lingo-l what is happening with my fonts ?

2003-07-30 Thread Lee Blinco
can anyone please explain this to me. i have a stub movie which runs a main movie which then opens some other movies for certain functions. The problem is that all of a sudden with definitely no editing of some of the movies by me all examples of the arial font on a button or checkbox are

lingo-l giving information from DB

2003-07-30 Thread margarida g i r ã o
Hello. This is a movie that all the information comes from an access database. All the data are save on external casts and the records on access only have the path: videos.CST/aseguir.mov This code works fine to give one video: myDBValue = dGRSGetFieldValue(video rsvideo) str = the itemDelimiter

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Diego Landro
I´ve been having the same exact problem in win 2k pro, can´t update the changes without puppetsprite or can´t move the sprite around using lingo without puppetsprite, so i think it´s no XP problem but something altoghether different. My solution was to use puppetsprite whenever the machine wanted

Re: lingo-l what is happening with my fonts ?

2003-07-30 Thread Mark A. Boyd
At 04:07 2003-07-30, Lee Blinco wrote: The problem is that all of a sudden with definitely no editing of some of the movies by me all examples of the arial font on a button or checkbox are displayed as illegible multilines ie P owe r Po int instead of powerpoint. Check out the Quirks Lists at

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Mark A. Boyd
At 19:06 2003-07-29, Slava Paperno wrote: This used to work without puppetting sprite(1).member = member(MyText, Texts) --you see the text of the member on the stage sprite(1).member = member(MyBitmap, Bitmaps) updateStage --you see the bitmap on the stage Does it work any better if you swap out

lingo-l correct tell syntax within MIAW

2003-07-30 Thread Mendelsohn, Michael
Hi list... My projector chokes within the following handler: on mTransition(me, whichTrans, whichMarker) if the runmode = Projector then tell (window theTOC) puppetTransition(whichTrans) go whichMarker end tell else -- author mode puppetTransition(whichTrans) go

RE: lingo-l correct tell syntax within MIAW

2003-07-30 Thread Kerry Thompson
My projector chokes within the following handler: on mTransition(me, whichTrans, whichMarker) if the runmode = Projector then tell (window theTOC) puppetTransition(whichTrans) go whichMarker end tell else -- author mode puppetTransition(whichTrans) go

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Slava Paperno
Thanks, Mark, At 07:32 AM 7/30/03 -0700, you wrote: Does it work any better if you swap out members of the same type? I seem to recall that D7 would actually bug out if you swapped a sprite's member type out from under it. I avoid it so I don't know how newer versions behave. Yes, when the

RE: lingo-l correct tell syntax within MIAW

2003-07-30 Thread Mendelsohn, Michael
Forget that post. Problem solved. I didn't have the right syntax on the member param in puppetTransition. [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL

RE: lingo-l Xml parser xtra question

2003-07-30 Thread Mendelsohn, Michael
Nice observation, Troy! Thanks!! I really do dig that object inspector. - Michael M. When debugging, is there any way to see the structure of parsed xml under the variable tabs (DMX interface). Currently, all I see there is the instance of the xtra: Xtra child XmlParser 2 2c1bfe0.

Re: lingo-l detecting whether projector is running from write protected drive

2003-07-30 Thread Charlie Fiskeaux II
You could also use FileXtra4 to do this same method (writing a file and then deleting it), and you can delete the file without opening it. Charlie Fiskeaux II Media Designer The Creative Group www.cre8tivegroup.com 859/858-9054x29 cell: 859/608-9194 - Original Message - From: Brennan

Re: lingo-l giving information from DB

2003-07-30 Thread Howdy-Tzi
On Wednesday, Jul 30, 2003, at 06:47 America/Chicago, margarida g i r ã o wrote: This code works fine to give one video: myDBValue = dGRSGetFieldValue(video rsvideo) str = the itemDelimiter the itemDelimiter = / myCast = myDBValue.item[1] myVideo= myDBValue.item[2] the itemDelimiter = .

RE: lingo-l correct tell syntax within MIAW

2003-07-30 Thread Mendelsohn, Michael
Hi Kerry... The problem is solved, and it's like a big sandbag off my shoulders, as it was the culmination of a *much* larger issue. So, I'll explain. I'm parsing xml into meaningful text in a field to be read on the fly by an OS Control v2 xtra menu sprite. The menu wasn't working, so I tried

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Mark A. Boyd
At 08:41 2003-07-30, Slava Paperno wrote: I thought that I may have some code somewhere that keeps reversing the member swap or the visibility setting, e. g. in an exitFrame handler, but there's none. The exitFrame calls are not responsible, and I don't have any idle handlers. I hate to ask the

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Howdy-Tzi
On Wednesday, Jul 30, 2003, at 13:01 America/Chicago, Mark A. Boyd wrote: Another thought. Since #text members are Direct-to-stage by default They are? Um, then why do ink effects work on them? -- WthmO [To remove yourself from this list, or to change to digest mode, go to

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Slava Paperno
Nope, no other puppetting. And I just tried tirning the member DTS off, and also the stageColor trick. That doesn;t help. But the puppetting trick always does. Thanks. S. At 11:01 AM 7/30/03 -0700, Mark A. Boyd wrote: At 08:41 2003-07-30, Slava Paperno wrote: I thought that I may have some code

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Alex da Franca
At 11:41 Uhr -0400 30.07.2003, Slava Paperno wrote: Thanks, Mark, At 07:32 AM 7/30/03 -0700, you wrote: Does it work any better if you swap out members of the same type? I seem to recall that D7 would actually bug out if you swapped a sprite's member type out from under it. I avoid it so I

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Mark A. Boyd
At 11:35 2003-07-30, Howdy-Tzi wrote: On Wednesday, Jul 30, 2003, at 13:01 America/Chicago, Mark A. Boyd wrote: Another thought. Since #text members are Direct-to-stage by default They are? Um, then why do ink effects work on them? Uh oh. I can't get to Director right now to verify, so I could

Re: lingo-l when/why is pupperSprite necessary?

2003-07-30 Thread Howdy-Tzi
On Wednesday, Jul 30, 2003, at 14:22 America/Chicago, Mark A. Boyd wrote: Another thought. Since #text members are Direct-to-stage by default They are? Um, then why do ink effects work on them? Uh oh. I can't get to Director right now to verify, so I could be wrong about the default. Am I

lingo-l 3d in miaw, models disappeared

2003-07-30 Thread Bruce Mitchener
Hello, I've an odd problem that I've spent about 2 days debugging. Hopefully it is just something really stupid on my part, but here goes. :) I have a Shockwave 3D world in an LDM. This LDM is used (successfully) in our application, which runs as an MIAW, without problems. This same LDM,

lingo-l Re: 3d in miaw, models disappeared

2003-07-30 Thread Bruce Mitchener
And a further bit of perhaps-useful information: The camera is doing an orthographic projection. Behind the whole scene is a parchment image with the various models above that in Z layers. The parchment is visible. The result of a modelsUnderLoc that picks up a model that isn't visible looks

RE: lingo-l video panorama

2003-07-30 Thread Thomas Higgins
What I want to do is a single node, but with the image animated. Take any of the samples and imagine the clouds and water moving, day becoming night. I don´t find any examples of something like this (yeah, I know is not going to be web friendly). Shouldn´t be difficult. Ideas: 1. Make a