Re: lingo-l External Shockwave Files

2002-02-25 Thread Kurt Griffin
1) If I have a Shockwave game that uses an external shockwave audio sound file to play music within my game, what happens when that game is saved from the web page to a local hard-drive? The movie will then surely generate errors if the external file is not to be found (assuming the file was

lingo-l External Shockwave Files

2002-02-20 Thread Tom Hines
I have concerns about using external files with my Shockwave movies. 1) If I have a Shockwave game that uses an external shockwave audio sound file to play music within my game, what happens when that game is saved from the web page to a local hard-drive? The movie will then surely generate

Re: lingo-l External Shockwave Files

2002-02-20 Thread Colin Holgate
3) On that note, is there a Lingo command that will detect if certain external files are present or not? That's one way to avoid unwanted error messages I guess. There are with projectors, but assuming you mean in shockwave, what happens if you set the filename of a member to a URL, and then