can anyone please explain this to me.
i have a stub movie which runs a main movie which then opens some other
movies for certain functions. The problem is that all of a sudden with
definitely no editing of some of the movies by me all examples of the arial
font on a button or checkbox are
Hello.
This is a movie that all the information comes from an access database.
All the data are save on external casts and the records on access only have
the path:
videos.CST/aseguir.mov
This code works fine to give one video:
myDBValue = dGRSGetFieldValue(video rsvideo)
str = the itemDelimiter
I´ve been having the same exact problem in win 2k pro, can´t update the
changes without puppetsprite or can´t move the sprite around using lingo
without puppetsprite, so i think it´s no XP problem but something
altoghether different. My solution was to use puppetsprite whenever the
machine wanted
At 04:07 2003-07-30, Lee Blinco wrote:
The problem is that all of a sudden with
definitely no editing of some of the movies by me all examples of the arial
font on a button or checkbox are displayed as illegible multilines ie
P
owe
r
Po
int
instead of powerpoint.
Check out the Quirks Lists at
At 19:06 2003-07-29, Slava Paperno wrote:
This used to work without puppetting
sprite(1).member = member(MyText, Texts)
--you see the text of the member on the stage
sprite(1).member = member(MyBitmap, Bitmaps)
updateStage
--you see the bitmap on the stage
Does it work any better if you swap out
Hi list...
My projector chokes within the following handler:
on mTransition(me, whichTrans, whichMarker)
if the runmode = Projector then
tell (window theTOC)
puppetTransition(whichTrans)
go whichMarker
end tell
else -- author mode
puppetTransition(whichTrans)
go
My projector chokes within the following handler:
on mTransition(me, whichTrans, whichMarker)
if the runmode = Projector then
tell (window theTOC)
puppetTransition(whichTrans)
go whichMarker
end tell
else -- author mode
puppetTransition(whichTrans)
go
Thanks, Mark,
At 07:32 AM 7/30/03 -0700, you wrote:
Does it work any better if you swap out members of the same type? I seem to
recall that D7 would actually bug out if you swapped a sprite's member type
out from under it. I avoid it so I don't know how newer versions behave.
Yes, when the
Forget that post. Problem solved. I didn't have the right syntax on
the member param in puppetTransition.
[To remove yourself from this list, or to change to digest mode, go to
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Nice observation, Troy! Thanks!! I really do dig that object
inspector.
- Michael M.
When debugging, is there any way to see the structure of parsed xml
under the variable tabs (DMX interface). Currently, all I see there
is the instance of the xtra: Xtra child XmlParser 2 2c1bfe0.
You could also use FileXtra4 to do this same method (writing a file and then
deleting it), and you can delete the file without opening it.
Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054x29
cell: 859/608-9194
- Original Message -
From: Brennan
On Wednesday, Jul 30, 2003, at 06:47 America/Chicago, margarida g i r ã
o wrote:
This code works fine to give one video:
myDBValue = dGRSGetFieldValue(video rsvideo)
str = the itemDelimiter
the itemDelimiter = /
myCast = myDBValue.item[1]
myVideo= myDBValue.item[2]
the itemDelimiter = .
Hi Kerry...
The problem is solved, and it's like a big sandbag off my shoulders, as
it was the culmination of a *much* larger issue. So, I'll explain.
I'm parsing xml into meaningful text in a field to be read on the fly by
an OS Control v2 xtra menu sprite. The menu wasn't working, so I tried
At 08:41 2003-07-30, Slava Paperno wrote:
I thought that I may have some code somewhere that keeps reversing the
member swap or the visibility setting, e. g. in an exitFrame handler, but
there's none. The exitFrame calls are not responsible, and I don't have
any idle handlers.
I hate to ask the
On Wednesday, Jul 30, 2003, at 13:01 America/Chicago, Mark A. Boyd
wrote:
Another thought. Since #text members are Direct-to-stage by default
They are?
Um, then why do ink effects work on them?
-- WthmO
[To remove yourself from this list, or to change to digest mode, go to
Nope, no other puppetting. And I just tried tirning the member DTS off, and
also the stageColor trick. That doesn;t help. But the puppetting trick
always does. Thanks. S.
At 11:01 AM 7/30/03 -0700, Mark A. Boyd wrote:
At 08:41 2003-07-30, Slava Paperno wrote:
I thought that I may have some code
At 11:41 Uhr -0400 30.07.2003, Slava Paperno wrote:
Thanks, Mark,
At 07:32 AM 7/30/03 -0700, you wrote:
Does it work any better if you swap out members of the same type? I
seem to recall that D7 would actually bug out if you swapped a
sprite's member type out from under it. I avoid it so I
At 11:35 2003-07-30, Howdy-Tzi wrote:
On Wednesday, Jul 30, 2003, at 13:01 America/Chicago, Mark A. Boyd wrote:
Another thought. Since #text members are Direct-to-stage by default
They are?
Um, then why do ink effects work on them?
Uh oh. I can't get to Director right now to verify, so I could
On Wednesday, Jul 30, 2003, at 14:22 America/Chicago, Mark A. Boyd
wrote:
Another thought. Since #text members are Direct-to-stage by default
They are?
Um, then why do ink effects work on them?
Uh oh. I can't get to Director right now to verify, so I could be
wrong about the default. Am I
Hello,
I've an odd problem that I've spent about 2 days debugging. Hopefully
it is just something really stupid on my part, but here goes. :)
I have a Shockwave 3D world in an LDM. This LDM is used (successfully)
in our application, which runs as an MIAW, without problems.
This same LDM,
And a further bit of perhaps-useful information:
The camera is doing an orthographic projection. Behind the whole scene
is a parchment image with the various models above that in Z layers.
The parchment is visible.
The result of a modelsUnderLoc that picks up a model that isn't visible
looks
What I want to do is a single node, but with the image
animated. Take any of the samples and imagine the clouds
and water moving, day becoming night. I don´t find any
examples of something like this (yeah, I know is not
going to be web friendly). Shouldn´t be difficult.
Ideas:
1. Make a
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