Re: [libsecondlife-dev] Control Flags

2006-09-22 Thread Jonathan Freedman
Or both and Linden's cough up the actual data. I mean come on we are all busy being ninjas in our own ways. Cheers On 22-Sep-06, at 7:47 AM, Jesse Nesbitt wrote: Or both! On 9/21/06, Baba <[EMAIL PROTECTED]> wrote: Jesse Nesbitt wrote: > I might play with this on the weekend, avatar m

Re: [libsecondlife-dev] Control Flags

2006-09-22 Thread Jesse Nesbitt
Or both! On 9/21/06, Baba <[EMAIL PROTECTED]> wrote: Jesse Nesbitt wrote: > I might play with this on the weekend, avatar movement code is sorely > needed. > > On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote: >> Hello >> >> Ok quick note And I apologize for not sending this email out

Re: [libsecondlife-dev] Control Flags

2006-09-21 Thread Baba
Jesse Nesbitt wrote: I might play with this on the weekend, avatar movement code is sorely needed. On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote: Hello Ok quick note And I apologize for not sending this email out sooner. Looking at the AgentUpdate packets, these go from viewer->

Re: [libsecondlife-dev] Control Flags

2006-09-21 Thread Jesse Nesbitt
I might play with this on the weekend, avatar movement code is sorely needed. On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote: Hello Ok quick note And I apologize for not sending this email out sooner. Looking at the AgentUpdate packets, these go from viewer->sim. It looks like the

[libsecondlife-dev] Control Flags

2006-09-21 Thread Jonathan Freedman
HelloOk quick note And IĀ apologize for not sending this email out sooner. Looking at the AgentUpdate packets, these go from viewer->sim. It looks like the ControlFlags are a bitmask value representing various control states. I managed to make my avatar jump around and twitch a bunch. The catch