Re: [libsecondlife-dev] Animations and packets...

2006-08-01 Thread Tom Wilson
ent list for libsecondlifeSubject: Re: [libsecondlife-dev] Animations and packets... On 7/31/06, Michael Kron (RIT Student) <[EMAIL PROTECTED]> wrote:>> By the way, is Analyst something you guys wrote or is it a third party tool?  And if so, where can I grab it?  It sounds like that is th

Re: [libsecondlife-dev] Animations and packets...

2006-08-01 Thread SuezanneC Baskerville
se NesbittSent: Mon 7/31/2006 11:36 AMTo: Development list for libsecondlifeSubject: Re: [libsecondlife-dev] Animations and packets... On 7/31/06, Michael Kron (RIT Student) <[EMAIL PROTECTED]> wrote:>> By the way, is Analyst something you guys wrote or is it a third party tool?  An

RE: [libsecondlife-dev] Animations and packets...

2006-07-31 Thread Michael Kron \(RIT Student\)
secondlife Subject: Re: [libsecondlife-dev] Animations and packets... On 7/31/06, Michael Kron (RIT Student) <[EMAIL PROTECTED]> wrote: > > By the way, is Analyst something you guys wrote or is it a third party tool? > And if so, where can I grab it? It sounds like that is the bes

Re: [libsecondlife-dev] Animations and packets...

2006-07-31 Thread Jesse Nesbitt
On 7/31/06, Michael Kron (RIT Student) <[EMAIL PROTECTED]> wrote: By the way, is Analyst something you guys wrote or is it a third party tool? And if so, where can I grab it? It sounds like that is the best way to get a look at the packets coming to and fro, based on what you've shown me.

RE: [libsecondlife-dev] Animations and packets...

2006-07-31 Thread Michael Kron \(RIT Student\)
very much, Mike From: [EMAIL PROTECTED] on behalf of John Hurliman Sent: Sat 7/29/2006 5:17 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Animations and packets... Michael Kron (RIT Student) wrote: > Hmm. Yes, I think figuring out what the exactly packet flow of

Re: [libsecondlife-dev] Animations and packets...

2006-07-29 Thread John Hurliman
Michael Kron (RIT Student) wrote: Hmm. Yes, I think figuring out what the exactly packet flow of a gesture being performed is gonna be pretty crucial. Registering for Outgoing sounds like a good idea, thanks much. Maybe I'll just spit em all out to a file, and see what it looks like when I /wav

Re: [libsecondlife-dev] Animations and packets...

2006-07-29 Thread Jesse Nesbitt
half of Jesse Nesbitt Sent: Sat 7/29/2006 2:45 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Animations and packets... You can register a callback with Direction.Outgoing to watch what's coming out of the client. Also, AFAIK, the "ChatFromViewer" packet w

RE: [libsecondlife-dev] Animations and packets...

2006-07-29 Thread Michael Kron \(RIT Student\)
MAIL PROTECTED] on behalf of Jesse Nesbitt Sent: Sat 7/29/2006 2:45 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Animations and packets... You can register a callback with Direction.Outgoing to watch what's coming out of the client. Also, AFAIK, the "ChatF

Re: [libsecondlife-dev] Animations and packets...

2006-07-29 Thread Jesse Nesbitt
06 2:04 PM To: Development list for libsecondlife Subject: RE: [libsecondlife-dev] Animations and packets... I found another way to get the LLUUID for a gesture, though I can't be sure its correct. If you go to the properties of the gesture in your inventory, there is a "copy ID" opt

RE: [libsecondlife-dev] Animations and packets...

2006-07-29 Thread Michael Kron \(RIT Student\)
with a manual /wave. Or another app perhaps? From: [EMAIL PROTECTED] on behalf of Michael Kron (RIT Student) Sent: Fri 7/28/2006 2:04 PM To: Development list for libsecondlife Subject: RE: [libsecondlife-dev] Animations and packets... I found another way to ge

RE: [libsecondlife-dev] Animations and packets...

2006-07-28 Thread Michael Kron \(RIT Student\)
___ From: [EMAIL PROTECTED] on behalf of John Hurliman Sent: Thu 7/27/2006 2:33 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Animations and packets... Michael Kron (RIT Student) wrote: > > Hello again, > > So I thought I'd

RE: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread Vincent_Samuel
liman Sent: Thursday, July 27, 2006 2:24 PM To: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Animations and packets... [EMAIL PROTECTED] wrote: > > Does the sim send this message to itself? The client does not run LSL > scripts, and so would never send such an LLUUID.

Re: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread John Hurliman
[EMAIL PROTECTED] wrote: Does the sim send this message to itself? The client does not run LSL scripts, and so would never send such an LLUUID. However, if it does accept such input in that field then, together with the below two options, there is now a third option: 3) The sim looks up the g

RE: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread Vincent_Samuel
: [libsecondlife-dev] Animations and packets...   It could also be the UUID of the object or script that had permission to animate you. On 7/27/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: I can see two possible reasons for the sender LLUUID.  Either 1) The sim does not check the IP address of t

Re: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread Christopher Omega
iginal Message-From: [EMAIL PROTECTED][mailto:[EMAIL PROTECTED] ] On Behalf Of John HurlimanSent: Thursday, July 27, 2006 11:33 AMTo: Development list for libsecondlifeSubject: Re: [libsecondlife-dev] Animations and packets...Michael Kron (RIT Student) wrote: >> Hello again,>> So

RE: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread Vincent_Samuel
: Development list for libsecondlife Subject: Re: [libsecondlife-dev] Animations and packets... Michael Kron (RIT Student) wrote: > > Hello again, > > So I thought I'd take John's advice and start looking into SLProxy, as that does seem like what would be simplest for thi

Re: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread John Hurliman
Michael Kron (RIT Student) wrote: Hello again, So I thought I'd take John's advice and start looking into SLProxy, as that does seem like what would be simplest for this project. After some inital trouble, I got it going and I found the ReadFromConsole() method in the ChatConsole project. I a

RE: [libsecondlife-dev] Animations and packets...

2006-07-27 Thread Michael Kron \(RIT Student\)
Hello again, So I thought I'd take John's advice and start looking into SLProxy, as that does seem like what would be simplest for this project. After some inital trouble, I got it going and I found the ReadFromConsole() method in the ChatConsole project. I also found the protocol.txt. I

Re: [libsecondlife-dev] Animations and packets...

2006-07-26 Thread John Hurliman
Jesse Nesbitt wrote: I'm no expert, but from what I can see, blocks is a hashtable (keys, values). It seems that you store multiple blocks of data in blocks, and you do this by having another hash with your flags and "payload" data, then using the flags hash as your key, and the block type as you

Re: [libsecondlife-dev] Animations and packets...

2006-07-26 Thread Jesse Nesbitt
I'm no expert, but from what I can see, blocks is a hashtable (keys, values). It seems that you store multiple blocks of data in blocks, and you do this by having another hash with your flags and "payload" data, then using the flags hash as your key, and the block type as your value. It's kind of

[libsecondlife-dev] Animations and packets...

2006-07-26 Thread Michael Kron \(RIT Student\)
Hey guys, Started working on my animations project again, I hadn't touched it for a while. When I came back though, I was getting errors when I tried to compile anything. VisStudio kept saying that the libsecondlife.dll was in use. So I blew away the project, grabbed it again, now the librar