Or both and Linden's cough up the actual data. I mean come on we
are all busy being ninjas in our own ways.
Cheers
On 22-Sep-06, at 7:47 AM, Jesse Nesbitt wrote:
Or both!
On 9/21/06, Baba <[EMAIL PROTECTED]> wrote:
Jesse Nesbitt wrote:
> I might play with this on the weekend, avatar m
Or both!
On 9/21/06, Baba <[EMAIL PROTECTED]> wrote:
Jesse Nesbitt wrote:
> I might play with this on the weekend, avatar movement code is sorely
> needed.
>
> On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote:
>> Hello
>>
>> Ok quick note And I apologize for not sending this email out
Jesse Nesbitt wrote:
I might play with this on the weekend, avatar movement code is sorely
needed.
On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote:
Hello
Ok quick note And I apologize for not sending this email out sooner.
Looking at the AgentUpdate packets, these go from viewer->
I might play with this on the weekend, avatar movement code is sorely needed.
On 9/21/06, Jonathan Freedman <[EMAIL PROTECTED]> wrote:
Hello
Ok quick note And I apologize for not sending this email out sooner.
Looking at the AgentUpdate packets, these go from viewer->sim. It looks like
the
HelloOk quick note And IĀ apologize for not sending this email out sooner. Looking at the AgentUpdate packets, these go from viewer->sim. It looks like the ControlFlags are a bitmask value representing various control states. I managed to make my avatar jump around and twitch a bunch. The catch