Awesome, thanks to all, I'll give you guys some feedback if I come up with
something interesting.
On Sat, Mar 5, 2016 at 10:27 AM, Derek Gaston wrote:
> Cool link John, I may need something like that myself... I wonder if it
> has a volume preserving meshing capability...
> On Sat, Mar 5, 2016 a
Cool link John, I may need something like that myself... I wonder if it has
a volume preserving meshing capability...
On Sat, Mar 5, 2016 at 9:00 AM John Peterson wrote:
>
>
> > On Mar 5, 2016, at 1:12 AM, Giorgio Bornia
> wrote:
> >
> > My starting point is a fine mesh of a real geometry that w
> On Mar 5, 2016, at 1:12 AM, Giorgio Bornia wrote:
>
> My starting point is a fine mesh of a real geometry that was generated by
> someone else.
> To be more precise, what I have is an STL geometry of a surface which is made
> of rather fine triangles.
> I have an algorithm to generate the m
Le 5 mars 2016 19:12, "Giorgio Bornia" a écrit :
>
> My starting point is a fine mesh of a real geometry that was generated by
> someone else.
> To be more precise, what I have is an STL geometry of a surface which is
> made of rather fine triangles.
> I have an algorithm to generate the mesh in t
My starting point is a fine mesh of a real geometry that was generated by
someone else.
To be more precise, what I have is an STL geometry of a surface which is
made of rather fine triangles.
I have an algorithm to generate the mesh in the volume enclosed by the
surface, but this volume mesh will b
You can't coarsen beyond the original mesh. However can you approach the
problem differently? I suggest you start from a coarse mesh, refine it
several times up front to recover a suitable fine mesh, then run your
simulation. Depending your needs that initial refinement can be uniform or
it can ada
I have an original mesh that I need to coarsen.
So does the previous answer mean that I cannot process it with libmesh
for that purpose?
If so, are there any tools around that do that?
Best,
Giorgio
On Wed, Feb 10, 2016 at 5:21 PM, John Peterson wrote:
> On Wed, Feb 10, 2016 at 4:20 PM,
On Wed, Feb 10, 2016 at 4:20 PM, Junchao Zhang
wrote:
> In libmesh, can adjacent elements be coarsened into new elements that do
> not exist before? For example, a 2x2 grid (mesh) is refined into 4x4 grid.
> Can the interior 4 elements be coarsened into one?
> I feel it is mathematically allo
In libmesh, can adjacent elements be coarsened into new elements that do
not exist before? For example, a 2x2 grid (mesh) is refined into 4x4 grid.
Can the interior 4 elements be coarsened into one?
I feel it is mathematically allowed, but don't know if it is feasible in
practice.
--Junchao Zh