Sorry for the hassle.
No worries!
Please test.
It works.
P.S.
Git is cool.
Yes!
I run git revert for the relevant revisions, then combined them and
committed to server.
Then I created a local branch and reverted again the earlier created
revert-commit.
So I got my changes saved
On 14/10/2011 09:07, Gregory M. Turner wrote:
Not that I fault anybody for using it -- I use it internally, in
fact. But,... come now... one monolithic linear repository relying
on a _convention_ of branch _directories_? Each repo hosted at a
canonical url, which we need constant access
2011/10/14 Gregory M. Turner g...@malth.us
Git is cool.
Yes!
I run git revert for the relevant revisions, then combined them and
committed to server.
Then I created a local branch and reverted again the earlier created
revert-commit.
So I got my changes saved there, waiting until I
- Original Message -
Git is cool.
Yes!
Purportedly a solution is in the works:
http://www.developer.com/open/subversion-1.7-released-with-some-git-esque-merging.html.
I have no opinion regarding newmerge (nor have I any basis for one) but I
administer some small gitolite repos
By the way, I'd recommend to upgrade freepascal repository to the recently
released svn 1.7
This will slightly lessen the pain for those who still can not move to git.
--
Alexander S. Klenin
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Hi
Please test with r32866.
You must do make clean all first and then build from the Build Lazarus
dialog.
There is also an associated bug report: 20476: Cannot compile Lazarus
Regards,
Juha
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13.10.2011 11:06, Juha Manninen пишет:
Hi
Please test with r32866.
You must do make clean all first and then build from the Build
Already tested. Still broken.
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- Original Message -
13.10.2011 11:06, Juha Manninen пишет:
Hi
Please test with r32866.
You must do make clean all first and then build from the Build
Already tested. Still broken.
I have a bit more info on this.
In some sense, the problem seems to come down to line 14 of
- Original Message -
Index: buildlazdialog.pas
===
--- buildlazdialog.pas(revision 32869)
+++ buildlazdialog.pas(working copy)
@@ -262,7 +262,7 @@
Tool.Title:=lisIDE;
- Original Message -
- Original Message -
Just one other small note about this. Although AFAIK Windows won't let you
delete a loaded PE file, it /will/ let you rename it. I don't even think you
need any special privileges to do it (don't quote me). (Don't test this using
Am 13.10.2011 16:12, schrieb Gregory M. Turner:
Just one other small note about this. Although AFAIK Windows won't let you
delete a loaded PE file, it /will/ let you rename it. I don't even think you
need any special privileges to do it (don't quote me). (Don't test this using
explorer, it
Hi
I reverted the changes in r32874. Sorry for the hassle.
I will concentrate on the issue later.
Please test.
Regards,
Juha
P.S.
Git is cool.
I run git revert for the relevant revisions, then combined them and
committed to server.
Then I created a local branch and reverted again the earlier
I am despairing after two days of trying to get svn to build itself on win32
(under wow64) with the fixes_2_6 branch of fpc.
Is this, by any chance, in some
known-not-working-for-now-while-somebody-hacks-on-something state?
What always happens -- well, almost always; I have vague memories of
Am 12.10.2011 15:27, schrieb Gregory M. Turner:
C:/lazarus/fpc/2.6/bin/i386-win32/fpc.exe -gl -dlclwin32
-Fu../lcl/units/i386-win32 -Fu../lcl/units/i386-win32/win32
-Fu../components/codetools/units/i386-win32
-Fu../components/lazutils/lib/i386-win32
-Fu../components/synedit/units/i386-win32
2011/10/12 Gregory M. Turner g...@malth.us
I am despairing after two days of trying to get svn to build itself on
win32 (under wow64) with the fixes_2_6 branch of fpc.
Is this, by any chance, in some
known-not-working-for-now-while-somebody-hacks-on-something state?
Yes, I think I am the
It was bone dry to start, I literally deleted c:\Lazarus and checked out trunk
from svn. Although it's been through quite a bit of thrashing since then, I'm
reluctant to blow it away. I have a 99.5% working cygwin-based *.chm build
environment set up in there, for one thing. I'll rm -rf at
Ah, fantastic, thanks. Only problem is when I do that all my design packages
stay as install next time or whatever it's called, forever. But don't worry
about that. I'll solve this problem the old-fashioned way -- by playing video
games until somebody else fixes it for me :)
Out of pure
2011/10/12 Gregory M. Turner g...@malth.us
Ah, fantastic, thanks. Only problem is when I do that all my design
packages stay as install next time or whatever it's called, forever. But
don't worry about that. I'll solve this problem the old-fashioned way -- by
playing video games until
On 12.10.2011 21:34, Gregory M. Turner wrote:
Out of pure intellectual curiosity -- what is the story behind the
monolithic build? Surely fpc doesn't lack (anymore?) the requisite
.dll/ld.so features to accomodate a .bpl-style approach?
While libraries mostly do work there is the whole
- Gregory M. Turner g...@malth.us schreef:
Ah, fantastic, thanks. Only problem is when I do that all my design packages
stay as install next time or whatever it's called, forever. But don't worry
about that. I'll solve this problem the old-fashioned way -- by playing video
games
2011/10/12 Gregory M. Turner g...@malth.us
Ah, fantastic, thanks. Only problem is when I do that all my design
packages stay as install next time or whatever it's called, forever. But
don't worry about that. I'll solve this problem the old-fashioned way -- by
playing video games until
2011/10/12 Gregory M. Turner g...@malth.us
Ah, fantastic, thanks. Only problem is when I do that all my design
packages stay as install next time or whatever it's called,
forever. But don't worry about that. I'll solve this problem the
old-fashioned way -- by playing video games until
12.10.2011 17:27, Gregory M. Turner пишет:
I am despairing after two days of trying to get svn to build itself on win32
(under wow64) with the fixes_2_6 branch of fpc.
Is this, by any chance, in some
known-not-working-for-now-while-somebody-hacks-on-something state?
I have problems too.
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