1) If I have a Shockwave game that uses an external shockwave audio sound file
to play music within my game, what happens when that game is saved from
the web page to a local hard-drive? The movie will then surely generate errors
if the external file is not to be found (assuming the file was
I have concerns about using external files with my Shockwave movies.
1) If I have a Shockwave game that uses an external shockwave audio sound file to play
music within my game, what happens when that game is saved from
the web page to a local hard-drive? The movie will then surely generate
3) On that note, is there a Lingo command that will detect if
certain external files are present or not? That's one way to avoid
unwanted error messages I guess.
There are with projectors, but assuming you mean in shockwave, what
happens if you set the filename of a member to a URL, and then