handles them faster than two triangles!?



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