Back in the day when there was really only one keyboard (IBM Model 2),
software vendors used to ship templates on light cardboard that would slip
around the F keys in order to give users an immediate reference for arcane
commands. Once the diversity in hardware began to penetrate the market,
th
On Fri, Dec 27, 2013 at 9:38 AM, Chris George wrote:
> I use a Ducky mechanical keyboard. It has media controls printed on F1 -
> F7, then keyboard specific functions on F8-F12 (Programmable sets,
> brighten/dim keycaps)
>
> What are these standard operations shown on typical keyboards that you
>
On Thu, Dec 26, 2013 at 10:25 AM, Terry Brown wrote:
> @shadow allows (clones optional) Leonine code views through organizer
>
> nodes, complete with node names not derived from method names etc.
Correct. Just to be clear, @shadow will never go away.
Imo, @shadow is particularly useful in c
I use a Ducky mechanical keyboard. It has media controls printed on F1 -
F7, then keyboard specific functions on F8-F12 (Programmable sets,
brighten/dim keycaps)
What are these standard operations shown on typical keyboards that you
speak of? I have been using this keyboard for over a year now
On Thu, Dec 26, 2013 at 11:19 AM, Edward K. Ream wrote:
>
> This is a "thinking out loud" post, except that I've had the luxury of
> revising my remarks.
>
A collapse in complexity has happened.
The original design called for an @view-data node, containing all
non-cloned children of view node
On Thu, Dec 26, 2013 at 11:58 AM, Terry Brown wrote:
> On Thu, 26 Dec 2013 09:19:07 -0800 (PST)
> "Edward K. Ream" wrote:
>
> > Part I. Packing @auto and @auto-view nodes.
> > Part II. Unpacking @auto and @auto-view nodes.
>
> It's not clear to me how hierarchy is or isn't represented.
The que
As a newbie user of leo and being my main intention to use Leo to create
Maya and Max scripts and some c++ code I will offer my opinion.
Blender is well know in the computer graphics industry to have a
particularly hard to learn interface. This is mainly because it differs so
much from Blender's
On Fri, Dec 27, 2013 at 3:06 AM, Matt Wilkie wrote:
>
> On Wed, Dec 25, 2013 at 11:55 AM, Edward K. Ream wrote:
>
>> Ah. I see that Ctrl-Arrow keys have no binding in the body pane
>
>
>
> shouldn't they be move-to-end-of-word (ctrl-right),
> move-to-beginning-of-word (ctrl-left), move to next pa
On Wed, Dec 25, 2013 at 11:55 AM, Edward K. Ream wrote:
> Ah. I see that Ctrl-Arrow keys have no binding in the body pane
shouldn't they be move-to-end-of-word (ctrl-right),
move-to-beginning-of-word (ctrl-left), move to next paragraph (ctrl-down),
move to previous paragraph (ctrl-up) ?
(...th